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author | Kari Salminen | 2010-01-24 18:27:56 +0000 |
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committer | Kari Salminen | 2010-01-24 18:27:56 +0000 |
commit | 650a9b9c49b63b46829dd073ad4092f2f23c6fca (patch) | |
tree | 211a91e37aa14e2fd8028ad712c188e983545a94 | |
parent | 7ce227b6700b55c1bc343c82d26eb70aea0f0450 (diff) | |
download | scummvm-rg350-650a9b9c49b63b46829dd073ad4092f2f23c6fca.tar.gz scummvm-rg350-650a9b9c49b63b46829dd073ad4092f2f23c6fca.tar.bz2 scummvm-rg350-650a9b9c49b63b46829dd073ad4092f2f23c6fca.zip |
Cine: executePlayerInput: Fix 'left and right mouse buttons are up'-case for Operation Stealth.
svn-id: r47509
-rw-r--r-- | engines/cine/various.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index cc9003a646..d5fa816647 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -935,7 +935,7 @@ uint16 executePlayerInput() { objIdx = getObjectUnderCursor(mouseX, mouseY); - if (commandVar2 != objIdx) { + if (g_cine->getGameType() == Cine::GType_OS || commandVar2 != objIdx) { if (objIdx != -1) { renderer->setCommand(commandBuffer + " " + objectTable[objIdx].name); } else { |