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author | Matthew Hoops | 2012-09-20 23:09:44 -0400 |
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committer | Matthew Hoops | 2012-09-20 23:12:32 -0400 |
commit | 65664f8a9a06aa74c93a7d0e10b92d25a2e6597c (patch) | |
tree | 26dff3de64307da96838caaf7897f02895c01349 | |
parent | fad5041a3206da1649702874b563986d65a3626a (diff) | |
download | scummvm-rg350-65664f8a9a06aa74c93a7d0e10b92d25a2e6597c.tar.gz scummvm-rg350-65664f8a9a06aa74c93a7d0e10b92d25a2e6597c.tar.bz2 scummvm-rg350-65664f8a9a06aa74c93a7d0e10b92d25a2e6597c.zip |
PEGASUS: Fix avoiding Mars robot scoring
Thanks to Keith Kaisershot (blitter) for spotting
-rw-r--r-- | engines/pegasus/neighborhood/mars/mars.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/pegasus/neighborhood/mars/mars.cpp b/engines/pegasus/neighborhood/mars/mars.cpp index e5a4b61a44..ec502d2fc9 100644 --- a/engines/pegasus/neighborhood/mars/mars.cpp +++ b/engines/pegasus/neighborhood/mars/mars.cpp @@ -1339,7 +1339,7 @@ void Mars::arriveAt(const RoomID room, const DirectionConstant direction) { playSpotSoundSync(kMarsPodDepartedLowerPlatformIn, kMarsPodDepartedLowerPlatformOut); GameState.setMarsAvoidedReactorRobot(true); GameState.setMarsPodAtUpperPlatform(true); - GameState.getScoringAvoidedRobot(); + GameState.setScoringAvoidedRobot(); } if (GameState.isTakenItemID(kAirMask)) |