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authorColin Snover2016-09-09 14:21:33 -0500
committerColin Snover2016-09-29 19:39:16 -0500
commit64dc37cfe22b5cea0cfa4457dd149bf21787b5f9 (patch)
tree1f9e55180af39ed4bf6f713ae54666081717d95d
parentc7dacf273e0ac39386c3124de9ba04a5af62257d (diff)
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SCI32: Start implementing kSave for SCI32
-rw-r--r--engines/sci/detection.cpp6
-rw-r--r--engines/sci/engine/file.cpp11
-rw-r--r--engines/sci/engine/file.h12
-rw-r--r--engines/sci/engine/kernel.h8
-rw-r--r--engines/sci/engine/kernel_tables.h38
-rw-r--r--engines/sci/engine/kfile.cpp179
-rw-r--r--engines/sci/engine/savegame.cpp9
-rw-r--r--engines/sci/engine/state.h4
-rw-r--r--engines/sci/sci.cpp1
9 files changed, 212 insertions, 56 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index ad2b0f31a5..256f312b4d 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -772,8 +772,7 @@ SaveStateList SciMetaEngine::listSaves(const char *target) const {
SaveStateDescriptor descriptor(slotNr, meta.name);
if (slotNr == 0) {
- // ScummVM auto-save slot, not used by SCI
- // SCI does not support auto-saving, but slot 0 is reserved for auto-saving in ScummVM.
+ // ScummVM auto-save slot
descriptor.setWriteProtectedFlag(true);
} else {
descriptor.setWriteProtectedFlag(false);
@@ -795,9 +794,8 @@ SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int sl
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
SaveStateDescriptor descriptor(slotNr, "");
- // Do not allow save slot 0 (used for auto-saving) to be deleted or
- // overwritten. SCI does not support auto-saving, but slot 0 is reserved for auto-saving in ScummVM.
if (slotNr == 0) {
+ // ScummVM auto-save slot
descriptor.setWriteProtectedFlag(true);
descriptor.setDeletableFlag(false);
} else {
diff --git a/engines/sci/engine/file.cpp b/engines/sci/engine/file.cpp
index 8cecd8c82c..b0b753be1e 100644
--- a/engines/sci/engine/file.cpp
+++ b/engines/sci/engine/file.cpp
@@ -330,14 +330,23 @@ void listSavegames(Common::Array<SavegameDesc> &saves) {
}
delete in;
+ const int id = strtol(filename.end() - 3, NULL, 10);
+
+#ifdef ENABLE_SCI32
+ if (id == kNewGameId) {
+ continue;
+ }
+#endif
+
SavegameDesc desc;
- desc.id = strtol(filename.end() - 3, NULL, 10);
+ desc.id = id;
desc.date = meta.saveDate;
// We need to fix date in here, because we save DDMMYYYY instead of
// YYYYMMDD, so sorting wouldn't work
desc.date = ((desc.date & 0xFFFF) << 16) | ((desc.date & 0xFF0000) >> 8) | ((desc.date & 0xFF000000) >> 24);
desc.time = meta.saveTime;
desc.version = meta.version;
+ desc.gameVersion = meta.gameVersion;
if (meta.name.lastChar() == '\n')
meta.name.deleteLastChar();
diff --git a/engines/sci/engine/file.h b/engines/sci/engine/file.h
index 982d7b7823..7102b293aa 100644
--- a/engines/sci/engine/file.h
+++ b/engines/sci/engine/file.h
@@ -34,12 +34,17 @@ enum {
_K_FILE_MODE_CREATE = 2
};
-/* Maximum length of a savegame name (including terminator character). */
-#define SCI_MAX_SAVENAME_LENGTH 0x24
+enum {
+ SCI_MAX_SAVENAME_LENGTH = 36, ///< Maximum length of a savegame name (including terminator character).
+ MAX_SAVEGAME_NR = 20 ///< Maximum number of savegames
+};
+#ifdef ENABLE_SCI32
enum {
- MAX_SAVEGAME_NR = 20 /**< Maximum number of savegames */
+ kAutoSaveId = 0,
+ kNewGameId = 100
};
+#endif
#define VIRTUALFILE_HANDLE_START 32000
#define VIRTUALFILE_HANDLE_SCI32SAVE 32100
@@ -53,6 +58,7 @@ struct SavegameDesc {
int time;
int version;
char name[SCI_MAX_SAVENAME_LENGTH];
+ Common::String gameVersion;
};
class FileHandle {
diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h
index c1f33f57cc..f37d878d57 100644
--- a/engines/sci/engine/kernel.h
+++ b/engines/sci/engine/kernel.h
@@ -483,6 +483,12 @@ reg_t kShowMovieWinGetDuration(EngineState *s, int argc, reg_t *argv);
reg_t kShowMovieWinPlayUntilEvent(EngineState *s, int argc, reg_t *argv);
reg_t kShowMovieWinInitDouble(EngineState *s, int argc, reg_t *argv);
+reg_t kSave(EngineState *s, int argc, reg_t *argv);
+reg_t kSaveSave32(EngineState *s, int argc, reg_t *argv);
+reg_t kSaveRestore32(EngineState *s, int argc, reg_t *argv);
+reg_t kSaveList32(EngineState *s, int argc, reg_t *argv);
+reg_t kSaveCheck32(EngineState *s, int argc, reg_t *argv);
+
reg_t kSetHotRectangles(EngineState *s, int argc, reg_t *argv);
reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv);
reg_t kListAt(EngineState *s, int argc, reg_t *argv);
@@ -615,8 +621,6 @@ reg_t kMorphOn(EngineState *s, int argc, reg_t *argv);
reg_t kText(EngineState *s, int argc, reg_t *argv);
reg_t kTextSize32(EngineState *s, int argc, reg_t *argv);
reg_t kTextWidth(EngineState *s, int argc, reg_t *argv);
-reg_t kSave(EngineState *s, int argc, reg_t *argv);
-reg_t kAutoSave(EngineState *s, int argc, reg_t *argv);
reg_t kList(EngineState *s, int argc, reg_t *argv);
reg_t kCD(EngineState *s, int argc, reg_t *argv);
reg_t kCheckCD(EngineState *s, int argc, reg_t *argv);
diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h
index 3275ca0dcf..d234edb67b 100644
--- a/engines/sci/engine/kernel_tables.h
+++ b/engines/sci/engine/kernel_tables.h
@@ -351,15 +351,19 @@ static const SciKernelMapSubEntry kPalCycle_subops[] = {
// version, subId, function-mapping, signature, workarounds
static const SciKernelMapSubEntry kSave_subops[] = {
- { SIG_SCI32, 0, MAP_CALL(SaveGame), "[r0]i[r0](r0)", NULL },
- { SIG_SCI32, 1, MAP_CALL(RestoreGame), "[r0]i[r0]", NULL },
- { SIG_SCI32, 2, MAP_CALL(GetSaveDir), "(r*)", NULL },
- { SIG_SCI32, 3, MAP_CALL(CheckSaveGame), ".*", NULL },
+ { SIG_SCI32, 0, MAP_CALL(SaveSave32), "rir[r0]", NULL },
+ { SIG_SCI32, 1, MAP_CALL(SaveRestore32), "ri[r0]", NULL },
+ // System script 64994 in several SCI2.1mid games (KQ7 2.00b, Phant1,
+ // PQ:SWAT, SQ6, Torin) calls GetSaveDir with an extra unused argument, and
+ // it is easier to just handle it here than to bother with creating
+ // workarounds
+ { SIG_SCI32, 2, MAP_CALL(GetSaveDir), "(r)", NULL },
+ { SIG_SCI32, 3, MAP_CALL(SaveCheck32), "ri[r0]", NULL },
// Subop 4 hasn't been encountered yet
- { SIG_SCI32, 5, MAP_CALL(GetSaveFiles), "rrr", NULL },
+ { SIG_SCI32, 5, MAP_CALL(SaveList32), "rrr", NULL },
{ SIG_SCI32, 6, MAP_CALL(MakeSaveCatName), "rr", NULL },
{ SIG_SCI32, 7, MAP_CALL(MakeSaveFileName), "rri", NULL },
- { SIG_SCI32, 8, MAP_CALL(AutoSave), "[o0]", NULL },
+ { SIG_SCI32, 8, MAP_EMPTY(GameIsRestarting), ".*", NULL },
SCI_SUBOPENTRY_TERMINATOR
};
@@ -628,7 +632,10 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(CheckFreeSpace), SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "r(i)", NULL, NULL },
{ MAP_CALL(CheckFreeSpace), SIG_SCI11, SIGFOR_ALL, "r(i)", NULL, NULL },
{ MAP_CALL(CheckFreeSpace), SIG_SCI16, SIGFOR_ALL, "r", NULL, NULL },
- { MAP_CALL(CheckSaveGame), SIG_EVERYWHERE, ".*", NULL, NULL },
+#ifdef ENABLE_SCI32
+ { "CheckSaveGame", kSaveCheck32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "ri[r0]", NULL, NULL },
+#endif
+ { MAP_CALL(CheckSaveGame), SIG_SCI16, SIGFOR_ALL, ".*", NULL, NULL },
{ MAP_CALL(Clone), SIG_EVERYWHERE, "o", NULL, NULL },
{ MAP_CALL(CoordPri), SIG_EVERYWHERE, "i(i)", NULL, NULL },
{ MAP_CALL(CosDiv), SIG_EVERYWHERE, "ii", NULL, NULL },
@@ -678,8 +685,13 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(GetMenu), SIG_EVERYWHERE, "i.", NULL, NULL },
{ MAP_CALL(GetMessage), SIG_EVERYWHERE, "iiir", NULL, NULL },
{ MAP_CALL(GetPort), SIG_EVERYWHERE, "", NULL, NULL },
- { MAP_CALL(GetSaveDir), SIG_SCI32, SIGFOR_ALL, "(r*)", NULL, NULL },
- { MAP_CALL(GetSaveDir), SIG_EVERYWHERE, "", NULL, NULL },
+#ifdef ENABLE_SCI32
+ { MAP_CALL(GetSaveDir), SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "", NULL, NULL },
+#endif
+ { MAP_CALL(GetSaveDir), SIG_SCI16, SIGFOR_ALL, "", NULL, NULL },
+#ifdef ENABLE_SCI32
+ { "GetSaveFiles", kSaveList32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "rrr", NULL, NULL },
+#endif
{ MAP_CALL(GetSaveFiles), SIG_EVERYWHERE, "rrr", NULL, NULL },
{ MAP_CALL(GetTime), SIG_EVERYWHERE, "(i)", NULL, NULL },
{ MAP_CALL(GlobalToLocal), SIG_SCI16, SIGFOR_ALL, "o", NULL, NULL },
@@ -741,9 +753,15 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(ResCheck), SIG_EVERYWHERE, "ii(iiii)", NULL, NULL },
{ MAP_CALL(RespondsTo), SIG_EVERYWHERE, ".i", NULL, NULL },
{ MAP_CALL(RestartGame), SIG_EVERYWHERE, "", NULL, NULL },
+#ifdef ENABLE_SCI32
+ { "RestoreGame", kSaveRestore32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "ri[r0]", NULL, NULL },
+#endif
{ MAP_CALL(RestoreGame), SIG_EVERYWHERE, "[r0]i[r0]", NULL, NULL },
{ MAP_CALL(Said), SIG_EVERYWHERE, "[r0]", NULL, NULL },
- { MAP_CALL(SaveGame), SIG_EVERYWHERE, "[r0]i[r0](r0)", NULL, NULL },
+#ifdef ENABLE_SCI32
+ { "SaveGame", kSaveSave32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "rir[r0]", NULL, NULL },
+#endif
+ { MAP_CALL(SaveGame), SIG_SCI16, SIGFOR_ALL, "[r0]i[r0](r0)", NULL, NULL },
{ MAP_CALL(ScriptID), SIG_EVERYWHERE, "[io](i)", NULL, NULL },
{ MAP_CALL(SetCursor), SIG_SCI11, SIGFOR_ALL, "i(i)(i)(i)(iiiiii)", NULL, NULL },
{ MAP_CALL(SetCursor), SIG_SCI16, SIGFOR_ALL, "i(i)(i)(i)(i)", NULL, kSetCursor_workarounds },
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 4d151de0e8..00138ae224 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -257,17 +257,22 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
// Torin's autosave system checks for the presence of autosave.cat
// by opening it. Since we don't use .cat files, we instead check
- // for autosave.000 or autosave.001.
+ // for the autosave game.
//
- // The same logic is being followed for torinsg.cat - this shows
- // the "Open..." button when continuing a game.
+ // Similar logic is needed for torinsg.cat - this shows the "Open..." button
+ // when continuing a game if it exists.
//
- // This has the added benefit of not detecting an SSCI autosave.cat
- // accompanying SSCI autosave files that we wouldn't be able to load.
+ // TODO: Other games with autosave built in should be included here
if (g_sci->getGameId() == GID_TORIN && (name == "autosave.cat" || name == "torinsg.cat")) {
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
- const Common::String pattern = (name == "autosave.cat") ? g_sci->wrapFilename("autosave.###") : g_sci->getSavegamePattern();
- bool exists = !saveFileMan->listSavefiles(pattern).empty();
+
+ bool exists;
+ if (name == "autosave.cat") {
+ exists = !saveFileMan->listSavefiles(g_sci->getSavegameName(0)).empty();
+ } else {
+ exists = !saveFileMan->listSavefiles(g_sci->getSavegamePattern()).empty();
+ }
+
if (exists) {
// Dummy handle. Torin only checks if this is SIGNAL_REG,
// and calls kFileIOClose on it.
@@ -297,12 +302,10 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
// because they didn't want to modify the save/load code to add the extra
// information.
// Each slot in the book then has two strings, the save description and a
- // description of the current spot that the player is at. Currently, the
- // spot strings are always empty (probably related to the unimplemented
- // kString subop 14, which gets called right before this call).
+ // description of the current spot that the player is at.
// For now, we don't allow the creation of these files, which means that
- // all the spot descriptions next to each slot description will be empty
- // (they are empty anyway). Until a viable solution is found to handle these
+ // all the spot descriptions next to each slot description will be empty.
+ // Until a viable solution is found to handle these
// extra files and until the spot description strings are initialized
// correctly, we resort to virtual files in order to make the load screen
// useable. Without this code it is unusable, as the extra information is
@@ -325,7 +328,8 @@ reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
Common::Array<SavegameDesc> saves;
listSavegames(saves);
- int savegameNr = findSavegame(saves, slotNumber - SAVEGAMEID_OFFICIALRANGE_START);
+ int savegameNr = findSavegame(saves, slotNumber);
+ assert(savegameNr >= 0);
int size = strlen(saves[savegameNr].name) + 2;
char *buf = (char *)malloc(size);
@@ -709,6 +713,13 @@ reg_t kSave(EngineState *s, int argc, reg_t *argv) {
#endif
reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
+ // slot 0 is the ScummVM auto-save slot, which is not used by us, but is
+ // still reserved
+ enum {
+ SAVEGAMESLOT_FIRST = 1,
+ SAVEGAMESLOT_LAST = 99
+ };
+
Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : "";
int16 virtualId = argv[1].toSint16();
int16 savegameId = -1;
@@ -986,10 +997,6 @@ reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) {
}
reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
- Common::String game_id = s->_segMan->getString(argv[0]);
-
- debug(3, "kGetSaveFiles(%s)", game_id.c_str());
-
// Scripts ask for current save files, we can assume that if afterwards they ask us to create a new slot they really
// mean new slot instead of overwriting the old one
s->_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START;
@@ -998,6 +1005,10 @@ reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
listSavegames(saves);
uint totalSaves = MIN<uint>(saves.size(), MAX_SAVEGAME_NR);
+ Common::String game_id = s->_segMan->getString(argv[0]);
+
+ debug(3, "kGetSaveFiles(%s)", game_id.c_str());
+
reg_t *slot = s->_segMan->derefRegPtr(argv[2], totalSaves);
if (!slot) {
@@ -1024,6 +1035,129 @@ reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
}
#ifdef ENABLE_SCI32
+reg_t kSaveSave32(EngineState *s, int argc, reg_t *argv) {
+ const Common::String gameName = s->_segMan->getString(argv[0]);
+ int16 saveNo = argv[1].toSint16();
+ const Common::String saveDescription = s->_segMan->getString(argv[2]);
+ const Common::String gameVersion = argv[3].isNull() ? "" : s->_segMan->getString(argv[3]);
+
+ // Auto-save system used by Torin and LSL7
+ if (gameName == "Autosave" || gameName == "Autosv") {
+ if (saveNo == 0) {
+ // Autosave slot 0 is the autosave
+ } else {
+ // Autosave slot 1 is a "new game" save
+ saveNo = kNewGameId;
+ }
+ }
+
+ assert(gameName == "Autosave" || gameName == "Autosv" || saveNo > 0);
+
+ Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
+ const Common::String filename = g_sci->getSavegameName(saveNo);
+ Common::OutSaveFile *saveStream = saveFileMan->openForSaving(filename);
+
+ if (saveStream == nullptr) {
+ warning("Error opening savegame \"%s\" for writing", filename.c_str());
+ return NULL_REG;
+ }
+
+ if (!gamestate_save(s, saveStream, saveDescription, gameVersion)) {
+ warning("Saving the game failed");
+ saveStream->finalize();
+ delete saveStream;
+ return NULL_REG;
+ }
+
+ saveStream->finalize();
+ if (saveStream->err()) {
+ warning("Writing the savegame failed");
+ delete saveStream;
+ return NULL_REG;
+ }
+
+ delete saveStream;
+ return TRUE_REG;
+}
+
+reg_t kSaveRestore32(EngineState *s, int argc, reg_t *argv) {
+ const Common::String gameName = s->_segMan->getString(argv[0]);
+ int16 saveNo = argv[1].toSint16();
+ const Common::String gameVersion = argv[2].isNull() ? "" : s->_segMan->getString(argv[2]);
+
+ if (gameName == "Autosave" || gameName == "Autosv") {
+ if (saveNo == 0) {
+ // Autosave slot 0 is the autosave
+ } else {
+ // Autosave slot 1 is a "new game" save
+ saveNo = kNewGameId;
+ }
+ }
+
+ Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
+ const Common::String filename = g_sci->getSavegameName(saveNo);
+ Common::SeekableReadStream *saveStream = saveFileMan->openForLoading(filename);
+
+ if (saveStream == nullptr) {
+ warning("Savegame #%d not found", saveNo);
+ return NULL_REG;
+ }
+
+ gamestate_restore(s, saveStream);
+ delete saveStream;
+
+ gamestate_afterRestoreFixUp(s, saveNo);
+ return TRUE_REG;
+}
+
+reg_t kSaveCheck32(EngineState *s, int argc, reg_t *argv) {
+ const Common::String gameName = s->_segMan->getString(argv[0]);
+ int16 saveNo = argv[1].toSint16();
+ const Common::String gameVersion = argv[2].isNull() ? "" : s->_segMan->getString(argv[2]);
+
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+
+ const int16 saveIndex = findSavegame(saves, saveNo);
+ if (saveIndex == -1) {
+ return NULL_REG;
+ }
+
+ const SavegameDesc &save = saves[saveIndex];
+
+ if (save.version < MINIMUM_SAVEGAME_VERSION ||
+ save.version > CURRENT_SAVEGAME_VERSION ||
+ save.gameVersion != gameVersion) {
+
+ return NULL_REG;
+ }
+
+ return TRUE_REG;
+}
+
+reg_t kSaveList32(EngineState *s, int argc, reg_t *argv) {
+ // argv[0] is gameName, used in SSCI as the name of the save game catalogue
+ // but unused here since ScummVM does not support multiple catalogues
+ SciArray &descriptions = *s->_segMan->lookupArray(argv[1]);
+ SciArray &saveIds = *s->_segMan->lookupArray(argv[2]);
+
+ Common::Array<SavegameDesc> saves;
+ listSavegames(saves);
+
+ // Normally SSCI limits to 20 games per directory, but ScummVM allows more
+ // than that
+ descriptions.resize(SCI_MAX_SAVENAME_LENGTH * saves.size() + 1);
+ saveIds.resize(saves.size());
+
+ for (uint i = 0; i < saves.size(); ++i) {
+ const SavegameDesc &save = saves[i];
+ char *target = &descriptions.charAt(SCI_MAX_SAVENAME_LENGTH * i);
+ Common::strlcpy(target, save.name, SCI_MAX_SAVENAME_LENGTH);
+ saveIds.int16At(i) = save.id;
+ }
+
+ return make_reg(0, saves.size());
+}
reg_t kMakeSaveCatName(EngineState *s, int argc, reg_t *argv) {
// Normally, this creates the name of the save catalogue/directory to save into.
@@ -1054,17 +1188,6 @@ reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv) {
return argv[0];
}
-reg_t kAutoSave(EngineState *s, int argc, reg_t *argv) {
- // TODO
- // This is a timer callback, with 1 parameter: the timer object
- // (e.g. "timers").
- // It's used for auto-saving (i.e. save every X minutes, by checking
- // the elapsed time from the timer object)
-
- // This function has to return something other than 0 to proceed
- return TRUE_REG;
-}
-
#endif
} // End of namespace Sci
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 9def79c918..5a73526fb7 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -1009,10 +1009,11 @@ bool gamestate_save(EngineState *s, Common::WriteStream *fh, const Common::Strin
meta.gameObjectOffset = g_sci->getGameObject().getOffset();
// Checking here again
- if (s->executionStackBase) {
- warning("Cannot save from below kernel function");
- return false;
- }
+// TODO: This breaks Torin autosave, is there actually any reason for it?
+// if (s->executionStackBase) {
+// warning("Cannot save from below kernel function");
+// return false;
+// }
Common::Serializer ser(0, fh);
sync_SavegameMetadata(ser, meta);
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index f1ec5d3f10..36ae784260 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -57,10 +57,6 @@ enum AbortGameState {
kAbortQuitGame = 3
};
-// slot 0 is the ScummVM auto-save slot, which is not used by us, but is still reserved
-#define SAVEGAMESLOT_FIRST 1
-#define SAVEGAMESLOT_LAST 99
-
// We assume that scripts give us savegameId 0->99 for creating a new save slot
// and savegameId 100->199 for existing save slots. Refer to kfile.cpp
enum {
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 6ae858ec72..eb314a9208 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -569,6 +569,7 @@ void SciEngine::patchGameSaveRestore() {
case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs
case GID_PHANTASMAGORIA: // has custom save/load code
case GID_SHIVERS: // has custom save/load code
+ case GID_PQSWAT: // has custom save/load code
return;
default:
break;