diff options
author | Strangerke | 2012-06-28 07:19:54 +0200 |
---|---|---|
committer | Strangerke | 2012-06-28 07:19:54 +0200 |
commit | 647bc59f992e77fa65dfa7e1e000b85a9ea55c2a (patch) | |
tree | 2788e6af7da2e354f6e9f3323dce6425ec2a1471 | |
parent | 848575b8264e99eeab2dd0f24dda986909048b93 (diff) | |
download | scummvm-rg350-647bc59f992e77fa65dfa7e1e000b85a9ea55c2a.tar.gz scummvm-rg350-647bc59f992e77fa65dfa7e1e000b85a9ea55c2a.tar.bz2 scummvm-rg350-647bc59f992e77fa65dfa7e1e000b85a9ea55c2a.zip |
CGE: Rename variable
-rw-r--r-- | engines/cge/cge.cpp | 2 | ||||
-rw-r--r-- | engines/cge/cge.h | 2 | ||||
-rw-r--r-- | engines/cge/cge_main.cpp | 8 |
3 files changed, 6 insertions, 6 deletions
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp index 09fce6323c..2f5acfa4a4 100644 --- a/engines/cge/cge.cpp +++ b/engines/cge/cge.cpp @@ -124,7 +124,7 @@ void CGEEngine::init() { _maxScene = 0; _dark = false; _game = false; - _finis = false; + _endGame = false; _now = 1; _lev = -1; _recentStep = -2; diff --git a/engines/cge/cge.h b/engines/cge/cge.h index a5c6a62e34..c5be78236a 100644 --- a/engines/cge/cge.h +++ b/engines/cge/cge.h @@ -159,7 +159,7 @@ public: bool _flag[4]; bool _dark; bool _game; - bool _finis; + bool _endGame; int _now; int _lev; int _mode; diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index bef4f610eb..dd1c78d92e 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -706,7 +706,7 @@ void CGEEngine::qGame() { saveGame(0, Common::String("Automatic Savegame")); _vga->sunset(); - _finis = true; + _endGame = true; } void CGEEngine::switchScene(int newScene) { @@ -1403,14 +1403,14 @@ void CGEEngine::runGame() { _keyboard->setClient(_sys); // main loop - while (!_finis && !_quitFlag) { - if (_flag[3]) + while (!_endGame && !_quitFlag) { + if (_flag[3]) // Flag FINIS _commandHandler->addCallback(kCmdExec, -1, 0, kQGame); mainLoop(); } // If finishing game due to closing ScummVM window, explicitly save the game - if (!_finis && canSaveGameStateCurrently()) + if (!_endGame && canSaveGameStateCurrently()) qGame(); _keyboard->setClient(NULL); |