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author | Strangerke | 2012-09-05 08:12:14 +0200 |
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committer | Strangerke | 2012-09-05 08:12:14 +0200 |
commit | 6472ef86bbee92bc02a67d87677dc6b0925a0362 (patch) | |
tree | b45a542663ed956e10962cc0cb00b7ffe05db5dd | |
parent | 6e14e9767062a35a39dc216d92e3cbf0ece69902 (diff) | |
download | scummvm-rg350-6472ef86bbee92bc02a67d87677dc6b0925a0362.tar.gz scummvm-rg350-6472ef86bbee92bc02a67d87677dc6b0925a0362.tar.bz2 scummvm-rg350-6472ef86bbee92bc02a67d87677dc6b0925a0362.zip |
CGE: Fix bug #3557904 - Shadow at wrong position
-rw-r--r-- | engines/cge/cge_main.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index 3ba5f7fed9..ecbfba2502 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -207,7 +207,7 @@ bool CGEEngine::loadGame(int slotNumber, SavegameHeader *header, bool tiny) { readStream = new Common::MemoryReadStream(dataBuffer, size, DisposeAfterUse::YES); } else { - // Open up the savgame file + // Open up the savegame file Common::String slotName = generateSaveName(slotNumber); Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slotName); @@ -316,8 +316,8 @@ Common::Error CGEEngine::saveGameState(int slot, const Common::String &desc) { // Reload the scene sceneUp(); - _hero->_x = x; - _hero->_y = y; + // Restore player position + _hero->gotoxy(x, y); _hero->_z = z; return Common::kNoError; |