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author | Johannes Schickel | 2010-01-05 19:51:48 +0000 |
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committer | Johannes Schickel | 2010-01-05 19:51:48 +0000 |
commit | 63bccc213becabbfbaa56969b85601d3468f3ccf (patch) | |
tree | a162c9e3dd3ab20cf367ef3657cf89167cb96021 | |
parent | c4106653a8e6c618a96d593a837993fdc45444b0 (diff) | |
download | scummvm-rg350-63bccc213becabbfbaa56969b85601d3468f3ccf.tar.gz scummvm-rg350-63bccc213becabbfbaa56969b85601d3468f3ccf.tar.bz2 scummvm-rg350-63bccc213becabbfbaa56969b85601d3468f3ccf.zip |
Create a generic Channel interface for the default Mixer implementation.
svn-id: r47031
-rw-r--r-- | sound/mixer.cpp | 169 |
1 files changed, 91 insertions, 78 deletions
diff --git a/sound/mixer.cpp b/sound/mixer.cpp index 933b86e4a9..29a3b3c28c 100644 --- a/sound/mixer.cpp +++ b/sound/mixer.cpp @@ -44,68 +44,61 @@ namespace Audio { */ class Channel { public: - const Mixer::SoundType _type; + Channel(Mixer *mixer, Mixer::SoundType type, int id, bool permanent); + virtual ~Channel() {} + + virtual void mix(int16 *data, uint len) = 0; + + virtual bool isFinished() const = 0; + + bool isPermanent() const { return _permanent; } + + int getId() const { return _id; } + + void pause(bool paused); + bool isPaused() const { return (_pauseLevel != 0); } + + void setVolume(const byte volume) { _volume = volume; } + void setBalance(const int8 balance) { _balance = balance; } + + uint32 getElapsedTime(); + +public: + const Mixer::SoundType _type; SoundHandle _handle; + private: - Mixer *_mixer; - bool _autofreeStream; bool _permanent; - byte _volume; - int8 _balance; int _pauseLevel; int _id; + +protected: + Mixer *_mixer; + byte _volume; + int8 _balance; + uint32 _samplesConsumed; uint32 _samplesDecoded; uint32 _mixerTimeStamp; uint32 _pauseStartTime; uint32 _pauseTime; +}; -protected: +class SimpleChannel : public Channel { +private: + bool _autofreeStream; RateConverter *_converter; AudioStream *_input; public: - Channel(Mixer *mixer, Mixer::SoundType type, AudioStream *input, bool autofreeStream, bool reverseStereo = false, int id = -1, bool permanent = false); - virtual ~Channel(); + SimpleChannel(Mixer *mixer, Mixer::SoundType type, AudioStream *input, bool autofreeStream, bool reverseStereo = false, int id = -1, bool permanent = false); + ~SimpleChannel(); void mix(int16 *data, uint len); - bool isPermanent() const { - return _permanent; - } bool isFinished() const { return _input->endOfStream(); } - void pause(bool paused) { - //assert((paused && _pauseLevel >= 0) || (!paused && _pauseLevel)); - - if (paused) { - _pauseLevel++; - - if (_pauseLevel == 1) - _pauseStartTime = g_system->getMillis(); - } else if (_pauseLevel > 0) { - _pauseLevel--; - - if (!_pauseLevel) { - _pauseTime = (g_system->getMillis() - _pauseStartTime); - _pauseStartTime = 0; - } - } - } - bool isPaused() { - return _pauseLevel != 0; - } - void setVolume(const byte volume) { - _volume = volume; - } - void setBalance(const int8 balance) { - _balance = balance; - } - int getId() const { - return _id; - } - uint32 getElapsedTime(); }; @@ -146,7 +139,6 @@ void MixerImpl::setOutputRate(uint sampleRate) { } void MixerImpl::insertChannel(SoundHandle *handle, Channel *chan) { - int index = -1; for (int i = 0; i != NUM_CHANNELS; i++) { if (_channels[i] == 0) { @@ -209,7 +201,7 @@ void MixerImpl::playInputStream( } // Create the channel - Channel *chan = new Channel(this, type, input, autofreeStream, reverseStereo, id, permanent); + SimpleChannel *chan = new SimpleChannel(this, type, input, autofreeStream, reverseStereo, id, permanent); chan->setVolume(volume); chan->setBalance(balance); insertChannel(handle, chan); @@ -388,13 +380,62 @@ int MixerImpl::getVolumeForSoundType(SoundType type) const { #pragma mark --- Channel implementations --- #pragma mark - +Channel::Channel(Mixer *mixer, Mixer::SoundType type, int id, bool permanent) + : _type(type), _mixer(mixer), _id(id), _permanent(permanent), _volume(Mixer::kMaxChannelVolume), + _balance(0), _pauseLevel(0), _samplesConsumed(0), _samplesDecoded(0), _mixerTimeStamp(0), + _pauseStartTime(0), _pauseTime(0) { +} + +void Channel::pause(bool paused) { + //assert((paused && _pauseLevel >= 0) || (!paused && _pauseLevel)); + + if (paused) { + _pauseLevel++; + + if (_pauseLevel == 1) + _pauseStartTime = g_system->getMillis(); + } else if (_pauseLevel > 0) { + _pauseLevel--; + + if (!_pauseLevel) { + _pauseTime = (g_system->getMillis() - _pauseStartTime); + _pauseStartTime = 0; + } + } +} + +uint32 Channel::getElapsedTime() { + if (_mixerTimeStamp == 0) + return 0; + + const uint32 rate = _mixer->getOutputRate(); + uint32 delta = 0; + + if (isPaused()) + delta = _pauseStartTime - _mixerTimeStamp; + else + delta = g_system->getMillis() - _mixerTimeStamp - _pauseTime; + + // Convert the number of samples into a time duration. + + Audio::Timestamp ts(0, rate); + + ts = ts.addFrames(_samplesConsumed); + ts = ts.addMsecs(delta); + + // In theory it would seem like a good idea to limit the approximation + // so that it never exceeds the theoretical upper bound set by + // _samplesDecoded. Meanwhile, back in the real world, doing so makes + // the Broken Sword cutscenes noticeably jerkier. I guess the mixer + // isn't invoked at the regular intervals that I first imagined. -Channel::Channel(Mixer *mixer, Mixer::SoundType type, AudioStream *input, + return ts.msecs(); +} + +SimpleChannel::SimpleChannel(Mixer *mixer, Mixer::SoundType type, AudioStream *input, bool autofreeStream, bool reverseStereo, int id, bool permanent) - : _type(type), _mixer(mixer), _autofreeStream(autofreeStream), - _volume(Mixer::kMaxChannelVolume), _balance(0), _pauseLevel(0), _id(id), _samplesConsumed(0), - _samplesDecoded(0), _mixerTimeStamp(0), _pauseStartTime(0), _pauseTime(0), _converter(0), - _input(input), _permanent(permanent) { + : Channel(mixer, type, id, permanent), _autofreeStream(autofreeStream), _converter(0), + _input(input) { assert(mixer); assert(input); @@ -402,7 +443,7 @@ Channel::Channel(Mixer *mixer, Mixer::SoundType type, AudioStream *input, _converter = makeRateConverter(_input->getRate(), mixer->getOutputRate(), _input->isStereo(), reverseStereo); } -Channel::~Channel() { +SimpleChannel::~SimpleChannel() { delete _converter; if (_autofreeStream) delete _input; @@ -412,7 +453,7 @@ Channel::~Channel() { 10 means that the buffer contains twice 10 sample, each 16 bits, for a total of 40 bytes. */ -void Channel::mix(int16 *data, uint len) { +void SimpleChannel::mix(int16 *data, uint len) { assert(_input); if (_input->endOfData()) { @@ -449,33 +490,5 @@ void Channel::mix(int16 *data, uint len) { } } -uint32 Channel::getElapsedTime() { - if (_mixerTimeStamp == 0) - return 0; - - const uint32 rate = _mixer->getOutputRate(); - uint32 delta = 0; - - if (isPaused()) - delta = _pauseStartTime - _mixerTimeStamp; - else - delta = g_system->getMillis() - _mixerTimeStamp - _pauseTime; - - // Convert the number of samples into a time duration. - - Audio::Timestamp ts(0, rate); - - ts = ts.addFrames(_samplesConsumed); - ts = ts.addMsecs(delta); - - // In theory it would seem like a good idea to limit the approximation - // so that it never exceeds the theoretical upper bound set by - // _samplesDecoded. Meanwhile, back in the real world, doing so makes - // the Broken Sword cutscenes noticeably jerkier. I guess the mixer - // isn't invoked at the regular intervals that I first imagined. - - return ts.msecs(); -} - } // End of namespace Audio |