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author | Filippos Karapetis | 2007-08-26 05:03:59 +0000 |
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committer | Filippos Karapetis | 2007-08-26 05:03:59 +0000 |
commit | 6358d6bb07e12a7f16b2fa9eae7d7a706d638859 (patch) | |
tree | 4d34b22a53f447b03feaeff0f99361c560a4945d | |
parent | a6048447fc29cd271f8ea3b0a3e209c77786aa78 (diff) | |
download | scummvm-rg350-6358d6bb07e12a7f16b2fa9eae7d7a706d638859.tar.gz scummvm-rg350-6358d6bb07e12a7f16b2fa9eae7d7a706d638859.tar.bz2 scummvm-rg350-6358d6bb07e12a7f16b2fa9eae7d7a706d638859.zip |
One more place where music for chapter 6 shouldn't be played for now
svn-id: r28745
-rw-r--r-- | engines/saga/saveload.cpp | 3 | ||||
-rw-r--r-- | engines/saga/sfuncs.cpp | 12 |
2 files changed, 13 insertions, 2 deletions
diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp index 04fa6c4a95..f3b6c3947a 100644 --- a/engines/saga/saveload.cpp +++ b/engines/saga/saveload.cpp @@ -274,7 +274,8 @@ void SagaEngine::load(const char *fileName) { // incorrect, and the game crashes here when trying to load a music track there. For now, // just don't change the music track for chapter 6 // FIXME: Figure out what's wrong with the loaded music track and remove this hack - // Note that when this hack is removed, remove it from Script::sfPlayMusic as well + // Note that when this hack is removed, remove it from Script::sfPlayMusic and + // Script::sfQueueMusic as well if (getGameType() == GType_IHNM && _scene->currentChapterNumber() == 6) { // do nothing } else { diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp index 5edbb5f96e..6ab643e03b 100644 --- a/engines/saga/sfuncs.cpp +++ b/engines/saga/sfuncs.cpp @@ -1680,7 +1680,8 @@ void Script::sfPlayMusic(SCRIPTFUNC_PARAMS) { // incorrect, and the game crashes here when trying to load a music track there. For now, // just don't change the music track for chapter 6 // FIXME: Figure out what's wrong with the loaded music track and remove this hack - // Note that when this hack is removed, remove it from SagaEngine::load as well + // Note that when this hack is removed, remove it from SagaEngine::load and + // Script::sfQueueMusic as well if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 6) return; _vm->_music->play(_vm->_music->_songTable[param1], param2 ? MUSIC_LOOP : MUSIC_NORMAL); @@ -2149,6 +2150,15 @@ void Script::sfQueueMusic(SCRIPTFUNC_PARAMS) { return; } + // HACK for chapter 6 (last chapter) in IHNM. For some reason, the songtable loaded is + // incorrect, and the game crashes here when trying to load a music track there. For now, + // just don't change the music track for chapter 6 + // FIXME: Figure out what's wrong with the loaded music track and remove this hack + // Note that when this hack is removed, remove it from SagaEngine::load and + // Script::sfPlayMusic as well + if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 6) + return; + if (param1 >= _vm->_music->_songTableLen) { warning("sfQueueMusic: Wrong song number (%d > %d)", param1, _vm->_music->_songTableLen - 1); } else { |