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author | Johannes Schickel | 2013-08-04 02:29:13 +0200 |
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committer | Johannes Schickel | 2013-08-04 02:29:13 +0200 |
commit | 6485b291e9080acbd2e3d29a1bbaf7da9e79568d (patch) | |
tree | 0abf179fbf7ed1bbdc1e8ab613811ce5e5ae5ecd | |
parent | 8fc54d6d77d36c18c22272e2dc3d70414f195e0c (diff) | |
download | scummvm-rg350-6485b291e9080acbd2e3d29a1bbaf7da9e79568d.tar.gz scummvm-rg350-6485b291e9080acbd2e3d29a1bbaf7da9e79568d.tar.bz2 scummvm-rg350-6485b291e9080acbd2e3d29a1bbaf7da9e79568d.zip |
SCUMM: Fix Loom (and some other graphics regressions).
These are regressions from c05cb7f3bbcf4d64d4a938e0eb42065d8f3d3038. They were
caused by VirtualScreen::getPixels differing from Surface::getBasePtr and I
accidently used the former in some cases in the conversion.
I also fixed a bug in debugger.cpp which exchanged x and y.
-rw-r--r-- | engines/scumm/charset.cpp | 1 | ||||
-rw-r--r-- | engines/scumm/debugger.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/gfx.cpp | 10 |
3 files changed, 7 insertions, 6 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index 298fb149f4..dd79aff2da 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -1242,6 +1242,7 @@ void CharsetRendererNut::printChar(int chr, bool ignoreCharsetMask) { if (ignoreCharsetMask) { VirtScreen *vs = &_vm->_virtscr[kMainVirtScreen]; s = *vs; + s.setPixels(vs->getPixels(0, 0)); } else { s = _vm->_textSurface; drawTop -= _vm->_screenTop; diff --git a/engines/scumm/debugger.cpp b/engines/scumm/debugger.cpp index 5e5719d6bc..872293f821 100644 --- a/engines/scumm/debugger.cpp +++ b/engines/scumm/debugger.cpp @@ -641,7 +641,7 @@ static void hlineColor(ScummEngine *scumm, int x1, int x2, int y, byte color) { x2 = right - 1; - ptr = (byte *)vs->getBasePtr(y, x1); + ptr = (byte *)vs->getBasePtr(x1, y); while (x1++ <= x2) { *ptr++ = color; diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp index 57436dc03c..4c1fdaf673 100644 --- a/engines/scumm/gfx.cpp +++ b/engines/scumm/gfx.cpp @@ -422,7 +422,7 @@ void ScummEngine::initVirtScreen(VirtScreenNumber slot, int top, int width, int _res->createResource(rtBuffer, slot + 1, size); vs->setPixels(getResourceAddress(rtBuffer, slot + 1)); - memset(vs->getPixels(0, 0), 0, size); // reset background + memset(vs->getBasePtr(0, 0), 0, size); // reset background if (twobufs) { vs->backBuf = _res->createResource(rtBuffer, slot + 5, size); @@ -1590,7 +1590,7 @@ void GdiV2::prepareDrawBitmap(const byte *ptr, VirtScreen *vs, if (vs->hasTwoBuffers) dst = vs->backBuf + y * vs->pitch + x * 8; else - dst = (byte *)vs->getPixels(x * 8, y); + dst = (byte *)vs->getBasePtr(x * 8, y); mask_ptr = getMaskBuffer(x, y, 1); @@ -1827,7 +1827,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, const int y, const if (vs->hasTwoBuffers) dstPtr = vs->backBuf + y * vs->pitch + (x * 8 * vs->format.bytesPerPixel); else - dstPtr = (byte *)vs->getPixels(x * 8, y); + dstPtr = (byte *)vs->getBasePtr(x * 8, y); transpStrip = drawStrip(dstPtr, vs, x, y, width, height, stripnr, smap_ptr); @@ -1836,7 +1836,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, const int y, const transpStrip = true; if (vs->hasTwoBuffers) { - byte *frontBuf = (byte *)vs->getPixels(x * 8, y); + byte *frontBuf = (byte *)vs->getBasePtr(x * 8, y); if (lightsOn) copy8Col(frontBuf, vs->pitch, dstPtr, height, vs->format.bytesPerPixel); else @@ -2262,7 +2262,7 @@ void Gdi::resetBackground(int top, int bottom, int strip) { vs->bdirty[strip] = bottom; bgbak_ptr = (byte *)vs->backBuf + top * vs->pitch + (strip + vs->xstart/8) * 8 * vs->format.bytesPerPixel; - backbuff_ptr = (byte *)vs->getPixels((strip + vs->xstart/8) * 8, top); + backbuff_ptr = (byte *)vs->getBasePtr((strip + vs->xstart/8) * 8, top); numLinesToProcess = bottom - top; if (numLinesToProcess) { |