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author | Johannes Schickel | 2008-05-27 21:18:21 +0000 |
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committer | Johannes Schickel | 2008-05-27 21:18:21 +0000 |
commit | 6358878a435a929adc5c0ca503b3eda7fe3acdd6 (patch) | |
tree | 6f9bddd94f2b4e1df047c87cc2349edcde07b034 | |
parent | 691306f0b7e86e845fe3049316a657dd83a21865 (diff) | |
download | scummvm-rg350-6358878a435a929adc5c0ca503b3eda7fe3acdd6.tar.gz scummvm-rg350-6358878a435a929adc5c0ca503b3eda7fe3acdd6.tar.bz2 scummvm-rg350-6358878a435a929adc5c0ca503b3eda7fe3acdd6.zip |
Fixed choppy sound on my Vista box. (after talking with Fingolfin about it)
svn-id: r32331
-rw-r--r-- | backends/platform/sdl/sdl.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index 91adc9b95d..b750864ad8 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -403,10 +403,10 @@ bool OSystem_SDL::setSoundCallback(SoundProc proc, void *param) { _samplesPerSec = SAMPLES_PER_SEC; // Determine the sample buffer size. We want it to store enough data for - // about 1/64th of a second. Note that it must be a power of two. + // about 1/32th of a second. Note that it must be a power of two. // So e.g. at 22050 Hz, we request a sample buffer size of 2048. int samples = 8192; - while (64 * samples >= _samplesPerSec) { + while (32 * samples >= _samplesPerSec) { samples >>= 1; } |