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author | Torbjörn Andersson | 2014-06-05 19:51:28 +0200 |
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committer | Torbjörn Andersson | 2014-06-05 19:51:28 +0200 |
commit | 639a2dfd2e704871d7262afb8c249c36d4027e41 (patch) | |
tree | 0266fbf9f937b8bfa2b276da91b1b62b73de1dc7 | |
parent | 10c5547de3fa6c5125a9f969a18e80bf05d4cc2a (diff) | |
download | scummvm-rg350-639a2dfd2e704871d7262afb8c249c36d4027e41.tar.gz scummvm-rg350-639a2dfd2e704871d7262afb8c249c36d4027e41.tar.bz2 scummvm-rg350-639a2dfd2e704871d7262afb8c249c36d4027e41.zip |
NEVERHOOD: Fix radio part of bug #6513 ("Some nasty bugs")
This clears the radio music variable when leaving the room. I've
discussed with johndoe123 and he says this is what the original
does. (You could also get the same effect by clearing it when
entering the room.)
-rw-r--r-- | engines/neverhood/modules/module2700.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2700.cpp b/engines/neverhood/modules/module2700.cpp index 2a112435fc..a510c02558 100644 --- a/engines/neverhood/modules/module2700.cpp +++ b/engines/neverhood/modules/module2700.cpp @@ -461,6 +461,7 @@ void Module2700::updateScene() { _vm->_soundMan->deleteMusic(_musicFileHash); _vm->_soundMan->startMusic(0x04020210, 0, 2); _vm->_soundMan->deleteSoundGroup(0x42212411); + _radioMusicInitialized = false; createScene(20, 3); break; case 22: |