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authorThierry Crozat2016-09-05 20:56:09 +0100
committerThierry Crozat2016-09-05 21:21:32 +0100
commit65d3c15b014adfb833b7197bd2efd35f6a0b06d6 (patch)
treeebbeb249fe2426174e78ffa4ad10ebb3abc795fa
parentef71f37a9c63039aa239393c476b96cbfe2b7d20 (diff)
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OPENGL: Add missing USE_OSD defined checks around OSD code
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index c491b03f1f..bea9c927e5 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -367,7 +367,10 @@ void OpenGLGraphicsManager::updateScreen() {
&& !_gameScreen->isDirty()
&& !(_overlayVisible && _overlay->isDirty())
&& !(_cursorVisible && _cursor && _cursor->isDirty())
- && _osdAlpha == 0) {
+#ifdef USE_OSD
+ && _osdAlpha == 0
+#endif
+ ) {
return;
}
_forceRedraw = false;
@@ -378,7 +381,9 @@ void OpenGLGraphicsManager::updateScreen() {
_cursor->updateGLTexture();
}
_overlay->updateGLTexture();
+#ifdef USE_OSD
_osd->updateGLTexture();
+#endif
// Clear the screen buffer.
if (_scissorOverride && !_overlayVisible) {