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author | Paul Gilbert | 2016-02-03 21:05:07 -0500 |
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committer | Paul Gilbert | 2016-02-03 21:05:07 -0500 |
commit | 65b55b4b3bda0d4c8441dd8126a0ed4ba69c8791 (patch) | |
tree | 93ab46c9abc95a056c26d097b9033b2c77d70379 | |
parent | dbdf77660e87eefbe7991794da512b8058de54d4 (diff) | |
download | scummvm-rg350-65b55b4b3bda0d4c8441dd8126a0ed4ba69c8791.tar.gz scummvm-rg350-65b55b4b3bda0d4c8441dd8126a0ed4ba69c8791.tar.bz2 scummvm-rg350-65b55b4b3bda0d4c8441dd8126a0ed4ba69c8791.zip |
ACCESS: Setup wall codes correctly after reinitializing for new room
-rw-r--r-- | engines/access/room.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/access/room.cpp b/engines/access/room.cpp index c48c7ce54f..a7192d330f 100644 --- a/engines/access/room.cpp +++ b/engines/access/room.cpp @@ -398,6 +398,7 @@ void Room::setWallCodes() { _vm->_player->_rawXTemp = _vm->_player->_rawPlayer.x; _vm->_player->_rawYTemp = _vm->_player->_rawPlayer.y; + codeWalls(); } void Room::buildScreen() { |