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author | Filippos Karapetis | 2009-07-16 12:43:42 +0000 |
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committer | Filippos Karapetis | 2009-07-16 12:43:42 +0000 |
commit | 645e6baa07e71d10b76f3f0fd0950c2e0513a23c (patch) | |
tree | 7ac4fa7b8cda6c2701b9191281aa20fd724cb265 | |
parent | a6c41a375fd1ae3395b9662207993739388a5ea0 (diff) | |
download | scummvm-rg350-645e6baa07e71d10b76f3f0fd0950c2e0513a23c.tar.gz scummvm-rg350-645e6baa07e71d10b76f3f0fd0950c2e0513a23c.tar.bz2 scummvm-rg350-645e6baa07e71d10b76f3f0fd0950c2e0513a23c.zip |
Added a proper fix for Pepper (the previous one caused regressions in KQ6)
svn-id: r42533
-rw-r--r-- | engines/sci/gfx/operations.cpp | 3 | ||||
-rw-r--r-- | engines/sci/gfx/res_pal.cpp | 5 |
2 files changed, 6 insertions, 2 deletions
diff --git a/engines/sci/gfx/operations.cpp b/engines/sci/gfx/operations.cpp index 9b2c3dc7f5..6b15cdc516 100644 --- a/engines/sci/gfx/operations.cpp +++ b/engines/sci/gfx/operations.cpp @@ -1712,8 +1712,7 @@ static int _gfxop_set_pic(GfxState *state) { // FIXME: The _gfxop_install_pixmap call below updates the OSystem palette. // This is too soon, since it causes brief palette corruption until the // screen is updated too. (Possibly related: EngineState::pic_not_valid .) - // SCI1.1 games don't use per-picture palettes - if (state->gfxResMan->getVersion() < SCI_VERSION_1_1) { + if (state->pic->visual_map->palette && state->driver->getMode()->palette) { state->pic->visual_map->palette->forceInto(state->driver->getMode()->palette); _gfxop_install_pixmap(state->driver, state->pic->visual_map); } diff --git a/engines/sci/gfx/res_pal.cpp b/engines/sci/gfx/res_pal.cpp index 97e7297d43..d686220453 100644 --- a/engines/sci/gfx/res_pal.cpp +++ b/engines/sci/gfx/res_pal.cpp @@ -44,6 +44,11 @@ Palette *gfxr_read_pal11(int id, byte *resource, int size) { int entry_size = (format == SCI_PAL_FORMAT_VARIABLE_FLAGS) ? 4 : 3; byte *pal_data = resource + 37; int _colors_nr = READ_LE_UINT16(resource + 29); + + // Happens at the beginning of Pepper + if (_colors_nr > 256) + return NULL; + Palette *retval = new Palette(_colors_nr + start_color); int i; |