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author | Bastien Bouclet | 2011-06-04 12:54:37 +0200 |
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committer | Bastien Bouclet | 2011-06-22 19:57:44 +0200 |
commit | 6633a06519bfc0a826e1e1664b88c4dd413abbeb (patch) | |
tree | ef3c4ebc961cbfa08e242de0d8fd8cec8eb2bae9 | |
parent | 8bd78b6325213695116c1494c65795406d797b0b (diff) | |
download | scummvm-rg350-6633a06519bfc0a826e1e1664b88c4dd413abbeb.tar.gz scummvm-rg350-6633a06519bfc0a826e1e1664b88c4dd413abbeb.tar.bz2 scummvm-rg350-6633a06519bfc0a826e1e1664b88c4dd413abbeb.zip |
PS3: Map joypad buttons to features. Enable the virtual keyboard.
-rw-r--r-- | backends/events/ps3sdl/ps3sdl-events.cpp | 124 | ||||
-rw-r--r-- | backends/events/ps3sdl/ps3sdl-events.h | 37 | ||||
-rw-r--r-- | backends/module.mk | 1 | ||||
-rw-r--r-- | backends/platform/sdl/ps3/ps3.cpp | 8 | ||||
-rwxr-xr-x | configure | 1 | ||||
-rw-r--r-- | ports.mk | 1 |
6 files changed, 171 insertions, 1 deletions
diff --git a/backends/events/ps3sdl/ps3sdl-events.cpp b/backends/events/ps3sdl/ps3sdl-events.cpp new file mode 100644 index 0000000000..4bcc8e15ba --- /dev/null +++ b/backends/events/ps3sdl/ps3sdl-events.cpp @@ -0,0 +1,124 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#if defined(PLAYSTATION3) + +#include "backends/events/ps3sdl/ps3sdl-events.h" + +#include "common/util.h" +#include "common/events.h" + +enum { + BTN_LEFT = 0, + BTN_DOWN = 1, + BTN_RIGHT = 2, + BTN_UP = 3, + + BTN_START = 4, + BTN_R3 = 5, + BTN_L3 = 6, + BTN_SELECT = 7, + + BTN_SQUARE = 8, + BTN_CROSS = 9, + BTN_CIRCLE = 10, + BTN_TRIANGLE = 11, + + BTN_R1 = 12, + BTN_L1 = 13, + BTN_R2 = 14, + BTN_L2 = 15 +}; + +bool PS3SdlEventSource::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) { + + event.kbd.flags = 0; + + switch (ev.jbutton.button) { + case BTN_CROSS: // Left mouse button + event.type = Common::EVENT_LBUTTONDOWN; + fillMouseEvent(event, _km.x, _km.y); + break; + case BTN_CIRCLE: // Right mouse button + event.type = Common::EVENT_RBUTTONDOWN; + fillMouseEvent(event, _km.x, _km.y); + break; + case BTN_TRIANGLE: // Game menu + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_F5; + event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0); + break; + case BTN_SELECT: // Virtual keyboard + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_F7; + event.kbd.ascii = mapKey(SDLK_F7, (SDLMod) ev.key.keysym.mod, 0); + break; + case BTN_SQUARE: // Escape + event.type = Common::EVENT_KEYDOWN; + event.kbd.keycode = Common::KEYCODE_ESCAPE; + event.kbd.ascii = mapKey(SDLK_ESCAPE, (SDLMod) ev.key.keysym.mod, 0); + break; + case BTN_L1: // Predictive input dialog + event.type = Common::EVENT_PREDICTIVE_DIALOG; + break; + case BTN_START: // ScummVM in game menu + event.type = Common::EVENT_MAINMENU; + break; + } + return true; +} + +bool PS3SdlEventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) { + + event.kbd.flags = 0; + + switch (ev.jbutton.button) { + case BTN_CROSS: // Left mouse button + event.type = Common::EVENT_LBUTTONUP; + fillMouseEvent(event, _km.x, _km.y); + break; + case BTN_CIRCLE: // Right mouse button + event.type = Common::EVENT_RBUTTONUP; + fillMouseEvent(event, _km.x, _km.y); + break; + case BTN_TRIANGLE: // Game menu + event.type = Common::EVENT_KEYUP; + event.kbd.keycode = Common::KEYCODE_F5; + event.kbd.ascii = mapKey(SDLK_F5, (SDLMod) ev.key.keysym.mod, 0); + break; + case BTN_SELECT: // Virtual keyboard + event.type = Common::EVENT_KEYUP; + event.kbd.keycode = Common::KEYCODE_F7; + event.kbd.ascii = mapKey(SDLK_F7, (SDLMod) ev.key.keysym.mod, 0); + break; + case BTN_SQUARE: // Escape + event.type = Common::EVENT_KEYUP; + event.kbd.keycode = Common::KEYCODE_ESCAPE; + event.kbd.ascii = mapKey(SDLK_ESCAPE, (SDLMod) ev.key.keysym.mod, 0); + break; + } + return true; +} + +#endif diff --git a/backends/events/ps3sdl/ps3sdl-events.h b/backends/events/ps3sdl/ps3sdl-events.h new file mode 100644 index 0000000000..328f613350 --- /dev/null +++ b/backends/events/ps3sdl/ps3sdl-events.h @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#if !defined(BACKEND_EVENTS_PS3_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER) +#define BACKEND_EVENTS_PS3_H + +#include "backends/events/sdl/sdl-events.h" + +/** + * SDL Events manager for the PS3. + */ +class PS3SdlEventSource : public SdlEventSource { +protected: + bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event); + bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event); +}; + +#endif /* BACKEND_EVENTS_PS3_H */ diff --git a/backends/module.mk b/backends/module.mk index 84d8277cd2..79ad1c5dd0 100644 --- a/backends/module.mk +++ b/backends/module.mk @@ -109,6 +109,7 @@ MODULE_OBJS += \ fs/posix/posix-fs.o \ fs/posix/posix-fs-factory.o \ fs/ps3/ps3-fs-factory.o \ + events/ps3sdl/ps3sdl-events.o \ mixer/sdl13/sdl13-mixer.o endif diff --git a/backends/platform/sdl/ps3/ps3.cpp b/backends/platform/sdl/ps3/ps3.cpp index 32be580f6e..16722ccdb7 100644 --- a/backends/platform/sdl/ps3/ps3.cpp +++ b/backends/platform/sdl/ps3/ps3.cpp @@ -30,6 +30,7 @@ #include "backends/graphics/surfacesdl/surfacesdl-graphics.h" #include "backends/saves/default/default-saves.h" #include "backends/fs/ps3/ps3-fs-factory.h" +#include "backends/events/ps3sdl/ps3sdl-events.h" #include "backends/mixer/sdl13/sdl13-mixer.h" #include <dirent.h> @@ -58,7 +59,8 @@ void OSystem_PS3::init() { } void OSystem_PS3::initBackend() { - ConfMan.registerDefault("joystick_num", 0); + ConfMan.set("joystick_num", 0); + ConfMan.set("vkeybdpath", PREFIX "/data"); ConfMan.registerDefault("fullscreen", true); ConfMan.registerDefault("aspect_ratio", true); @@ -74,6 +76,10 @@ void OSystem_PS3::initBackend() { _mixerManager->init(); } + // Event source + if (_eventSource == 0) + _eventSource = new PS3SdlEventSource(); + // Invoke parent implementation of this method OSystem_SDL::initBackend(); } @@ -2232,6 +2232,7 @@ if test -n "$_host"; then ps3) _mt32emu=no _timidity=no + _vkeybd=yes ;; psp) _backend="psp" @@ -227,6 +227,7 @@ ifdef DIST_FILES_ENGINEDATA cp $(DIST_FILES_ENGINEDATA) ps3pkg/USRDIR/data/ endif cp $(DIST_FILES_DOCS) ps3pkg/USRDIR/doc/ + cp $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip ps3pkg/USRDIR/data/ cp dists/ps3/ICON0.PNG ps3pkg/ cp dists/ps3/PIC1.PNG ps3pkg/ sfo.py -f dists/ps3/sfo.xml ps3pkg/PARAM.SFO |