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authoruruk2014-07-25 22:23:28 +0200
committeruruk2014-07-25 22:24:36 +0200
commit668b133dabdf642ee08b53bab75a273c90cc9529 (patch)
tree170b93655553e0f146179e3736a03878b76a7f42
parent9524f1d128df9588d0934ab3afa64f22d0df4fd0 (diff)
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CGE2: Implement the music volume button on the toolbar.
-rw-r--r--engines/cge2/cge2.h5
-rw-r--r--engines/cge2/cge2_main.cpp1
-rw-r--r--engines/cge2/toolbar.cpp57
3 files changed, 56 insertions, 7 deletions
diff --git a/engines/cge2/cge2.h b/engines/cge2/cge2.h
index c23a101de8..caf39227c6 100644
--- a/engines/cge2/cge2.h
+++ b/engines/cge2/cge2.h
@@ -113,10 +113,6 @@ struct SavegameHeader;
#define kSavegameStrSize 12
#define kSavegameStr "SCUMMVM_CGE2"
-#define kVolumeSwitchRate 25.7
-// == 257 / 10; where 10 equals to the volume switches' number of states
-// and ScummVM has a scale of 257 different values for setting sounds.
-
enum CallbackType {
kNullCB = 0, kQGame, kXScene, kSoundSetVolume
};
@@ -199,6 +195,7 @@ public:
void busyStep();
void checkSounds();
void checkMusicSwitch();
+ void checkVolumeSwitches();
void optionTouch(int opt, uint16 mask);
void switchColorMode();
diff --git a/engines/cge2/cge2_main.cpp b/engines/cge2/cge2_main.cpp
index 87ab2dea8f..65f856d815 100644
--- a/engines/cge2/cge2_main.cpp
+++ b/engines/cge2/cge2_main.cpp
@@ -556,6 +556,7 @@ void CGE2Engine::mainLoop() {
void CGE2Engine::checkSounds() {
_sound->checkSoundHandles();
checkSaySwitch();
+ checkVolumeSwitches();
checkMusicSwitch();
_midiPlayer->syncVolume();
}
diff --git a/engines/cge2/toolbar.cpp b/engines/cge2/toolbar.cpp
index 529f0b5125..edabd123b0 100644
--- a/engines/cge2/toolbar.cpp
+++ b/engines/cge2/toolbar.cpp
@@ -35,6 +35,17 @@
namespace CGE2 {
+#define kSoundNumtoStateRate 25.7
+// == 257 / 10; where 10 equals to the volume switches' number of states [0..9]
+// and ScummVM has a scale of 257 different values for setting sounds.
+
+#define kSoundStatetoNumRate 28.45
+// == 256 / 9 + 0.1; where 256 is the positive range of numbers we can set the volume to
+// and the 10 states of a switch cut this range up to 9 equally big parts.
+// We don't take into account 0 regarding the 256 different values (it would be the 257th),
+// since 0 * x == 0.
+// 0.1 is only for correct rounding at the 10th state.
+
void CGE2Engine::optionTouch(int opt, uint16 mask) {
switch (opt) {
case 1:
@@ -52,6 +63,7 @@ void CGE2Engine::optionTouch(int opt, uint16 mask) {
break;
case true:
ConfMan.setInt("music_volume", _oldMusicVolume);
+ _vol[1]->step(_oldMusicVolume / kSoundNumtoStateRate);
break;
}
}
@@ -142,7 +154,46 @@ void CGE2Engine::quit() {
}
void CGE2Engine::setVolume(int idx, int cnt) {
- warning("STUB: CGE2Engine::setVolume()");
+ if (cnt && _vol[idx]) {
+ int p = _vol[idx]->_seqPtr + cnt;
+ if (p >= 0 && p < _vol[idx]->_seqCnt) {
+ _vol[idx]->step(p);
+ int newVolume = p * kSoundStatetoNumRate;
+ switch (idx) {
+ case 0:
+ ConfMan.setInt("sfx_volume", newVolume);
+ break;
+ case 1:
+ if (newVolume == 0)
+ _oldMusicVolume = ConfMan.getInt("music_volume");
+ ConfMan.setInt("music_volume", newVolume);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+}
+
+void CGE2Engine::checkVolumeSwitches() {
+ bool mute = false;
+ if (ConfMan.hasKey("mute"))
+ mute = ConfMan.getBool("mute");
+ bool musicMuted = mute;
+ int musicVolume = ConfMan.getInt("music_volume");
+ if (!musicMuted)
+ musicMuted = musicVolume == 0;
+ bool sfxMuted = mute;
+ int sfxVolume = ConfMan.getInt("sfx_volume");
+ if (!sfxMuted)
+ sfxMuted = sfxVolume == 0;
+
+ if ((!musicMuted && !_music) || (musicVolume != _oldMusicVolume)) {
+ _vol[1]->step(musicVolume / kSoundNumtoStateRate);
+ }
+ if (musicMuted && _music) {
+ _vol[1]->step(0);
+ }
}
void CGE2Engine::switchCap() {
@@ -215,9 +266,9 @@ void CGE2Engine::initToolbar() {
_vol[1] = _vga->_showQ->locate(kMvolRef);
if (_vol[0])
- _vol[0]->step(_sfxVolume / kVolumeSwitchRate);
+ _vol[0]->step(_sfxVolume / kSoundNumtoStateRate);
if (_vol[1])
- _vol[1]->step(_musicVolume / kVolumeSwitchRate);
+ _vol[1]->step(_musicVolume / kSoundNumtoStateRate);
}
} // End of namespace CGE2