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author | Paul Gilbert | 2015-04-26 18:29:20 -0500 |
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committer | Paul Gilbert | 2015-04-26 18:29:20 -0500 |
commit | 65eb390ead25c54b1e3c547f3e189a7ccb73becb (patch) | |
tree | ab235ea8c28d422eccd43d4f03359ab9f793ee09 | |
parent | f3bd61607017fe0ef0f5143e6ad8dbdb4743b246 (diff) | |
download | scummvm-rg350-65eb390ead25c54b1e3c547f3e189a7ccb73becb.tar.gz scummvm-rg350-65eb390ead25c54b1e3c547f3e189a7ccb73becb.tar.bz2 scummvm-rg350-65eb390ead25c54b1e3c547f3e189a7ccb73becb.zip |
SHERLOCK: Cleanup and moving of map variables into Map class
-rw-r--r-- | engines/sherlock/map.cpp | 29 | ||||
-rw-r--r-- | engines/sherlock/map.h | 8 | ||||
-rw-r--r-- | engines/sherlock/objects.cpp | 4 | ||||
-rw-r--r-- | engines/sherlock/people.cpp | 5 | ||||
-rw-r--r-- | engines/sherlock/saveload.cpp | 2 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel.cpp | 18 | ||||
-rw-r--r-- | engines/sherlock/scene.cpp | 18 | ||||
-rw-r--r-- | engines/sherlock/scene.h | 3 | ||||
-rw-r--r-- | engines/sherlock/sherlock.h | 2 | ||||
-rw-r--r-- | engines/sherlock/talk.cpp | 6 |
10 files changed, 50 insertions, 45 deletions
diff --git a/engines/sherlock/map.cpp b/engines/sherlock/map.cpp index c3a5ba7b17..5865f34fa0 100644 --- a/engines/sherlock/map.cpp +++ b/engines/sherlock/map.cpp @@ -62,6 +62,9 @@ Map::Map(SherlockEngine *vm): _vm(vm), _topLine(SHERLOCK_SCREEN_WIDTH, 12) { _cursorIndex = -1; _drawMap = false; _overPos = Common::Point(13000, 12600); + _charPoint = 0; + _oldCharPoint = 39; + for (int idx = 0; idx < MAX_HOLMES_SEQUENCE; ++idx) Common::fill(&_sequences[idx][0], &_sequences[idx][MAX_FRAME], 0); @@ -126,7 +129,6 @@ void Map::loadData() { int Map::show() { Events &events = *_vm->_events; People &people = *_vm->_people; - Scene &scene = *_vm->_scene; Screen &screen = *_vm->_screen; Common::Point lDrawn(-1, -1); bool changed = false, exitFlag = false; @@ -230,7 +232,7 @@ int Map::show() { if ((events._released || events._rightReleased) && _point != -1) { if (people[AL]._walkCount == 0) { people._walkDest = _points[_point] + Common::Point(4, 9); - scene._charPoint = _point; + _charPoint = _point; // Start walking to selected location walkTheStreets(); @@ -243,7 +245,7 @@ int Map::show() { // Check if a scene has beeen selected and we've finished "moving" to it if (people[AL]._walkCount == 0) { - if (scene._charPoint >= 1 && scene._charPoint < (int)_points.size()) + if (_charPoint >= 1 && _charPoint < (int)_points.size()) exitFlag = true; } @@ -267,7 +269,7 @@ int Map::show() { screen.setFont(oldFont); _active = false; - return scene._charPoint; + return _charPoint; } /** @@ -443,8 +445,8 @@ void Map::walkTheStreets() { Common::Array<Common::Point> tempPath; // Get indexes into the path lists for the start and destination scenes - int start = _points[scene._oldCharPoint]._translate; - int dest = _points[scene._charPoint]._translate; + int start = _points[_oldCharPoint]._translate; + int dest = _points[_charPoint]._translate; // Get pointer to start of path const byte *path = _paths.getPath(start, dest); @@ -454,10 +456,10 @@ void Map::walkTheStreets() { Common::Point destPos = people._walkDest; // Check for any intermediate points between the two locations - if (path[0] || scene._charPoint > 50 || scene._oldCharPoint > 50) { + if (path[0] || _charPoint > 50 || _oldCharPoint > 50) { people[AL]._sequenceNumber = -1; - if (scene._charPoint == 51 || scene._oldCharPoint == 51) { + if (_charPoint == 51 || _oldCharPoint == 51) { people.setWalking(); } else { // Check for moving the path backwards or forwards @@ -583,4 +585,15 @@ void Map::highlightIcon(const Common::Point &pt) { } } +/** +* Synchronize the data for a savegame +*/ +void Map::synchronize(Common::Serializer &s) { + s.syncAsSint16LE(_bigPos.x); + s.syncAsSint16LE(_bigPos.y); + s.syncAsSint16LE(_overPos.x); + s.syncAsSint16LE(_overPos.y); + s.syncAsSint16LE(_oldCharPoint); +} + } // End of namespace Sherlock diff --git a/engines/sherlock/map.h b/engines/sherlock/map.h index a91e7ae968..564ae73691 100644 --- a/engines/sherlock/map.h +++ b/engines/sherlock/map.h @@ -26,6 +26,7 @@ #include "common/scummsys.h" #include "common/array.h" #include "common/rect.h" +#include "common/serializer.h" #include "common/str.h" #include "common/str-array.h" #include "sherlock/graphics.h" @@ -67,8 +68,6 @@ private: ImageFile *_shapes; ImageFile *_iconShapes; byte _sequences[MAX_HOLMES_SEQUENCE][MAX_FRAME]; - Common::Point _bigPos; - Common::Point _overPos; Common::Point _lDrawnPos; int _point; bool _placesShown; @@ -97,6 +96,9 @@ private: void highlightIcon(const Common::Point &pt); public: bool _active; + Common::Point _overPos; + Common::Point _bigPos; + int _charPoint, _oldCharPoint; public: Map(SherlockEngine *vm); @@ -106,6 +108,8 @@ public: void loadSequences(int count, const byte *seq); int show(); + + void synchronize(Common::Serializer &s); }; } // End of namespace Sherlock diff --git a/engines/sherlock/objects.cpp b/engines/sherlock/objects.cpp index 7341fc3b30..62a1a35f4a 100644 --- a/engines/sherlock/objects.cpp +++ b/engines/sherlock/objects.cpp @@ -861,8 +861,8 @@ int Object::checkNameForCodes(const Common::String &name, const char *const mess scene._goToScene = atoi(name.c_str() + 1); if (scene._goToScene < 97 && map[scene._goToScene].x) { - _vm->_over.x = map[scene._goToScene].x * 100 - 600; - _vm->_over.y = map[scene._goToScene].y * 100 + 900; + map._overPos.x = map[scene._goToScene].x * 100 - 600; + map._overPos.y = map[scene._goToScene].y * 100 + 900; } if ((p = strchr(name.c_str(), ',')) != nullptr) { diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp index 43e1fa046b..2eff1a0973 100644 --- a/engines/sherlock/people.cpp +++ b/engines/sherlock/people.cpp @@ -421,7 +421,6 @@ void People::setWalking() { */ void People::gotoStand(Sprite &sprite) { Map &map = *_vm->_map; - Scene &scene = *_vm->_scene; _walkTo.clear(); sprite._walkCount = 0; @@ -454,8 +453,8 @@ void People::gotoStand(Sprite &sprite) { if (map._active) { sprite._sequenceNumber = 0; - _data[AL]._position.x = (map[scene._charPoint].x - 6) * 100; - _data[AL]._position.y = (map[scene._charPoint].x + 10) * 100; + _player._position.x = (map[map._charPoint].x - 6) * 100; + _player._position.y = (map[map._charPoint].x + 10) * 100; } _oldWalkSequence = -1; diff --git a/engines/sherlock/saveload.cpp b/engines/sherlock/saveload.cpp index a694e21b28..86a4e8417a 100644 --- a/engines/sherlock/saveload.cpp +++ b/engines/sherlock/saveload.cpp @@ -368,6 +368,7 @@ Common::String SaveManager::generateSaveName(int slot) { void SaveManager::synchronize(Common::Serializer &s) { Inventory &inv = *_vm->_inventory; Journal &journal = *_vm->_journal; + Map &map = *_vm->_map; People &people = *_vm->_people; Scene &scene = *_vm->_scene; Screen &screen = *_vm->_screen; @@ -378,6 +379,7 @@ void SaveManager::synchronize(Common::Serializer &s) { inv.synchronize(s); journal.synchronize(s); people.synchronize(s); + map.synchronize(s); scene.synchronize(s); screen.synchronize(s); talk.synchronize(s); diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index 65ca61b09f..89e042d382 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -576,23 +576,23 @@ void ScalpelEngine::startScene() { switch (_scene->_goToScene) { case 52: _scene->_goToScene = 27; // Go to the Lawyer's Office - _scene->_bigPos = Common::Point(0, 0); // Overland scroll position - _scene->_overPos = Common::Point(22900 - 600, 9400 + 900); // Overland position - _scene->_oldCharPoint = 27; + _map->_bigPos = Common::Point(0, 0); // Overland scroll position + _map->_overPos = Common::Point(22900 - 600, 9400 + 900); // Overland position + _map->_oldCharPoint = 27; break; case 53: _scene->_goToScene = 17; // Go to St. Pancras Station - _scene->_bigPos = Common::Point(0, 0); // Overland scroll position - _scene->_overPos = Common::Point(32500 - 600, 3000 + 900); // Overland position - _scene->_oldCharPoint = 17; + _map->_bigPos = Common::Point(0, 0); // Overland scroll position + _map->_overPos = Common::Point(32500 - 600, 3000 + 900); // Overland position + _map->_oldCharPoint = 17; break; default: _scene->_goToScene = 4; // Back to Baker st. - _scene->_bigPos = Common::Point(0, 0); // Overland scroll position - _scene->_overPos = Common::Point(14500 - 600, 8400 + 900); // Overland position - _scene->_oldCharPoint = 4; + _map->_bigPos = Common::Point(0, 0); // Overland scroll position + _map->_overPos = Common::Point(14500 - 600, 8400 + 900); // Overland position + _map->_oldCharPoint = 4; break; } diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp index 2d0f6fd751..7c31788a2f 100644 --- a/engines/sherlock/scene.cpp +++ b/engines/sherlock/scene.cpp @@ -89,8 +89,6 @@ Scene::Scene(SherlockEngine *vm): _vm(vm) { _currentScene = -1; _goToScene = -1; _changes = false; - _charPoint = 0; - _oldCharPoint = 39; _keyboardInput = 0; _walkedInScene = false; _ongoingCans = 0; @@ -438,10 +436,10 @@ bool Scene::loadScene(const Common::String &filename) { _walkedInScene = false; saves._justLoaded = false; - // Reset the position on the overland map - _vm->_oldCharPoint = _currentScene; - _vm->_over.x = map[_currentScene].x * 100 - 600; - _vm->_over.y = map[_currentScene].y * 100 + 900; + // Reset the previous map location and position on overhead map + map._oldCharPoint = _currentScene; + map._overPos.x = map[_currentScene].x * 100 - 600; + map._overPos.y = map[_currentScene].y * 100 + 900; events.clearEvents(); return flag; @@ -1043,7 +1041,7 @@ int Scene::startCAnim(int cAnimNum, int playRate) { _goToScene = gotoCode; if (_goToScene < 97 && map[_goToScene].x) { - _overPos = map[_goToScene]; + map._overPos = map[_goToScene]; } } @@ -1474,12 +1472,6 @@ void Scene::synchronize(Common::Serializer &s) { if (s.isSaving()) saveSceneStatus(); - s.syncAsSint16LE(_bigPos.x); - s.syncAsSint16LE(_bigPos.y); - s.syncAsSint16LE(_overPos.x); - s.syncAsSint16LE(_overPos.y); - s.syncAsSint16LE(_oldCharPoint); - if (s.isSaving()) s.syncAsSint16LE(_currentScene); else diff --git a/engines/sherlock/scene.h b/engines/sherlock/scene.h index 892163a2f6..159f281bdf 100644 --- a/engines/sherlock/scene.h +++ b/engines/sherlock/scene.h @@ -107,9 +107,6 @@ public: bool _changes; bool _sceneStats[SCENES_COUNT][65]; bool _savedStats[SCENES_COUNT][9]; - Common::Point _bigPos; - Common::Point _overPos; - int _charPoint, _oldCharPoint; int _keyboardInput; int _oldKey, _help, _oldHelp; int _oldTemp, _temp; diff --git a/engines/sherlock/sherlock.h b/engines/sherlock/sherlock.h index ce126c0dcc..921559183d 100644 --- a/engines/sherlock/sherlock.h +++ b/engines/sherlock/sherlock.h @@ -104,8 +104,6 @@ public: Common::String _titleOverride; bool _useEpilogue2; bool _loadingSavedGame; - int _oldCharPoint; // Old scene - Common::Point _over; // Old map position bool _slowChess; int _keyPadSpeed; int _loadGameSlot; diff --git a/engines/sherlock/talk.cpp b/engines/sherlock/talk.cpp index 0793552846..94779ae760 100644 --- a/engines/sherlock/talk.cpp +++ b/engines/sherlock/talk.cpp @@ -1355,9 +1355,9 @@ void Talk::doScript(const Common::String &script) { if (scene._goToScene != 100) { // Not going to the map overview - scene._oldCharPoint = scene._goToScene; - scene._overPos.x = map[scene._goToScene].x * 100 - 600; - scene._overPos.y = map[scene._goToScene].y * 100 + 900; + map._oldCharPoint = scene._goToScene; + map._overPos.x = map[scene._goToScene].x * 100 - 600; + map._overPos.y = map[scene._goToScene].y * 100 + 900; // Run a canimation? if (str[2] > 100) { |