diff options
| author | Travis Howell | 2004-03-02 10:37:51 +0000 | 
|---|---|---|
| committer | Travis Howell | 2004-03-02 10:37:51 +0000 | 
| commit | 65a50b800af9c09794a512078d77094f9fcd28b9 (patch) | |
| tree | ef94a3dbca2ce0e6cb22fdd6a7c0b0921a2abcca | |
| parent | 7ad1d09f0a0f0c699553b1fad751c1cd29fe4142 (diff) | |
| download | scummvm-rg350-65a50b800af9c09794a512078d77094f9fcd28b9.tar.gz scummvm-rg350-65a50b800af9c09794a512078d77094f9fcd28b9.tar.bz2 scummvm-rg350-65a50b800af9c09794a512078d77094f9fcd28b9.zip  | |
Not 640 x 480 until HE7
svn-id: r13142
| -rw-r--r-- | scumm/scummvm.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 1e5d27d8c1..038e0312c5 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -667,7 +667,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS  	if (_features & GF_FMTOWNS) {	// FMTowns V3 games use 320x240  		_screenWidth = 320;  		_screenHeight = 240; -	} else if ((_gameId == GID_CMI) || ((_features & GF_HUMONGOUS) && (_features & GF_WINDOWS))) { +	} else if ((_gameId == GID_CMI) || (_features & GF_AFTER_HEV7)) {  		_screenWidth = 640;  		_screenHeight = 480;  	} else if (_features & GF_NES) {  | 
