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authorMatthew Hoops2012-09-20 23:09:44 -0400
committerMatthew Hoops2012-09-20 23:12:32 -0400
commit65664f8a9a06aa74c93a7d0e10b92d25a2e6597c (patch)
tree26dff3de64307da96838caaf7897f02895c01349
parentfad5041a3206da1649702874b563986d65a3626a (diff)
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PEGASUS: Fix avoiding Mars robot scoring
Thanks to Keith Kaisershot (blitter) for spotting
-rw-r--r--engines/pegasus/neighborhood/mars/mars.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/pegasus/neighborhood/mars/mars.cpp b/engines/pegasus/neighborhood/mars/mars.cpp
index e5a4b61a44..ec502d2fc9 100644
--- a/engines/pegasus/neighborhood/mars/mars.cpp
+++ b/engines/pegasus/neighborhood/mars/mars.cpp
@@ -1339,7 +1339,7 @@ void Mars::arriveAt(const RoomID room, const DirectionConstant direction) {
playSpotSoundSync(kMarsPodDepartedLowerPlatformIn, kMarsPodDepartedLowerPlatformOut);
GameState.setMarsAvoidedReactorRobot(true);
GameState.setMarsPodAtUpperPlatform(true);
- GameState.getScoringAvoidedRobot();
+ GameState.setScoringAvoidedRobot();
}
if (GameState.isTakenItemID(kAirMask))