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author | Strangerke | 2013-11-09 01:25:50 +0100 |
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committer | Strangerke | 2013-11-09 01:27:41 +0100 |
commit | 64bfeeef38c054ac9a40e45beca4f6151e8bfed4 (patch) | |
tree | 43a6480590e9b2757e7c5e12c5497d747dfda7dc | |
parent | 5c284a4edeb3f66cce6ac65ec1542e535bbd7476 (diff) | |
download | scummvm-rg350-64bfeeef38c054ac9a40e45beca4f6151e8bfed4.tar.gz scummvm-rg350-64bfeeef38c054ac9a40e45beca4f6151e8bfed4.tar.bz2 scummvm-rg350-64bfeeef38c054ac9a40e45beca4f6151e8bfed4.zip |
TSAGE: More work on scene 3500. This breaks savegame compatibility in this scene.
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 202 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.h | 8 |
2 files changed, 102 insertions, 108 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 67b6c88fd2..1c6160afe2 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -2950,7 +2950,7 @@ void Scene3400::signal() { Scene3500::Action1::Action1() { _direction = 0; - _field20 = 0; + _field20 = false; _field22 = 0; _field24 = false; } @@ -2969,7 +2969,7 @@ void Scene3500::Action1::handleHorzButton(int direction) { // Direction: -1 == Left, 1 == Right _direction = direction; - _field20 = 1; + _field20 = true; _field24 = true; scene->_tunnelHorzCircle.setStrip(2); @@ -2988,7 +2988,7 @@ void Scene3500::Action1::handleHorzButton(int direction) { setActionIndex(0); } -void Scene3500::Action1::sub108732(int arg1) { +void Scene3500::Action1::sub108732(bool arg1) { Scene3500 *scene = (Scene3500 *)R2_GLOBALS._sceneManager._scene; _field20 = arg1; @@ -3065,7 +3065,7 @@ void Scene3500::Action1::signal() { setDelay(1); break; case 4: { - int si = scene->_mazeUI.getCellFromMapXY(Common::Point(scene->_mazePosition.x + 70, scene->_mazePosition.y + 46)); + int cellId = scene->_mazeUI.getCellFromMapXY(Common::Point(scene->_mazePosition.x + 70, scene->_mazePosition.y + 46)); int var2 = scene->_mazeUI.cellFromX(scene->_mazePosition.x + 70) - 70; int var4 = scene->_mazeUI.cellFromY(scene->_mazePosition.y + 46) - 46; int di = abs(var2 - scene->_mazePosition.x); @@ -3087,52 +3087,52 @@ void Scene3500::Action1::signal() { // movement is started again switch (var8) { case MAZEDIR_NORTH: - if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 23) && (si != 24) && (si != 4) && (si != 11)) + if ( ((cellId != 2) && (cellId != 3) && (cellId != 6) && (cellId != 1) && (cellId != 23) && (cellId != 24) && (cellId != 4) && (cellId != 11)) || (var6 != 0)) { - if ((si != 25) && (si != 26) && (si != 5) && (si != 14) && (si != 15)) - _field20 = 0; + if ((cellId != 25) && (cellId != 26) && (cellId != 5) && (cellId != 14) && (cellId != 15)) + _field20 = false; else if ((var6 != 0) || (di <= 3)) // useless, skipped: "|| (di == 0)" - _field20 = 0; + _field20 = false; else - _field20 = 1; + _field20 = true; } else - _field20 = 1; + _field20 = true; break; case MAZEDIR_EAST: - if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 26) && (si != 24) && (si != 15) && (si != 6) && (si != 31)) + if ( ((cellId != 12) && (cellId != 13) && (cellId != 11) && (cellId != 16) && (cellId != 26) && (cellId != 24) && (cellId != 15) && (cellId != 6) && (cellId != 31)) || (di != 0)) { - if ((si != 25) && (si != 23) && (si != 14) && (si != 5) && (si != 4)) - _field20 = 0; + if ((cellId != 25) && (cellId != 23) && (cellId != 14) && (cellId != 5) && (cellId != 4)) + _field20 = false; else if ((di != 0) || (var6 <= 3)) // useless, skipped: "|| (var6 == 0)" - _field20 = 0; + _field20 = false; else - _field20 = 1; + _field20 = true; } else - _field20 = 1; + _field20 = true; break; case MAZEDIR_SOUTH: - if ( ((si != 2) && (si != 3) && (si != 6) && (si != 1) && (si != 25) && (si != 26) && (si != 5) && (si != 16) && (si != 31)) + if ( ((cellId != 2) && (cellId != 3) && (cellId != 6) && (cellId != 1) && (cellId != 25) && (cellId != 26) && (cellId != 5) && (cellId != 16) && (cellId != 31)) || (var6 != 0)) { - if ((si != 23) && (si != 24) && (si != 4) && (si != 14) && (si != 15)) - _field20 = 0; + if ((cellId != 23) && (cellId != 24) && (cellId != 4) && (cellId != 14) && (cellId != 15)) + _field20 = false; else if ((var6 != 0) || (di <= 3)) // useless, skipped: "|| (di == 0)" - _field20 = 0; + _field20 = false; else - _field20 = 1; + _field20 = true; } else - _field20 = 1; + _field20 = true; break; case MAZEDIR_WEST: - if ( ((si != 12) && (si != 13) && (si != 11) && (si != 16) && (si != 25) && (si != 23) && (si != 14) && (si != 1) && (si != 31)) + if ( ((cellId != 12) && (cellId != 13) && (cellId != 11) && (cellId != 16) && (cellId != 25) && (cellId != 23) && (cellId != 14) && (cellId != 1) && (cellId != 31)) || (var6 != 0)) { - if ((si != 26) && (si != 24) && (si != 15) && (si != 5) && (si != 4)) - _field20 = 0; + if ((cellId != 26) && (cellId != 24) && (cellId != 15) && (cellId != 5) && (cellId != 4)) + _field20 = false; else if ((var6 <= 0) || (di != 0)) // useless, skipped: "|| (var6 == 0)" - _field20 = 0; + _field20 = false; else - _field20 = 1; + _field20 = true; } else - _field20 = 1; + _field20 = true; default: break; } @@ -3162,7 +3162,7 @@ void Scene3500::Action1::signal() { break; case 6: scene->_tunnelVertCircle.setPosition(Common::Point(160, 73)); - if (_field20 == 0) + if (!_field20) scene->_tunnelVertCircle.setStrip(1); else scene->_tunnelVertCircle.setStrip(2); @@ -3218,7 +3218,7 @@ void Scene3500::Action1::signal() { scene->_symbolLeft.hide(); scene->_symbolRight.hide(); _field24 = false; - if (_field20 == 0) { + if (!_field20) { scene->_throttle.sub1094ED(); if (scene->_mazeChangeAmount == scene->_speed) scene->_aSound1.play(276); @@ -3246,7 +3246,7 @@ void Scene3500::Action1::signal() { NpcMover *mover = new NpcMover(); scene->_tunnelVertCircle.addMover(mover, &pt, NULL); scene->_tunnelVertCircle.fixPriority(11); - if (_field20 == 0) + if (!_field20) scene->_tunnelHorzCircle.setStrip(1); else scene->_tunnelHorzCircle.setStrip(2); @@ -3520,8 +3520,6 @@ Scene3500::Scene3500() { _nextMove = 0; _mazePosition.x = 0; _mazePosition.y = 0; - _field127E = 0; - _field1280 = 0; _field1282 = 0; _field1284 = 0; _directionChangesEnabled = false; @@ -3540,8 +3538,6 @@ void Scene3500::synchronize(Serializer &s) { s.syncAsSint16LE(_nextMove); s.syncAsSint16LE(_mazePosition.x); s.syncAsSint16LE(_mazePosition.y); - s.syncAsSint16LE(_field127E); - s.syncAsSint16LE(_field1280); s.syncAsSint16LE(_field1282); s.syncAsSint16LE(_field1284); s.syncAsSint16LE(_directionChangesEnabled); @@ -3561,7 +3557,7 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterScene[R2_SEEKER] = 3500; R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3500; _field1284 = 0; - _field1282 = 0; // CHECKME: Useless variable + _field1282 = 0; _nextMove = 0; _field1272 = true; _speed = 4; @@ -3717,7 +3713,7 @@ void Scene3500::doMovement(int id) { if (_nextMove != 0) _nextMove = 0; - _action1.sub108732(0); + _action1.sub108732(false); } break; case 104: @@ -3748,7 +3744,7 @@ void Scene3500::doMovement(int id) { if (_nextMove != 0) _nextMove = 0; - _action1.sub108732(0); + _action1.sub108732(false); } break; default: @@ -3877,10 +3873,10 @@ void Scene3500::dispatch() { int newMazeX = 0; int newMazeY = 0; - int var_4 = 0; - int var_6 = 0; - int var_8 = 0; - int var_a = 0; + int mazePosX = 0; + int mazePosY = 0; + int deltaX = 0; + int deltaY = 0; int tmpCellId = 0; int cellId = 0; @@ -3893,17 +3889,17 @@ void Scene3500::dispatch() { newMazeX = _mazePosition.x; newMazeY = _mazePosition.y; - var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70; - var_6 = _mazeUI.cellFromY(_mazePosition.y + 46) - 46; - var_8 = abs(var_4 - newMazeX); - var_a = abs(var_6 - newMazeY); + mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; + mazePosY = _mazeUI.cellFromY(_mazePosition.y + 46) - 46; + deltaX = abs(mazePosX - newMazeX); + deltaY = abs(mazePosY - newMazeY); tmpCellId = 0; switch (_mazeDirection) { case MAZEDIR_NORTH: cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if (((cellId == 2) || (cellId == 3) || (cellId == 6) || (cellId == 1)) || - ((cellId == 25 || cellId == 26 || cellId == 5 || cellId == 14 || cellId == 15) && var_8 > 3)) { + ((cellId == 25 || cellId == 26 || cellId == 5 || cellId == 14 || cellId == 15) && deltaX > 3)) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; @@ -3912,11 +3908,11 @@ void Scene3500::dispatch() { if (!_action1._field24) _tunnelVertCircle.hide(); } else { - var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46; + mazePosY = _mazeUI.cellFromY(newMazeY + 46) - 46; newMazeY = _mazePosition.y - _mazeChangeAmount; tmpCellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (cellId != tmpCellId)) { - newMazeY = var_6; + newMazeY = mazePosY; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; @@ -3925,7 +3921,7 @@ void Scene3500::dispatch() { if (!_action1._field24) _tunnelVertCircle.hide(); } else if ((cellId == 11) && (cellId != tmpCellId)) { - newMazeY = var_6 + 3; + newMazeY = mazePosY + 3; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; @@ -3934,13 +3930,13 @@ void Scene3500::dispatch() { if (!_action1._field24) _tunnelVertCircle.hide(); } else { - var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46; - var_a = abs(var_6 - newMazeY); + mazePosY = _mazeUI.cellFromY(newMazeY + 46) - 46; + deltaY = abs(mazePosY - newMazeY); cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); - if ( (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (newMazeY <= var_6) && (_mazePosition.y>= var_6)) - || (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= var_a) && (_mazeChangeAmount > 3) && (_action1._field24 != 0)) ) { - newMazeY = var_6; + if ( (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (newMazeY <= mazePosY) && (_mazePosition.y>= mazePosY)) + || (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= deltaY) && (_mazeChangeAmount > 3) && (_action1._field24 != 0)) ) { + newMazeY = mazePosY; if ((cellId != 25) && (cellId != 26) && (cellId != 5) && (cellId != 14) && (cellId == 15)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; @@ -3949,7 +3945,7 @@ void Scene3500::dispatch() { _field1272 = false; if (!_action1._field24) _tunnelVertCircle.hide(); - } else if ((cellId == 11) && (var_6 + 3 >= newMazeY) && (_mazePosition.y >= var_6 + 3)) { + } else if ((cellId == 11) && (mazePosY + 3 >= newMazeY) && (_mazePosition.y >= mazePosY + 3)) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; @@ -3957,8 +3953,8 @@ void Scene3500::dispatch() { _field1272 = false; if (!_action1._field24) _tunnelVertCircle.hide(); - } else if (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (var_8 != 0) && (var_8 <= 3)) { - newMazeX = var_4; + } else if (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (deltaX != 0) && (deltaX <= 3)) { + newMazeX = mazePosX; R2_GLOBALS._sound2.play(339); } else { // Nothing @@ -3969,7 +3965,7 @@ void Scene3500::dispatch() { case MAZEDIR_EAST: cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if ( ((cellId == 12) || (cellId == 13) || (cellId == 11) || (cellId == 16) || (cellId == 31)) - || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (var_a > 3)) ) { + || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (deltaY > 3)) ) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; @@ -3978,11 +3974,11 @@ void Scene3500::dispatch() { if (!_action1._field24) _tunnelVertCircle.hide(); } else { - var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70; + mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; newMazeX = _mazePosition.x + _mazeChangeAmount; tmpCellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (cellId != tmpCellId)) { - newMazeX = var_4; + newMazeX = mazePosX; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; @@ -3991,7 +3987,7 @@ void Scene3500::dispatch() { if (!_action1._field24) _tunnelVertCircle.hide(); } else if ((cellId == 6) && (cellId != tmpCellId)) { - newMazeX = var_4 - 5; + newMazeX = mazePosX - 5; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; @@ -4000,12 +3996,12 @@ void Scene3500::dispatch() { if (!_action1._field24) _tunnelVertCircle.hide(); } else { - var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70; - var_8 = abs(newMazeX - var_4); + mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; + deltaX = abs(newMazeX - mazePosX); cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); - if ( (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (newMazeX >= var_4) && (_mazePosition.x <= var_4)) - || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= var_8) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ) { - newMazeX = var_4; + if ( (((cellId == 26) || (cellId == 24) || (cellId == 15)) && (newMazeX >= mazePosX) && (_mazePosition.x <= mazePosX)) + || (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= deltaX) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ) { + newMazeX = mazePosX; if ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; @@ -4014,8 +4010,8 @@ void Scene3500::dispatch() { _field1272 = false; if (!_action1._field24) _tunnelVertCircle.hide(); - } else if ((cellId == 6) && (var_4 - 5 <= newMazeX) && (_mazePosition.x <= var_4 - 5)) { - newMazeX = var_4 - 5; + } else if ((cellId == 6) && (mazePosX - 5 <= newMazeX) && (_mazePosition.x <= mazePosX - 5)) { + newMazeX = mazePosX - 5; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; @@ -4023,8 +4019,8 @@ void Scene3500::dispatch() { _field1272 = false; if (!_action1._field24) _tunnelVertCircle.hide(); - } else if (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) { - newMazeY = var_6; + } else if (((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4)) && (deltaY != 0) && (deltaY <= 3)) { + newMazeY = mazePosY; R2_GLOBALS._sound2.play(339); } else { // Nothing @@ -4035,7 +4031,7 @@ void Scene3500::dispatch() { case MAZEDIR_SOUTH: cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if ( ((cellId == 2) || (cellId == 3) || (cellId == 6) || (cellId == 1)) - || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (var_8 > 3)) ) { + || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (deltaX > 3)) ) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; @@ -4044,7 +4040,7 @@ void Scene3500::dispatch() { if (!_action1._field24) _tunnelVertCircle.hide(); } else { - var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46; + mazePosY = _mazeUI.cellFromY(newMazeY + 46) - 46; newMazeY = _mazePosition.y + _mazeChangeAmount; tmpCellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); @@ -4057,7 +4053,7 @@ void Scene3500::dispatch() { if (!_action1._field24) _tunnelVertCircle.hide(); } else if ((cellId == 16) && (cellId != tmpCellId)) { - newMazeY = var_6 - 3; + newMazeY = mazePosY - 3; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; @@ -4066,7 +4062,7 @@ void Scene3500::dispatch() { if (!_action1._field24) _tunnelVertCircle.hide(); } else if ((cellId == 31) && (cellId != tmpCellId)) { - newMazeY = var_6 + 4; + newMazeY = mazePosY + 4; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; @@ -4075,12 +4071,12 @@ void Scene3500::dispatch() { if (!_action1._field24) _tunnelVertCircle.hide(); } else { - var_6 = _mazeUI.cellFromY(newMazeY + 46) - 46; - var_a = abs(newMazeY - var_6); + mazePosY = _mazeUI.cellFromY(newMazeY + 46) - 46; + deltaY = abs(newMazeY - mazePosY); cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); - if ( (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (newMazeY >= var_6) && (_mazePosition.y <= var_6)) - || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= var_a) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ){ - newMazeY = var_6; + if ( (((cellId == 25) || (cellId == 26) || (cellId == 5)) && (newMazeY >= mazePosY) && (_mazePosition.y <= mazePosY)) + || (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= deltaY) && (_mazeChangeAmount <= 3) && (_action1._field24 != 0)) ){ + newMazeY = mazePosY; if ((cellId != 23) && (cellId != 24) && (cellId != 4) && (cellId != 14) && (cellId != 15)) R2_GLOBALS._sound2.play(339); @@ -4090,8 +4086,8 @@ void Scene3500::dispatch() { _field1272 = false; if (!_action1._field24) _tunnelVertCircle.hide(); - } else if ((cellId == 16) && (var_6 - 3 <= newMazeY) && (_mazePosition.y <= var_6 - 3)) { - newMazeY = var_6 - 3; + } else if ((cellId == 16) && (mazePosY - 3 <= newMazeY) && (_mazePosition.y <= mazePosY - 3)) { + newMazeY = mazePosY - 3; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; @@ -4099,8 +4095,8 @@ void Scene3500::dispatch() { _field1272 = false; if (!_action1._field24) _tunnelVertCircle.hide(); - } else if ((cellId == 31) && (var_6 + 4 <= newMazeY) && (_mazePosition.y <= var_6 + 4)) { - newMazeY = var_6 + 4; + } else if ((cellId == 31) && (mazePosY + 4 <= newMazeY) && (_mazePosition.y <= mazePosY + 4)) { + newMazeY = mazePosY + 4; _rotation->_idxChange = 0; _speed = 0; _mazeChangeAmount = 0; @@ -4111,8 +4107,8 @@ void Scene3500::dispatch() { ++_field1284; else R2_GLOBALS._sound2.play(339); - } else if (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (var_8 != 0) && (var_8 <= 3)) { - newMazeX = var_4; + } else if (((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15)) && (deltaX != 0) && (deltaX <= 3)) { + newMazeX = mazePosX; R2_GLOBALS._sound2.play(339); } else { // Nothing @@ -4123,7 +4119,7 @@ void Scene3500::dispatch() { case MAZEDIR_WEST: cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if ( ((cellId == 12) || (cellId == 13) || (cellId == 11) || (cellId == 16) || (cellId == 31)) - || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (var_a > 3)) ) { + || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (deltaY > 3)) ) { R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; @@ -4132,11 +4128,11 @@ void Scene3500::dispatch() { if (!_action1._field24) _tunnelVertCircle.hide(); } else { - var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70; + mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; newMazeX = _mazePosition.x - _mazeChangeAmount; tmpCellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); if (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (cellId != tmpCellId)) { - newMazeX = var_4; + newMazeX = mazePosX; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; @@ -4145,7 +4141,7 @@ void Scene3500::dispatch() { if (!_action1._field24) _tunnelVertCircle.hide(); } else if ((cellId == 1) && (cellId != tmpCellId)) { - newMazeX = var_4 + 5; + newMazeX = mazePosX + 5; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; @@ -4154,12 +4150,12 @@ void Scene3500::dispatch() { if (!_action1._field24) _tunnelVertCircle.hide(); } else { - var_4 = _mazeUI.cellFromX(newMazeX + 70) - 70; - var_8 = abs(var_4 - newMazeX); + mazePosX = _mazeUI.cellFromX(newMazeX + 70) - 70; + deltaX = abs(mazePosX - newMazeX); cellId = _mazeUI.getCellFromMapXY(Common::Point(newMazeX + 70, newMazeY + 46)); - if ( (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (newMazeX <= var_4) && (_mazePosition.x >= var_4)) - || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= var_8) && (_mazeChangeAmount <= 3) && (_action1._field24)) ) { - newMazeX = var_4; + if ( (((cellId == 25) || (cellId == 23) || (cellId == 14)) && (newMazeX <= mazePosX) && (_mazePosition.x >= mazePosX)) + || (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (_mazeChangeAmount >= deltaX) && (_mazeChangeAmount <= 3) && (_action1._field24)) ) { + newMazeX = mazePosX; if ((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; @@ -4168,8 +4164,8 @@ void Scene3500::dispatch() { _field1272 = false; if (!_action1._field24) _tunnelVertCircle.hide(); - } else if ((cellId == 1) && (newMazeX >= var_4 + 5) && (_mazePosition.x >= var_4 + 5)) { - newMazeX = var_4 + 5; + } else if ((cellId == 1) && (newMazeX >= mazePosX + 5) && (_mazePosition.x >= mazePosX + 5)) { + newMazeX = mazePosX + 5; R2_GLOBALS._sound2.play(339); _rotation->_idxChange = 0; _speed = 0; @@ -4177,8 +4173,8 @@ void Scene3500::dispatch() { _field1272 = false; if (!_action1._field24) _tunnelVertCircle.hide(); - } else if (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (var_a != 0) && (var_a <= 3)) { - newMazeY = var_6; + } else if (((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4)) && (deltaY != 0) && (deltaY <= 3)) { + newMazeY = mazePosY; R2_GLOBALS._sound2.play(339); } else { // Nothing @@ -4212,10 +4208,10 @@ void Scene3500::dispatch() { if (_mazeChangeAmount >= _speed) { if (_mazeChangeAmount == 1) { if (_action1._field24) { - if ( ((_mazeDirection == 1) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15))) - || ((_mazeDirection == 3) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4))) - || ((_mazeDirection == 5) && (var_8 == 0) && (var_a != 0) && (var_a <= 3) && ((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15))) - || ((_mazeDirection == 7) && (var_a == 0) && (var_8 != 0) && (var_8 <= 3) && ((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4))) ){ + if ( ((_mazeDirection == 1) && (deltaX == 0) && (deltaY != 0) && (deltaY <= 3) && ((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15))) + || ((_mazeDirection == 3) && (deltaY == 0) && (deltaX != 0) && (deltaX <= 3) && ((cellId == 25) || (cellId == 23) || (cellId == 14) || (cellId == 5) || (cellId == 4))) + || ((_mazeDirection == 5) && (deltaX == 0) && (deltaY != 0) && (deltaY <= 3) && ((cellId == 23) || (cellId == 24) || (cellId == 4) || (cellId == 14) || (cellId == 15))) + || ((_mazeDirection == 7) && (deltaY == 0) && (deltaX != 0) && (deltaX <= 3) && ((cellId == 26) || (cellId == 24) || (cellId == 15) || (cellId == 5) || (cellId == 4))) ){ _mazeChangeAmount = 1; } else _mazeChangeAmount--; diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h index 944f08a545..0c5298b248 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.h +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -565,14 +565,14 @@ class Scene3500 : public SceneExt { class Action1: public Action { public: int _direction; - int _field20; + bool _field20; int _field22; bool _field24; Action1(); virtual void synchronize(Serializer &s); void handleHorzButton(int direction); - void sub108732(int arg1); + void sub108732(bool arg1); virtual void signal(); virtual void dispatch(); }; @@ -657,9 +657,7 @@ public: int _mazeDirection; int _nextMove; Common::Point _mazePosition; - int _field127E; - int _field1280; - int _field1282; + int _field1282; // TODO: Set to true in Fixup() int _field1284; bool _directionChangesEnabled; |