aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorstrangerke2011-04-13 21:27:46 +0200
committerstrangerke2011-04-13 21:27:46 +0200
commit66b43f2312578f35e0718d0699de207a7bf77f1a (patch)
tree335cfee6fdf606686f178619c3ef5c1eb99fd573
parenta132bbb10c2f7349862c6c35d03d829ff76d5dea (diff)
downloadscummvm-rg350-66b43f2312578f35e0718d0699de207a7bf77f1a.tar.gz
scummvm-rg350-66b43f2312578f35e0718d0699de207a7bf77f1a.tar.bz2
scummvm-rg350-66b43f2312578f35e0718d0699de207a7bf77f1a.zip
TSAGE: "Cosmetic" cleanups
-rw-r--r--engines/tsage/converse.cpp44
-rw-r--r--engines/tsage/converse.h30
-rw-r--r--engines/tsage/core.cpp168
-rw-r--r--engines/tsage/core.h98
-rw-r--r--engines/tsage/debugger.cpp14
-rw-r--r--engines/tsage/debugger.h4
-rw-r--r--engines/tsage/detection.cpp4
-rw-r--r--engines/tsage/detection_tables.h4
-rw-r--r--engines/tsage/dialogs.cpp26
-rw-r--r--engines/tsage/dialogs.h20
-rw-r--r--engines/tsage/events.cpp14
-rw-r--r--engines/tsage/events.h14
-rw-r--r--engines/tsage/globals.cpp10
-rw-r--r--engines/tsage/globals.h6
-rw-r--r--engines/tsage/graphics.cpp52
-rw-r--r--engines/tsage/graphics.h30
-rw-r--r--engines/tsage/resources.cpp22
-rw-r--r--engines/tsage/resources.h10
-rw-r--r--engines/tsage/ringworld_logic.cpp18
-rw-r--r--engines/tsage/ringworld_logic.h112
-rw-r--r--engines/tsage/ringworld_scenes1.cpp120
-rw-r--r--engines/tsage/ringworld_scenes1.h144
-rw-r--r--engines/tsage/ringworld_scenes10.cpp42
-rw-r--r--engines/tsage/ringworld_scenes10.h94
-rw-r--r--engines/tsage/ringworld_scenes2.cpp38
-rw-r--r--engines/tsage/ringworld_scenes2.h36
-rw-r--r--engines/tsage/ringworld_scenes3.cpp152
-rw-r--r--engines/tsage/ringworld_scenes3.h272
-rw-r--r--engines/tsage/ringworld_scenes4.cpp8
-rw-r--r--engines/tsage/ringworld_scenes4.h16
-rw-r--r--engines/tsage/ringworld_scenes5.cpp122
-rw-r--r--engines/tsage/ringworld_scenes5.h190
-rw-r--r--engines/tsage/ringworld_scenes6.cpp44
-rw-r--r--engines/tsage/ringworld_scenes6.h86
-rw-r--r--engines/tsage/ringworld_scenes8.cpp26
-rw-r--r--engines/tsage/ringworld_scenes8.h124
-rw-r--r--engines/tsage/saveload.cpp12
-rw-r--r--engines/tsage/saveload.h24
-rw-r--r--engines/tsage/scenes.cpp34
-rw-r--r--engines/tsage/scenes.h12
-rw-r--r--engines/tsage/sound.cpp4
-rw-r--r--engines/tsage/sound.h6
-rw-r--r--engines/tsage/staticres.cpp14
-rw-r--r--engines/tsage/staticres.h4
-rw-r--r--engines/tsage/tsage.cpp6
-rw-r--r--engines/tsage/tsage.h4
46 files changed, 1167 insertions, 1167 deletions
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
index 82ee298e0b..fd1dfe9e9d 100644
--- a/engines/tsage/converse.cpp
+++ b/engines/tsage/converse.cpp
@@ -18,13 +18,13 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/converse.cpp $
- * $Id: converse.cpp 230 2011-02-12 06:57:31Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
#include "common/str-array.h"
-
+
#include "tsage/tsage.h"
#include "tsage/globals.h"
#include "tsage/staticres.h"
@@ -34,7 +34,7 @@ namespace tSage {
#define STRIP_WORD_DELAY 30
-SequenceManager::SequenceManager(): Action() {
+SequenceManager::SequenceManager() : Action() {
Common::set_to(&_objectList[0], &_objectList[6], (SceneObject *)NULL);
_sequenceData.clear();
_field24 = 0;
@@ -172,7 +172,7 @@ void SequenceManager::signal() {
v2 = getNextValue();
NpcMover *mover = new NpcMover();
Common::Point destPos(v1, v3);
- _sceneObject->addMover(mover, &destPos, v2 ? this : NULL);
+ _sceneObject->addMover(mover, &destPos, v2 ? this : NULL);
break;
}
case 14:
@@ -239,7 +239,7 @@ void SequenceManager::signal() {
v2 = getNextValue();
PlayerMover *mover = new PlayerMover();
Common::Point destPos(v1, v3);
- _sceneObject->addMover(mover, &destPos, v2 ? this : NULL);
+ _sceneObject->addMover(mover, &destPos, v2 ? this : NULL);
break;
}
case 28:
@@ -277,7 +277,7 @@ void SequenceManager::signal() {
int objIndex3 = getNextValue();
int objIndex4 = getNextValue();
int objIndex5 = getNextValue();
-
+
setAction(globalManager(), v2 ? this : NULL, v1, _objectList[objIndex1], _objectList[objIndex2],
_objectList[objIndex3], _objectList[objIndex4], _objectList[objIndex5]);
break;
@@ -349,7 +349,7 @@ void SequenceManager::setMessage(int resNum, int lineNum, int colour, const Comm
// Get the needed rect, and move it to the desired position
Rect textRect;
- _globals->gfxManager().getStringBounds(msg.c_str(), textRect, width);
+ _globals->gfxManager().getStringBounds(msg.c_str(), textRect, width);
Rect sceneBounds = _globals->_sceneManager._scene->_sceneBounds;
sceneBounds.collapse(4, 2);
textRect.moveTo(pt);
@@ -416,7 +416,7 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) {
// Event handling loop
Event event;
while (!_vm->getEventManager()->shouldQuit()) {
- while (!_globals->_events.getEvent(event, EVENT_KEYPRESS | EVENT_BUTTON_DOWN | EVENT_MOUSE_MOVE) &&
+ while (!_globals->_events.getEvent(event, EVENT_KEYPRESS | EVENT_BUTTON_DOWN | EVENT_MOUSE_MOVE) &&
!_vm->getEventManager()->shouldQuit())
;
if (_vm->getEventManager()->shouldQuit())
@@ -444,7 +444,7 @@ int ConversationChoiceDialog::execute(const Common::StringArray &choiceList) {
if (_selectedIndex != _choiceList.size()) {
// De-highlight previously selected item
_gfxManager._font._colours.foreground = _stdColour;
- _gfxManager._font.writeLines(_choiceList[_selectedIndex]._msg.c_str(),
+ _gfxManager._font.writeLines(_choiceList[_selectedIndex]._msg.c_str(),
_choiceList[_selectedIndex]._bounds, ALIGN_LEFT);
}
@@ -483,7 +483,7 @@ void ConversationChoiceDialog::draw() {
// Loop through writing the conversation choices
for (uint idx = 0; idx < _choiceList.size(); ++idx) {
Common::String strNum = Common::String::format("%d", idx + 1);
-
+
// Write the choice number
_gfxManager._font.setPosition(13, _choiceList[idx]._bounds.top);
_gfxManager._font.writeString(strNum.c_str());
@@ -572,7 +572,7 @@ void StripManager::load() {
Common::copy(script, script + scriptSize, &_script[0]);
DEALLOCATE(script);
-
+
// Get the object list
byte *obj44List = _vm->_dataManager->getResource(RES_STRIP, _stripNum, 1);
int dataSize = _vm->_memoryManager.getSize(obj44List);
@@ -584,7 +584,7 @@ void StripManager::load() {
obj.load(dataP);
_obj44List.push_back(obj);
}
-
+
DEALLOCATE(obj44List);
}
@@ -654,14 +654,14 @@ void StripManager::signal() {
EventHandler *owner = _fmt;
int stripNum = ABS(_obj44Index);
remove();
-
+
start(stripNum, owner);
return;
} else if (_obj44Index == 10000) {
// Reached end of strip
remove();
return;
- }
+ }
// Run strip
@@ -712,7 +712,7 @@ void StripManager::signal() {
for (idx = 0; idx < OBJ44_LIST_SIZE; ++idx) {
if (!obj44._field2[idx])
break;
-
+
_callbackObject->stripCallback(obj44._field2[idx]);
}
}
@@ -775,7 +775,7 @@ Speaker *StripManager::getSpeaker(const char *speakerName) {
int StripManager::getNewIndex(int id) {
if (id == 10000)
return id;
-
+
for (uint idx = 0; idx < _obj44List.size(); ++idx) {
if (_obj44List[idx]._id == id) {
return (id == 0) ? 10001 : idx;
@@ -787,7 +787,7 @@ int StripManager::getNewIndex(int id) {
/*--------------------------------------------------------------------------*/
-Speaker::Speaker(): EventHandler() {
+Speaker::Speaker() : EventHandler() {
_newSceneNumber = -1;
_hideObjects = true;
_field18 = 0;
@@ -873,7 +873,7 @@ void Speaker::removeText() {
/*--------------------------------------------------------------------------*/
-SpeakerGameText::SpeakerGameText(): Speaker() {
+SpeakerGameText::SpeakerGameText() : Speaker() {
_speakerName = "GAMETEXT";
_textPos = Common::Point(40, 40);
_textMode = ALIGN_CENTRE;
@@ -884,7 +884,7 @@ SpeakerGameText::SpeakerGameText(): Speaker() {
/*--------------------------------------------------------------------------*/
-ScreenSpeaker::ScreenSpeaker(): Speaker() {
+ScreenSpeaker::ScreenSpeaker() : Speaker() {
_npc = NULL;
_textMode = ALIGN_CENTRE;
}
@@ -894,12 +894,12 @@ void ScreenSpeaker::setText(const Common::String &msg) {
gfxMan.activate();
gfxMan._font.setFontNumber(_fontNumber);
Rect textRect;
-
+
_globals->gfxManager().getStringBounds(msg.c_str(), textRect, _textWidth);
if (_npc) {
textRect.centre(_npc->_position.x, _npc->_bounds.top - (textRect.height() / 2 + 10));
} else {
- textRect.centre(_globals->_sceneManager._scene->_sceneBounds.left +
+ textRect.centre(_globals->_sceneManager._scene->_sceneBounds.left +
(_globals->_sceneManager._scene->_sceneBounds.width() / 2),
_globals->_sceneManager._scene->_sceneBounds.top);
}
diff --git a/engines/tsage/converse.h b/engines/tsage/converse.h
index 6159b2f782..4d6e51a6b8 100644
--- a/engines/tsage/converse.h
+++ b/engines/tsage/converse.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/converse.h $
- * $Id: converse.h 230 2011-02-12 06:57:31Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -31,12 +31,12 @@
namespace tSage {
-class StripCallback: public Action {
+class StripCallback : public Action {
public:
virtual void stripCallback(int v) = 0;
};
-class SequenceManager: public Action {
+class SequenceManager : public Action {
private:
void setup();
uint16 getNextValue();
@@ -66,7 +66,7 @@ public:
};
-class Speaker: public EventHandler {
+class Speaker : public EventHandler {
public:
Rect _fieldA;
Action *_field18;
@@ -95,14 +95,14 @@ public:
void setTextPos(const Common::Point &pt) { _textPos = pt; }
};
-class SpeakerGameText: public Speaker {
+class SpeakerGameText : public Speaker {
public:
SpeakerGameText();
virtual Common::String getClassName() { return "SpeakerGameText"; }
};
-class ScreenSpeaker: public Speaker {
+class ScreenSpeaker : public Speaker {
public:
SceneItem *_npc;
public:
@@ -112,14 +112,14 @@ public:
virtual void setText(const Common::String &msg);
};
-class SpeakerAction: public Action {
+class SpeakerAction : public Action {
public:
virtual void signal();
virtual Common::String getClassName() { return "SpeakerAction"; }
};
-class AnimatedSpeaker: public Speaker {
+class AnimatedSpeaker : public Speaker {
public:
SceneObject _object1;
SceneObject _object2;
@@ -135,13 +135,13 @@ public:
Rect _bounds;
ChoiceEntry() {}
- ChoiceEntry(const Common::String &msg, const Rect &bounds) {
+ ChoiceEntry(const Common::String &msg, const Rect &bounds) {
_msg = msg;
_bounds = bounds;
}
};
-class ConversationChoiceDialog: public ModalDialog {
+class ConversationChoiceDialog : public ModalDialog {
public:
int _stdColour;
int _highlightColour;
@@ -163,12 +163,12 @@ public:
virtual void draw();
};
-class Obj0A: public Serialisable {
+class Obj0A : public Serialisable {
public:
int _id;
uint _scriptOffset;
- virtual void synchronise(Serialiser &s) {
+ virtual void synchronise(Serialiser &s) {
s.syncAsSint32LE(_id);
s.syncAsUint32LE(_scriptOffset);
}
@@ -176,7 +176,7 @@ public:
#define OBJ44_LIST_SIZE 5
-class Obj44: public Serialisable {
+class Obj44 : public Serialisable {
public:
int _id;
int _field2[OBJ44_LIST_SIZE];
@@ -187,7 +187,7 @@ public:
virtual void synchronise(Serialiser &s);
};
-class StripManager: public Action {
+class StripManager : public Action {
private:
void reset();
void load();
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index bbeda5bab2..81088b4eaa 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/core.cpp $
- * $Id: core.cpp 229 2011-02-12 06:50:14Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -43,7 +43,7 @@ namespace tSage {
/*--------------------------------------------------------------------------*/
-InvObject::InvObject(int sceneNumber, int rlbNum, int cursorNum, CursorType cursorId, const Common::String description):
+InvObject::InvObject(int sceneNumber, int rlbNum, int cursorNum, CursorType cursorId, const Common::String description) :
_sceneNumber(sceneNumber), _rlbNum(rlbNum), _cursorNum(cursorNum), _cursorId(cursorId),
_description(description) {
_displayResNum = 3;
@@ -63,7 +63,7 @@ void InvObject::setCursor() {
if (_iconResNum != -1) {
GfxSurface s = surfaceFromRes(_iconResNum, _rlbNum, _cursorNum);
-
+
Graphics::Surface src = s.lockSurface();
_globals->_events.setCursor(src, s._transColour, s._centroid, _cursorId);
}
@@ -71,7 +71,7 @@ void InvObject::setCursor() {
/*--------------------------------------------------------------------------*/
-InvObjectList::InvObjectList():
+InvObjectList::InvObjectList() :
_stunner(2280, 1, 2, OBJECT_STUNNER, "This is your stunner."),
_scanner(1, 1, 3, OBJECT_SCANNER, "A combination scanner comm unit."),
_stasisBox(5200, 1, 4, OBJECT_STASIS_BOX, "A stasis box."),
@@ -151,7 +151,7 @@ void InvObjectList::synchronise(Serialiser &s) {
/*--------------------------------------------------------------------------*/
-void EventHandler::dispatch() {
+void EventHandler::dispatch() {
if (_action) _action->dispatch();
}
@@ -254,7 +254,7 @@ ObjectMover::~ObjectMover() {
void ObjectMover::synchronise(Serialiser &s) {
EventHandler::synchronise(s);
-
+
s.syncAsSint16LE(_destPosition.x); s.syncAsSint16LE(_destPosition.y);
s.syncAsSint16LE(_moveDelta.x); s.syncAsSint16LE(_moveDelta.y);
s.syncAsSint16LE(_moveSign.x); s.syncAsSint16LE(_moveSign.y);
@@ -285,7 +285,7 @@ void ObjectMover::dispatch() {
if (!xAmount)
xAmount = _moveSign.x;
currPos.x += xAmount;
-
+
int yAmount = ABS(_destPosition.y - currPos.y);
int yChange = _majorDiff / ABS(xAmount);
int ySign;
@@ -299,7 +299,7 @@ void ObjectMover::dispatch() {
++v;
_field1A -= yChange;
}
-
+
ySign = _moveSign.y * v;
}
@@ -311,7 +311,7 @@ void ObjectMover::dispatch() {
if (!yAmount)
yAmount = _moveSign.y;
currPos.y += yAmount;
-
+
int xAmount = ABS(_destPosition.x - currPos.x);
int xChange = _majorDiff / ABS(yAmount);
int xSign;
@@ -325,7 +325,7 @@ void ObjectMover::dispatch() {
++v;
_field1A -= xChange;
}
-
+
xSign = _moveSign.x * v;
}
@@ -360,7 +360,7 @@ void ObjectMover::setup(const Common::Point &destPos) {
int ySign = (diffY < 0) ? -1 : (diffY > 0 ? 1 : 0);
diffX = ABS(diffX);
diffY = ABS(diffY);
-
+
if (diffX < diffY) {
_minorDiff = diffX / 2;
_majorDiff = diffY;
@@ -394,7 +394,7 @@ void ObjectMover::endMove() {
/*--------------------------------------------------------------------------*/
-ObjectMover2::ObjectMover2(): ObjectMover() {
+ObjectMover2::ObjectMover2() : ObjectMover() {
_destObject = NULL;
}
@@ -490,7 +490,7 @@ void PlayerMover::startMove(SceneObject *sceneObj, va_list va) {
Common::Point *pt = va_arg(va, Common::Point *);
_finalDest = *pt;
_action = va_arg(va, Action *);
-
+
setDest(_finalDest);
}
@@ -560,7 +560,7 @@ void PlayerMover::pathfind(Common::Point *routeList, Common::Point srcPos, Commo
// Source is outside walkable areas
tempRouteEnds = routeEnds;
objPos = _sceneObject->_position;
-
+
Common::Point newPos;
findLinePoint(&tempRouteEnds, &objPos, 1, &newPos);
int srcId = _globals->_walkRegions.indexOf(newPos);
@@ -610,19 +610,19 @@ void PlayerMover::pathfind(Common::Point *routeList, Common::Point srcPos, Commo
tempList[0] = 0;
int endIndex = 0;
int idx = 1;
-
+
do {
int breakEntry = routeRegions[idx];
int breakEntry2 = routeRegions[idx + 1];
- int listIndex = 0;
+ int listIndex = 0;
while (_globals->_walkRegions._idxList[_globals->_walkRegions[breakEntry]._idxListIndex + listIndex] !=
breakEntry2)
++listIndex;
- tempList[idx] = _globals->_walkRegions._idxList2[_globals->_walkRegions[breakEntry]._idxList2Index
+ tempList[idx] = _globals->_walkRegions._idxList2[_globals->_walkRegions[breakEntry]._idxList2Index
+ listIndex];
-
+
++endIndex;
} while (routeRegions[++idx] != destRegion);
@@ -645,23 +645,23 @@ void PlayerMover::pathfind(Common::Point *routeList, Common::Point srcPos, Commo
_globals->_walkRegions._field18[0]._pt1 = tempPt;
*routeList++ = tempPt;
} else {
- int v16 =
+ int v16 =
(findDistance(_globals->_walkRegions._field18[0]._pt1, _globals->_walkRegions._field18[var10]._pt1) << 1) +
(findDistance(_globals->_walkRegions._field18[var10]._pt1, _globals->_walkRegions._field18[1]._pt1) << 1) +
findDistance(_globals->_walkRegions._field18[var10]._pt1, _globals->_walkRegions._field18[var12]._pt1) +
findDistance(_globals->_walkRegions._field18[var10]._pt1, _globals->_walkRegions._field18[var12]._pt2);
-
- int v1A =
+
+ int v1A =
(findDistance(_globals->_walkRegions._field18[0]._pt1, _globals->_walkRegions._field18[var10]._pt2) << 1) +
(findDistance(_globals->_walkRegions._field18[var10]._pt2, _globals->_walkRegions._field18[1]._pt2) << 1) +
findDistance(_globals->_walkRegions._field18[var10]._pt2, _globals->_walkRegions._field18[var12]._pt1) +
findDistance(_globals->_walkRegions._field18[var10]._pt2, _globals->_walkRegions._field18[var12]._pt2);
if (v16 < v1A) {
- checkMovement2(_globals->_walkRegions._field18[var10]._pt1,
+ checkMovement2(_globals->_walkRegions._field18[var10]._pt1,
_globals->_walkRegions._field18[var10]._pt2, 1, objPos);
} else {
- checkMovement2(_globals->_walkRegions._field18[var10]._pt2,
+ checkMovement2(_globals->_walkRegions._field18[var10]._pt2,
_globals->_walkRegions._field18[var10]._pt1, 1, objPos);
}
@@ -793,7 +793,7 @@ int PlayerMover::checkMover(Common::Point &srcPos, const Common::Point &destPos)
NpcMover *mover = new NpcMover();
_sceneObject->addMover(mover, &destPos, NULL);
-
+
// Handle automatic movement of the player until a walkable region is reached,
// or the end point of the movement is
do {
@@ -840,7 +840,7 @@ void PlayerMover::checkMovement2(const Common::Point &srcPos, const Common::Poin
if (_sceneObject->_mover)
_sceneObject->_mover->remove();
-
+
_sceneObject->_mover = this;
}
@@ -864,7 +864,7 @@ int PlayerMover::proc1(int *routeList, int srcRegion, int destRegion, int &v) {
WalkRegion &srcWalkRegion = _globals->_walkRegions[srcRegion];
int distance;
if (!routeList[0]) {
- // No route
+ // No route
distance = 0;
} else {
WalkRegion &region = _globals->_walkRegions[routeList[*routeList]];
@@ -883,7 +883,7 @@ int PlayerMover::proc1(int *routeList, int srcRegion, int destRegion, int &v) {
return distance;
} else {
int foundIndex = 0;
- int idx = 0;
+ int idx = 0;
int currDest;
while ((currDest = _globals->_walkRegions._idxList[srcWalkRegion._idxListIndex + idx]) != 0) {
if (currDest == destRegion) {
@@ -897,10 +897,10 @@ int PlayerMover::proc1(int *routeList, int srcRegion, int destRegion, int &v) {
int resultOffset = 31990;
while (((currDest = _globals->_walkRegions._idxList[srcWalkRegion._idxListIndex + foundIndex]) != 0) && (v == 0)) {
int newDistance = proc1(tempList, currDest, destRegion, v);
-
+
if ((newDistance <= resultOffset) || v) {
routeList[0] = newIndex - 1;
-
+
for (int i = newIndex; i <= tempList[0]; ++i) {
routeList[i] = tempList[i];
++routeList[0];
@@ -948,7 +948,7 @@ bool PlayerMover::sub_F8E5(const Common::Point &pt1, const Common::Point &pt2, c
if (var8 == var10)
return false;
-
+
double var48, var50;
if (diff1 == 0) {
if (diff3 == 0)
@@ -1019,7 +1019,7 @@ void PlayerMover2::startMove(SceneObject *sceneObj, va_list va) {
_field7E = va_arg(va, int);
_minArea = va_arg(va, int);
_destObject = va_arg(va, SceneObject *);
-
+
PlayerMover::setDest(_destObject->_position);
}
@@ -1036,7 +1036,7 @@ PaletteModifier::PaletteModifier() {
/*--------------------------------------------------------------------------*/
-PaletteRotation::PaletteRotation(): PaletteModifier() {
+PaletteRotation::PaletteRotation() : PaletteModifier() {
_disabled = false;
_delayFrames = 0;
_delayCtr = 0;
@@ -1159,7 +1159,7 @@ void PaletteRotation::set(ScenePalette *palette, int start, int end, int rotatio
default:
_currIndex = _start;
break;
- }
+ }
}
void PaletteRotation::setPalette(ScenePalette *palette, bool disabled) {
@@ -1222,7 +1222,7 @@ void PaletteUnknown::remove() {
/*--------------------------------------------------------------------------*/
-ScenePalette::ScenePalette() {
+ScenePalette::ScenePalette() {
// Set a default gradiant range
for (int idx = 0; idx < 256; ++idx)
_palette[idx].r = _palette[idx].g = _palette[idx].b = idx;
@@ -1230,8 +1230,8 @@ ScenePalette::ScenePalette() {
_field412 = 0;
}
-ScenePalette::ScenePalette(int paletteNum) {
- loadPalette(paletteNum);
+ScenePalette::ScenePalette(int paletteNum) {
+ loadPalette(paletteNum);
}
bool ScenePalette::loadPalette(int paletteNum) {
@@ -1289,7 +1289,7 @@ uint8 ScenePalette::indexOf(uint r, uint g, uint b, int threshold) {
int rDiff = abs(_palette[i].r - (int)r);
int gDiff = abs(_palette[i].g - (int)g);
int bDiff = abs(_palette[i].b - (int)b);
-
+
int idxThreshold = rDiff * rDiff + gDiff * gDiff + bDiff * bDiff;
if (idxThreshold <= threshold) {
threshold = idxThreshold;
@@ -1394,7 +1394,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) {
}
}
- _globals->_screenSurface.copyFrom(_globals->_sceneManager._scene->_backSurface,
+ _globals->_screenSurface.copyFrom(_globals->_sceneManager._scene->_backSurface,
bounds, Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), NULL);
for (SynchronisedList<PaletteModifier *>::iterator i = tempPalette._listeners.begin(); i != tempPalette._listeners.end(); ++i)
@@ -1417,7 +1417,7 @@ void ScenePalette::synchronise(Serialiser &s) {
s.syncAsByte(_blueColour);
s.syncAsByte(_aquaColour);
s.syncAsByte(_purpleColour);
- s.syncAsByte(_limeColour);
+ s.syncAsByte(_limeColour);
}
/*--------------------------------------------------------------------------*/
@@ -1458,7 +1458,7 @@ void SceneItem::doAction(int action) {
msg = DEFAULT_SCENE_HOTSPOT;
break;
}
-
+
GUIErrorMessage(msg);
}
@@ -1467,8 +1467,8 @@ bool SceneItem::contains(const Common::Point &pt) {
if (_sceneRegionId == 0)
return _bounds.contains(pt.x + sceneBounds.left, pt.y + sceneBounds.top);
- else
- return _globals->_sceneRegions.indexOf(Common::Point(pt.x + sceneBounds.left,
+ else
+ return _globals->_sceneRegions.indexOf(Common::Point(pt.x + sceneBounds.left,
pt.y + sceneBounds.top)) == _sceneRegionId;
}
@@ -1486,7 +1486,7 @@ void SceneItem::display(int resNum, int lineNum, ...) {
int maxWidth = 120;
bool keepOnscreen = false;
bool centreText = true;
-
+
if (resNum) {
va_list va;
va_start(va, lineNum);
@@ -1561,7 +1561,7 @@ void SceneItem::display(int resNum, int lineNum, ...) {
va_end(va);
}
-
+
if (resNum) {
// Get required bounding size
_globals->gfxManager().getStringBounds(msg.c_str(), textRect, maxWidth);
@@ -1715,7 +1715,7 @@ void SceneObjectWrapper::dispatch() {
/*--------------------------------------------------------------------------*/
-SceneObject::SceneObject(): SceneHotspot() {
+SceneObject::SceneObject() : SceneHotspot() {
_endAction = NULL;
_mover = NULL;
_objectWrapper = NULL;
@@ -1736,7 +1736,7 @@ SceneObject::SceneObject(): SceneHotspot() {
_frameChange = 0;
}
-SceneObject::SceneObject(const SceneObject &so): SceneHotspot() {
+SceneObject::SceneObject(const SceneObject &so) : SceneHotspot() {
*this = so;
if (_objectWrapper)
// Create a fresh object wrapper for this object
@@ -1882,7 +1882,7 @@ void SceneObject::setObjectWrapper(SceneObjectWrapper *objWrapper) {
}
void SceneObject::addMover(ObjectMover *mover, ...) {
- if (_mover)
+ if (_mover)
_mover->remove();
_mover = mover;
@@ -1921,7 +1921,7 @@ int SceneObject::checkRegion(const Common::Point &pt) {
// Temporarily change the position
Common::Point savedPos = _position;
_position = pt;
-
+
int regIndex = _globals->_sceneRegions.indexOf(pt);
if (_regionBitList & (1 << regIndex))
regionIndex = regIndex;
@@ -2026,7 +2026,7 @@ void SceneObject::animate(AnimateMode animMode, ...) {
_endFrame = getFrameCount();
if (_frame == _endFrame)
setFrame(getNewFrame());
- break;
+ break;
}
}
@@ -2058,7 +2058,7 @@ void SceneObject::show() {
int SceneObject::getSpliceArea(const SceneObject *obj) {
int xd = ABS(_position.x - obj->_position.x);
int yd = ABS(_position.y - obj->_position.y);
-
+
return (xd * xd + yd) / 2;
}
@@ -2090,7 +2090,7 @@ void SceneObject::synchronise(Serialiser &s) {
s.syncAsSint16LE(_moveDiff.x); s.syncAsSint16LE(_moveDiff.y);
s.syncAsSint32LE(_field7A);
SYNC_POINTER(_endAction);
- s.syncAsUint32LE(_regionBitList);
+ s.syncAsUint32LE(_regionBitList);
}
void SceneObject::postInit(SceneObjectList *OwnerList) {
@@ -2124,7 +2124,7 @@ void SceneObject::postInit(SceneObjectList *OwnerList) {
void SceneObject::remove() {
SceneItem::remove();
if (_globals->_sceneObjects->contains(this))
- // For objects in the object list, flag the object for removal in the next drawing, so that
+ // For objects in the object list, flag the object for removal in the next drawing, so that
// the drawing code has a chance to restore the area previously covered by the object
_flags |= OBJFLAG_PANES | OBJFLAG_REMOVE | OBJFLAG_HIDE;
else
@@ -2206,7 +2206,7 @@ void SceneObject::dispatch() {
} else {
setFrame(changeFrame());
}
-
+
break;
default:
@@ -2268,15 +2268,15 @@ void SceneObject::reposition() {
*/
void SceneObject::draw() {
Rect destRect = _bounds;
- destRect.translate(-_globals->_sceneManager._scene->_sceneBounds.left,
+ destRect.translate(-_globals->_sceneManager._scene->_sceneBounds.left,
-_globals->_sceneManager._scene->_sceneBounds.top);
Region *priorityRegion = _globals->_sceneManager._scene->_priorities.find(_priority);
GfxSurface frame = getFrame();
- _globals->gfxManager().copyFrom(frame, destRect, priorityRegion);
+ _globals->gfxManager().copyFrom(frame, destRect, priorityRegion);
}
/**
- * Refreshes the background around the area of a scene object prior to it's being redrawn,
+ * Refreshes the background around the area of a scene object prior to it's being redrawn,
* in case it is moving
*/
void SceneObject::updateScreen() {
@@ -2381,7 +2381,7 @@ void SceneObjectList::draw() {
// Handle updating object priority
if (!(obj->_flags & OBJFLAG_FIXED_PRIORITY)) {
- obj->_priority = MIN((int)obj->_position.y - 1,
+ obj->_priority = MIN((int)obj->_position.y - 1,
(int)_globals->_sceneManager._scene->_backgroundBounds.bottom);
}
@@ -2411,7 +2411,7 @@ void SceneObjectList::draw() {
} else {
for (uint objIndex = 0; objIndex < objList.size(); ++objIndex) {
SceneObject *obj = objList[objIndex];
-
+
if ((obj->_flags & flagMask) && obj->_paneRects[paneNum].isValidRect())
obj->updateScreen();
}
@@ -2445,7 +2445,7 @@ redraw:
obj->_flags &= ~flagMask;
if (obj->_flags & OBJFLAG_REMOVE) {
obj->_flags |= OBJFLAG_PANES;
-
+
checkIntersection(objList, objIndex, CURRENT_PANENUM);
obj->updateScreen();
@@ -2559,7 +2559,7 @@ void SceneObjectList::synchronise(Serialiser &s) {
/*--------------------------------------------------------------------------*/
-SceneText::SceneText(): SceneObject() {
+SceneText::SceneText() : SceneObject() {
_fontNumber = 2;
_width = 160;
_textMode = ALIGN_LEFT;
@@ -2574,7 +2574,7 @@ void SceneText::setup(const Common::String &msg) {
GfxManager gfxMan(_textSurface);
gfxMan.activate();
Rect textRect;
-
+
gfxMan._font.setFontNumber(_fontNumber);
gfxMan._font._colours.foreground = _colour1;
gfxMan._font._colours2.background = _colour2;
@@ -2589,7 +2589,7 @@ void SceneText::setup(const Common::String &msg) {
// Write the text to the surface
gfxMan._bounds = textRect;
- gfxMan._font.writeLines(msg.c_str(), textRect, _textMode);
+ gfxMan._font.writeLines(msg.c_str(), textRect, _textMode);
// Do post-init, which adds this SceneText object to the scene
postInit();
@@ -2702,7 +2702,7 @@ void Player::enableControl() {
}
void Player::process(Event &event) {
- if (!event.handled && (event.eventType == EVENT_BUTTON_DOWN) &&
+ if (!event.handled && (event.eventType == EVENT_BUTTON_DOWN) &&
(_globals->_events.getCursor() == CURSOR_WALK) && _globals->_player._canWalk &&
(_position != event.mousePos) && _globals->_sceneObjects->contains(this)) {
@@ -2805,7 +2805,7 @@ void Region::setRect(int xs, int ys, int xe, int ye) {
} else {
_regionSize = 22;
_bounds.set(xs, ys, xe, ye);
-
+
LineSliceSet sliceSet;
sliceSet.load2(1, xs, xe);
@@ -2814,7 +2814,7 @@ void Region::setRect(int xs, int ys, int xe, int ye) {
}
const LineSliceSet &Region::getLineSlices(int yp) {
- return _ySlices[(_regionSize == 22) ? 0 : yp - _bounds.top];
+ return _ySlices[(_regionSize == 22) ? 0 : yp - _bounds.top];
}
LineSliceSet Region::sectPoints(int yp, const LineSliceSet &sliceSet) {
@@ -2838,7 +2838,7 @@ LineSliceSet Region::mergeSlices(const LineSliceSet &set1, const LineSliceSet &s
} else {
bool set1Flag = set1.items[set1Index].xs >= set2.items[set2Index].xs;
const LineSlice &slice = set1Flag ? set1.items[set1Index] : set2.items[set2Index];
-
+
result.add(slice.xs, MIN(set1.items[set1Index].xe, set2.items[set2Index].xe));
if (set1Flag)
++set1Index;
@@ -2861,13 +2861,13 @@ void Region::draw() {
LineSliceSet tempSet;
tempSet.add(sceneBounds.left, sceneBounds.right);
LineSliceSet newSet = sectPoints(yp, tempSet);
-
+
// Loop through the calculated slices
for (uint idx = 0; idx < newSet.items.size(); ++idx) {
Rect rect1(newSet.items[idx].xs, yp, newSet.items[idx].xe, yp + 1);
rect1.left &= ~3;
rect1.right = (rect1.right + 3) & ~3;
-
+
Rect rect2 = rect1;
rect1.translate(-_globals->_sceneOffset.x, -_globals->_sceneOffset.y);
rect2.translate(-sceneBounds.left, -sceneBounds.top);
@@ -2880,7 +2880,7 @@ void Region::draw() {
void Region::uniteLine(int yp, LineSliceSet &sliceSet) {
// TODO: More properly implement like the original
-
+
// First expand the bounds as necessary to fit in the row
if (_ySlices.empty()) {
_bounds = Rect(sliceSet.items[0].xs, yp, sliceSet.items[sliceSet.items.size() - 1].xe, yp + 1);
@@ -2941,7 +2941,7 @@ void SceneRegions::load(int sceneNum) {
clear();
byte *regionData = _vm->_dataManager->getResource(RES_CONTROL, sceneNum, 9999, true);
-
+
if (regionData) {
int regionCount = READ_LE_UINT16(regionData);
for (int regionCtr = 0; regionCtr < regionCount; ++regionCtr) {
@@ -3061,7 +3061,7 @@ void WalkRegion::loadRegion(byte *dataP, int size) {
process3(yp, dataCount, processIndex, idx2);
process4(yp, processIndex, idx2, count);
- loadRecords(yp, count, processIndex);
+ loadRecords(yp, count, processIndex);
}
}
@@ -3080,7 +3080,7 @@ void WalkRegion::loadProcessList(byte *dataP, int dataSize, int &dataIndex, int
int v;
if (idx == (dataSize - 1))
v = READ_LE_UINT16(dataP + 2);
- else
+ else
v = process1(idx, dataP, dataSize);
warning("TODO: v not used? - %d", v);
*/
@@ -3117,7 +3117,7 @@ void WalkRegion::process2(int dataIndex, int x1, int y1, int x2, int y2) {
int yDiff = ABS(y2 - y1);
int halfDiff = MAX(xDiff, yDiff) / 2;
int yMax = MIN(y1, y2);
-
+
while (dataIndex && (_processList[dataIndex - 1]._yp > yMax)) {
_processList[dataIndex] = _processList[dataIndex - 1];
--dataIndex;
@@ -3227,7 +3227,7 @@ void WalkRegions::load(int sceneNum) {
}
DEALLOCATE(dataP);
-
+
// Load the idx list
dataP = _vm->_dataManager->getResource(RES_WALKRGNS, sceneNum, 3);
dataSize = _vm->_memoryManager.getSize(dataP);
@@ -3298,7 +3298,7 @@ void ScenePriorities::load(int resNum) {
clear();
byte *regionData = _vm->_dataManager->getResource(RES_PRIORITY, resNum, 9999, true);
-
+
if (regionData) {
int regionCount = READ_LE_UINT16(regionData);
for (int regionCtr = 0; regionCtr < regionCount; ++regionCtr) {
@@ -3360,7 +3360,7 @@ double FloatSet::sqrt(FloatSet &floatSet) {
/*--------------------------------------------------------------------------*/
-GameHandler::GameHandler(): EventHandler() {
+GameHandler::GameHandler() : EventHandler() {
_nextWaitCtr = 1;
_waitCtr.setCtr(1);
_field14 = 10;
@@ -3420,7 +3420,7 @@ void SceneHandler::postInit(SceneObjectList *OwnerList) {
_globals->_inventory._ring._sceneNumber = 1;
// Switch to the title screen
- _globals->_sceneManager.setNewScene(1000);
+ _globals->_sceneManager.setNewScene(1000);
}
void SceneHandler::process(Event &event) {
@@ -3447,7 +3447,7 @@ void SceneHandler::process(Event &event) {
_globals->_game.quitGame();
event.handled = false;
break;
-
+
case Common::KEYCODE_F4:
// F4 - Restart
_globals->_game.restartGame();
@@ -3475,7 +3475,7 @@ void SceneHandler::process(Event &event) {
}
// Check for displaying right-click dialog
- if ((event.eventType == EVENT_BUTTON_DOWN) && (event.btnState == BTNSHIFT_RIGHT) &&
+ if ((event.eventType == EVENT_BUTTON_DOWN) && (event.btnState == BTNSHIFT_RIGHT) &&
_globals->_player._uiEnabled) {
RightClickDialog *dlg = new RightClickDialog();
dlg->execute();
@@ -3507,7 +3507,7 @@ void SceneHandler::process(Event &event) {
}
// Mouse press handling
- if (_globals->_player._uiEnabled && (event.eventType == EVENT_BUTTON_DOWN) &&
+ if (_globals->_player._uiEnabled && (event.eventType == EVENT_BUTTON_DOWN) &&
!_globals->_sceneItems.empty()) {
// Scan the item list to find one the mouse is within
SynchronisedList<SceneItem *>::iterator i = _globals->_sceneItems.begin();
@@ -3557,11 +3557,11 @@ void SceneHandler::dispatch() {
_globals->_sceneObjects->recurse(SceneHandler::dispatchObject);
// If a scene is active, then dispatch to it
- if (_globals->_sceneManager._scene)
+ if (_globals->_sceneManager._scene)
_globals->_sceneManager._scene->dispatch();
//TODO: Figure out purpose of the given list
- //_globals->_regions.forEach(SceneHandler::handleListener);
+ //_globals->_regions.forEach(SceneHandler::handleListener);
Event event;
while (_globals->_events.getEvent(event))
@@ -3655,7 +3655,7 @@ void Game::handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName
void Game::restart() {
_globals->_scenePalette.clearListeners();
_globals->_soundHandler.proc3();
-
+
// Reset the flags
_globals->reset();
_globals->setFlag(34);
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index e30d6efb2d..77923606d1 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/core.h $
- * $Id: core.h 227 2011-02-11 22:13:54Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -49,7 +49,7 @@ class ObjectMover;
class Action;
class Serialiser;
-class InvObject: public SavedObject {
+class InvObject : public SavedObject {
public:
int _sceneNumber;
int _displayResNum;
@@ -71,7 +71,7 @@ public:
}
};
-class InvObjectList: public SavedObject {
+class InvObjectList : public SavedObject {
public:
InvObject _stunner;
InvObject _scanner;
@@ -121,7 +121,7 @@ public:
/**
* Basic reference counter class
*/
-class RefCounter: public Serialisable {
+class RefCounter : public Serialisable {
private:
int _ctr;
public:
@@ -142,11 +142,11 @@ public:
virtual void synchronise(Serialiser &s) { s.syncAsSint16LE(_ctr); }
};
-class EventHandler: public SavedObject {
+class EventHandler : public SavedObject {
public:
Action *_action;
- EventHandler(): SavedObject() { _action = NULL; }
+ EventHandler() : SavedObject() { _action = NULL; }
virtual ~EventHandler() { destroy(); }
virtual void synchronise(Serialiser &s) { SYNC_POINTER(_action); }
@@ -161,7 +161,7 @@ public:
virtual void destroy() {};
};
-class Action: public EventHandler {
+class Action : public EventHandler {
public:
EventHandler *_owner;
int _actionIndex;
@@ -178,7 +178,7 @@ public:
virtual void process(Event &event);
virtual void dispatch();
virtual void attached(EventHandler *newOwner, EventHandler *fmt, va_list va);
-
+
void attach(EventHandler *newOwner, EventHandler *fmt, ...) {
va_list va;
va_start(va, fmt);
@@ -190,12 +190,12 @@ public:
void setDelay(int numFrames);
};
-class ActionExt: public Action {
+class ActionExt : public Action {
public:
int _state;
};
-class ObjectMover: public EventHandler {
+class ObjectMover : public EventHandler {
public:
Common::Point _destPosition;
Common::Point _moveDelta;
@@ -219,7 +219,7 @@ public:
virtual void endMove();
};
-class ObjectMover2: public ObjectMover {
+class ObjectMover2 : public ObjectMover {
public:
SceneObject *_destObject;
int _minArea;
@@ -235,7 +235,7 @@ public:
virtual void endMove();
};
-class ObjectMover3: public ObjectMover2 {
+class ObjectMover3 : public ObjectMover2 {
public:
virtual Common::String getClassName() { return "ObjectMover3"; }
virtual void dispatch();
@@ -243,7 +243,7 @@ public:
virtual void endMove();
};
-class NpcMover: public ObjectMover {
+class NpcMover : public ObjectMover {
public:
virtual Common::String getClassName() { return "NpcMover"; }
virtual void startMove(SceneObject *sceneObj, va_list va);
@@ -258,7 +258,7 @@ public:
Common::Point moveDest;
};
-class PlayerMover: public NpcMover {
+class PlayerMover : public NpcMover {
protected:
void setDest(const Common::Point &destPos);
void pathfind(Common::Point *routeList, Common::Point srcPos, Common::Point destPos, RouteEnds routeEnds);
@@ -284,12 +284,12 @@ public:
virtual void endMove();
};
-class PlayerMover2: public PlayerMover {
+class PlayerMover2 : public PlayerMover {
public:
SceneObject *_destObject;
int _field7E;
int _minArea;
- PlayerMover2(): PlayerMover() { _destObject = NULL; }
+ PlayerMover2() : PlayerMover() { _destObject = NULL; }
virtual void synchronise(Serialiser &s);
virtual Common::String getClassName() { return "PlayerMover2"; }
@@ -302,7 +302,7 @@ public:
class ScenePalette;
-class PaletteModifier: public SavedObject {
+class PaletteModifier : public SavedObject {
public:
ScenePalette *_scenePalette;
Action *_action;
@@ -317,7 +317,7 @@ public:
virtual void remove() = 0;
};
-class PaletteRotation: public PaletteModifier {
+class PaletteRotation : public PaletteModifier {
public:
bool _disabled;
int _delayFrames;
@@ -346,7 +346,7 @@ public:
/*--------------------------------------------------------------------------*/
-class PaletteUnknown: public PaletteModifier {
+class PaletteUnknown : public PaletteModifier {
public:
int _step, _percent, _field12, _field14;
RGB8 _palette[256];
@@ -359,7 +359,7 @@ public:
enum FadeMode {FADEMODE_NONE = 0, FADEMODE_GRADUAL = 1, FADEMODE_IMMEDIATE = 2};
-class ScenePalette: public SavedObject {
+class ScenePalette : public SavedObject {
public:
RGB8 _palette[256];
GfxColours _colours;
@@ -407,7 +407,7 @@ const int SET_POS_MODE = 9;
const int SET_TEXT_MODE = 10;
const int LIST_END = -999;
-class SceneItem: public EventHandler {
+class SceneItem : public EventHandler {
public:
Rect _bounds;
Common::String _msg;
@@ -416,7 +416,7 @@ public:
int _yDiff;
int _sceneRegionId;
public:
- SceneItem(): EventHandler() { _msg = "Feature"; _action = NULL; _sceneRegionId = 0; }
+ SceneItem() : EventHandler() { _msg = "Feature"; _action = NULL; _sceneRegionId = 0; }
virtual void synchronise(Serialiser &s);
virtual Common::String getClassName() { return "SceneItem"; }
@@ -434,7 +434,7 @@ public:
}
};
-class SceneItemExt: public SceneItem {
+class SceneItemExt : public SceneItem {
public:
int _state;
@@ -445,18 +445,18 @@ public:
}
};
-class SceneHotspot: public SceneItem {
+class SceneHotspot : public SceneItem {
public:
- SceneHotspot(): SceneItem() {}
+ SceneHotspot() : SceneItem() {}
virtual Common::String getClassName() { return "SceneHotspot"; }
virtual void doAction(int action);
};
-class NamedHotspot: public SceneHotspot {
+class NamedHotspot : public SceneHotspot {
public:
int _resnum, _lookLineNum, _useLineNum;
- NamedHotspot(): SceneHotspot() {}
+ NamedHotspot() : SceneHotspot() {}
void setup(const int ys, const int xe, const int ye, const int xs, const int resnum, const int lookLineNum, const int useLineNum);
virtual void doAction(int action);
@@ -485,7 +485,7 @@ public:
Visage &operator=(const Visage &s);
};
-class SceneObjectWrapper: public EventHandler {
+class SceneObjectWrapper : public EventHandler {
private:
Visage _visageImages;
public:
@@ -502,13 +502,13 @@ public:
virtual void dispatch();
};
-enum ObjectFlags {OBJFLAG_FIXED_PRIORITY = 1, OBJFLAG_NO_UPDATES = 2, OBJFLAG_ZOOMED = 4,
- OBJFLAG_SUPPRESS_DISPATCH = 8, OBJFLAG_HIDE = 0x100, OBJFLAG_HIDING = 0x200, OBJFLAG_REMOVE = 0x400,
- OBJFLAG_CLONED = 0x800, OBJFLAG_CHECK_REGION = 0x1000, OBJFLAG_PANE_0 = 0x4000, OBJFLAG_PANE_1 = 0x8000,
+enum ObjectFlags {OBJFLAG_FIXED_PRIORITY = 1, OBJFLAG_NO_UPDATES = 2, OBJFLAG_ZOOMED = 4,
+ OBJFLAG_SUPPRESS_DISPATCH = 8, OBJFLAG_HIDE = 0x100, OBJFLAG_HIDING = 0x200, OBJFLAG_REMOVE = 0x400,
+ OBJFLAG_CLONED = 0x800, OBJFLAG_CHECK_REGION = 0x1000, OBJFLAG_PANE_0 = 0x4000, OBJFLAG_PANE_1 = 0x8000,
OBJFLAG_PANES = OBJFLAG_PANE_0 | OBJFLAG_PANE_1
};
-class SceneObject: public SceneHotspot {
+class SceneObject : public SceneHotspot {
private:
Visage _visageImages;
@@ -586,7 +586,7 @@ public:
void setup(int visage, int stripFrameNum, int frameNum, int posX, int posY, int priority);
};
-class SceneObjectExt: public SceneObject {
+class SceneObjectExt : public SceneObject {
public:
int _state;
@@ -597,7 +597,7 @@ public:
virtual Common::String getClassName() { return "SceneObjectExt"; }
};
-class SceneText: public SceneObject {
+class SceneText : public SceneObject {
public:
int _fontNumber;
int _width;
@@ -617,13 +617,13 @@ public:
virtual GfxSurface getFrame() { return _textSurface; }
};
-class Player: public SceneObject {
+class Player : public SceneObject {
public:
bool _canWalk;
bool _uiEnabled;
int _field8C;
public:
- Player(): SceneObject() {}
+ Player() : SceneObject() {}
virtual Common::String getClassName() { return "Player"; }
virtual void synchronise(Serialiser &s);
@@ -652,7 +652,7 @@ public:
int xs = va_arg(va, int);
int xe = va_arg(va, int);
items.push_back(LineSlice(xs, xe));
- }
+ }
}
void add(LineSlice &slice) { items.push_back(slice); }
@@ -684,14 +684,14 @@ public:
static LineSliceSet mergeSlices(const LineSliceSet &set1, const LineSliceSet &set2);
};
-class SceneRegions: public Common::List<Region> {
+class SceneRegions : public Common::List<Region> {
public:
void load(int sceneNum);
int indexOf(const Common::Point &pt);
};
-class SceneObjectList: public SavedObject {
+class SceneObjectList : public SavedObject {
private:
void checkIntersection(Common::Array<SceneObject *> &ObjList, uint ObjIndex, int PaneNum);
@@ -723,13 +723,13 @@ public:
bool contains(SceneObject *sceneObj) { return tSage::contains(_objList, sceneObj); }
void push_back(SceneObject *sceneObj) { _objList.push_back(sceneObj); }
void push_front(SceneObject *sceneObj) { _objList.push_front(sceneObj); }
- void remove(SceneObject *sceneObj) {
- _objList.remove(sceneObj);
+ void remove(SceneObject *sceneObj) {
+ _objList.remove(sceneObj);
_listAltered = true;
}
};
-class ScenePriorities: public Common::List<Region> {
+class ScenePriorities : public Common::List<Region> {
public:
int _resNum;
int _field14;
@@ -772,7 +772,7 @@ public:
}
};
-class SoundHandler: public EventHandler {
+class SoundHandler : public EventHandler {
public:
GameSoundHandler _sound;
Action *_action;
@@ -811,7 +811,7 @@ public:
/*--------------------------------------------------------------------------*/
-class SceneItemList: public SynchronisedList<SceneItem *> {
+class SceneItemList : public SynchronisedList<SceneItem *> {
public:
void addItems(SceneItem *first, ...);
};
@@ -833,7 +833,7 @@ public:
#define PROCESS_LIST_SIZE 100
-class WalkRegion: public Region {
+class WalkRegion : public Region {
private:
static RegionSupportRec _processList[PROCESS_LIST_SIZE];
void loadProcessList(byte *dataP, int dataSize, int &dataIndex, int &regionHeight);
@@ -894,14 +894,14 @@ public:
/*--------------------------------------------------------------------------*/
-class GameHandler: public EventHandler {
+class GameHandler : public EventHandler {
public:
RefCounter _lockCtr;
RefCounter _waitCtr;
int _nextWaitCtr;
int _field14;
public:
- GameHandler();
+ GameHandler();
virtual ~GameHandler();
void execute();
@@ -911,7 +911,7 @@ public:
virtual void dispatch() {}
};
-class SceneHandler: public GameHandler {
+class SceneHandler : public GameHandler {
public:
int _saveGameSlot;
int _loadGameSlot;
diff --git a/engines/tsage/debugger.cpp b/engines/tsage/debugger.cpp
index cc5c9d899c..d04fd71461 100644
--- a/engines/tsage/debugger.cpp
+++ b/engines/tsage/debugger.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/debugger.cpp $
- * $Id: debugger.cpp 223 2011-02-09 13:03:31Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -32,7 +32,7 @@
namespace tSage {
-Debugger::Debugger(): GUI::Debugger() {
+Debugger::Debugger() : GUI::Debugger() {
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("scene", WRAP_METHOD(Debugger, Cmd_Scene));
DCmd_Register("walk_regions", WRAP_METHOD(Debugger, Cmd_WalkRegions));
@@ -67,7 +67,7 @@ bool Debugger::Cmd_Scene(int argc, const char **argv) {
if (argc == 3)
_globals->_sceneManager._sceneNumber = strToInt(argv[2]);
- _globals->_sceneManager.changeScene(strToInt(argv[1]));
+ _globals->_sceneManager.changeScene(strToInt(argv[1]));
return false;
}
}
@@ -82,7 +82,7 @@ bool Debugger::Cmd_WalkRegions(int argc, const char **argv) {
}
// Colour index to use for the first walk region
- int colour = 16;
+ int colour = 16;
// Lock the background surface for access
Graphics::Surface destSurface = _globals->_sceneManager._scene->_backSurface.lockSurface();
@@ -120,7 +120,7 @@ bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {
regionNum = strToInt(argv[1]);
// Colour index to use for the first priority region
- int colour = 16;
+ int colour = 16;
int count = 0;
// Lock the background surface for access
@@ -145,7 +145,7 @@ bool Debugger::Cmd_PriorityRegions(int argc, const char **argv) {
}
}
- regionsDesc += Common::String::format("Region Priority = %d bounds=%d,%d,%d,%d\n",
+ regionsDesc += Common::String::format("Region Priority = %d bounds=%d,%d,%d,%d\n",
r._regionId, r._bounds.left, r._bounds.top, r._bounds.right, r._bounds.bottom);
}
diff --git a/engines/tsage/debugger.h b/engines/tsage/debugger.h
index 348d2cb821..c94d77b2ab 100644
--- a/engines/tsage/debugger.h
+++ b/engines/tsage/debugger.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/debugger.h $
- * $Id: debugger.h 176 2011-01-25 11:33:33Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
diff --git a/engines/tsage/detection.cpp b/engines/tsage/detection.cpp
index 22f276e546..371166d782 100644
--- a/engines/tsage/detection.cpp
+++ b/engines/tsage/detection.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/detection.cpp $
- * $Id: detection.cpp 209 2011-02-06 00:46:36Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
diff --git a/engines/tsage/detection_tables.h b/engines/tsage/detection_tables.h
index 429d6aecdb..f932c62367 100644
--- a/engines/tsage/detection_tables.h
+++ b/engines/tsage/detection_tables.h
@@ -29,7 +29,7 @@ static const tSageGameDescription gameDescriptions[] = {
// Ringworld English CD version
{
- {
+ {
"ring",
"CD",
AD_ENTRY1s("ring.rlb", "466f0e6492d9d0f34d35c5cd088de90f", 37847618),
@@ -43,7 +43,7 @@ static const tSageGameDescription gameDescriptions[] = {
},
// Ringworld First Wave English CD version
{
- {
+ {
"ring",
"CD",
AD_ENTRY1s("ring.rlb", "0a25b4ee58d44a54425c0b47e5096bbc", 37847618),
diff --git a/engines/tsage/dialogs.cpp b/engines/tsage/dialogs.cpp
index 2766ad0450..b76d60ac48 100644
--- a/engines/tsage/dialogs.cpp
+++ b/engines/tsage/dialogs.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/dialogs.cpp $
- * $Id: dialogs.cpp 215 2011-02-07 12:06:13Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -39,8 +39,8 @@ namespace tSage {
/**
* This dialog class provides a simple message display with support for either one or two buttons.
*/
-MessageDialog::MessageDialog(const Common::String &message, const Common::String &btn1Message,
- const Common::String &btn2Message): GfxDialog() {
+MessageDialog::MessageDialog(const Common::String &message, const Common::String &btn1Message,
+ const Common::String &btn2Message) : GfxDialog() {
// Set up the message
addElements(&_msg, &_btn1, NULL);
@@ -98,7 +98,7 @@ int MessageDialog::show2(const Common::String &message, const Common::String &bt
/*--------------------------------------------------------------------------*/
-ConfigDialog::ConfigDialog(): GUI::OptionsDialog("", "GlobalConfig") {
+ConfigDialog::ConfigDialog() : GUI::OptionsDialog("", "GlobalConfig") {
//
// Sound controllers
//
@@ -119,7 +119,7 @@ ConfigDialog::ConfigDialog(): GUI::OptionsDialog("", "GlobalConfig") {
#define BUTTON_WIDTH 28
#define BUTTON_HEIGHT 29
-RightClickButton::RightClickButton(int buttonIndex, int xp, int yp): GfxButton() {
+RightClickButton::RightClickButton(int buttonIndex, int xp, int yp) : GfxButton() {
_buttonIndex = buttonIndex;
this->_bounds.left = xp;
this->_bounds.top = yp;
@@ -143,7 +143,7 @@ void RightClickButton::highlight() {
GfxSurface btnSelected = surfaceFromRes(imgData);
_globals->gfxManager().copyFrom(btnSelected, _bounds.left, _bounds.top);
-
+
DEALLOCATE(imgData);
}
}
@@ -153,7 +153,7 @@ void RightClickButton::highlight() {
/**
* This dialog implements the right-click dialog
*/
-RightClickDialog::RightClickDialog(): GfxDialog(),
+RightClickDialog::RightClickDialog() : GfxDialog(),
_walkButton(1, 48, 12), _lookButton(2, 31, 29), _useButton(3, 65, 29),
_talkButton(4, 14, 47), _inventoryButton(5, 48, 47), _optionsButton(6, 83, 47) {
Rect rectArea, dialogRect;
@@ -173,7 +173,7 @@ RightClickDialog::RightClickDialog(): GfxDialog(),
Rect screenRect = _globals->gfxManager()._bounds;
screenRect.collapse(4, 4);
dialogRect.contain(screenRect);
-
+
_bounds = dialogRect;
_gfxManager._bounds = _bounds;
@@ -332,7 +332,7 @@ void ModalDialog::drawFrame() {
for (int xp = _bounds.left + 10; xp < (_bounds.right - 20); xp += 10)
surface.draw(Common::Point(xp, _bounds.top));
surface.draw(Common::Point(_bounds.right - 20, _bounds.top));
-
+
surface = surfaceFromRes(8, 1, 1);
surface.draw(Common::Point(_bounds.left, _bounds.top));
@@ -474,7 +474,7 @@ void InventoryDialog::execute() {
;
if (_vm->getEventManager()->shouldQuit())
return;
-
+
hiliteObj = NULL;
if ((event.eventType == EVENT_BUTTON_DOWN) && !_bounds.contains(event.mousePos))
break;
@@ -495,7 +495,7 @@ void InventoryDialog::execute() {
break;
}
}
-
+
if (hiliteObj == &_btnOk) {
// Ok button clicked
if (lookFlag)
@@ -581,7 +581,7 @@ OptionsDialog::OptionsDialog() {
// Set all the buttons to the widest button
GfxButton *btnList[6] = {&_btnRestore, &_btnSave, &_btnRestart, &_btnQuit, &_btnSound, &_btnResume};
int16 btnWidth = 0;
- for (int idx = 0; idx < 6; ++idx)
+ for (int idx = 0; idx < 6; ++idx)
btnWidth = MAX(btnWidth, btnList[idx]->_bounds.width());
for (int idx = 0; idx < 6; ++idx)
btnList[idx]->_bounds.setWidth(btnWidth);
diff --git a/engines/tsage/dialogs.h b/engines/tsage/dialogs.h
index 0fece89781..8e766372b4 100644
--- a/engines/tsage/dialogs.h
+++ b/engines/tsage/dialogs.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/dialogs.h $
- * $Id: dialogs.h 215 2011-02-07 12:06:13Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -35,7 +35,7 @@
namespace tSage {
-class MessageDialog: public GfxDialog {
+class MessageDialog : public GfxDialog {
public:
GfxButton _btn1, _btn2;
GfxDialog _dialog;
@@ -52,7 +52,7 @@ public:
ConfigDialog();
};
-class RightClickButton: public GfxButton {
+class RightClickButton : public GfxButton {
private:
GfxSurface *_savedButton;
public:
@@ -64,7 +64,7 @@ public:
virtual void highlight();
};
-class RightClickDialog: public GfxDialog {
+class RightClickDialog : public GfxDialog {
private:
GfxSurface _surface;
RightClickButton *_highlightedButton;
@@ -83,7 +83,7 @@ public:
/*--------------------------------------------------------------------------*/
-class ModalDialog: public GfxDialog {
+class ModalDialog : public GfxDialog {
protected:
void drawFrame();
public:
@@ -92,18 +92,18 @@ public:
/*--------------------------------------------------------------------------*/
-class GfxInvImage: public GfxImage {
+class GfxInvImage : public GfxImage {
public:
InvObject *_invObject;
public:
- GfxInvImage(): GfxImage(), _invObject(NULL) {}
+ GfxInvImage() : GfxImage(), _invObject(NULL) {}
virtual bool process(Event &event);
};
#define MAX_INVOBJECT_DISPLAY 20
-class InventoryDialog: public ModalDialog {
+class InventoryDialog : public ModalDialog {
private:
Common::Array<GfxInvImage> _images;
GfxButton _btnOk, _btnLook;
@@ -117,7 +117,7 @@ public:
/*--------------------------------------------------------------------------*/
-class OptionsDialog: public ModalDialog {
+class OptionsDialog : public ModalDialog {
private:
GfxButton _btnSave, _btnRestore, _btnRestart;
GfxButton _btnQuit, _btnResume;
diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp
index 7b02683226..4d2a1cce8c 100644
--- a/engines/tsage/events.cpp
+++ b/engines/tsage/events.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/events.cpp $
- * $Id: events.cpp 224 2011-02-10 10:58:52Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -36,7 +36,7 @@
namespace tSage {
-EventsClass::EventsClass() {
+EventsClass::EventsClass() {
_currentCursor = CURSOR_NONE;
_frameNumber = 0;
_priorFrameTime = 0;
@@ -137,7 +137,7 @@ bool EventsClass::getEvent(Event &evt, int eventMask) {
*/
void EventsClass::setCursor(CursorType cursorType) {
_globals->clearFlag(122);
-
+
if ((_currentCursor == cursorType) && CursorMan.isVisible())
return;
@@ -146,7 +146,7 @@ void EventsClass::setCursor(CursorType cursorType) {
CursorMan.showMouse(false);
return;
}
-
+
CursorMan.showMouse(true);
const byte *cursor;
@@ -159,7 +159,7 @@ void EventsClass::setCursor(CursorType cursorType) {
cursor = _vm->_dataManager->getSubResource(4, 1, 6, &size);
_globals->setFlag(122);
break;
-
+
case CURSOR_LOOK:
// Look cursor
cursor = _vm->_dataManager->getSubResource(4, 1, 5, &size);
@@ -230,7 +230,7 @@ void EventsClass::hideCursor() {
*/
void EventsClass::delay(int numFrames) {
while (_frameNumber < (_prevDelayFrame + numFrames)) {
- uint32 delayAmount = CLIP(_priorFrameTime + GAME_FRAME_TIME - g_system->getMillis(),
+ uint32 delayAmount = CLIP(_priorFrameTime + GAME_FRAME_TIME - g_system->getMillis(),
(uint32)0, (uint32)GAME_FRAME_TIME);
if (delayAmount > 0)
g_system->delayMillis(delayAmount);
diff --git a/engines/tsage/events.h b/engines/tsage/events.h
index d8f58a4ce2..202ac9ccd2 100644
--- a/engines/tsage/events.h
+++ b/engines/tsage/events.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/events.h $
- * $Id: events.h 212 2011-02-06 10:19:01Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -59,17 +59,17 @@ enum CursorType {
OBJECT_STUNNER = 0, OBJECT_SCANNER = 1, OBJECT_STASIS_BOX = 2,
OBJECT_INFODISK = 3, OBJECT_STASIS_NEGATOR = 4, OBJECT_KEY_DEVICE = 5, OBJECT_MEDKIT = 6,
OBJECT_LADDER = 7, OBJECT_ROPE = 8, OBJECT_KEY = 9, OBJECT_TRANSLATOR = 10, OBJECT_ALE = 11,
- OBJECT_PAPER = 12, OBJECT_WALDOS = 13, OBJECT_STASIS_BOX2 = 14, OBJECT_RING = 15,
+ OBJECT_PAPER = 12, OBJECT_WALDOS = 13, OBJECT_STASIS_BOX2 = 14, OBJECT_RING = 15,
OBJECT_CLOAK = 16, OBJECT_TUNIC = 17, OBJECT_CANDLE = 18, OBJECT_STRAW = 19, OBJECT_SCIMITAR = 20,
OBJECT_SWORD = 21, OBJECT_HELMET = 22, OBJECT_ITEMS = 23, OBJECT_CONCENTRATOR = 24,
- OBJECT_NULLIFIER = 25, OBJECT_PEG = 26, OBJECT_VIAL = 27, OBJECT_JACKET = 28,
- OBJECT_TUNIC2 = 29, OBJECT_BONE = 30, OBJECT_EMPTY_JAR = 31, OBJECT_JAR = 32,
+ OBJECT_NULLIFIER = 25, OBJECT_PEG = 26, OBJECT_VIAL = 27, OBJECT_JACKET = 28,
+ OBJECT_TUNIC2 = 29, OBJECT_BONE = 30, OBJECT_EMPTY_JAR = 31, OBJECT_JAR = 32,
- CURSOR_WALK = 0x100, CURSOR_LOOK = 0x200, CURSOR_700 = 700, CURSOR_USE = 0x400, CURSOR_TALK = 0x800,
+ CURSOR_WALK = 0x100, CURSOR_LOOK = 0x200, CURSOR_700 = 700, CURSOR_USE = 0x400, CURSOR_TALK = 0x800,
CURSOR_NONE = -1, CURSOR_CROSSHAIRS = -2, CURSOR_ARROW = -3
};
-class EventsClass: public SaveListener {
+class EventsClass : public SaveListener {
private:
Common::Event _event;
uint32 _frameNumber;
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 2bf47a3ed7..b9abb9d751 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/globals.cpp $
- * $Id: globals.cpp 229 2011-02-12 06:50:14Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -40,13 +40,13 @@ static SavedObject *classFactoryProc(const Common::String &className) {
if (className == "ObjectMover2") return new ObjectMover2();
if (className == "ObjectMover3") return new ObjectMover3();
if (className == "PlayerMover") return new PlayerMover();
-
+
return NULL;
}
/*--------------------------------------------------------------------------*/
-Globals::Globals():
+Globals::Globals() :
_dialogCentre(160, 140),
_gfxManagerInstance(_screenSurface) {
reset();
@@ -56,7 +56,7 @@ Globals::Globals():
_gfxColours.foreground = 18;
_fontColours.background = 51;
_fontColours.foreground = 54;
-
+
_screenSurface.setScreenSurface();
_gfxManagers.push_back(&_gfxManagerInstance);
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index b102fdf913..59afe140a0 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/globals.h $
- * $Id: globals.h 229 2011-02-12 06:50:14Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -35,7 +35,7 @@
namespace tSage {
-class Globals: public SavedObject {
+class Globals : public SavedObject {
public:
GfxSurface _screenSurface;
GfxManager _gfxManagerInstance;
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index 12ccabd6a5..641e10b3e9 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/graphics.cpp $
- * $Id: graphics.cpp 225 2011-02-10 11:00:11Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -115,7 +115,7 @@ GfxSurface surfaceFromRes(const byte *imgData) {
assert(width == 0);
}
}
-
+
s.unlockSurface();
return s;
}
@@ -220,7 +220,7 @@ void Rect::synchronise(Serialiser &s) {
/*--------------------------------------------------------------------------*/
-GfxSurface::GfxSurface(): _bounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) {
+GfxSurface::GfxSurface() : _bounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) {
_disableUpdates = false;
_screenSurface = false;
_lockSurfaceCtr = 0;
@@ -276,7 +276,7 @@ Graphics::Surface GfxSurface::lockSurface() {
src = _customSurface;
assert(src);
- // Setup the returned surface either as one pointing to the same pixels as the source, or
+ // Setup the returned surface either as one pointing to the same pixels as the source, or
// as a subset of the source one based on the currently set bounds
Graphics::Surface result;
result.w = _bounds.width();
@@ -425,7 +425,7 @@ static int *scaleLine(int size, int srcSize) {
distCtr -= 100;
}
}
-
+
return v;
}
@@ -481,13 +481,13 @@ void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, Regi
srcImage.create(srcBounds.width(), srcBounds.height());
Graphics::Surface destSurface = srcImage.lockSurface();
-
+
const byte *srcP = (const byte *)srcSurface.getBasePtr(srcBounds.left, srcBounds.top);
byte *destP = (byte *)destSurface.pixels;
for (int yp = srcBounds.top; yp < srcBounds.bottom; ++yp, srcP += srcSurface.pitch, destP += destSurface.pitch) {
Common::copy(srcP, srcP + srcBounds.width(), destP);
}
-
+
srcImage.unlockSurface();
src.unlockSurface();
}
@@ -578,11 +578,11 @@ void GfxElement::setDefaults() {
* Highlights the specified graphics element
*/
void GfxElement::highlight() {
- // Get a lock on the surface
+ // Get a lock on the surface
GfxManager &gfxManager = _globals->gfxManager();
Graphics::Surface surface = gfxManager.lockSurface();
- // Scan through the contents of the element, switching any occurances of the foreground
+ // Scan through the contents of the element, switching any occurances of the foreground
// colour with the background colour and vice versa
Rect tempRect(_bounds);
tempRect.collapse(2, 2);
@@ -684,7 +684,7 @@ bool GfxElement::focusedEvent(Event &event) {
/*--------------------------------------------------------------------------*/
-GfxImage::GfxImage(): GfxElement() {
+GfxImage::GfxImage() : GfxElement() {
_resNum = 0;
_rlbNum = 0;
_cursorNum = 0;
@@ -705,7 +705,7 @@ void GfxImage::setDefaults() {
byte *imgData = _vm->_dataManager->getSubResource(_resNum, _rlbNum, _cursorNum, &size);
_surface = surfaceFromRes(imgData);
DEALLOCATE(imgData);
-
+
// Set up the display bounds
Rect imgBounds = _surface.getBounds();
imgBounds.moveTo(_bounds.left, _bounds.top);
@@ -716,12 +716,12 @@ void GfxImage::draw() {
Rect tempRect = _bounds;
tempRect.translate(_globals->gfxManager()._topLeft.x, _globals->gfxManager()._topLeft.y);
- _globals->gfxManager().copyFrom(_surface, tempRect);
+ _globals->gfxManager().copyFrom(_surface, tempRect);
}
/*--------------------------------------------------------------------------*/
-GfxMessage::GfxMessage(): GfxElement() {
+GfxMessage::GfxMessage() : GfxElement() {
_textAlign = ALIGN_LEFT;
_width = 0;
}
@@ -743,7 +743,7 @@ void GfxMessage::setDefaults() {
gfxManager._font.setFontNumber(this->_fontNumber);
gfxManager.getStringBounds(_message.c_str(), tempRect, _width);
-
+
tempRect.collapse(-1, -1);
tempRect.moveTo(_bounds.left, _bounds.top);
_bounds = tempRect;
@@ -906,14 +906,14 @@ void GfxDialog::draw() {
_gfxManager.deactivate();
}
-void GfxDialog::add(GfxElement *element) {
- _elements.push_back(element);
+void GfxDialog::add(GfxElement *element) {
+ _elements.push_back(element);
element->_owner = this;
}
void GfxDialog::addElements(GfxElement *ge, ...) {
va_list va;
- va_start(va, ge);
+ va_start(va, ge);
GfxElement *gfxElement = ge;
while (gfxElement) {
add(gfxElement);
@@ -994,13 +994,13 @@ void GfxDialog::setPalette() {
/*--------------------------------------------------------------------------*/
-GfxManager::GfxManager(): _surface(_globals->_screenSurface), _oldManager(NULL) {
+GfxManager::GfxManager() : _surface(_globals->_screenSurface), _oldManager(NULL) {
_font.setOwner(this);
_font._fillFlag = false;
_bounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
-GfxManager::GfxManager(GfxSurface &s): _surface(s), _oldManager(NULL) {
+GfxManager::GfxManager(GfxSurface &s) : _surface(s), _oldManager(NULL) {
_font.setOwner(this);
_font._fillFlag = false;
}
@@ -1037,7 +1037,7 @@ int GfxManager::getStringWidth(const char *s) {
}
void GfxManager::getStringBounds(const char *s, Rect &bounds, int maxWidth) {
- _font.getStringBounds(s, bounds, maxWidth);
+ _font.getStringBounds(s, bounds, maxWidth);
}
void GfxManager::fillArea(int xp, int yp, int colour) {
@@ -1121,7 +1121,7 @@ void GfxFont::setFontNumber(uint32 fontNumber) {
DEALLOCATE(_fontData);
_fontNumber = fontNumber;
-
+
_fontData = _vm->_tSageManager->getResource(RES_FONT, _fontNumber, 0, true);
if (!_fontData)
_fontData = _vm->_dataManager->getResource(RES_FONT, _fontNumber, 0);
@@ -1204,11 +1204,11 @@ int GfxFont::getStringFit(const char *&s, int maxWidth) {
}
break;
}
-
+
++numChars;
- }
+ }
- int totalChars = s - sStart;
+ int totalChars = s - sStart;
if (nextChar == '\0')
--s;
if ((nextChar == ' ') || (nextChar == '\r') || (nextChar == '\0'))
@@ -1218,7 +1218,7 @@ int GfxFont::getStringFit(const char *&s, int maxWidth) {
}
/**
- * Fills out the passed rect with the dimensions of a given string word-wrapped to a
+ * Fills out the passed rect with the dimensions of a given string word-wrapped to a
* maximum specified width
*
* @s Message to be analysed
diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h
index e1527bdbcb..0ad76772b3 100644
--- a/engines/tsage/graphics.h
+++ b/engines/tsage/graphics.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/graphics.h $
- * $Id: graphics.h 184 2011-02-03 11:31:38Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -41,10 +41,10 @@ class Region;
/**
* Extended Rect class with extra support methods
*/
-class Rect: public Common::Rect, public Serialisable {
+class Rect : public Common::Rect, public Serialisable {
public:
- Rect(): Common::Rect() {};
- Rect(int16 x1, int16 y1, int16 x2, int16 y2): Common::Rect(x1, y1, x2, y2) {};
+ Rect() : Common::Rect() {};
+ Rect(int16 x1, int16 y1, int16 x2, int16 y2) : Common::Rect(x1, y1, x2, y2) {};
void set(int16 x1, int16 y1, int16 x2, int16 y2);
void collapse(int dx, int dy);
@@ -63,13 +63,13 @@ public:
uint8 foreground;
uint8 background;
- GfxColours(): foreground(0), background(0) {};
+ GfxColours() : foreground(0), background(0) {};
};
class LineSlice {
public:
int xs, xe;
-
+
LineSlice() { xs = 0; xe = 0; }
LineSlice(int xStart, int xEnd) { xs = xStart; xe = xEnd; }
};
@@ -195,7 +195,7 @@ public:
virtual bool focusedEvent(Event &event);
};
-class GfxImage: public GfxElement {
+class GfxImage : public GfxElement {
public:
GfxSurface _surface;
int _resNum;
@@ -211,7 +211,7 @@ public:
virtual bool process(Event &event) { return false; }
};
-class GfxMessage: public GfxElement {
+class GfxMessage : public GfxElement {
public:
Common::String _message;
TextAlign _textAlign;
@@ -226,13 +226,13 @@ public:
virtual void draw();
};
-class GfxButton: public GfxElement {
+class GfxButton : public GfxElement {
private:
void setFocus();
public:
Common::String _message;
public:
- GfxButton(): GfxElement() {};
+ GfxButton() : GfxElement() {};
virtual ~GfxButton() {}
void setText(const Common::String &s) {
@@ -270,7 +270,7 @@ public:
void getStringBounds(const char *s, Rect &bounds, int maxWidth);
void setDialogPalette();
- Graphics::Surface lockSurface() {
+ Graphics::Surface lockSurface() {
_surface.setBounds(_bounds);
return _surface.lockSurface();
}
@@ -312,7 +312,7 @@ public:
typedef Common::List<GfxElement *> GfxElementList;
-class GfxDialog: public GfxElement {
+class GfxDialog : public GfxElement {
public:
GfxManager _gfxManager;
GfxElementList _elements;
@@ -326,9 +326,9 @@ public:
void addElements(GfxElement *ge, ...);
void setTopLeft(int xp, int yp);
void setCentre(int xp, int yp);
- void frame() {
+ void frame() {
setDefaults();
- _bounds.collapse(6, 6);
+ _bounds.collapse(6, 6);
}
GfxButton *execute(GfxButton *defaultButton = NULL);
diff --git a/engines/tsage/resources.cpp b/engines/tsage/resources.cpp
index 2e75c19872..c87c3eaf1e 100644
--- a/engines/tsage/resources.cpp
+++ b/engines/tsage/resources.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/resources.cpp $
- * $Id: resources.cpp 145 2011-01-08 11:41:39Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -48,11 +48,11 @@ MemoryManager::~MemoryManager() {
uint16 MemoryManager::allocate(uint32 size) {
int idx = 0;
- while ((idx < MEMORY_POOL_SIZE) && (_memoryPool[idx] != NULL))
+ while ((idx < MEMORY_POOL_SIZE) && (_memoryPool[idx] != NULL))
++idx;
if (idx == MEMORY_POOL_SIZE)
error("Out of memory handles");
-
+
// Create the new entry
_memoryPool[idx] = (MemoryHeader *)malloc(sizeof(MemoryHeader) + size);
_memoryPool[idx]->id = MEMORY_ENTRY_ID;
@@ -134,7 +134,7 @@ uint16 BitReader::readToken() {
/*-------------------------------------------------------------------------*/
-RlbManager::RlbManager(MemoryManager &memManager, const Common::String filename):
+RlbManager::RlbManager(MemoryManager &memManager, const Common::String filename) :
_memoryManager(memManager) {
// If the resource strings list isn't yet loaded, load them
@@ -233,7 +233,7 @@ byte *RlbManager::getResource(uint16 id, bool suppressErrors) {
byte *dataOut = _memoryManager.allocate2(re->uncompressedSize);
byte *destP = dataOut;
uint bytesWritten = 0;
-
+
uint16 ctrCurrent = 0x102, ctrMax = 0x200;
uint16 word_48050 = 0, currentToken = 0, word_48054 =0;
byte byte_49068 = 0, byte_49069 = 0;
@@ -242,7 +242,7 @@ byte *RlbManager::getResource(uint16 id, bool suppressErrors) {
for (;;) {
// Get the next decode token
- uint16 token = bitReader.readToken();
+ uint16 token = bitReader.readToken();
// Handle the token
if (token == 0x101) {
@@ -297,7 +297,7 @@ byte *RlbManager::getResource(uint16 id, bool suppressErrors) {
ctrMax <<= 1;
}
}
- }
+ }
assert(bytesWritten == re->uncompressedSize);
delete compStream;
@@ -331,7 +331,7 @@ void RlbManager::loadIndex() {
// Get the single resource from it
const byte *pData = getResource(0);
const byte *p = pData;
-
+
_sections.clear();
// Loop through reading the entries
@@ -379,7 +379,7 @@ byte *RlbManager::getSubResource(int resNum, int rlbNum, int index, uint *size)
int numEntries = READ_LE_UINT16(dataIn);
uint32 entryOffset = READ_LE_UINT32(dataIn + 2 + (index - 1) * 4);
- uint32 nextOffset = (index == numEntries) ?
+ uint32 nextOffset = (index == numEntries) ?
_memoryManager.getSize(dataIn) : READ_LE_UINT32(dataIn + 2 + index * 4);
*size = nextOffset - entryOffset;
assert(*size < (1024 * 1024));
@@ -399,7 +399,7 @@ Common::String RlbManager::getMessage(int resNum, int lineNum) {
assert(msgData);
const char *srcP = (const char *)msgData;
- while (lineNum-- > 0)
+ while (lineNum-- > 0)
srcP += strlen(srcP) + 1;
Common::String result(srcP);
diff --git a/engines/tsage/resources.h b/engines/tsage/resources.h
index 1aa9affe65..1af1bb8d2f 100644
--- a/engines/tsage/resources.h
+++ b/engines/tsage/resources.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/resources.h $
- * $Id: resources.h 145 2011-01-08 11:41:39Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -106,7 +106,7 @@ public:
typedef Common::List<ResourceEntry> ResourceList;
-class SectionList: public Common::List<SectionEntry> {
+class SectionList : public Common::List<SectionEntry> {
public:
uint32 fileOffset;
@@ -138,8 +138,8 @@ private:
uint8 _remainder, _bitsLeft;
byte readByte() { return _stream.eos() ? 0 : _stream.readByte(); }
public:
- BitReader(Common::ReadStream &s): _stream(s) {
- numBits = 9;
+ BitReader(Common::ReadStream &s) : _stream(s) {
+ numBits = 9;
_remainder = 0;
_bitsLeft = 0;
}
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp
index c9f866bb10..32f62bea76 100644
--- a/engines/tsage/ringworld_logic.cpp
+++ b/engines/tsage/ringworld_logic.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $
- * $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -423,7 +423,7 @@ void SpeakerOR::setText(const Common::String &msg) {
/*--------------------------------------------------------------------------*/
-SpeakerOText::SpeakerOText(): SpeakerGText() {
+SpeakerOText::SpeakerOText() : SpeakerGText() {
_speakerName = "OTEXT";
_textWidth = 240;
_textPos = Common::Point(130, 10);
@@ -433,7 +433,7 @@ SpeakerOText::SpeakerOText(): SpeakerGText() {
/*--------------------------------------------------------------------------*/
-SpeakerQText::SpeakerQText(): ScreenSpeaker() {
+SpeakerQText::SpeakerQText() : ScreenSpeaker() {
_speakerName = "QTEXT";
_textPos = Common::Point(160, 40);
_colour1 = 35;
@@ -444,7 +444,7 @@ SpeakerQText::SpeakerQText(): ScreenSpeaker() {
/*--------------------------------------------------------------------------*/
-SpeakerSText::SpeakerSText(): ScreenSpeaker() {
+SpeakerSText::SpeakerSText() : ScreenSpeaker() {
_speakerName = "STEXT";
_colour1 = 13;
_textWidth = 240;
@@ -454,7 +454,7 @@ SpeakerSText::SpeakerSText(): ScreenSpeaker() {
/*--------------------------------------------------------------------------*/
-SpeakerPOText::SpeakerPOText(): ScreenSpeaker() {
+SpeakerPOText::SpeakerPOText() : ScreenSpeaker() {
_speakerName = "POTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTRE;
@@ -512,7 +512,7 @@ SpeakerHText::SpeakerHText() {
/*--------------------------------------------------------------------------*/
-SpeakerSKText::SpeakerSKText(): ScreenSpeaker() {
+SpeakerSKText::SpeakerSKText() : ScreenSpeaker() {
_speakerName = "SKTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTRE;
@@ -571,7 +571,7 @@ SpeakerBatText::SpeakerBatText() {
/*--------------------------------------------------------------------------*/
-SpeakerSKL::SpeakerSKL(): AnimatedSpeaker() {
+SpeakerSKL::SpeakerSKL() : AnimatedSpeaker() {
_speakerName = "SKL";
_newSceneNumber = 7011;
_textPos = Common::Point(10, 30);
@@ -602,7 +602,7 @@ void SpeakerSKL::setText(const Common::String &msg) {
/*--------------------------------------------------------------------------*/
-SpeakerQL::SpeakerQL(): AnimatedSpeaker() {
+SpeakerQL::SpeakerQL() : AnimatedSpeaker() {
_speakerName = "QL";
_newSceneNumber = 2610;
_textPos = Common::Point(160, 30);
diff --git a/engines/tsage/ringworld_logic.h b/engines/tsage/ringworld_logic.h
index fd3264e403..66c7bff912 100644
--- a/engines/tsage/ringworld_logic.h
+++ b/engines/tsage/ringworld_logic.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
- * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -52,33 +52,33 @@ public:
static Scene *createScene(int sceneNumber);
};
-class DisplayHotspot: public SceneObject {
+class DisplayHotspot : public SceneObject {
private:
Common::Array<int> _actions;
bool performAction(int action);
public:
DisplayHotspot(int regionId, ...);
- virtual void doAction(int action) {
+ virtual void doAction(int action) {
if (!performAction(action))
SceneHotspot::doAction(action);
}
};
-class DisplayObject: public SceneObject {
+class DisplayObject : public SceneObject {
private:
Common::Array<int> _actions;
bool performAction(int action);
public:
DisplayObject(int firstAction, ...);
- virtual void doAction(int action) {
+ virtual void doAction(int action) {
if (!performAction(action))
SceneHotspot::doAction(action);
}
};
-class SceneArea: public SavedObject {
+class SceneArea : public SavedObject {
public:
GfxSurface _surface;
GfxSurface *_savedArea;
@@ -105,7 +105,7 @@ public:
/*--------------------------------------------------------------------------*/
// Ringworld specific game speakers
-class SpeakerGText: public Speaker {
+class SpeakerGText : public Speaker {
public:
SceneObject _sceneObject;
public:
@@ -114,10 +114,10 @@ public:
virtual Common::String getClassName() { return "SpeakerGText"; }
virtual void setText(const Common::String &msg);
virtual void removeText();
-};
+};
-class SpeakerPOR: public AnimatedSpeaker {
- class SpeakerAction1: public SpeakerAction {
+class SpeakerPOR : public AnimatedSpeaker {
+ class SpeakerAction1 : public SpeakerAction {
public:
virtual void signal();
};
@@ -129,121 +129,121 @@ public:
SpeakerPOR();
virtual Common::String getClassName() { return "SpeakerPOR"; }
virtual void setText(const Common::String &msg);
-};
+};
-class SpeakerOR: public AnimatedSpeaker {
+class SpeakerOR : public AnimatedSpeaker {
public:
SpeakerOR();
virtual Common::String getClassName() { return "SpeakerOR"; }
virtual void setText(const Common::String &msg);
-};
+};
-class SpeakerOText: public SpeakerGText {
+class SpeakerOText : public SpeakerGText {
public:
SpeakerOText();
virtual Common::String getClassName() { return "SpeakerOText"; }
-};
+};
-class SpeakerPOText: public ScreenSpeaker {
+class SpeakerPOText : public ScreenSpeaker {
public:
SpeakerPOText();
virtual Common::String getClassName() { return "SpeakerPOText"; }
};
-class SpeakerSText: public ScreenSpeaker {
+class SpeakerSText : public ScreenSpeaker {
public:
SpeakerSText();
virtual Common::String getClassName() { return "SpeakerSText"; }
};
-class SpeakerQText: public ScreenSpeaker {
+class SpeakerQText : public ScreenSpeaker {
public:
SpeakerQText();
virtual Common::String getClassName() { return "SpeakerQText"; }
};
-class SpeakerMText: public ScreenSpeaker {
+class SpeakerMText : public ScreenSpeaker {
public:
SpeakerMText();
virtual Common::String getClassName() { return "SpeakerMText"; }
};
-class SpeakerCText: public ScreenSpeaker {
+class SpeakerCText : public ScreenSpeaker {
public:
SpeakerCText();
virtual Common::String getClassName() { return "SpeakerCText"; }
};
-class SpeakerEText: public ScreenSpeaker {
+class SpeakerEText : public ScreenSpeaker {
public:
SpeakerEText();
virtual Common::String getClassName() { return "SpeakerEText"; }
};
-class SpeakerGR: public AnimatedSpeaker {
+class SpeakerGR : public AnimatedSpeaker {
public:
SpeakerGR();
virtual Common::String getClassName() { return "SpeakerGR"; }
-};
+};
-class SpeakerHText: public ScreenSpeaker {
+class SpeakerHText : public ScreenSpeaker {
public:
SpeakerHText();
virtual Common::String getClassName() { return "SpeakerHText"; }
};
-class SpeakerPText: public ScreenSpeaker {
+class SpeakerPText : public ScreenSpeaker {
public:
SpeakerPText();
virtual Common::String getClassName() { return "SpeakerPText"; }
};
-class SpeakerCHFText: public ScreenSpeaker {
+class SpeakerCHFText : public ScreenSpeaker {
public:
SpeakerCHFText();
virtual Common::String getClassName() { return "SpeakerCHFText"; }
};
-class SpeakerSKText: public ScreenSpeaker {
+class SpeakerSKText : public ScreenSpeaker {
public:
SpeakerSKText();
virtual Common::String getClassName() { return "SpeakerSKText"; }
};
-class SpeakerCDRText: public ScreenSpeaker {
+class SpeakerCDRText : public ScreenSpeaker {
public:
SpeakerCDRText();
virtual Common::String getClassName() { return "SpeakerCDRText"; }
};
-class SpeakerFLText: public ScreenSpeaker {
+class SpeakerFLText : public ScreenSpeaker {
public:
SpeakerFLText();
virtual Common::String getClassName() { return "SpeakerFLText"; }
};
-class SpeakerBatText: public ScreenSpeaker {
+class SpeakerBatText : public ScreenSpeaker {
public:
SpeakerBatText();
virtual Common::String getClassName() { return "SpeakerFLText"; }
};
-class SpeakerQR: public AnimatedSpeaker {
+class SpeakerQR : public AnimatedSpeaker {
public:
SpeakerQR();
@@ -251,7 +251,7 @@ public:
virtual void setText(const Common::String &msg);
};
-class SpeakerQU: public AnimatedSpeaker {
+class SpeakerQU : public AnimatedSpeaker {
public:
SpeakerQU();
@@ -259,7 +259,7 @@ public:
virtual void setText(const Common::String &msg);
};
-class SpeakerSKL: public AnimatedSpeaker {
+class SpeakerSKL : public AnimatedSpeaker {
public:
SpeakerSKL();
@@ -267,7 +267,7 @@ public:
virtual void setText(const Common::String &msg);
};
-class SpeakerQL: public AnimatedSpeaker {
+class SpeakerQL : public AnimatedSpeaker {
public:
SpeakerQL();
@@ -275,7 +275,7 @@ public:
virtual void setText(const Common::String &msg);
};
-class SpeakerSR: public AnimatedSpeaker {
+class SpeakerSR : public AnimatedSpeaker {
public:
SceneObject _object3;
public:
@@ -285,7 +285,7 @@ public:
void setText(const Common::String &msg);
};
-class SpeakerSL: public AnimatedSpeaker {
+class SpeakerSL : public AnimatedSpeaker {
public:
SpeakerSL();
@@ -293,7 +293,7 @@ public:
virtual void setText(const Common::String &msg);
};
-class SpeakerCR: public AnimatedSpeaker {
+class SpeakerCR : public AnimatedSpeaker {
public:
SpeakerCR();
@@ -301,7 +301,7 @@ public:
virtual void setText(const Common::String &msg);
};
-class SpeakerMR: public AnimatedSpeaker {
+class SpeakerMR : public AnimatedSpeaker {
public:
SpeakerMR();
@@ -309,39 +309,39 @@ public:
virtual void setText(const Common::String &msg);
};
-class SpeakerSAL: public AnimatedSpeaker {
+class SpeakerSAL : public AnimatedSpeaker {
public:
SpeakerSAL();
virtual Common::String getClassName() { return "SpeakerSAL"; }
virtual void setText(const Common::String &msg);
-};
+};
-class SpeakerML: public AnimatedSpeaker {
+class SpeakerML : public AnimatedSpeaker {
public:
SpeakerML();
virtual Common::String getClassName() { return "SpeakerML"; }
virtual void setText(const Common::String &msg);
-};
+};
-class SpeakerCHFL: public AnimatedSpeaker {
+class SpeakerCHFL : public AnimatedSpeaker {
public:
SpeakerCHFL();
virtual Common::String getClassName() { return "SpeakerCHFL"; }
virtual void setText(const Common::String &msg);
-};
+};
-class SpeakerCHFR: public AnimatedSpeaker {
+class SpeakerCHFR : public AnimatedSpeaker {
public:
SpeakerCHFR();
virtual Common::String getClassName() { return "SpeakerCHFR"; }
virtual void setText(const Common::String &msg);
-};
+};
-class SpeakerPL: public AnimatedSpeaker {
+class SpeakerPL : public AnimatedSpeaker {
public:
SceneObject _object3;
SpeakerAction _speakerAction2;
@@ -351,9 +351,9 @@ public:
virtual Common::String getClassName() { return "SpeakerPL"; }
virtual void setText(const Common::String &msg);
virtual void removeText();
-};
+};
-class SpeakerPR: public AnimatedSpeaker {
+class SpeakerPR : public AnimatedSpeaker {
public:
SceneObject _object3;
SpeakerAction _speakerAction2;
@@ -363,17 +363,17 @@ public:
virtual Common::String getClassName() { return "SpeakerPR"; }
virtual void setText(const Common::String &msg);
virtual void removeText();
-};
+};
-class SpeakerCDR: public AnimatedSpeaker {
+class SpeakerCDR : public AnimatedSpeaker {
public:
SpeakerCDR();
virtual Common::String getClassName() { return "SpeakerCDR"; }
virtual void setText(const Common::String &msg);
-};
+};
-class SpeakerCDL: public AnimatedSpeaker {
+class SpeakerCDL : public AnimatedSpeaker {
public:
SpeakerCDL();
@@ -381,7 +381,7 @@ public:
virtual void setText(const Common::String &msg);
};
-class SpeakerFLL: public AnimatedSpeaker {
+class SpeakerFLL : public AnimatedSpeaker {
public:
SpeakerFLL();
@@ -389,7 +389,7 @@ public:
virtual void setText(const Common::String &msg);
};
-class SpeakerBatR: public AnimatedSpeaker {
+class SpeakerBatR : public AnimatedSpeaker {
public:
SpeakerBatR();
diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp
index 46fbe7736b..4497d6af75 100644
--- a/engines/tsage/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld_scenes1.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $
- * $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -67,7 +67,7 @@ void Scene10::Action1::signal() {
scene->_object2.setFrame(1);
scene->_object2.setPosition(Common::Point(240, 51));
scene->_object2.show();
-
+
scene->_object3.setStrip(6);
scene->_object3.setFrame(1);
scene->_object3.setPosition(Common::Point(200, 76));
@@ -130,7 +130,7 @@ void Scene10::Action2::signal() {
void Scene10::postInit(SceneObjectList *OwnerList) {
loadScene(10);
setZoomPercents(0, 100, 200, 100);
-
+
_stripManager.addSpeaker(&_speakerSText);
_stripManager.addSpeaker(&_speakerQText);
_speakerSText._speakerName = "STEXT";
@@ -242,7 +242,7 @@ void Scene15::Action1::signal() {
SceneItem::display(0, 0);
_globals->_sceneManager.changeScene(20);
break;
- }
+ }
}
void Scene15::Action1::dispatch() {
@@ -299,7 +299,7 @@ void Scene20::Action2::signal() {
setDelay(10);
break;
case 1:
- SceneItem::display(20, 1, SET_WIDTH, 200, SET_Y, 20, SET_X, 160, SET_KEEP_ONSCREEN, true,
+ SceneItem::display(20, 1, SET_WIDTH, 200, SET_Y, 20, SET_X, 160, SET_KEEP_ONSCREEN, true,
SET_EXT_BGCOLOUR, 4, LIST_END);
setDelay(120);
break;
@@ -472,7 +472,7 @@ void Scene20::Action4::signal() {
scene->_SceneObjectExt.setStrip(1);
scene->_SceneObjectExt.setFrame(1);
scene->_SceneObjectExt.animate(ANIM_MODE_5, NULL);
-
+
scene->_SceneObjectExt._moveDiff.x = 4;
NpcMover *mover1 = new NpcMover();
Common::Point pt(scene->_SceneObjectExt._position.x - 12, scene->_SceneObjectExt._position.y + 5);
@@ -493,7 +493,7 @@ void Scene20::Action4::signal() {
scene->_sound.startSound(42);
scene->_SceneObjectExt.setStrip(2);
scene->_SceneObjectExt.animate(ANIM_MODE_2, NULL);
-
+
scene->_sceneObject5.remove();
_globals->_player.setVisage(21);
_globals->_player.setStrip(1);
@@ -543,7 +543,7 @@ void Scene20::postInit(SceneObjectList *OwnerList) {
_SceneObjectExt.setVisage(20);
_SceneObjectExt.setPosition(Common::Point(400, 69));
_SceneObjectExt.animate(ANIM_MODE_1, NULL);
-
+
_sceneObject3.postInit();
_sceneObject3.setVisage(20);
_sceneObject3.setPosition(Common::Point(395, 69));
@@ -571,7 +571,7 @@ void Scene20::postInit(SceneObjectList *OwnerList) {
_speakerQText._textWidth = 260;
_speakerGameText.setTextPos(Common::Point(350, 20));
_speakerGameText._textWidth = 260;
-
+
_globals->_soundHandler.startSound(8);
_sceneBounds = Rect(320, 0, 640, 200);
} else {
@@ -594,7 +594,7 @@ void Scene20::postInit(SceneObjectList *OwnerList) {
_SceneObjectExt.setPosition(Common::Point(595, 79));
_SceneObjectExt.animate(ANIM_MODE_1, NULL);
- if ((_globals->getFlag(120) && _globals->getFlag(116)) ||
+ if ((_globals->getFlag(120) && _globals->getFlag(116)) ||
(_globals->getFlag(117) && _globals->getFlag(119))) {
setAction(&_action3);
} else if (_globals->getFlag(104)) {
@@ -725,7 +725,7 @@ void Scene30::RingAction::signal() {
Scene30 *scene = (Scene30 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
- case 0: {
+ case 0: {
_globals->_player.disableControl();
scene->_kzin.setAction(NULL);
NpcMover *mover = new NpcMover();
@@ -733,7 +733,7 @@ void Scene30::RingAction::signal() {
_globals->_player.addMover(mover, &pt, this);
break;
}
-
+
case 1:
_globals->_player.checkAngle(&scene->_kzin);
scene->_stripManager.start(32, this);
@@ -831,14 +831,14 @@ void Scene30::KzinObject::doAction(int action) {
scene->setAction(&scene->_talkAction);
break;
default:
- SceneObject::doAction(action);
+ SceneObject::doAction(action);
break;
}
}
/*--------------------------------------------------------------------------*/
-Scene30::Scene30():
+Scene30::Scene30() :
_groundHotspot(9, OBJECT_SCANNER, 50, 17, CURSOR_LOOK, 30, 3, CURSOR_USE, 30, 8, LIST_END),
_wallsHotspot(8, OBJECT_SCANNER, 50, 13, CURSOR_LOOK, 30, 0, CURSOR_USE, 30, 7, LIST_END),
_courtyardHotspot(0, CURSOR_LOOK, 30, 4, LIST_END),
@@ -856,7 +856,7 @@ void Scene30::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_speakerQText);
_speakerSText._npc = &_kzin;
_speakerQText._npc = &_globals->_player;
-
+
// Setup player
_globals->_player.postInit();
@@ -885,7 +885,7 @@ void Scene30::postInit(SceneObjectList *OwnerList) {
_courtyardHotspot.setBounds(Rect(0, 0, 320, 200));
// Add the objects and hotspots to the scene
- _globals->_sceneItems.addItems(&_beam, &_wallsHotspot, &_door, &_treeHotspot, &_groundHotspot,
+ _globals->_sceneItems.addItems(&_beam, &_wallsHotspot, &_door, &_treeHotspot, &_groundHotspot,
&_courtyardHotspot, NULL);
// Load the scene data
@@ -1179,7 +1179,7 @@ void Scene40::Action5::signal() {
Scene40 *scene = (Scene40 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
- case 0:
+ case 0:
setDelay(_globals->_randomSource.getRandomNumber(120));
break;
case 1:
@@ -1260,7 +1260,7 @@ void Scene40::Action8::signal() {
break;
case 1:
_globals->_player.disableControl();
-
+
if ((_globals->_player._position.y >= 197) || (_globals->_player._visage)) {
_actionIndex = 1;
setDelay(30);
@@ -1310,7 +1310,7 @@ void Scene40::DyingKzin::doAction(int action) {
SceneItem::display2(40, 43);
break;
case CURSOR_CROSSHAIRS:
- SceneItem::display2(40, 44);
+ SceneItem::display2(40, 44);
break;
case CURSOR_LOOK:
SceneItem::display2(40, 12);
@@ -1415,7 +1415,7 @@ void Scene40::Item6::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene40::Scene40():
+Scene40::Scene40() :
_item1(2, OBJECT_SCANNER, 40, 24, CURSOR_CROSSHAIRS, 40, 25, CURSOR_LOOK, 40, 7, CURSOR_USE, 40, 16, LIST_END),
_item3(5, OBJECT_SCANNER, 40, 26, CURSOR_CROSSHAIRS, 40, 27, CURSOR_LOOK, 40, 9, CURSOR_USE, 40, 17, LIST_END),
_item4(6, OBJECT_SCANNER, 40, 31, CURSOR_CROSSHAIRS, 40, 32, CURSOR_LOOK, 40, 5, CURSOR_USE, 40, 33, LIST_END),
@@ -1452,7 +1452,7 @@ void Scene40::postInit(SceneObjectList *OwnerList) {
if (_globals->_sceneManager._previousScene == 20) {
_globals->_soundHandler.startSound(24);
_globals->_player.setVisage(43);
-
+
_object1.postInit();
_object1.setVisage(41);
_object1.setPosition(Common::Point(105, 220));
@@ -1470,7 +1470,7 @@ void Scene40::postInit(SceneObjectList *OwnerList) {
_object3.setPosition(Common::Point(110, 186));
_object3._numFrames = 2;
_object3.animate(ANIM_MODE_8, NULL, NULL);
-
+
_assassin.postInit();
_assassin.setPosition(Common::Point(-40, 191));
_globals->_sceneItems.push_back(&_assassin);
@@ -1488,7 +1488,7 @@ void Scene40::postInit(SceneObjectList *OwnerList) {
_doorway.setPosition(Common::Point(148, 74));
_doorway.setStrip(2);
_doorway.setFrame(_doorway.getFrameCount());
-
+
_dyingKzin.postInit();
_dyingKzin.setVisage(40);
_dyingKzin.setPosition(Common::Point(205, 183));
@@ -1517,8 +1517,8 @@ void Scene40::postInit(SceneObjectList *OwnerList) {
_item5.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
_item6._sceneRegionId = 3;
_item2._sceneRegionId = 7;
-
- _globals->_sceneItems.addItems(&_dyingKzin, &_item8, &_item1, &_item2, &_item3, &_item4,
+
+ _globals->_sceneItems.addItems(&_dyingKzin, &_item8, &_item1, &_item2, &_item3, &_item4,
&_item6, &_item7, &_item5, NULL);
}
@@ -1611,7 +1611,7 @@ void Scene50::Action3::signal() {
remove();
break;
}
-}
+}
/*--------------------------------------------------------------------------*/
@@ -1623,7 +1623,7 @@ void Scene50::Object1::doAction(int action) {
SceneItem::display2(50, 20);
break;
case OBJECT_SCANNER:
- SceneItem::display2(50, 19);
+ SceneItem::display2(50, 19);
break;
case CURSOR_LOOK:
SceneItem::display2(50, 4);
@@ -1650,7 +1650,7 @@ void Scene50::Object2::doAction(int action) {
SceneItem::display2(50, 11);
break;
case OBJECT_SCANNER:
- SceneItem::display2(50, 10);
+ SceneItem::display2(50, 10);
break;
case CURSOR_LOOK:
SceneItem::display2(50, 1);
@@ -1674,7 +1674,7 @@ void Scene50::Object3::doAction(int action) {
SceneItem::display2(50, 11);
break;
case OBJECT_SCANNER:
- SceneItem::display2(50, 10);
+ SceneItem::display2(50, 10);
break;
case CURSOR_LOOK:
SceneItem::display2(50, 1);
@@ -1702,7 +1702,7 @@ void Scene50::Object4::doAction(int action) {
SceneItem::display2(50, 11);
break;
case OBJECT_SCANNER:
- SceneItem::display2(50, 10);
+ SceneItem::display2(50, 10);
break;
case CURSOR_LOOK:
SceneItem::display2(50, 1);
@@ -1722,7 +1722,7 @@ void Scene50::Object4::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene50::Scene50():
+Scene50::Scene50() :
_item0(0, CURSOR_LOOK, 50, 3, LIST_END),
_item1(0, OBJECT_SCANNER, 50, 15, CURSOR_USE, 50, 16, CURSOR_LOOK, 50, 3, LIST_END),
_item2(0, CURSOR_LOOK, 50, 7, LIST_END),
@@ -1738,7 +1738,7 @@ void Scene50::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerSText);
-
+
_globals->_player.postInit();
_globals->_player.setVisage(0);
_globals->_player.animate(ANIM_MODE_1, NULL);
@@ -1940,7 +1940,7 @@ void Scene60::Action1::signal() {
scene->_object8.setFrame(1);
scene->_object8._state = 0;
-
+
_globals->clearFlag(103);
_globals->clearFlag(!_globals->_stripNum ? 116 : 119);
break;
@@ -2008,7 +2008,7 @@ void Scene60::Object3::doAction(int action) {
}
} else {
SceneHotspot::doAction(action);
- }
+ }
}
void Scene60::Object4::doAction(int action) {
@@ -2040,7 +2040,7 @@ void Scene60::Object4::doAction(int action) {
scene->_object8.setVisage(60);
scene->_object8.setStrip(8);
scene->_object8.setPosition(Common::Point(143, 105));
-
+
_globals->_sceneItems.push_front(&scene->_object8);
_globals->_sceneItems.push_front(&scene->_slaveButton);
@@ -2071,7 +2071,7 @@ void Scene60::Object4::doAction(int action) {
scene->signal();
} else {
SceneHotspot::doAction(action);
- }
+ }
}
void Scene60::Object5::doAction(int action) {
@@ -2084,7 +2084,7 @@ void Scene60::Object5::doAction(int action) {
_globals->setFlag(83);
} else {
SceneHotspot::doAction(action);
- }
+ }
}
void Scene60::Object6::doAction(int action) {
@@ -2105,7 +2105,7 @@ void Scene60::Object6::doAction(int action) {
}
} else {
SceneHotspot::doAction(action);
- }
+ }
}
void Scene60::SlaveObject::doAction(int action) {
@@ -2114,7 +2114,7 @@ void Scene60::SlaveObject::doAction(int action) {
if (action == CURSOR_LOOK) {
SceneItem::display2(60, 8);
} else if (action == CURSOR_USE) {
- if (scene->_object8._state)
+ if (scene->_object8._state)
scene->_sceneMode = 19;
else if (_state) {
scene->_soundHandler3.proc3();
@@ -2135,7 +2135,7 @@ void Scene60::SlaveObject::doAction(int action) {
setAction(&scene->_sequenceManager, scene, 62, NULL);
} else {
SceneHotspot::doAction(action);
- }
+ }
}
void Scene60::Object8::doAction(int action) {
@@ -2144,7 +2144,7 @@ void Scene60::Object8::doAction(int action) {
if (action == CURSOR_LOOK) {
SceneItem::display2(60, 7);
} else if (action == CURSOR_USE) {
- if (!scene->_object8._state)
+ if (!scene->_object8._state)
scene->_sceneMode = 14;
else if (_state) {
scene->_soundHandler3.proc3();
@@ -2165,7 +2165,7 @@ void Scene60::Object8::doAction(int action) {
setAction(&scene->_sequenceManager, scene, 62, NULL);
} else {
SceneHotspot::doAction(action);
- }
+ }
}
void Scene60::Object9::doAction(int action) {
@@ -2178,7 +2178,7 @@ void Scene60::Object9::doAction(int action) {
scene->setAction(&scene->_action1);
} else {
SceneHotspot::doAction(action);
- }
+ }
}
/*--------------------------------------------------------------------------*/
@@ -2241,7 +2241,7 @@ void Scene60::Item::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene60::Scene60():
+Scene60::Scene60() :
_item2(0, 12, 12),
_item3(8, 22, 23),
_item4(9, 24, 25),
@@ -2269,7 +2269,7 @@ void Scene60::postInit(SceneObjectList *OwnerList) {
_object8.setStrip(8);
_object8.setPosition(Common::Point(143, 105));
_object8._state = 0;
-
+
_globals->_sceneItems.push_back(&_object8);
_globals->_sceneItems.push_back(&_slaveButton);
@@ -2343,7 +2343,7 @@ void Scene60::postInit(SceneObjectList *OwnerList) {
_object10.setPosition(Common::Point(199, 186));
_object10.animate(ANIM_MODE_8, 0, NULL);
_object10._numFrames = 5;
-
+
_soundHandler1.startSound(35);
if (!_globals->getFlag(83)) {
@@ -2473,7 +2473,7 @@ void Scene90::Action1::signal() {
_globals->_soundHandler.startSound(68);
scene->_object3.animate(ANIM_MODE_6, NULL);
- SceneItem::display(90, _globals->getFlag(104) ? 15 : 14,
+ SceneItem::display(90, _globals->getFlag(104) ? 15 : 14,
SET_EXT_BGCOLOUR, 13, SET_KEEP_ONSCREEN, -1, SET_X, 120, SET_Y, 20, LIST_END);
break;
case 12:
@@ -2537,7 +2537,7 @@ void Scene90::Object2::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene90::Scene90():
+Scene90::Scene90() :
_item1(0, CURSOR_LOOK, 90, 9, LIST_END),
_item2(0, CURSOR_LOOK, 90, 10, LIST_END),
_item3(0, CURSOR_LOOK, 90, 11, LIST_END),
@@ -2613,7 +2613,7 @@ void Scene90::postInit(SceneObjectList *OwnerList) {
_object3.setPosition(Common::Point(196, 181));
_object3.setPriority2(175);
_globals->_sceneItems.push_back(&_object3);
-
+
_globals->_player.disableControl();
_globals->_soundHandler.startSound(55);
_soundHandler1.startSound(52);
@@ -2691,7 +2691,7 @@ void Scene95::Action1::signal() {
}
case 3: {
scene->_soundHandler.startSound(21);
-
+
Common::Point pt1(235, 72);
PlayerMover *mover1 = new PlayerMover();
_globals->_player.addMover(mover1, &pt1, NULL);
@@ -2787,7 +2787,7 @@ void Scene95::postInit(SceneObjectList *OwnerList) {
_object3.postInit();
_object3.setVisage(96);
_object3.setPosition(Common::Point(29, 198));
-
+
_soundHandler.startSound(67);
setAction(&_action1);
}
@@ -2938,16 +2938,16 @@ void Scene6100::Action5::dispatch() {
if (tempSet._float2 < 0) {
scene->_objList[idx]->_position.y = 300;
-
+
if (idx != 3) {
- scene->_objList[idx]->_floats._float1 =
+ scene->_objList[idx]->_floats._float1 =
_globals->_randomSource.getRandomNumber(199);
scene->_objList[idx]->_floats._float2 =
_globals->_randomSource.getRandomNumber(999) + 750.0;
scene->_objList[idx]->_floats.proc1(
-(scene->_turnAmount * 10 + scene->_angle) * MULTIPLY_FACTOR);
- scene->_objList[idx]->_floats.add(scene->_probe._floats._float1,
+ scene->_objList[idx]->_floats.add(scene->_probe._floats._float1,
scene->_probe._floats._float2, scene->_probe._floats._float3);
}
}
@@ -3028,7 +3028,7 @@ void Scene6100::GetBoxAction::signal() {
scene->showMessage(NULL, 0, NULL);
_globals->_sceneManager.changeScene(2320);
remove();
- }
+ }
}
void Scene6100::GetBoxAction::dispatch() {
@@ -3039,7 +3039,7 @@ void Scene6100::GetBoxAction::dispatch() {
scene->_speed = 0;
scene->_getBoxAction.signal();
}
-
+
if (scene->_probe._percent > 4)
// Handle the probe disappearing into the rocks
scene->_probe._percent = scene->_probe._percent * 7 / 8;
@@ -3145,7 +3145,7 @@ void Scene6100::postInit(SceneObjectList *OwnerList) {
_objList[1] = &_sunflower2;
_objList[2] = &_sunflower3;
_objList[3] = &_rocks;
-
+
int baseVal = 2000;
for (int idx = 0; idx < 3; ++idx) {
_objList[idx]->_floats._float1 = _globals->_randomSource.getRandomNumber(999);
@@ -3177,7 +3177,7 @@ void Scene6100::postInit(SceneObjectList *OwnerList) {
if (!_globals->getFlag(76))
_probe.setAction(&_action4);
-
+
_globals->_soundHandler.startSound(231);
}
@@ -3238,7 +3238,7 @@ void Scene6100::dispatch() {
if (_rocksCheck && (_action == &_action5)) {
// Check whether the probe is close enough to the rocks
double distance = _probe._floats.sqrt(_rocks._floats);
-
+
if ((distance >= 300.0) && (distance <= 500.0))
setAction(&_getBoxAction);
}
diff --git a/engines/tsage/ringworld_scenes1.h b/engines/tsage/ringworld_scenes1.h
index 89aa0a65c5..b567aeea2d 100644
--- a/engines/tsage/ringworld_scenes1.h
+++ b/engines/tsage/ringworld_scenes1.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
- * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -36,13 +36,13 @@
namespace tSage {
-class Scene10: public Scene {
+class Scene10 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
@@ -58,9 +58,9 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
-class Scene15: public Scene {
+class Scene15 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
virtual void dispatch();
@@ -73,21 +73,21 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
-class Scene20: public Scene {
+class Scene20 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
@@ -109,10 +109,10 @@ public:
virtual void signal();
};
-class Scene30: public Scene {
+class Scene30 : public Scene {
/* Scene objects */
// Doorway beam sensor
- class BeamObject: public SceneObject {
+ class BeamObject : public SceneObject {
public:
virtual void doAction(int action) {
if (action == OBJECT_SCANNER)
@@ -128,7 +128,7 @@ class Scene30: public Scene {
};
// Doorway object
- class DoorObject: public SceneObject {
+ class DoorObject : public SceneObject {
public:
virtual void doAction(int action) {
if (action == OBJECT_SCANNER)
@@ -143,25 +143,25 @@ class Scene30: public Scene {
};
// Kzin object
- class KzinObject: public SceneObject {
+ class KzinObject : public SceneObject {
public:
virtual void doAction(int action);
};
/* Actions */
- class BeamAction: public Action {
+ class BeamAction : public Action {
public:
virtual void signal();
};
- class KzinAction: public Action {
+ class KzinAction : public Action {
public:
virtual void signal();
};
- class RingAction: public Action {
+ class RingAction : public Action {
public:
virtual void signal();
};
- class TalkAction: public Action {
+ class TalkAction : public Action {
public:
virtual void signal();
};
@@ -191,61 +191,61 @@ public:
virtual void signal();
};
-class Scene40: public Scene {
+class Scene40 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
- class Action6: public Action {
+ class Action6 : public Action {
public:
virtual void signal();
};
- class Action7: public Action {
+ class Action7 : public Action {
public:
virtual void signal();
};
- class Action8: public Action {
+ class Action8 : public Action {
public:
virtual void signal();
};
/* Objects */
- class DyingKzin: public SceneObject {
+ class DyingKzin : public SceneObject {
public:
virtual void doAction(int action);
};
- class Assassin: public SceneObject {
+ class Assassin : public SceneObject {
public:
virtual void doAction(int action);
};
/* Items */
- class Item2: public SceneItem {
+ class Item2 : public SceneItem {
public:
virtual void doAction(int action);
};
- class Item6: public SceneItem {
+ class Item6 : public SceneItem {
public:
virtual void doAction(int action);
};
- class Item8: public SceneItem {
+ class Item8 : public SceneItem {
public:
virtual void doAction(int action);
};
@@ -281,35 +281,35 @@ public:
virtual void dispatch();
};
-class Scene50: public Scene {
+class Scene50 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
/* Objects */
- class Object1: public SceneObject {
+ class Object1 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object2: public SceneObject {
+ class Object2 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object3: public SceneObject {
+ class Object3 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object4: public SceneObject {
+ class Object4 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -335,52 +335,52 @@ public:
virtual void dispatch();
};
-class Scene60: public Scene {
- class Action1: public Action {
+class Scene60 : public Scene {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Object2: public SceneObject {
+ class Object2 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object3: public SceneObject {
+ class Object3 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object4: public SceneObject {
+ class Object4 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object5: public SceneObject {
+ class Object5 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object6: public SceneObject {
+ class Object6 : public SceneObject {
public:
virtual void doAction(int action);
};
- class SlaveObject: public SceneObjectExt {
+ class SlaveObject : public SceneObjectExt {
public:
virtual void doAction(int action);
};
- class Object8: public SceneObjectExt {
+ class Object8 : public SceneObjectExt {
public:
virtual void doAction(int action);
};
- class Object9: public SceneObject {
+ class Object9 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Item1: public SceneHotspot {
+ class Item1 : public SceneHotspot {
public:
virtual void doAction(int action);
};
- class Item: public SceneHotspot {
+ class Item : public SceneHotspot {
public:
int _messageNum, _sceneMode;
@@ -421,16 +421,16 @@ public:
virtual void process(Event &event);
};
-class Scene90: public Scene {
- class Action1: public Action {
+class Scene90 : public Scene {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Object1: public SceneObject {
+ class Object1 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object2: public SceneObject {
+ class Object2 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -456,8 +456,8 @@ public:
virtual void signal();
};
-class Scene95: public Scene {
- class Action1: public ActionExt {
+class Scene95 : public Scene {
+ class Action1 : public ActionExt {
public:
virtual void signal();
};
@@ -472,50 +472,50 @@ public:
virtual void postInit(SceneObjectList *OwnerList);
};
-class Scene6100: public Scene {
+class Scene6100 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void dispatch();
};
- class GetBoxAction: public Action {
+ class GetBoxAction : public Action {
public:
virtual void signal();
virtual void dispatch();
};
- class Action7: public Action {
+ class Action7 : public Action {
public:
virtual void signal();
};
/* Objects */
- class Object: public SceneObject {
+ class Object : public SceneObject {
public:
FloatSet _floats;
};
- class ProbeMover: public NpcMover {
+ class ProbeMover : public NpcMover {
public:
virtual void dispatch();
};
/* Items */
- class Item1: public SceneItem {
+ class Item1 : public SceneItem {
public:
virtual void doAction(int action);
};
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index 34a222a627..30a0ffd34e 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $
- * $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -47,7 +47,7 @@ void Object9350::draw() {
destRect.translate(-_globals->_sceneOffset.x, -_globals->_sceneOffset.y);
Region *priorityRegion = _globals->_sceneManager._scene->_priorities.find(_globals->_sceneManager._scene->_stripManager._stripNum);
GfxSurface frame = getFrame();
- _globals->gfxManager().copyFrom(frame, destRect, priorityRegion);
+ _globals->gfxManager().copyFrom(frame, destRect, priorityRegion);
}
/*--------------------------------------------------------------------------
@@ -74,7 +74,7 @@ void Scene9100::SceneHotspot1::doAction(int action) {
void Scene9100::dispatch() {
Scene9100 *scene = (Scene9100 *)_globals->_sceneManager._scene;
-
+
if (!_action) {
if (_globals->_player._position.x < 25) {
if (!_globals->getFlag(11)) {
@@ -186,7 +186,7 @@ void Scene9150::Object3::signal() {
case 0:
_timer = 10 + _globals->_randomSource.getRandomNumber(90);
break;
- default:
+ default:
animate(ANIM_MODE_5, this);
_signalFlag = 0;
break;
@@ -227,7 +227,7 @@ void Scene9150::dispatch() {
_sceneHotspot3.setAction(&_sequenceManager2, 0, 9154, &_object3, 0);
_sceneHotspot10.remove();
}
-
+
if (_action) {
_action->dispatch();
} else {
@@ -386,7 +386,7 @@ void Scene9200::dispatch() {
_globals->_player.disableControl();
_sceneState = 9207;
setAction(&_sequenceManager, this, 9207, &_globals->_player, &_object2, &_object3, 0);
- }
+ }
}
}
}
@@ -849,7 +849,7 @@ void Scene9450::Hotspot1::doAction(int action) {
void Scene9450::Hotspot3::doAction(int action) {
Scene9450 *scene = (Scene9450 *)_globals->_sceneManager._scene;
-
+
switch (action) {
case OBJECT_CLOAK:
case OBJECT_JACKET:
@@ -1129,7 +1129,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
_globals->_player.postInit();
_globals->_soundHandler.startSound(305, 0, 127);
-
+
_candle.postInit(0);
_candle.setVisage(9500);
_candle.setStrip(1);
@@ -1137,7 +1137,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
_candle.setPosition(Common::Point(30, 105), 0);
if (_globals->_inventory._candle._sceneNumber != 9500)
_candle.setStrip(2);
-
+
_object3.postInit(0);
_object3.hide();
_object3.setPriority2(150);
@@ -1174,7 +1174,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
} else {
_hotspot1.setup(105, 295, 134, 313, 9500, 9, 10);
}
-
+
_hotspot17.setup(101, 293, 135, 315, 9500, 9, 10);
_hotspot3.setup(84, 12, 107, 47, 9500, 15, 15);
_hotspot6.setup(93, 11, 167, 46, 9500, 0, 1);
@@ -1184,7 +1184,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
_hotspot5.setup(111, 68, 155, 244, 9500, 17, -1);
_hotspot4.setup(57, 71, 120, 126, 9500, 16, -1);
}
-
+
_hotspot8.setup(60, 24, 90, 53, 9500, 4, 5);
_hotspot9.setup(72, 143, 93, 163, 9500, 4, 5);
_hotspot10.setup(70, 205, 92, 228, 9500, 4, 5);
@@ -1197,10 +1197,10 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
_hotspot19.setup(101, 207, 120, 225, 9500, 9, 10);
_hotspot18.setup(98, 144, 117, 162, 9500, 9, 10);
_hotspot20.setup(102, 27, 132, 50, 9500, 9, 10);
-
+
_globals->_events.setCursor(CURSOR_WALK);
_globals->_player.disableControl();
-
+
if ((_globals->_sceneManager._previousScene == 9200) || (_globals->_sceneManager._previousScene != 9850)) {
_sceneMode = 0;
if (_globals->_inventory._helmet._sceneNumber != 1) {
@@ -1297,7 +1297,7 @@ void Scene9750::signal() {
_globals->_soundHandler.proc1(this);
break;
case 9752:
- _globals->_sceneManager.changeScene(2100);
+ _globals->_sceneManager.changeScene(2100);
default:
break;
}
@@ -1311,7 +1311,7 @@ void Scene9750::postInit(SceneObjectList *OwnerList) {
loadScene(9750);
Scene::postInit();
setZoomPercents(0, 100, 200, 100);
-
+
_globals->_player.postInit();
_object1.postInit();
_object1.hide();
@@ -1712,11 +1712,11 @@ void Scene9900::strAction2::signal() {
_txtArray1[_txtArray1Index].setPriority2(255);
int frameWidth = _txtArray1[_txtArray1Index].getFrame().getBounds().width();
int frameHeight = _txtArray1[_txtArray1Index].getFrame().getBounds().height();
- _txtArray1[_txtArray1Index].setPosition(Common::Point((320 - frameWidth) / 2, 200));
+ _txtArray1[_txtArray1Index].setPosition(Common::Point((320 - frameWidth) / 2, 200));
NpcMover *mover2 = new NpcMover();
Common::Point pt2(_txtArray1[_txtArray1Index]._position.x, 100);
_txtArray1[_txtArray1Index].addMover(mover2, &pt2, 0);
-
+
_txtArray2[_txtArray1Index]._textMode = ALIGN_CENTRE;
_txtArray2[_txtArray1Index]._width = 240;
_txtArray2[_txtArray1Index]._fontNumber = 2;
@@ -1966,7 +1966,7 @@ void Scene9900::postInit(SceneObjectList *OwnerList) {
_globals->_inventory._items._rlbNum = 3;
_globals->_inventory._items._cursorNum = 6;
_globals->_inventory._items._description = Common::String("One of the items from the stasis ship. The other is on the Lance's bridge.");
-
+
_stripManager.addSpeaker(&_speakerMR);
_globals->_player.disableControl();
_sceneMode = 9910;
@@ -2014,12 +2014,12 @@ void Scene9999::postInit(SceneObjectList *OwnerList) {
loadScene(9998);
Scene::postInit();
setZoomPercents(0, 100, 200, 100);
-
+
_object1.postInit();
_object1.setVisage(1303);
_object1.setStrip2(3);
_object1.setPosition(Common::Point(160, 152), 0);
-
+
_globals->_player.postInit();
_globals->_player.setVisage(1303);
_globals->_player.setStrip2(1);
diff --git a/engines/tsage/ringworld_scenes10.h b/engines/tsage/ringworld_scenes10.h
index 4f70a23ede..a89456e39d 100644
--- a/engines/tsage/ringworld_scenes10.h
+++ b/engines/tsage/ringworld_scenes10.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
- * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -35,7 +35,7 @@
namespace tSage {
-class SceneObject9150: public SceneObject {
+class SceneObject9150 : public SceneObject {
public:
int _timer, _signalFlag;
@@ -47,7 +47,7 @@ public:
virtual Common::String getClassName() { return "SceneObject9150"; }
};
-class Scene2: public Scene {
+class Scene2 : public Scene {
public :
int _sceneState;
@@ -58,15 +58,15 @@ public :
}
};
-class Object9350: public SceneObject {
+class Object9350 : public SceneObject {
public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void draw();
};
-class Scene9100: public Scene {
+class Scene9100 : public Scene {
/* Items */
- class SceneHotspot1: public NamedHotspot {
+ class SceneHotspot1 : public NamedHotspot {
public:
virtual void doAction(int action);
};
@@ -90,8 +90,8 @@ public:
virtual void dispatch();
};
-class Scene9150: public Scene2 {
- class Object3: public SceneObject9150 {
+class Scene9150 : public Scene2 {
+ class Object3 : public SceneObject9150 {
public:
virtual void signal();
virtual void dispatch();
@@ -118,8 +118,8 @@ public:
virtual void dispatch();
};
-class Scene9200: public Scene2 {
- class SceneHotspot1: public NamedHotspot{
+class Scene9200 : public Scene2 {
+ class SceneHotspot1 : public NamedHotspot{
public:
virtual void doAction(int action);
};
@@ -134,7 +134,7 @@ public:
SpeakerQText _speakerQText;
SoundHandler _soundHandler;
SceneHotspot1 _hotspot1;
- NamedHotspot _hotspot2;
+ NamedHotspot _hotspot2;
NamedHotspot _hotspot3;
NamedHotspot _hotspot4;
NamedHotspot _hotspot5;
@@ -148,7 +148,7 @@ public:
virtual void process(Event &event);
};
-class Scene9300: public Scene {
+class Scene9300 : public Scene {
public:
SequenceManager _sequenceManager;
SceneObject _object1;
@@ -172,7 +172,7 @@ public:
virtual void dispatch();
};
-class Scene9350: public Scene2 {
+class Scene9350 : public Scene2 {
public:
SequenceManager _sequenceManager;
Object9350 _object1;
@@ -188,7 +188,7 @@ public:
virtual void dispatch();
};
-class Scene9360: public Scene2 {
+class Scene9360 : public Scene2 {
public:
SequenceManager _sequenceManager;
Action _action1;
@@ -207,13 +207,13 @@ public:
virtual void dispatch();
};
-class Scene9400: public Scene2 {
- class SceneHotspot7: public NamedHotspot{
+class Scene9400 : public Scene2 {
+ class SceneHotspot7 : public NamedHotspot{
public:
virtual void doAction(int action);
};
- class SceneHotspot8: public NamedHotspot{
+ class SceneHotspot8 : public NamedHotspot{
public:
virtual void doAction(int action);
};
@@ -243,23 +243,23 @@ public:
virtual void dispatch();
};
-class Scene9450: public Scene2 {
- class Object2: public SceneObject {
+class Scene9450 : public Scene2 {
+ class Object2 : public SceneObject {
public:
virtual void signal();
};
- class Object3: public SceneObject9150 {
+ class Object3 : public SceneObject9150 {
public:
virtual void dispatch();
};
- class Hotspot1: public NamedHotspot{
+ class Hotspot1 : public NamedHotspot{
public:
virtual void doAction(int action);
};
- class Hotspot3: public NamedHotspot{
+ class Hotspot3 : public NamedHotspot{
public:
virtual void doAction(int action);
};
@@ -292,23 +292,23 @@ public:
virtual void dispatch();
};
-class Scene9500: public Scene2 {
- class Hotspot1: public NamedHotspot{
+class Scene9500 : public Scene2 {
+ class Hotspot1 : public NamedHotspot{
public:
virtual void doAction(int action);
};
- class Hotspot2: public NamedHotspot{
+ class Hotspot2 : public NamedHotspot{
public:
virtual void doAction(int action);
};
- class Hotspot3: public NamedHotspot{
+ class Hotspot3 : public NamedHotspot{
public:
virtual void doAction(int action);
};
- class Hotspot4: public NamedHotspot{
+ class Hotspot4 : public NamedHotspot{
public:
virtual void doAction(int action);
};
@@ -345,7 +345,7 @@ public:
virtual void process(Event &event);
};
-class Scene9700: public Scene2 {
+class Scene9700 : public Scene2 {
SequenceManager _sequenceManager;
SceneObject _object1;
NamedHotspot _sceneHotspot1;
@@ -361,7 +361,7 @@ class Scene9700: public Scene2 {
virtual void process(Event &event);
};
-class Scene9750: public Scene {
+class Scene9750 : public Scene {
public:
SequenceManager _sequenceManager;
SceneObject _object1;
@@ -372,48 +372,48 @@ public:
virtual void dispatch();
};
-class Scene9850: public Scene {
- class Object6: public SceneObject{
+class Scene9850 : public Scene {
+ class Object6 : public SceneObject{
public:
virtual void doAction(int action);
};
- class Object7: public SceneObjectExt{
+ class Object7 : public SceneObjectExt{
public:
virtual void doAction(int action);
};
- class Hotspot12: public NamedHotspot{
+ class Hotspot12 : public NamedHotspot{
public:
virtual void doAction(int action);
};
- class Hotspot14: public NamedHotspot{
+ class Hotspot14 : public NamedHotspot{
public:
virtual void doAction(int action);
};
- class Hotspot16: public NamedHotspot{
+ class Hotspot16 : public NamedHotspot{
public:
virtual void doAction(int action);
};
- class Hotspot17: public NamedHotspot{
+ class Hotspot17 : public NamedHotspot{
public:
virtual void doAction(int action);
};
- class Hotspot18: public NamedHotspot{
+ class Hotspot18 : public NamedHotspot{
public:
virtual void doAction(int action);
};
- class Hotspot19: public NamedHotspot{
+ class Hotspot19 : public NamedHotspot{
public:
virtual void doAction(int action);
};
- class Hotspot20: public NamedHotspot{
+ class Hotspot20 : public NamedHotspot{
public:
virtual void doAction(int action);
};
@@ -454,8 +454,8 @@ public:
virtual void dispatch();
};
-class Scene9900: public Scene {
- class strAction1: public Action {
+class Scene9900 : public Scene {
+ class strAction1 : public Action {
public:
SceneObject _object9;
ScenePalette _palette1;
@@ -463,7 +463,7 @@ class Scene9900: public Scene {
virtual void signal();
};
- class strAction2: public Action {
+ class strAction2 : public Action {
public:
SceneText _txtArray1[2];
SceneText _txtArray2[2];
@@ -473,7 +473,7 @@ class Scene9900: public Scene {
virtual void dispatch();
};
- class strAction3: public Action {
+ class strAction3 : public Action {
public:
SceneObject _object10;
ScenePalette _palette2;
@@ -515,13 +515,13 @@ public:
virtual void process(Event &event);
};
-class Scene9999: public Scene {
+class Scene9999 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
diff --git a/engines/tsage/ringworld_scenes2.cpp b/engines/tsage/ringworld_scenes2.cpp
index 65b676885a..8d95460615 100644
--- a/engines/tsage/ringworld_scenes2.cpp
+++ b/engines/tsage/ringworld_scenes2.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $
- * $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -210,7 +210,7 @@ void Scene1000::Action3::signal() {
scene->_object3.setStrip(5);
scene->_object3.setFrame(1);
scene->_object3.setPosition(Common::Point(292, 192));
-
+
zoom(true);
setDelay(300);
break;
@@ -227,7 +227,7 @@ void Scene1000::Action3::signal() {
break;
default:
break;
- }
+ }
}
void Scene1000::Action3::zoom(bool up) {
@@ -268,7 +268,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) {
_globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y);
_globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
-
+
_globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
_globals->_soundHandler.startSound(114);
} else if (_globals->_sceneManager._previousScene == 2222) {
@@ -279,7 +279,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) {
_object1.animate(ANIM_MODE_2, 0);
_object1._moveDiff = Common::Point(2, 2);
_object1.setPosition(Common::Point(120, 180));
-
+
_globals->_sceneManager._scene->_sceneBounds.centre(_object1._position.x, _object1._position.y);
_globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
_globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
@@ -292,7 +292,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) {
_object3.setVisage(1050);
_object3.changeZoom(-1);
_object3.setPosition(Common::Point(158, 0));
-
+
_globals->_player.postInit();
_globals->_player.setVisage(1050);
_globals->_player.setStrip(3);
@@ -314,7 +314,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) {
void Scene1001::Action1::signal() {
Scene1001 *scene = (Scene1001 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
setDelay(10);
@@ -377,7 +377,7 @@ void Scene1001::Action1::signal() {
scene->_object1.setFrame(1);
scene->_object1.setPosition(Common::Point(-75, 87));
scene->_object1.animate(ANIM_MODE_2, NULL);
-
+
Common::Point pt(0, 100);
NpcMover *mover = new NpcMover();
scene->_object1.addMover(mover, &pt, this);
@@ -447,7 +447,7 @@ void Scene1001::Action1::signal() {
NpcMover *mover = new NpcMover();
scene->_object6.addMover(mover, &pt, this);
break;
- }
+ }
case 17: {
scene->_soundHandler1.startSound(90);
scene->_object6.remove();
@@ -465,7 +465,7 @@ void Scene1001::Action1::signal() {
NpcMover *mover = new NpcMover();
scene->_object7.addMover(mover, &pt, this);
break;
- }
+ }
case 18:
scene->_object7.remove();
@@ -534,13 +534,13 @@ void Scene1001::postInit(SceneObjectList *OwnerList) {
/*--------------------------------------------------------------------------
- * Scene 1250 -
+ * Scene 1250 -
*
*--------------------------------------------------------------------------*/
void Scene1250::Action1::signal() {
Scene1250 *scene = (Scene1250 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
setDelay(_globals->_randomSource.getRandomNumber(120) + 60);
@@ -554,7 +554,7 @@ void Scene1250::Action1::signal() {
void Scene1250::Action2::signal() {
Scene1250 *scene = (Scene1250 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
switch (_globals->_randomSource.getRandomNumber(2)) {
@@ -580,7 +580,7 @@ void Scene1250::Action2::signal() {
void Scene1250::Action3::signal() {
Scene1250 *scene = (Scene1250 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
setDelay(30);
@@ -599,7 +599,7 @@ void Scene1250::Action3::signal() {
void Scene1250::Action4::signal() {
Scene1250 *scene = (Scene1250 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
setDelay(3);
@@ -641,7 +641,7 @@ void Scene1250::postInit(SceneObjectList *OwnerList) {
_object2.setPriority2(255);
_object2._frame = 1;
_object2.setAction(&_action2);
-
+
_globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
_globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
@@ -791,7 +791,7 @@ void Scene1400::postInit(SceneObjectList *OwnerList) {
void Scene1500::Action1::signal() {
Scene1500 *scene = (Scene1500 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0: {
scene->_object1.postInit();
@@ -866,7 +866,7 @@ void Scene1500::Action1::signal() {
void Scene1500::Action2::signal() {
Scene1500 *scene = (Scene1500 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
setDelay(6);
diff --git a/engines/tsage/ringworld_scenes2.h b/engines/tsage/ringworld_scenes2.h
index 7cd72adf1c..75843d3570 100644
--- a/engines/tsage/ringworld_scenes2.h
+++ b/engines/tsage/ringworld_scenes2.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
- * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -35,17 +35,17 @@
namespace tSage {
-class Scene1000: public Scene {
+class Scene1000 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
private:
void zoom(bool up);
public:
@@ -61,9 +61,9 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
-class Scene1001: public Scene {
+class Scene1001 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
@@ -80,22 +80,22 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
-class Scene1250: public Scene {
+class Scene1250 : public Scene {
public:
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
@@ -110,10 +110,10 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
-class Scene1400: public Scene {
+class Scene1400 : public Scene {
public:
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
virtual void dispatch();
@@ -125,14 +125,14 @@ public:
};
-class Scene1500: public Scene {
+class Scene1500 : public Scene {
public:
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp
index 27ddbb4334..b37b156907 100644
--- a/engines/tsage/ringworld_scenes3.cpp
+++ b/engines/tsage/ringworld_scenes3.cpp
@@ -371,11 +371,11 @@ void Scene2000::postInit(SceneObjectList *OwnerList) {
_speakerMText._npc = &_object6;
_speakerHText._npc = &_object6;
_stripManager.setCallback(this);
-
+
_object3.postInit();
_object3.setVisage(2002);
_object3.setPosition(Common::Point(65, 199));
-
+
_object4.postInit();
_object4.setVisage(2002);
_object4.setStrip(2);
@@ -846,7 +846,7 @@ void Scene2100::Action10::signal() {
setAction(&scene->_action6, NULL);
break;
- }
+ }
case 5:
scene->_soundHandler.startSound(162);
scene->_object1.animate(ANIM_MODE_5, this);
@@ -863,7 +863,7 @@ void Scene2100::Action10::signal() {
Common::Point pt1(163, 55);
NpcMover *mover1 = new NpcMover();
scene->_object3.addMover(mover1, &pt1, NULL);
-
+
scene->_object2.setPriority2(2);
Common::Point pt2(158, 55);
NpcMover *mover2 = new NpcMover();
@@ -877,7 +877,7 @@ void Scene2100::Action10::signal() {
scene->_object3.setStrip(2);
scene->_object2.setPriority2(2);
scene->_object2.setStrip(3);
-
+
setDelay(45);
break;
case 9:
@@ -1190,7 +1190,7 @@ void Scene2100::Action15::signal() {
case 3: {
scene->_soundHandler.startSound(162);
scene->_object1.animate(ANIM_MODE_6, this);
-
+
Common::Point pt(272, 140);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
@@ -1520,8 +1520,8 @@ void Scene2100::Object3::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene2100::Scene2100():
- _hotspot1(0, CURSOR_LOOK, 2100, 2, LIST_END),
+Scene2100::Scene2100() :
+ _hotspot1(0, CURSOR_LOOK, 2100, 2, LIST_END),
_hotspot5(0, CURSOR_LOOK, 2100, 9, LIST_END),
_hotspot6(0, CURSOR_LOOK, 2100, 7, CURSOR_USE, 2100, 8, LIST_END),
_hotspot7(0, CURSOR_LOOK, 2100, 7, CURSOR_USE, 2100, 11, LIST_END),
@@ -1550,7 +1550,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
_speakerMText._npc = &_object3;
_speakerQText._npc = &_globals->_player;
_speakerSText._npc = &_object2;
-
+
_object1.postInit();
_object1.setVisage(2100);
_object1.animate(ANIM_MODE_NONE, NULL);
@@ -1695,7 +1695,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
_globals->_player.setPriority2(1);
_globals->_player.setPosition(Common::Point(144, 55));
-
+
_object2.setVisage(2806);
_object2.changeZoom(-1);
_object2.setPosition(Common::Point(158, 55));
@@ -1710,7 +1710,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
if (_globals->_stripNum == 2321) {
if (_globals->_sceneObjects->contains(&_object3))
_object3.remove();
-
+
_globals->_player.setPriority2(1);
_globals->_player.setPosition(Common::Point(144, 55));
@@ -1750,7 +1750,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
if (_globals->_sceneObjects->contains(&_object2))
_object2.remove();
-
+
_globals->_player._angle = 225;
_globals->_player.setStrip(6);
_globals->_player.setFrame(1);
@@ -1806,7 +1806,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
_globals->_player.setPosition(Common::Point(65, 149));
_globals->_player.setPriority2(152);
_globals->_player.setStrip(2);
-
+
_field1800 = 1;
_object4.postInit();
@@ -1824,7 +1824,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
if (_globals->_inventory._stasisBox2._sceneNumber == 1) {
_globals->_player.setPriority2(1);
_globals->_player.setPosition(Common::Point(157, 56));
-
+
_object4.postInit();
_object4.setVisage(2102);
_object4.setPosition(Common::Point(160, 199));
@@ -1866,7 +1866,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
_globals->_player.setPosition(Common::Point(65, 149));
_globals->_player.setPriority2(152);
_globals->_player.setStrip(2);
-
+
_sceneMode = 2106;
setAction(&_sequenceManager, this, 2106, NULL);
break;
@@ -1879,7 +1879,7 @@ void Scene2100::postInit(SceneObjectList *OwnerList) {
_globals->_player.setPosition(Common::Point(65, 149));
_globals->_player.setPriority2(152);
_globals->_player.setStrip(2);
-
+
_object4.postInit();
_object4.setVisage(2102);
_object4.setPosition(Common::Point(160, 199));
@@ -2006,7 +2006,7 @@ void Scene2120::Action1::signal() {
case 3:
// Display an image associated with the encyclopedia entry
SceneItem::display(0, 0);
-
+
scene->_visageHotspot.postInit();
scene->_visageHotspot.setVisage(_entries[scene->_subjectIndex]._visage);
scene->_visageHotspot.setPosition(Common::Point(129, 180));
@@ -2050,7 +2050,7 @@ void Scene2120::Action1::dispatch() {
scene->_prevDbMode = scene->_dbMode;
scene->_dbMode = 2;
scene->_lineOffset = 0;
-
+
_actionIndex = !_entries[scene->_subjectIndex]._visage ? 4 : 3;
setDelay(30);
scene->_soundHandler.startSound(159);
@@ -2063,7 +2063,7 @@ void Scene2120::Action1::dispatch() {
scene->_arrowHotspot.setPosition(Common::Point(291, 76));
scene->_arrowHotspot.animate(ANIM_MODE_5, NULL);
scene->_dbMode = 1;
-
+
_actionIndex = 2;
setDelay(30);
}
@@ -2144,7 +2144,7 @@ void Scene2120::Action1::dispatch() {
scene->_soundHandler.startSound(159);
}
}
-
+
Action::dispatch();
}
@@ -2165,7 +2165,7 @@ void Scene2120::postInit(SceneObjectList *OwnerList) {
_topicArrowHotspot.setVisage(2120);
_topicArrowHotspot.animate(ANIM_MODE_NONE, NULL);
_topicArrowHotspot.setPosition(Common::Point(240, 55));
-
+
_arrowHotspot.postInit();
_arrowHotspot.setVisage(2121);
_arrowHotspot.animate(ANIM_MODE_NONE, NULL);
@@ -2451,7 +2451,7 @@ void Scene2150::Hotspot10::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene2150::Scene2150():
+Scene2150::Scene2150() :
_hotspot3(18, CURSOR_LOOK, 2150, 2, CURSOR_USE, 2150, 18, LIST_END),
_hotspot5(17, CURSOR_LOOK, 2150, 4, CURSOR_USE, 2150, 18, LIST_END),
_hotspot6(0, CURSOR_LOOK, 2150, 5, CURSOR_USE, 2150, 18, LIST_END),
@@ -2551,7 +2551,7 @@ void Scene2150::postInit(SceneObjectList *OwnerList) {
_globals->_player.disableControl();
_globals->_player._angle = 180;
_globals->_player.setPosition(Common::Point(265, 80));
-
+
_hotspot2._frame = _hotspot2.getFrameCount();
_sceneMode = 2157;
setAction(&_sequenceManager, this, 2157, &_hotspot2, NULL);
@@ -2607,7 +2607,7 @@ void Scene2150::signal() {
void Scene2150::dispatch() {
Scene::dispatch();
-
+
if (!_action) {
if (_rect1.contains(_globals->_player._position)) {
_globals->_player.disableControl();
@@ -2622,7 +2622,7 @@ void Scene2150::dispatch() {
if (_globals->_player._position.y >= 196) {
_globals->_player.disableControl();
SceneItem::display2(2150, 20);
-
+
_sceneMode = 2153;
setAction(&_sequenceManager, this, 2153, &_globals->_player, NULL);
}
@@ -2720,7 +2720,7 @@ void Scene2200::Action3::signal() {
}
_globals->_sceneManager._scene->loadScene(66);
-
+
scene->_hotspot6.postInit();
scene->_hotspot6.setVisage(66);
scene->_hotspot6.setPosition(Common::Point(160, 197));
@@ -2874,7 +2874,7 @@ void Scene2200::Hotspot9::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene2200::Scene2200():
+Scene2200::Scene2200() :
_hotspot1(0, CURSOR_LOOK, 2200, 5, CURSOR_USE, 2200, 6, LIST_END),
_hotspot10(0, CURSOR_LOOK, 2200, 4, LIST_END) {
}
@@ -2896,13 +2896,13 @@ void Scene2200::postInit(SceneObjectList *OwnerList) {
_speakerQText._npc = &_globals->_player;
_speakerSText._npc = &_hotspot5;
_speakerMText._npc = &_hotspot3;
-
+
_stripManager.setCallback(this);
_hotspot5.postInit();
_hotspot5.setVisage(2840);
_hotspot5.setPosition(Common::Point(50, 235));
-
+
_hotspot8.postInit();
_hotspot8.setVisage(2840);
_hotspot8.setStrip(2);
@@ -2949,7 +2949,7 @@ void Scene2200::postInit(SceneObjectList *OwnerList) {
case 2310:
default:
_globals->_inventory._infoDisk._sceneNumber = 1;
-
+
_hotspot3.postInit();
_hotspot3.setVisage(2215);
_hotspot3.setPosition(Common::Point(144, 132));
@@ -2965,7 +2965,7 @@ void Scene2200::postInit(SceneObjectList *OwnerList) {
_soundHandler1.startSound(101);
_soundHandler2.startSound(100);
_globals->_soundHandler.proc5(true);
-
+
_globals->_sceneItems.push_back(&_hotspot5);
setAction(&_action2);
break;
@@ -3080,7 +3080,7 @@ void Scene2222::postInit(SceneObjectList *OwnerList) {
_hotspot2.setStrip2(2);
_hotspot2._frame = 2;
_hotspot2.animate(ANIM_MODE_2, 0);
-
+
_hotspot3.postInit();
_hotspot3.setVisage(3401);
_hotspot3.setStrip2(2);
@@ -3113,7 +3113,7 @@ void Scene2222::postInit(SceneObjectList *OwnerList) {
_hotspot3.setPosition(Common::Point(162, 96));
_hotspot4.setPosition(Common::Point(118, 141));
_hotspot5.setPosition(Common::Point(124, 107));
-
+
setAction(&_action1);
}
@@ -3222,7 +3222,7 @@ void Scene2230::Action3::signal() {
_globals->_player.setAction(NULL);
_globals->_player._moveDiff = Common::Point(5, 3);
_globals->_player.setStrip2(_globals->_player._strip);
-
+
Common::Point pt(190, 74);
NpcMover *mover = new NpcMover();
_globals->_player.addMover(mover, &pt, this);
@@ -3361,7 +3361,7 @@ void Scene2230::Action7::signal() {
scene->_hotspot2.setPosition(Common::Point(166, 116));
scene->_hotspot2.setPriority2(131);
scene->_hotspot2.animate(ANIM_MODE_5, this);
-
+
scene->_hotspot8._frame = 2;
break;
case 4:
@@ -3666,7 +3666,7 @@ void Scene2230::Hotspot12::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene2230::Scene2230():
+Scene2230::Scene2230() :
_hotspot9(0, CURSOR_LOOK, 2230, 16, CURSOR_USE, 2230, 18, LIST_END) {
}
@@ -3689,7 +3689,7 @@ void Scene2230::postInit(SceneObjectList *OwnerList) {
_hotspot8.setPosition(Common::Point(164, 133));
_hotspot8.changeZoom(100);
_hotspot8.setPriority2(129);
-
+
_rect1 = Rect(59, 64, 89, 74);
_globals->_player.postInit();
@@ -3712,7 +3712,7 @@ void Scene2230::postInit(SceneObjectList *OwnerList) {
_hotspot10.setBounds(Rect(170, 96, 176, 106));
_hotspot11.setBounds(Rect(158, 109, 164, 115));
_hotspot12.setBounds(Rect(170, 109, 177, 115));
-
+
_globals->_sceneItems.addItems(&_hotspot8, &_hotspot5, &_hotspot4, &_hotspot6, &_hotspot7,
&_hotspot1, &_hotspot3, NULL);
@@ -3817,7 +3817,7 @@ void Scene2280::Action2::signal() {
_globals->setFlag(13);
SceneItem::display2(2280, 37);
-
+
_globals->_player.enableControl();
remove();
break;
@@ -4001,7 +4001,7 @@ void Scene2280::Hotspot1::doAction(int action) {
break;
}
}
-
+
void Scene2280::Hotspot2::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
@@ -4151,7 +4151,7 @@ void Scene2280::Hotspot17::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
- if (_globals->getFlag(18))
+ if (_globals->getFlag(18))
SceneItem::display2(2280, 26);
else {
_globals->setFlag(18);
@@ -4178,7 +4178,7 @@ void Scene2280::Hotspot18::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
- if (_globals->getFlag(19))
+ if (_globals->getFlag(19))
SceneItem::display2(2280, 28);
else {
_globals->setFlag(19);
@@ -4202,7 +4202,7 @@ void Scene2280::Hotspot18::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene2280::Scene2280():
+Scene2280::Scene2280() :
_hotspot3(0, CURSOR_LOOK, 2280, 30, CURSOR_USE, 31, 0, LIST_END),
_hotspot5(0, CURSOR_LOOK, 2280, 35, CURSOR_USE, 2280, 36, LIST_END),
_hotspot6(0, CURSOR_LOOK, 2280, 19, CURSOR_USE, 2280, 20, LIST_END),
@@ -4229,7 +4229,7 @@ void Scene2280::postInit(SceneObjectList *OwnerList) {
_hotspot17._strip = 2;
_hotspot17.setPosition(Common::Point(162, 39));
_hotspot17.setPriority2(1);
-
+
_globals->_sceneItems.push_back(&_hotspot17);
}
@@ -4240,7 +4240,7 @@ void Scene2280::postInit(SceneObjectList *OwnerList) {
_hotspot18._frame = 2;
_hotspot17.setPosition(Common::Point(152, 43));
_hotspot17.setPriority2(1);
-
+
_globals->_sceneItems.push_back(&_hotspot17);
}
@@ -4250,21 +4250,21 @@ void Scene2280::postInit(SceneObjectList *OwnerList) {
_hotspot8._strip = 2;
_hotspot8.setPosition(Common::Point(79, 108));
_hotspot8.setPriority2(1);
-
+
_hotspot10.postInit();
_hotspot10.setVisage(2280);
_hotspot10._strip = 2;
_hotspot10._frame = 2;
_hotspot10.setPosition(Common::Point(79, 104));
_hotspot10.setPriority2(2);
-
+
_hotspot12.postInit();
_hotspot12.setVisage(2280);
_hotspot12._strip = 2;
_hotspot12._frame = 3;
_hotspot12.setPosition(Common::Point(88, 76));
_hotspot12.setPriority2(1);
-
+
_globals->_sceneItems.addItems(&_hotspot8, &_hotspot10, &_hotspot12, NULL);
}
@@ -4295,7 +4295,7 @@ void Scene2280::postInit(SceneObjectList *OwnerList) {
_hotspot6.setBounds(Rect(261, 39, 276, 90));
_hotspot7.setBounds(Rect(142, 19, 174, 38));
_hotspot15.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
-
+
_exitRect = Rect(145, 180, 195, 195);
_globals->_player.postInit();
@@ -4312,7 +4312,7 @@ void Scene2280::postInit(SceneObjectList *OwnerList) {
_globals->setFlag(109);
_globals->_player.setPriority2(76);
_globals->_player.disableControl();
-
+
_sceneMode = 2281;
setAction(&_sequenceManager, this, 2281, &_globals->_player, &_hotspot16, NULL);
@@ -4364,7 +4364,7 @@ void Scene2300::Action1::signal() {
NpcMover *mover = new NpcMover();
scene->_hotspot2.addMover(mover, &pt, this);
break;
- }
+ }
case 2: {
scene->_hotspot8.setAction(&scene->_action4);
scene->_soundHandler2.startSound(21);
@@ -4394,7 +4394,7 @@ void Scene2300::Action1::signal() {
scene->_hotspot6._moveDiff.x = 5;
scene->_hotspot5.animate(ANIM_MODE_1, NULL);
scene->_hotspot6.animate(ANIM_MODE_1, NULL);
-
+
Common::Point pt1(178, 147);
NpcMover *mover1 = new NpcMover();
scene->_hotspot5.addMover(mover1, &pt1, this);
@@ -4429,7 +4429,7 @@ void Scene2300::Action1::signal() {
scene->_hotspot5.addMover(NULL);
if (scene->_hotspot6._mover)
scene->_hotspot6.addMover(NULL);
-
+
scene->_hotspot5.animate(ANIM_MODE_NONE, NULL);
scene->_hotspot6.animate(ANIM_MODE_NONE, NULL);
@@ -4456,7 +4456,7 @@ void Scene2300::Action1::signal() {
scene->_hotspot6.animate(ANIM_MODE_5, NULL);
scene->_hotspot5.setPriority2(20);
scene->_hotspot6.setPriority2(20);
-
+
_globals->_player.setVisage(2672);
_globals->_player._strip = 5;
_globals->_player._frame = _globals->_player.getFrameCount();
@@ -4590,7 +4590,7 @@ void Scene2300::Action3::signal() {
scene->_hotspot7._strip = 2;
scene->_hotspot7._frame = 1;
scene->_hotspot7.animate(ANIM_MODE_5, this);
-
+
_globals->_player.setVisage(2672);
_globals->_player._strip = 2;
_globals->_player._frame = _globals->_player.getFrameCount();
@@ -4693,7 +4693,7 @@ void Scene2300::Hotspot6::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene2300::Scene2300():
+Scene2300::Scene2300() :
_hotspot11(0, CURSOR_LOOK, 2300, 6, CURSOR_USE, 2300, 14, LIST_END),
_hotspot12(0, CURSOR_LOOK, 2300, 5, CURSOR_USE, 2300, 13, LIST_END),
_hotspot13(0, CURSOR_LOOK, 2300, 9, CURSOR_USE, 2300, 20, LIST_END),
@@ -4912,7 +4912,7 @@ void Scene2310::process(Event &event) {
int frameNum = 0;
if (!event.handled && (event.eventType == EVENT_BUTTON_DOWN)) {
- int idx = 0;
+ int idx = 0;
while (idx < 5) {
if (_rectList[idx].contains(event.mousePos))
break;
@@ -4928,7 +4928,7 @@ void Scene2310::process(Event &event) {
if (event.mousePos.y > 105)
idx = findObject(idx);
-
+
if (idx != 5) {
_wireList[idx].hide();
_globals->_sceneObjects->draw();
@@ -5034,7 +5034,7 @@ void Scene2320::Action2::signal() {
case 0: {
scene->_soundHandler.startSound(253);
scene->_hotspot13.setPriority2(99);
-
+
Common::Point pt(scene->_hotspot13._position.x, 200);
NpcMover *mover = new NpcMover();
scene->_hotspot13.addMover(mover, &pt, this);
@@ -5244,7 +5244,7 @@ void Scene2320::Action4::signal() {
_globals->_player.setStrip(5);
_globals->_player.setFrame(1);
_globals->_player.animate(ANIM_MODE_1, NULL);
-
+
scene->_hotspot16.show();
setDelay(3);
break;
@@ -5289,7 +5289,7 @@ void Scene2320::Action4::signal() {
_globals->_player.enableControl();
_globals->_player.setVisage(0);
_globals->_player.animate(ANIM_MODE_1, NULL);
-
+
scene->_hotspot13.setPriority2(1);
remove();
break;
@@ -5340,7 +5340,7 @@ void Scene2320::Action5::signal() {
scene->_hotspot11.setVisage(2705);
scene->_hotspot11.animate(ANIM_MODE_1, NULL);
scene->_hotspot11.setObjectWrapper(new SceneObjectWrapper());
-
+
Common::Point pt(185, 135);
NpcMover *mover = new NpcMover();
scene->_hotspot11.addMover(mover, &pt, NULL);
@@ -5379,7 +5379,7 @@ void Scene2320::Action6::signal() {
_globals->_player.setPriority2(-1);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.animate(ANIM_MODE_1, NULL);
-
+
setDelay(60);
break;
case 4:
@@ -5406,7 +5406,7 @@ void Scene2320::Action6::signal() {
} else {
setDelay(60);
}
-
+
_globals->_sceneItems.push_front(&scene->_hotspot11);
} else {
setDelay(3);
@@ -5436,7 +5436,7 @@ void Scene2320::Action7::signal() {
ADD_MOVER_NULL(scene->_hotspot10, 321, 94);
scene->_hotspot11.setPriority2(-1);
ADD_MOVER_NULL(scene->_hotspot11, 346, 85);
-
+
_globals->_player.setPriority2(-1);
ADD_MOVER(_globals->_player, 297, 89);
break;
@@ -5739,7 +5739,7 @@ void Scene2320::Hotspot15::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene2320::Scene2320():
+Scene2320::Scene2320() :
_hotspot1(0, CURSOR_LOOK, 2320, 0, LIST_END),
_hotspot2(0, CURSOR_LOOK, 2320, 1, LIST_END),
_hotspot3(0, CURSOR_LOOK, 2320, 11, LIST_END),
@@ -5763,7 +5763,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
_stripManager.addSpeaker(&_speakerSAL);
_stripManager.addSpeaker(&_speakerSText);
_stripManager.addSpeaker(&_speakerGameText);
-
+
_speakerMText._npc = &_hotspot11;
_speakerQText._npc = &_globals->_player;
_hotspotPtr = &_hotspot10;
@@ -5814,7 +5814,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
_hotspot11.setPosition(Common::Point(510, 156));
_hotspot11._state = 0;
_hotspot11.setAction(&_action1);
-
+
_globals->_sceneItems.push_back(&_hotspot11);
}
@@ -5885,13 +5885,13 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
_globals->_player.setFrame(5);
_globals->_player.setPriority2(137);
_globals->_player.setPosition(Common::Point(165, 132));
-
+
setAction(&_action6);
break;
case 6100:
_globals->_soundHandler.startSound(160);
_globals->_soundHandler.proc5(true);
-
+
_hotspot8.postInit();
_hotspot8.setVisage(2345);
_hotspot8.setPosition(Common::Point(634, 65));
@@ -5904,7 +5904,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
_globals->_soundHandler.startSound(160);
_globals->_soundHandler.proc5(true);
_soundHandler.startSound(21);
-
+
_globals->_player.setVisage(2323);
_globals->_player.setStrip(2);
_globals->_player.setFrame(_globals->_player.getFrameCount());
@@ -5913,7 +5913,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
_globals->_player.disableControl();
_hotspot13.setPosition(Common::Point(319, 199));
-
+
_hotspot16.postInit();
_hotspot16.setVisage(2331);
_hotspot16._strip = 3;
@@ -5930,7 +5930,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
_globals->_player.disableControl();
_globals->_player.setStrip(3);
_globals->_player.setPosition(Common::Point(307, 84));
-
+
_hotspot11.postInit();
_hotspot11.setVisage(2705);
_hotspot11._strip = 2;
@@ -5955,7 +5955,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
_hotspot8.setVisage(2345);
_hotspot8.setPosition(Common::Point(634, 65));
_hotspot8.hide();
-
+
_sceneMode = 2325;
setAction(&_sequenceManager1, this, 2325, &_globals->_player, &_hotspot6, &_hotspot8, &_hotspot7, NULL);
break;
@@ -5982,7 +5982,7 @@ void Scene2320::postInit(SceneObjectList *OwnerList) {
_hotspot5.setBounds(Rect(104, 122, 174, 157));
_hotspot15.setBounds(Rect(191, 53, 205, 63));
- _globals->_sceneItems.addItems(&_hotspot14, &_hotspot15, &_hotspot5, &_hotspot6, &_hotspot12,
+ _globals->_sceneItems.addItems(&_hotspot14, &_hotspot15, &_hotspot5, &_hotspot6, &_hotspot12,
&_hotspot13, &_hotspot4, &_hotspot3, &_hotspot2, &_hotspot1, NULL);
}
@@ -6091,7 +6091,7 @@ void Scene2400::postInit(SceneObjectList *OwnerList) {
_globals->_sceneManager._scene->_sceneBounds.centre(_globals->_player._position.x, _globals->_player._position.y);
_globals->_sceneManager._scene->_sceneBounds.contain(_globals->_sceneManager._scene->_backgroundBounds);
_globals->_sceneOffset.x = (_globals->_sceneManager._scene->_sceneBounds.left / 160) * 160;
-
+
_globals->_soundHandler.startSound(153);
}
diff --git a/engines/tsage/ringworld_scenes3.h b/engines/tsage/ringworld_scenes3.h
index 420307ca99..61aac522f2 100644
--- a/engines/tsage/ringworld_scenes3.h
+++ b/engines/tsage/ringworld_scenes3.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
- * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -33,61 +33,61 @@
namespace tSage {
-class Scene2000: public Scene {
+class Scene2000 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
- class Action6: public Action {
+ class Action6 : public Action {
public:
virtual void signal();
};
- class Action7: public Action {
+ class Action7 : public Action {
public:
virtual void signal();
};
- class Action8: public Action {
+ class Action8 : public Action {
public:
virtual void signal();
};
- class Action9: public Action {
+ class Action9 : public Action {
public:
virtual void signal();
};
- class Action10: public Action {
+ class Action10 : public Action {
public:
virtual void signal();
};
- class Action11: public Action {
+ class Action11 : public Action {
public:
virtual void signal();
};
- class Action12: public Action {
+ class Action12 : public Action {
public:
virtual void signal();
};
- class Action13: public Action {
+ class Action13 : public Action {
public:
virtual void signal();
};
- class Action14: public Action {
+ class Action14 : public Action {
public:
virtual void signal();
};
@@ -123,113 +123,113 @@ public:
virtual void stripCallback(int v);
};
-class Scene2100: public Scene {
+class Scene2100 : public Scene {
/* Actions */
- class Action1: public ActionExt {
+ class Action1 : public ActionExt {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
- class Action6: public Action {
+ class Action6 : public Action {
public:
virtual void signal();
};
- class Action7: public Action {
+ class Action7 : public Action {
public:
virtual void signal();
};
- class Action8: public Action {
+ class Action8 : public Action {
public:
virtual void signal();
};
- class Action9: public Action {
+ class Action9 : public Action {
public:
virtual void signal();
};
- class Action10: public Action {
+ class Action10 : public Action {
public:
virtual void signal();
};
- class Action11: public Action {
+ class Action11 : public Action {
public:
virtual void signal();
};
- class Action12: public Action {
+ class Action12 : public Action {
public:
virtual void signal();
};
- class Action13: public Action {
+ class Action13 : public Action {
public:
virtual void signal();
};
- class Action14: public Action {
+ class Action14 : public Action {
public:
virtual void signal();
};
- class Action15: public Action {
+ class Action15 : public Action {
public:
virtual void signal();
};
- class Action16: public Action {
+ class Action16 : public Action {
public:
virtual void signal();
};
- class Action17: public Action {
+ class Action17 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot2: public SceneObject {
+ class Hotspot2 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot3: public SceneObject {
+ class Hotspot3 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot4: public SceneObject {
+ class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot8: public SceneObject {
+ class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot10: public SceneObject {
+ class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot14: public SceneObject {
+ class Hotspot14 : public SceneObject {
public:
virtual void doAction(int action);
};
/* Objects */
- class Object1: public SceneObject {
+ class Object1 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object2: public SceneObject {
+ class Object2 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object3: public SceneObject {
+ class Object3 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -246,7 +246,7 @@ public:
SpeakerSL _speakerSL;
SpeakerSAL _speakerSAL;
SpeakerHText _speakerHText;
-
+
DisplayHotspot _hotspot1;
Hotspot2 _hotspot2;
Hotspot3 _hotspot3;
@@ -290,7 +290,7 @@ public:
virtual void signal();
};
-class Scene2120: public Scene {
+class Scene2120 : public Scene {
/* Actions */
class Entry {
public:
@@ -302,7 +302,7 @@ class Scene2120: public Scene {
Entry(int size, int lineNum, int visage) { _size = size; _lineNum = lineNum; _visage = visage; }
};
- class Action1: public Action {
+ class Action1 : public Action {
private:
Common::Array<Entry> _entries;
public:
@@ -327,35 +327,35 @@ public:
virtual void synchronise(Serialiser &s);
};
-class Scene2150: public Scene {
+class Scene2150 : public Scene {
/* Actions */
- class Action1: public ActionExt {
+ class Action1 : public ActionExt {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot1: public SceneObject {
+ class Hotspot1 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot2: public SceneObject {
+ class Hotspot2 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot4: public SceneObject {
+ class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot7: public SceneObject {
+ class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot10: public SceneObject {
+ class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -386,36 +386,36 @@ public:
virtual void dispatch();
};
-class Scene2200: public Scene {
+class Scene2200 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public ActionExt {
+ class Action3 : public ActionExt {
public:
virtual void signal();
virtual void process(Event &event);
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot3: public SceneObject {
+ class Hotspot3 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot5: public SceneObject {
+ class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot9: public SceneObject {
+ class Hotspot9 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -451,13 +451,13 @@ public:
virtual void dispatch();
};
-class Scene2222: public Scene {
+class Scene2222 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
@@ -478,79 +478,79 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
-class Scene2230: public Scene {
+class Scene2230 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
- class Action6: public Action {
+ class Action6 : public Action {
public:
virtual void signal();
};
- class Action7: public Action {
+ class Action7 : public Action {
public:
virtual void signal();
};
- class Action8: public Action {
+ class Action8 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot1: public SceneObject {
+ class Hotspot1 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot3: public SceneObject {
+ class Hotspot3 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot4: public SceneObject {
+ class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot5: public SceneObject {
+ class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot6: public SceneObject {
+ class Hotspot6 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot7: public SceneObject {
+ class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot8: public SceneObject {
+ class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot10: public SceneObject {
+ class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot11: public SceneObject {
+ class Hotspot11 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot12: public SceneObject {
+ class Hotspot12 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -567,7 +567,7 @@ public:
Hotspot1 _hotspot1;
Hotspot3 _hotspot3;
Hotspot4 _hotspot4;
- SceneObject _hotspot2;
+ SceneObject _hotspot2;
Hotspot5 _hotspot5;
Hotspot6 _hotspot6;
Hotspot7 _hotspot7;
@@ -585,71 +585,71 @@ public:
virtual void dispatch();
};
-class Scene2280: public Scene {
+class Scene2280 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public ActionExt {
+ class Action4 : public ActionExt {
public:
virtual void signal();
- };
+ };
/* Hotspots */
- class Hotspot1: public SceneObject {
+ class Hotspot1 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot2: public SceneObject {
+ class Hotspot2 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot4: public SceneObject {
+ class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot7: public SceneObject {
+ class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot8: public SceneObject {
+ class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot10: public SceneObject {
+ class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot12: public SceneObject {
+ class Hotspot12 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot14: public SceneObject {
+ class Hotspot14 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot15: public SceneObject {
+ class Hotspot15 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot16: public SceneObject {
+ class Hotspot16 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot17: public SceneObject {
+ class Hotspot17 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot18: public SceneObject {
+ class Hotspot18 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -686,39 +686,39 @@ public:
virtual void dispatch();
};
-class Scene2300: public Scene {
+class Scene2300 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public ActionExt {
+ class Action4 : public ActionExt {
public:
virtual void signal();
- };
+ };
/* Hotspots */
- class Hotspot5: public SceneObject {
+ class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot6: public SceneObject {
+ class Hotspot6 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot12: public SceneObject {
+ class Hotspot12 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot13: public SceneObject {
+ class Hotspot13 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -742,7 +742,7 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
-class Scene2310: public Scene {
+class Scene2310 : public Scene {
private:
int findObject(int objIndex);
@@ -751,8 +751,8 @@ private:
public:
int _pageNumber;
int _connectionList[5];
-
- void set(int pageNumber, int v1, int v2, int v3, int v4, int v5) {
+
+ void set(int pageNumber, int v1, int v2, int v3, int v4, int v5) {
_pageNumber = pageNumber;
_connectionList[0] = v1; _connectionList[1] = v2; _connectionList[2] = v3;
_connectionList[3] = v4; _connectionList[4] = v5;
@@ -775,71 +775,71 @@ public:
virtual void dispatch();
};
-class Scene2320: public Scene {
+class Scene2320 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public ActionExt {
+ class Action3 : public ActionExt {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
- class Action6: public Action {
+ class Action6 : public Action {
public:
virtual void signal();
};
- class Action7: public Action {
+ class Action7 : public Action {
public:
virtual void signal();
};
- class Action8: public Action {
+ class Action8 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot5: public SceneObject {
+ class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot6: public SceneObject {
+ class Hotspot6 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot8: public SceneObject {
+ class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot10: public SceneObjectExt {
+ class Hotspot10 : public SceneObjectExt {
public:
virtual void doAction(int action);
};
- class Hotspot11: public SceneObjectExt {
+ class Hotspot11 : public SceneObjectExt {
public:
virtual void doAction(int action);
};
- class Hotspot12: public SceneObject {
+ class Hotspot12 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot14: public SceneObject {
+ class Hotspot14 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot15: public SceneObject {
+ class Hotspot15 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -886,9 +886,9 @@ public:
virtual void signal();
};
-class Scene2400: public Scene {
+class Scene2400 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
virtual void dispatch();
diff --git a/engines/tsage/ringworld_scenes4.cpp b/engines/tsage/ringworld_scenes4.cpp
index 944930ad09..89feb223a1 100644
--- a/engines/tsage/ringworld_scenes4.cpp
+++ b/engines/tsage/ringworld_scenes4.cpp
@@ -130,7 +130,7 @@ void Scene3700::Viewer::dispatch() {
for (int idx = 3; idx > 1; --idx)
_frameList[idx] = _frameList[idx - 1];
-
+
int newFrame;
do {
newFrame = _globals->_randomSource.getRandomNumber(4) + 1;
@@ -154,13 +154,13 @@ void Scene3700::Viewer::draw() {
GfxSurface img = v.getFrame(_frameList[idx]);
Rect destRect = img.getBounds();
- destRect.resize(img, (_position.x - _globals->_sceneOffset.x),
+ destRect.resize(img, (_position.x - _globals->_sceneOffset.x),
(_position.y - _globals->_sceneOffset.y - _yDiff), _percentList[idx]);
- destRect.translate(-_globals->_sceneManager._scene->_sceneBounds.left,
+ destRect.translate(-_globals->_sceneManager._scene->_sceneBounds.left,
-_globals->_sceneManager._scene->_sceneBounds.top);
- _globals->gfxManager().copyFrom(img, destRect, priorityRegion);
+ _globals->gfxManager().copyFrom(img, destRect, priorityRegion);
}
}
diff --git a/engines/tsage/ringworld_scenes4.h b/engines/tsage/ringworld_scenes4.h
index 4179d1a256..f5dac297fc 100644
--- a/engines/tsage/ringworld_scenes4.h
+++ b/engines/tsage/ringworld_scenes4.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
- * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -33,13 +33,13 @@
namespace tSage {
-class Scene3500: public Scene {
+class Scene3500 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
@@ -53,9 +53,9 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
-class Scene3700: public Scene {
+class Scene3700 : public Scene {
/* Custom classes */
- class Viewer: public SceneObject {
+ class Viewer : public SceneObject {
public:
Visage _images1;
Visage _images2;
@@ -74,7 +74,7 @@ class Scene3700: public Scene {
};
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp
index a8a1055338..de29a1cefc 100644
--- a/engines/tsage/ringworld_scenes5.cpp
+++ b/engines/tsage/ringworld_scenes5.cpp
@@ -46,9 +46,9 @@ void Scene4000::Action1::signal() {
scene->_hotspot5.setObjectWrapper(new SceneObjectWrapper());
scene->_hotspot5.animate(ANIM_MODE_1, NULL);
scene->_hotspot5.setPosition(Common::Point(116, 160));
-
+
ADD_PLAYER_MOVER_NULL(scene->_hotspot5, 208, 169);
-
+
_globals->_inventory._ale._sceneNumber = 0;
_globals->clearFlag(42);
_globals->clearFlag(36);
@@ -70,7 +70,7 @@ void Scene4000::Action1::signal() {
scene->_hotspot4.animate(ANIM_MODE_1, NULL);
scene->_hotspot4.setStrip(1);
scene->_hotspot4.setPosition(Common::Point(207, 136));
-
+
ADD_PLAYER_MOVER_NULL(scene->_hotspot4, 220, 151);
scene->_hotspot7.postInit();
@@ -300,7 +300,7 @@ void Scene4000::Action7::signal() {
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
-
+
scene->_hotspot6.setFrame(1);
ADD_MOVER(_globals->_player, 247, 53);
break;
@@ -701,7 +701,7 @@ void Scene4000::Hotspot::doAction(int action) {
default:
SceneHotspot::doAction(action);
break;
- }
+ }
}
void Scene4000::Hotspot17::doAction(int action) {
@@ -755,8 +755,8 @@ void Scene4000::Hotspot23::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene4000::Scene4000():
- _hotspot11(0, CURSOR_LOOK, 4000, 14, CURSOR_USE, 4000, 32, OBJECT_STUNNER, 4000, 33,
+Scene4000::Scene4000() :
+ _hotspot11(0, CURSOR_LOOK, 4000, 14, CURSOR_USE, 4000, 32, OBJECT_STUNNER, 4000, 33,
OBJECT_SCANNER, 4000, 19, LIST_END),
_hotspot19(0, CURSOR_LOOK, 4000, 7, LIST_END),
_hotspot20(0, CURSOR_LOOK, 4000, 3, LIST_END),
@@ -839,7 +839,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_hotspot12.setFrame(3);
_hotspot12.setPriority2(200);
_hotspot12.setPosition(Common::Point(281, 176));
-
+
if (_globals->getFlag(34)) {
_soundHandler1.startSound(156);
@@ -866,7 +866,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_hotspot7.setObjectWrapper(new SceneObjectWrapper());
_hotspot7._moveDiff = Common::Point(4, 2);
_hotspot7.setPosition(Common::Point(-210, 139));
-
+
_globals->_sceneItems.push_back(&_hotspot7);
}
@@ -899,13 +899,13 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
case 4010:
_hotspot7.setPosition(Common::Point(-210, 139));
-
+
_hotspot9.postInit();
_hotspot9.setVisage(4001);
_hotspot9.animate(ANIM_MODE_1, NULL);
_hotspot9.setObjectWrapper(new SceneObjectWrapper());
_hotspot9.setPosition(Common::Point(314, 132));
-
+
_hotspot2.postInit();
_hotspot2.setVisage(4018);
_hotspot2._strip = 1;
@@ -921,7 +921,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_hotspot8.remove();
_globals->_player.setPosition(Common::Point(260, 185));
-
+
if (!_globals->getFlag(36) && !_globals->getFlag(43))
_hotspot7.setPosition(Common::Point(246, 146));
@@ -945,7 +945,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_hotspot5.setPosition(Common::Point(-18, 86));
_globals->_player.disableControl();
-
+
if (!_globals->getFlag(96)) {
_hotspot4.postInit();
_hotspot4.setVisage(4006);
@@ -1006,7 +1006,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_hotspot9.setObjectWrapper(new SceneObjectWrapper());
_hotspot9.setPosition(Common::Point(231, 159));
_hotspot9.setStrip(4);
-
+
setAction(&_action12);
}
break;
@@ -1021,7 +1021,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_globals->_player.setFrame(_globals->_player.getFrameCount());
_globals->_player.setPriority2(16);
_globals->_player.setPosition(Common::Point(260, 55));
-
+
_sceneMode = 4007;
setAction(&_sequenceManager1, this, 4007, &_globals->_player, NULL);
} else {
@@ -1068,7 +1068,7 @@ void Scene4000::postInit(SceneObjectList *OwnerList) {
_hotspot9.setVisage(4001);
_hotspot9.setStrip(3);
_hotspot9.setPosition(Common::Point(255, 153));
-
+
setAction(&_action11);
_globals->_inventory._ladder._sceneNumber = 4100;
_globals->_inventory._rope._sceneNumber = 4150;
@@ -1213,7 +1213,7 @@ void Scene4000::dispatch() {
_globals->_player.disableControl();
_soundHandler1.startSound(177);
_globals->_soundHandler.startSound(178);
-
+
setAction(&_action1);
}
@@ -1275,7 +1275,7 @@ void Scene4010::postInit(SceneObjectList *OwnerList) {
_hotspot1.changeZoom(75);
_hotspot1.animate(ANIM_MODE_1, NULL);
_hotspot1.setObjectWrapper(new SceneObjectWrapper());
-
+
_globals->_player.disableControl();
setAction(&_sequenceManager, this, 4017, &_globals->_player, &_hotspot1, &_hotspot2, NULL);
}
@@ -1322,7 +1322,7 @@ void Scene4025::Action1::signal() {
scene->_pegPtr2->show();
scene->_pegPtr2->_armStrip = scene->_pegPtr->_armStrip;
}
-
+
scene->_pegPtr->_armStrip = 0;
scene->_pegPtr->setPosition(Common::Point(-10, -10));
scene->_pegPtr2 = scene->_pegPtr;
@@ -1367,7 +1367,7 @@ void Scene4025::Action2::signal() {
scene->_pegPtr->setStrip(1);
scene->_pegPtr->show();
scene->_pegPtr->_armStrip = scene->_holePtr->_armStrip;
-
+
scene->_holePtr->_pegPtr = scene->_pegPtr;
scene->_pegPtr = scene->_pegPtr2;
}
@@ -1465,7 +1465,7 @@ void Scene4025::Peg::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene4025::Scene4025(): Scene() {
+Scene4025::Scene4025() : Scene() {
_holePtr = NULL;
_pegPtr = _pegPtr2 = NULL;
}
@@ -1690,7 +1690,7 @@ void Scene4045::Action2::signal() {
_globals->_sceneManager.changeScene(4000);
break;
}
-}
+}
void Scene4045::Action3::signal() {
Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
@@ -1747,9 +1747,9 @@ void Scene4045::Hotspot1::doAction(int action) {
_globals->_stripNum = 4080;
} else if (!_globals->getFlag(38))
_globals->_stripNum = 4060;
- else
+ else
_globals->_stripNum = 4503;
-
+
scene->setAction(&scene->_action2);
}
break;
@@ -1804,7 +1804,7 @@ void Scene4045::Hotspot6::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene4045::Scene4045():
+Scene4045::Scene4045() :
_hotspot3(0, CURSOR_LOOK, 4045, 1, CURSOR_USE, 4100, 21, LIST_END),
_hotspot7(9, CURSOR_LOOK, 4045, 0, CURSOR_USE, 4045, 15, LIST_END),
_hotspot8(10, CURSOR_LOOK, 4045, 2, LIST_END),
@@ -1895,7 +1895,7 @@ void Scene4045::postInit(SceneObjectList *OwnerList) {
_hotspot1.animate(ANIM_MODE_2, NULL);
_hotspot5.setPosition(Common::Point(177, 40));
-
+
if (_globals->_inventory._peg._sceneNumber == 4045) {
_hotspot6.postInit();
_hotspot6.setVisage(4045);
@@ -1994,7 +1994,7 @@ void Scene4050::Action1::signal() {
break;
case 2:
_globals->_player.checkAngle(&scene->_hotspot17);
-
+
scene->_hotspot14.postInit();
scene->_hotspot14.setVisage(4050);
scene->_hotspot14.setStrip(2);
@@ -2184,7 +2184,7 @@ void Scene4050::Hotspot17::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene4050::Scene4050():
+Scene4050::Scene4050() :
_hotspot1(0, CURSOR_LOOK, 4050, 0, LIST_END),
_hotspot2(0, CURSOR_LOOK, 4050, 1, CURSOR_USE, 4050, 15, LIST_END),
_hotspot3(0, CURSOR_LOOK, 4050, 2, CURSOR_USE, 4050, 16, LIST_END),
@@ -2224,7 +2224,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) {
_globals->_player.changeZoom(130);
_globals->_player.setPriority2(200);
_globals->_player.setStrip(2);
-
+
setAction(&_action2);
_globals->_soundHandler.startSound(175);
} else {
@@ -2249,7 +2249,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) {
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(193, 193));
-
+
_globals->_soundHandler.startSound(175);
break;
default:
@@ -2278,7 +2278,7 @@ void Scene4050::postInit(SceneObjectList *OwnerList) {
_hotspot10.setBounds(Rect(278, 43, 310, 115));
_hotspot11.setBounds(Rect(263, 105, 279, 147));
_hotspot12.setBounds(Rect(258, 154, 307, 180));
-
+
_globals->_sceneItems.addItems(&_hotspot17, &_hotspot12, &_hotspot11, &_hotspot10, &_hotspot13,
&_hotspot2, &_hotspot3, &_hotspot4, &_hotspot5, &_hotspot6, &_hotspot8, &_hotspot9,
&_hotspot7, &_hotspot1, NULL);
@@ -2560,7 +2560,7 @@ void Scene4100::Hotspot14::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene4100::Scene4100():
+Scene4100::Scene4100() :
_hotspot3(0, CURSOR_LOOK, 4100, 10, CURSOR_USE, 4100, 21, LIST_END),
_hotspot4(0, CURSOR_LOOK, 4100, 8, LIST_END),
_hotspot7(0, CURSOR_USE, 4100, 3, CURSOR_USE, 4150, 29, LIST_END),
@@ -2620,7 +2620,7 @@ void Scene4100::postInit(SceneObjectList *OwnerList) {
_hotspot5.setStrip2(3);
_hotspot5.setFrame(2);
_hotspot5.setPosition(Common::Point(65, 188));
-
+
_globals->_sceneItems.push_back(&_hotspot5);
}
@@ -2641,7 +2641,7 @@ void Scene4100::postInit(SceneObjectList *OwnerList) {
_hotspot12.setBounds(Rect(229, 59, 256, 122));
_hotspot13.setBounds(Rect(255, 152, 286, 183));
- _globals->_sceneItems.addItems(&_hotspot3, &_hotspot1, &_hotspot13, &_hotspot12, &_hotspot4,
+ _globals->_sceneItems.addItems(&_hotspot3, &_hotspot1, &_hotspot13, &_hotspot12, &_hotspot4,
&_hotspot11, &_hotspot9, &_hotspot7, &_hotspot10, &_hotspot8, &_hotspot14, NULL);
if (_globals->_sceneManager._previousScene == 4150) {
@@ -2653,7 +2653,7 @@ void Scene4100::postInit(SceneObjectList *OwnerList) {
_hotspot1.setStrip2(-1);
_hotspot1.setFrame2(-1);
_hotspot1.setFrame(1);
-
+
_globals->_player.setStrip(2);
_globals->_player.disableControl();
setAction(&_action4);
@@ -2693,7 +2693,7 @@ void Scene4100::dispatch() {
if (!_action) {
if ((_globals->_player.getRegionIndex() == 15) && !_globals->getFlag(42))
setAction(&_action6);
-
+
if (_globals->_player.getRegionIndex() == 8)
_globals->_sceneManager.changeScene(4150);
@@ -2913,13 +2913,13 @@ void Scene4150::Hotspot3::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene4150::Scene4150():
+Scene4150::Scene4150() :
_hotspot1(0, CURSOR_LOOK, 4000, 17, CURSOR_USE, 4150, 21, CURSOR_TALK, 4150, 21,
OBJECT_SCANNER, 4150, 22, OBJECT_STUNNER, 4150, 23, LIST_END),
_hotspot2(0, CURSOR_LOOK, 4150, 4, CURSOR_USE, 4150, 24, LIST_END),
_hotspot7(0, CURSOR_LOOK, 4150, 1, CURSOR_USE, 4150, 25, OBJECT_ROPE, 4150, 26, LIST_END),
_hotspot8(0, CURSOR_LOOK, 4150, 1, CURSOR_USE, 4150, 25, OBJECT_ROPE, 4150, 26, LIST_END),
- _hotspot9(0, CURSOR_LOOK, 4150, 2, CURSOR_USE, 4150, 27, OBJECT_SCANNER, 4150, 28,
+ _hotspot9(0, CURSOR_LOOK, 4150, 2, CURSOR_USE, 4150, 27, OBJECT_SCANNER, 4150, 28,
OBJECT_STUNNER, 4150, 32, LIST_END),
_hotspot10(0, CURSOR_LOOK, 4150, 5, CURSOR_USE, 4150, 29, LIST_END),
_hotspot11(0, CURSOR_LOOK, 4150, 6, CURSOR_USE, 4150, 29, LIST_END),
@@ -2935,7 +2935,7 @@ Scene4150::Scene4150():
{
}
-void Scene4150::postInit(SceneObjectList *OwnerList) {
+void Scene4150::postInit(SceneObjectList *OwnerList) {
loadScene(4150);
Scene::postInit();
setZoomPercents(60, 85, 200, 100);
@@ -2984,7 +2984,7 @@ void Scene4150::postInit(SceneObjectList *OwnerList) {
_hotspot3.postInit();
_hotspot3.setVisage(4150);
_hotspot3.setPosition(Common::Point(175, 70));
-
+
_globals->_sceneItems.push_back(&_hotspot3);
}
@@ -3048,7 +3048,7 @@ void Scene4150::dispatch() {
void Scene4250::Action1::signal() {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
@@ -3086,7 +3086,7 @@ void Scene4250::Action1::signal() {
void Scene4250::Action2::signal() {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
@@ -3142,7 +3142,7 @@ void Scene4250::Action2::signal() {
void Scene4250::Action3::signal() {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
setDelay(3);
@@ -3159,7 +3159,7 @@ void Scene4250::Action3::signal() {
void Scene4250::Action4::signal() {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
@@ -3181,7 +3181,7 @@ void Scene4250::Action4::signal() {
void Scene4250::Action5::signal() {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
@@ -3228,7 +3228,7 @@ void Scene4250::Hotspot1::doAction(int action) {
scene->_sceneMode = 4265;
scene->setAction(&scene->_sequenceManager, scene, 4265, this, NULL);
} else {
- scene->setAction(&scene->_sequenceManager, scene,
+ scene->setAction(&scene->_sequenceManager, scene,
_globals->_sceneObjects->contains(&scene->_hotspot6) ? 4260 : 4262, this, NULL);
}
}
@@ -3306,12 +3306,12 @@ void Scene4250::Hotspot4::doAction(int action) {
scene->setAction(&scene->_sequenceManager, scene, 4263, NULL);
} else {
scene->_sceneMode = 4254;
-
+
if (_globals->_inventory._helmet._sceneNumber == 4250) {
scene->_sceneMode = 4266;
scene->setAction(&scene->_sequenceManager, scene, 4266, this, NULL);
} else {
- scene->setAction(&scene->_sequenceManager, scene,
+ scene->setAction(&scene->_sequenceManager, scene,
(_globals->_inventory._concentrator._sceneNumber == 1) ? 4255 : 4254, NULL);
}
}
@@ -3426,7 +3426,7 @@ void Scene4250::Hotspot8::doAction(int action) {
case OBJECT_STASIS_NEGATOR:
_globals->_player.disableControl();
scene->_sceneMode = 4270;
- scene->setAction(&scene->_sequenceManager, scene,
+ scene->setAction(&scene->_sequenceManager, scene,
(_globals->_inventory._helmet._sceneNumber == 4250) ? 4270 : 4271, NULL);
break;
default:
@@ -3437,7 +3437,7 @@ void Scene4250::Hotspot8::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene4250::Scene4250():
+Scene4250::Scene4250() :
_hotspot7(0, CURSOR_LOOK, 4250, 0, LIST_END) {
}
@@ -3496,7 +3496,7 @@ void Scene4250::postInit(tSage::SceneObjectList *OwnerList) {
_hotspot1.setPosition(Common::Point(197, 173));
_hotspot1.changeZoom(70);
-
+
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(252, 176));
_globals->_player.changeZoom(70);
@@ -3936,7 +3936,7 @@ void Scene4300::Hotspot19::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene4300::Scene4300():
+Scene4300::Scene4300() :
_hotspot18(0, CURSOR_LOOK, 4300, 0, LIST_END) {
}
@@ -4119,7 +4119,7 @@ void Scene4300::signal() {
}
void Scene4300::dispatch() {
- if (_action)
+ if (_action)
_action->dispatch();
}
@@ -4144,10 +4144,10 @@ void Scene4301::Action1::synchronise(Serialiser &s) {
void Scene4301::Action1::remove() {
Scene4301 *scene = (Scene4301 *)_globals->_sceneManager._scene;
_globals->_player.enableControl();
-
+
for (_state = 0; _state < 6; ++_state)
_buttonList[_state].remove();
-
+
scene->_hotspot3.remove();
scene->_hotspot2.remove();
@@ -4189,7 +4189,7 @@ void Scene4301::Action1::signal() {
case 10:
_globals->_events.setCursor(CURSOR_NONE);
scene->_soundHandler.startSound(337);
- if (scene->_hotspot3._flags & OBJFLAG_HIDE)
+ if (scene->_hotspot3._flags & OBJFLAG_HIDE)
scene->_hotspot3.show();
else
scene->_hotspot3.hide();
@@ -4214,11 +4214,11 @@ void Scene4301::Action1::signal() {
_globals->_player.disableControl();
scene->_soundHandler.startSound(339);
scene->_hotspot3._frame = 3;
- if (scene->_hotspot3._flags & OBJFLAG_HIDE)
+ if (scene->_hotspot3._flags & OBJFLAG_HIDE)
scene->_hotspot3.show();
else
scene->_hotspot3.hide();
-
+
if (_state <= 8)
_actionIndex = 20;
++_state;
@@ -4258,8 +4258,8 @@ void Scene4301::Action1::process(Event &event) {
_buttonList[_state].setPriority2(255);
_buttonList[_state]._numFrames = 25;
_buttonList[_state].animate(ANIM_MODE_5, NULL);
-
- _indexList[_state++] = buttonIndex;
+
+ _indexList[_state++] = buttonIndex;
if (_state == 6) {
// Six buttons pressed
@@ -4335,7 +4335,7 @@ void Scene4301::postInit(SceneObjectList *OwnerList) {
_hotspot1._strip = 1;
_hotspot1._frame = 1;
_hotspot1.setPriority2(250);
-
+
_hotspot5.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
_globals->_sceneItems.push_back(&_hotspot5);
diff --git a/engines/tsage/ringworld_scenes5.h b/engines/tsage/ringworld_scenes5.h
index e9ad5b62cb..0def49ebe6 100644
--- a/engines/tsage/ringworld_scenes5.h
+++ b/engines/tsage/ringworld_scenes5.h
@@ -33,67 +33,67 @@
namespace tSage {
-class Scene4000: public Scene {
+class Scene4000 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
- class Action6: public Action {
+ class Action6 : public Action {
public:
virtual void signal();
};
- class Action7: public Action {
+ class Action7 : public Action {
public:
virtual void signal();
};
- class Action8: public Action {
+ class Action8 : public Action {
public:
virtual void signal();
};
- class Action9: public Action {
+ class Action9 : public Action {
public:
virtual void signal();
};
- class Action10: public Action {
+ class Action10 : public Action {
public:
virtual void signal();
};
- class Action11: public Action {
+ class Action11 : public Action {
public:
virtual void signal();
};
- class Action12: public Action {
+ class Action12 : public Action {
public:
virtual void signal();
};
- class Action13: public Action {
+ class Action13 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot7: public SceneObject {
+ class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot8: public SceneObject {
+ class Hotspot8 : public SceneObject {
private:
int _ctr;
public:
@@ -103,35 +103,35 @@ class Scene4000: public Scene {
}
virtual void doAction(int action);
};
- class Hotspot9: public SceneObject {
+ class Hotspot9 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot10: public SceneObject {
+ class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot12: public SceneObject {
+ class Hotspot12 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot13: public SceneObject {
+ class Hotspot13 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot: public SceneObject {
+ class Hotspot : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot17: public SceneObject {
+ class Hotspot17 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot18: public SceneObject {
+ class Hotspot18 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot23: public SceneObject {
+ class Hotspot23 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -186,7 +186,7 @@ public:
virtual void dispatch();
};
-class Scene4010: public Scene {
+class Scene4010 : public Scene {
public:
SequenceManager _sequenceManager;
SpeakerQText _speakerQText;
@@ -194,15 +194,15 @@ public:
SpeakerMText _speakerMText;
SceneObject _hotspot1, _hotspot2;
- virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
};
-class Scene4025: public Scene {
+class Scene4025 : public Scene {
/* Custom classes */
class Peg;
- class Hole: public SceneObject {
+ class Hole : public SceneObject {
public:
Peg *_pegPtr;
int _armStrip;
@@ -211,26 +211,26 @@ class Scene4025: public Scene {
virtual void synchronise(Serialiser &s);
virtual void doAction(int action);
};
- class Peg: public SceneObject {
+ class Peg : public SceneObject {
public:
int _field88;
int _armStrip;
- Peg(): SceneObject() { _field88 = 0; _armStrip = 3; }
+ Peg() : SceneObject() { _field88 = 0; _armStrip = 3; }
virtual void synchronise(Serialiser &s);
virtual void doAction(int action);
};
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
@@ -255,31 +255,31 @@ public:
virtual void dispatch();
};
-class Scene4045: public Scene {
+class Scene4045 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot1: public SceneObject {
+ class Hotspot1 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot2: public SceneObject {
+ class Hotspot2 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot6: public SceneObject {
+ class Hotspot6 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -310,35 +310,35 @@ public:
virtual void dispatch();
};
-class Scene4050: public Scene {
+class Scene4050 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot14: public SceneObject {
+ class Hotspot14 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot17: public SceneObject {
+ class Hotspot17 : public SceneObject {
public:
virtual void doAction(int action);
};
-public:
+public:
SpeakerPText _speakerPText;
SpeakerQText _speakerQText;
SpeakerGameText _speakerGameText;
@@ -359,55 +359,55 @@ public:
virtual void dispatch();
};
-class Scene4100: public Scene {
+class Scene4100 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
- class Action6: public Action {
+ class Action6 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot1: public SceneObject {
+ class Hotspot1 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot2: public SceneObject {
+ class Hotspot2 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot5: public SceneObject {
+ class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot6: public SceneObject {
+ class Hotspot6 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot14: public SceneObject {
+ class Hotspot14 : public SceneObject {
public:
virtual void doAction(int action);
};
-public:
+public:
SequenceManager _sequenceManager;
SpeakerMText _speakerMText;
SpeakerML _speakerML;
@@ -437,36 +437,36 @@ public:
virtual void dispatch();
};
-class Scene4150: public Scene {
+class Scene4150 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class HotspotGroup1: public SceneObject {
+ class HotspotGroup1 : public SceneObject {
public:
virtual void doAction(int action);
};
- class HotspotGroup3: public SceneObject {
+ class HotspotGroup3 : public SceneObject {
public:
virtual void doAction(int action);
};
- class HotspotGroup6: public SceneObject {
+ class HotspotGroup6 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot3: public SceneObject {
+ class Hotspot3 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -496,47 +496,47 @@ public:
virtual void dispatch();
};
-class Scene4250: public Scene {
+class Scene4250 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot1: public SceneObject {
+ class Hotspot1 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot2: public SceneObject {
+ class Hotspot2 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot4: public SceneObject {
+ class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot6: public SceneObject {
+ class Hotspot6 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot8: public SceneObject {
+ class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -574,43 +574,43 @@ public:
virtual void dispatch();
};
-class Scene4300: public Scene {
+class Scene4300 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot8: public SceneObject {
+ class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot9: public NamedHotspot {
+ class Hotspot9 : public NamedHotspot {
public:
virtual void doAction(int action);
};
- class Hotspot10: public SceneObject {
+ class Hotspot10 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot15: public SceneObject {
+ class Hotspot15 : public SceneObject {
public:
virtual void signal();
};
- class Hotspot16: public SceneObject {
+ class Hotspot16 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot17: public SceneObject {
+ class Hotspot17 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot19: public SceneObject {
+ class Hotspot19 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -647,9 +647,9 @@ public:
virtual void process(Event &event);
};
-class Scene4301: public Scene {
+class Scene4301 : public Scene {
/* Actions */
- class Action1: public ActionExt {
+ class Action1 : public ActionExt {
public:
SceneObject _buttonList[6];
int _field34E;
@@ -662,11 +662,11 @@ class Scene4301: public Scene {
};
/* Hotspots */
- class Hotspot4: public NamedHotspot {
+ class Hotspot4 : public NamedHotspot {
public:
virtual void doAction(int action);
};
- class Hotspot5: public NamedHotspot {
+ class Hotspot5 : public NamedHotspot {
public:
virtual void doAction(int action);
};
@@ -683,7 +683,7 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void dispatch();
- virtual void synchronise(Serialiser &s) {
+ virtual void synchronise(Serialiser &s) {
Scene::synchronise(s);
s.syncAsSint16LE(_field68E);
}
diff --git a/engines/tsage/ringworld_scenes6.cpp b/engines/tsage/ringworld_scenes6.cpp
index ccd857b5f9..3ea4d7b279 100644
--- a/engines/tsage/ringworld_scenes6.cpp
+++ b/engines/tsage/ringworld_scenes6.cpp
@@ -421,13 +421,13 @@ void Scene5000::HotspotGroup1::doAction(int action) {
}
/*--------------------------------------------------------------------------*/
-Scene5000::Scene5000():
+Scene5000::Scene5000() :
_hotspot1(0, CURSOR_LOOK, 5000, 3, LIST_END),
_hotspot12(0, CURSOR_LOOK, 5000, 6, CURSOR_USE, 5000, 7, OBJECT_STUNNER, 5000, 14,
- OBJECT_SCANNER, 5000, 16, LIST_END),
- _hotspot13(0, CURSOR_LOOK, 5000, 8, CURSOR_USE, 5000, 9, OBJECT_STUNNER, 5000, 0,
OBJECT_SCANNER, 5000, 16, LIST_END),
- _hotspot14(0, CURSOR_LOOK, 5000, 8, CURSOR_USE, 5000, 9, OBJECT_STUNNER, 5000, 0,
+ _hotspot13(0, CURSOR_LOOK, 5000, 8, CURSOR_USE, 5000, 9, OBJECT_STUNNER, 5000, 0,
+ OBJECT_SCANNER, 5000, 16, LIST_END),
+ _hotspot14(0, CURSOR_LOOK, 5000, 8, CURSOR_USE, 5000, 9, OBJECT_STUNNER, 5000, 0,
OBJECT_SCANNER, 5000, 16, LIST_END),
_hotspot15(0, CURSOR_LOOK, 5000, 2, OBJECT_STUNNER, 5000, 15, LIST_END),
_hotspot16(0, CURSOR_LOOK, 5000, 4, CURSOR_USE, 5000, 5, LIST_END),
@@ -526,7 +526,7 @@ void Scene5000::postInit(SceneObjectList *OwnerList) {
_hotspot1.setPosition(Common::Point(233, 90));
_hotspot1.changeZoom(100);
_hotspot1.show();
-
+
_hotspot5.setFrame(1);
_hotspot5.animate(ANIM_MODE_5, NULL);
_hotspot5.setPosition(Common::Point(218, 76));
@@ -543,11 +543,11 @@ void Scene5000::postInit(SceneObjectList *OwnerList) {
setAction(&_action1);
}
- break;
+ break;
default:
_globals->_player.disableControl();
_globals->_player.setPosition(Common::Point(0, 146));
-
+
_hotspot1.changeZoom(100);
_hotspot1.setPosition(Common::Point(233, 90));
_hotspot1.show();
@@ -578,7 +578,7 @@ void Scene5000::signal() {
void Scene5000::dispatch() {
Scene::dispatch();
-
+
if (!_action) {
if (!_globals->_sceneObjects->contains(&_hotspot7) && (_globals->_player.getRegionIndex() == 10)) {
_globals->_player.disableControl();
@@ -757,7 +757,7 @@ void Scene5100::Action3::signal() {
ADD_PLAYER_MOVER_NULL(scene->_hotspot2, 10, 140);
}
-
+
_globals->_player.setVisage(2672);
_globals->_player._frame = _globals->_player.getFrameCount();
_globals->_player.animate(ANIM_MODE_6, this);
@@ -996,7 +996,7 @@ void Scene5100::Hotspot18::doAction(int action) {
break;
}
break;
-
+
default:
SceneHotspot::doAction(action);
break;
@@ -1053,7 +1053,7 @@ void Scene5100::Hotspot20::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene5100::Scene5100():
+Scene5100::Scene5100() :
_hotspot16(0, CURSOR_LOOK, 5100, 48, LIST_END),
_hotspot21(0, CURSOR_LOOK, 5100, 4, CURSOR_USE, 5100, 5, LIST_END) {
}
@@ -1224,7 +1224,7 @@ void Scene5100::postInit(SceneObjectList *OwnerList) {
switch (_globals->_stripNum) {
case 5300:
_sceneMode = 5111;
-
+
_globals->_player.setVisage(5101);
_globals->_player.setStrip(6);
_globals->_player.setPriority2(170);
@@ -1235,7 +1235,7 @@ void Scene5100::postInit(SceneObjectList *OwnerList) {
break;
case 5302:
_globals->_player.setPosition(Common::Point(512, 190));
-
+
if (_globals->_sceneObjects->contains(&_hotspot8))
setAction(&_action2);
else
@@ -1270,7 +1270,7 @@ void Scene5100::postInit(SceneObjectList *OwnerList) {
_hotspot18.setBounds(Rect(0, 0, 1280, 200));
_globals->_sceneItems.push_back(&_hotspot18);
-
+
_hotspot15.postInit();
_hotspot15.setVisage(5140);
_hotspot15.setStrip(3);
@@ -1380,7 +1380,7 @@ void Scene5100::dispatch() {
&_globals->_player, &_hotspot15, NULL);
}
- if (_globals->getFlag(61) && !_globals->getFlag(62) &&
+ if (_globals->getFlag(61) && !_globals->getFlag(62) &&
((_globals->_player._position.x - _hotspot2._position.x) < 160) &&
(_globals->_sceneManager._previousScene != 5200) &&
(_globals->_sceneManager._previousScene != 5150)) {
@@ -1586,7 +1586,7 @@ void Scene5200::Hotspot14::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene5200::Scene5200():
+Scene5200::Scene5200() :
_hotspot11(0, CURSOR_LOOK, 5200, 0, CURSOR_USE, 5200, 13, LIST_END),
_hotspot12(10, CURSOR_LOOK, 5200, 9, LIST_END),
_hotspot13(8, CURSOR_LOOK, 5200, 0, CURSOR_USE, 5200, 13, LIST_END) {
@@ -1734,7 +1734,7 @@ void Scene5200::dispatch() {
void Scene5300::Action1::signal() {
Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
@@ -1782,7 +1782,7 @@ void Scene5300::Action1::signal() {
void Scene5300::Action2::signal() {
Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
@@ -1810,7 +1810,7 @@ void Scene5300::Action2::signal() {
void Scene5300::Action3::signal() {
Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene;
-
+
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
@@ -1844,7 +1844,7 @@ void Scene5300::Hotspot1::doAction(int action) {
break;
}
}
-
+
void Scene5300::Hotspot2::doAction(int action) {
Scene5300 *scene = (Scene5300 *)_globals->_sceneManager._scene;
@@ -1922,7 +1922,7 @@ void Scene5300::Hotspot5::doAction(int action) {
case CURSOR_USE:
_globals->_inventory._bone._sceneNumber = 1;
_globals->_player.disableControl();
-
+
scene->_sceneMode = 5309;
scene->setAction(&scene->_sequenceManager, scene, 5309, &_globals->_player, this, NULL);
break;
@@ -2003,7 +2003,7 @@ void Scene5300::Hotspot8::doAction(int action) {
/*--------------------------------------------------------------------------*/
-Scene5300::Scene5300():
+Scene5300::Scene5300() :
_hotspot3(0, CURSOR_LOOK, 5300, 3, CURSOR_USE, 5300, 16, LIST_END) {
}
diff --git a/engines/tsage/ringworld_scenes6.h b/engines/tsage/ringworld_scenes6.h
index 9ab446f712..272aea4fe9 100644
--- a/engines/tsage/ringworld_scenes6.h
+++ b/engines/tsage/ringworld_scenes6.h
@@ -35,44 +35,44 @@
namespace tSage {
-class Scene5000: public Scene {
+class Scene5000 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
virtual void dispatch();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
- class Action6: public Action {
+ class Action6 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot7: public SceneObject {
+ class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot8: public SceneObject {
+ class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
- class HotspotGroup1: public SceneObject {
+ class HotspotGroup1 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -101,66 +101,66 @@ public:
virtual void dispatch();
};
-class Scene5100: public Scene {
+class Scene5100 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
- class Action6: public Action {
+ class Action6 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class HotspotGroup1: public SceneObject {
+ class HotspotGroup1 : public SceneObject {
public:
virtual void doAction(int action);
};
- class HotspotGroup2: public SceneObject {
+ class HotspotGroup2 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot4: public SceneObject {
+ class Hotspot4 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot9: public SceneObject {
+ class Hotspot9 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot17: public SceneObject {
+ class Hotspot17 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot18: public SceneHotspot {
+ class Hotspot18 : public SceneHotspot {
public:
int _index1;
int _index2;
virtual void doAction(int action);
};
- class Hotspot19: public SceneObject {
+ class Hotspot19 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot20: public SceneObject {
+ class Hotspot20 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -196,35 +196,35 @@ public:
virtual void dispatch();
};
-class Scene5200: public Scene {
+class Scene5200 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot9: public SceneItemExt {
+ class Hotspot9 : public SceneItemExt {
public:
virtual void doAction(int action);
};
- class Hotspot10: public SceneItemExt {
+ class Hotspot10 : public SceneItemExt {
public:
virtual void doAction(int action);
};
- class Hotspot14: public SceneObject {
+ class Hotspot14 : public SceneObject {
public:
virtual void doAction(int action);
};
@@ -253,43 +253,43 @@ public:
virtual void dispatch();
};
-class Scene5300: public Scene {
+class Scene5300 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
/* Hotspots */
- class Hotspot1: public SceneObject {
+ class Hotspot1 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot2: public SceneObject {
+ class Hotspot2 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot5: public SceneObject {
+ class Hotspot5 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot6: public SceneObject {
+ class Hotspot6 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot7: public SceneObject {
+ class Hotspot7 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Hotspot8: public SceneObject {
+ class Hotspot8 : public SceneObject {
public:
virtual void doAction(int action);
};
diff --git a/engines/tsage/ringworld_scenes8.cpp b/engines/tsage/ringworld_scenes8.cpp
index 70ef94e83b..416b7fe0fd 100644
--- a/engines/tsage/ringworld_scenes8.cpp
+++ b/engines/tsage/ringworld_scenes8.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $
- * $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -445,7 +445,7 @@ void Scene7000::Object1::doAction(int action) {
void Scene7000::dispatch() {
Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
-
+
if (!_action) {
if (_globals->_sceneRegions.indexOf(_globals->_player._position) == 8) {
if (!_globals->getFlag(13)) {
@@ -519,7 +519,7 @@ void Scene7000::postInit(SceneObjectList *OwnerList) {
_object3.setPosition(Common::Point(107, 92), 0);
_object3.changeZoom(100);
_object3.setPriority2(10);
-
+
_object1.postInit();
_object1.setVisage(7003);
if (_globals->getFlag(81))
@@ -576,7 +576,7 @@ void Scene7000::postInit(SceneObjectList *OwnerList) {
if (!_globals->getFlag(81)) {
_object1.setPosition(Common::Point(151, 182), 0);
_object1.changeZoom(100);
- }
+ }
_object8.remove();
_object9.remove();
} else if (_globals->_sceneManager._previousScene == 2320) {
@@ -816,7 +816,7 @@ void Scene7100::Action8::signal() {
scene->_object17.setStrip2(4);
scene->_object18.setStrip2(4);
scene->_object19.setStrip2(4);
-
+
Common::Point pt1(482, 153);
NpcMover *mover1 = new NpcMover();
scene->_object17.addMover(mover1, &pt1, this);
@@ -852,7 +852,7 @@ void Scene7100::Action8::signal() {
scene->_object17.setStrip2(4);
scene->_object18.setStrip2(4);
scene->_object19.setStrip2(4);
-
+
Common::Point pt1(386, 167);
NpcMover *mover1 = new NpcMover();
scene->_object17.addMover(mover1, &pt1, this);
@@ -1642,7 +1642,7 @@ void Scene7700::Action3::signal() {
scene->_sceneHotspot9.remove();
scene->_object19.remove();
setDelay(60);
- // No break on purpose!
+ // No break on purpose!
case 2:
scene->_soundHandler.startSound(260, 0, 127);
scene->_object8.setVisage(7703);
@@ -1770,7 +1770,7 @@ void Scene7700::SceneHotspot3::doAction(int action) {
} else if (_globals->_inventory._key._sceneNumber == 7700) {
_globals->_player.disableControl();
scene->_sceneMode = 7705;
- scene->setAction(&scene->_sequenceManager, scene, 7705, &_globals->_player, 0);
+ scene->setAction(&scene->_sequenceManager, scene, 7705, &_globals->_player, 0);
}
break;
default:
@@ -1980,7 +1980,7 @@ void Scene7700::Object3::doAction(int action) {
void Scene7700::Object7::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
-
+
switch (action) {
case CURSOR_LOOK:
if (_globals->getFlag(78))
@@ -2019,7 +2019,7 @@ void Scene7700::Object7::doAction(int action) {
_globals->_player.disableControl();
scene->_sceneMode = 7704;
scene->setAction(&scene->_sequenceManager, scene, 7704, &_globals->_player, this, 0);
- }
+ }
break;
default:
SceneHotspot::doAction(action);
@@ -2124,7 +2124,7 @@ void Scene7700::Object10::doAction(int action) {
scene->_object14.remove();
scene->_object9.remove();
remove();
- } else {
+ } else {
SceneHotspot::doAction(action);
}
}
@@ -2403,7 +2403,7 @@ void Scene7700::postInit(SceneObjectList *OwnerList) {
_sceneItem7.setBounds(0, 320, 200, 0);
_sceneItem10.setBounds(0, 320, 200, 0);
-
+
_sceneHotspot11._sceneRegionId = 57;
_sceneHotspot11._useLineNum = 0;
_sceneHotspot11._lookLineNum = 0;
diff --git a/engines/tsage/ringworld_scenes8.h b/engines/tsage/ringworld_scenes8.h
index 929426696e..0c39920614 100644
--- a/engines/tsage/ringworld_scenes8.h
+++ b/engines/tsage/ringworld_scenes8.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
- * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -35,15 +35,15 @@
namespace tSage {
-class NamedHotspotMult: public SceneHotspot {
+class NamedHotspotMult : public SceneHotspot {
public:
int _useLineNum, _lookLineNum;
- NamedHotspotMult(): SceneHotspot() {}
+ NamedHotspotMult() : SceneHotspot() {}
virtual Common::String getClassName() { return "NamedHotspotMult"; }
};
-class SceneObject7700: public SceneObjectExt {
+class SceneObject7700 : public SceneObjectExt {
public:
int _lookLineNum, _defltLineNum;
@@ -55,46 +55,46 @@ public:
virtual Common::String getClassName() { return "SceneObject7700"; }
};
-class Scene7000: public Scene {
+class Scene7000 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void dispatch();
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
- class Action6: public Action {
+ class Action6 : public Action {
public:
virtual void signal();
};
- class Action7: public Action {
+ class Action7 : public Action {
public:
virtual void signal();
};
/* Objects */
- class Object1: public SceneObject {
+ class Object1 : public SceneObject {
public:
virtual void doAction(int action);
};
/* Items */
- class SceneItem1: public SceneItem {
+ class SceneItem1 : public SceneItem {
public:
virtual void doAction(int action);
};
@@ -131,41 +131,41 @@ public:
virtual void dispatch();
};
-class Scene7100: public Scene {
+class Scene7100 : public Scene {
/* Actions */
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
- class Action6: public Action {
+ class Action6 : public Action {
public:
virtual void signal();
};
- class Action7: public Action {
+ class Action7 : public Action {
public:
virtual void signal();
};
- class Action8: public Action {
+ class Action8 : public Action {
public:
virtual void signal();
};
- class Action9: public Action {
+ class Action9 : public Action {
public:
virtual void signal();
};
- class Action10: public Action {
+ class Action10 : public Action {
public:
virtual void signal();
};
- class Action11: public Action {
+ class Action11 : public Action {
public:
virtual void signal();
};
@@ -213,13 +213,13 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
-class Scene7200: public Scene {
+class Scene7200 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
@@ -241,21 +241,21 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
-class Scene7300: public Scene {
+class Scene7300 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
@@ -282,13 +282,13 @@ public:
virtual void dispatch();
};
-class Scene7600: public Scene {
+class Scene7600 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
@@ -308,109 +308,109 @@ public:
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
-class Scene7700: public Scene {
+class Scene7700 : public Scene {
/* Actions */
- class Action1: public Action {
+ class Action1 : public Action {
public:
virtual void signal();
};
- class Action2: public Action {
+ class Action2 : public Action {
public:
virtual void signal();
};
- class Action3: public Action {
+ class Action3 : public Action {
public:
virtual void signal();
};
- class Action4: public Action {
+ class Action4 : public Action {
public:
virtual void signal();
};
- class Action5: public Action {
+ class Action5 : public Action {
public:
virtual void signal();
};
- class Action6: public Action {
+ class Action6 : public Action {
public:
virtual void signal();
};
- class Object1: public SceneObject7700 {
+ class Object1 : public SceneObject7700 {
public:
virtual void signal();
virtual void doAction(int action);
};
- class Object3: public SceneObject {
+ class Object3 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object7: public SceneObjectExt {
+ class Object7 : public SceneObjectExt {
public:
virtual void doAction(int action);
};
- class Object8: public SceneObject {
+ class Object8 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object9: public SceneObject {
+ class Object9 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object10: public SceneObject {
+ class Object10 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object11: public SceneObject {
+ class Object11 : public SceneObject {
public:
virtual void doAction(int action);
};
- class Object12: public SceneObject {
+ class Object12 : public SceneObject {
public:
virtual void doAction(int action);
};
/* Items */
- class SceneHotspot1: public SceneHotspot {
+ class SceneHotspot1 : public SceneHotspot {
public:
virtual void doAction(int action);
};
- class SceneHotspot2: public SceneHotspot {
+ class SceneHotspot2 : public SceneHotspot {
public:
virtual void doAction(int action);
};
- class SceneHotspot3: public SceneHotspot {
+ class SceneHotspot3 : public SceneHotspot {
public:
virtual void doAction(int action);
};
- class SceneHotspot4: public SceneHotspot {
+ class SceneHotspot4 : public SceneHotspot {
public:
virtual void doAction(int action);
};
- class SceneHotspot5: public SceneHotspot {
+ class SceneHotspot5 : public SceneHotspot {
public:
virtual void doAction(int action);
};
- class SceneHotspot6: public SceneHotspot {
+ class SceneHotspot6 : public SceneHotspot {
public:
virtual void doAction(int action);
};
- class SceneItem7: public SceneItem {
+ class SceneItem7 : public SceneItem {
public:
virtual void doAction(int action);
};
- class SceneHotspot8: public SceneHotspot {
+ class SceneHotspot8 : public SceneHotspot {
public:
virtual void doAction(int action);
};
- class SceneHotspot9: public SceneHotspot {
+ class SceneHotspot9 : public SceneHotspot {
public:
virtual void doAction(int action);
};
- class SceneItem10: public SceneItem {
+ class SceneItem10 : public SceneItem {
public:
virtual void doAction(int action);
};
- class SceneHotspot11: public NamedHotspotMult {
+ class SceneHotspot11 : public NamedHotspotMult {
public:
virtual void doAction(int action);
};
diff --git a/engines/tsage/saveload.cpp b/engines/tsage/saveload.cpp
index 8f9db26cdd..7983e2a34c 100644
--- a/engines/tsage/saveload.cpp
+++ b/engines/tsage/saveload.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/saveload.cpp $
- * $Id: saveload.cpp 209 2011-02-06 00:46:36Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -64,7 +64,7 @@ Saver::~Saver() {
/*--------------------------------------------------------------------------*/
-void Serialiser::syncPointer(SavedObject **ptr, Common::Serializer::Version minVersion,
+void Serialiser::syncPointer(SavedObject **ptr, Common::Serializer::Version minVersion,
Common::Serializer::Version maxVersion) {
int idx;
assert(ptr);
@@ -88,7 +88,7 @@ void Serialiser::syncPointer(SavedObject **ptr, Common::Serializer::Version minV
}
}
-void Serialiser::validate(const Common::String &s, Common::Serializer::Version minVersion,
+void Serialiser::validate(const Common::String &s, Common::Serializer::Version minVersion,
Common::Serializer::Version maxVersion) {
Common::String tempStr = s;
syncString(tempStr, minVersion, maxVersion);
@@ -97,7 +97,7 @@ void Serialiser::validate(const Common::String &s, Common::Serializer::Version m
error("Savegame is corrupt");
}
-void Serialiser::validate(int v, Common::Serializer::Version minVersion,
+void Serialiser::validate(int v, Common::Serializer::Version minVersion,
Common::Serializer::Version maxVersion) {
int tempVal = v;
syncAsUint32LE(tempVal, minVersion, maxVersion);
@@ -378,7 +378,7 @@ void Saver::resolveLoadPointers() {
}
}
}
-
+
// At this point, all the unresolved pointers should have been resolved and removed
if (_unresolvedPtrs.size() > 0)
error("Could not resolve savegame block pointers");
diff --git a/engines/tsage/saveload.h b/engines/tsage/saveload.h
index 2984f88144..83661b8f15 100644
--- a/engines/tsage/saveload.h
+++ b/engines/tsage/saveload.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/saveload.h $
- * $Id: saveload.h 209 2011-02-06 00:46:36Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -58,15 +58,15 @@ struct tSageSavegameHeader {
/**
* Derived serialiser class with extra synchronisation types
*/
-class Serialiser: public Common::Serializer {
+class Serialiser : public Common::Serializer {
public:
- Serialiser(Common::SeekableReadStream *in, Common::WriteStream *out): Common::Serializer(in, out) {}
+ Serialiser(Common::SeekableReadStream *in, Common::WriteStream *out) : Common::Serializer(in, out) {}
- void syncPointer(SavedObject **ptr, Common::Serializer::Version minVersion = 0,
+ void syncPointer(SavedObject **ptr, Common::Serializer::Version minVersion = 0,
Common::Serializer::Version maxVersion = kLastVersion);
- void validate(const Common::String &s, Common::Serializer::Version minVersion = 0,
+ void validate(const Common::String &s, Common::Serializer::Version minVersion = 0,
Common::Serializer::Version maxVersion = kLastVersion);
- void validate(int v, Common::Serializer::Version minVersion = 0,
+ void validate(int v, Common::Serializer::Version minVersion = 0,
Common::Serializer::Version maxVersion = kLastVersion);
};
@@ -86,7 +86,7 @@ public:
/*--------------------------------------------------------------------------*/
-class SavedObject: public Serialisable {
+class SavedObject : public Serialisable {
public:
SavedObject();
virtual ~SavedObject();
@@ -121,7 +121,7 @@ public:
// Get the list size
entryCount = this->size();
- // Write out list
+ // Write out list
s.syncAsUint32LE(entryCount);
for (typename Common::List<T>::iterator i = this->begin(); i != this->end(); ++i) {
s.syncPointer((SavedObject **)&*i);
@@ -162,8 +162,8 @@ public:
SavedObject **_savedObject;
int _objIndex;
- SavedObjectRef(): _savedObject(NULL), _objIndex(-1) {}
- SavedObjectRef(SavedObject **so, int objIndex): _savedObject(so), _objIndex(objIndex) {}
+ SavedObjectRef() : _savedObject(NULL), _objIndex(-1) {}
+ SavedObjectRef(SavedObject **so, int objIndex) : _savedObject(so), _objIndex(objIndex) {}
};
typedef SavedObject *(*SavedObjectFactory)(const Common::String &className);
@@ -198,7 +198,7 @@ public:
void addObject(SavedObject *obj);
void removeObject(SavedObject *obj);
void addFactory(SavedObjectFactory fn) { _factoryPtr = fn; }
- void addSavedObjectPtr(SavedObject **ptr, int objIndex) {
+ void addSavedObjectPtr(SavedObject **ptr, int objIndex) {
_unresolvedPtrs.push_back(SavedObjectRef(ptr, objIndex));
}
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp
index 20f96f8cae..68320066d7 100644
--- a/engines/tsage/scenes.cpp
+++ b/engines/tsage/scenes.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scenes.cpp $
- * $Id: scenes.cpp 229 2011-02-12 06:50:14Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -30,10 +30,10 @@
namespace tSage {
-SceneManager::SceneManager() {
+SceneManager::SceneManager() {
_scene = NULL;
_hasPalette = false;
- _sceneNumber = -1;
+ _sceneNumber = -1;
_nextSceneNumber = -1;
_previousScene = 0;
_fadeMode = FADEMODE_GRADUAL;
@@ -86,7 +86,7 @@ void SceneManager::sceneChange() {
++ii;
sceneItem->remove();
}
-
+
// TODO: Clear _list_45BAA list
// If there is an active scene, deactivate it
@@ -211,7 +211,7 @@ void SceneManager::setBgOffset(const Common::Point &pt, int loadCount) {
void SceneManager::listenerSynchronise(Serialiser &s) {
s.validate("SceneManager");
_altSceneObjects.synchronise(s);
-
+
s.syncAsSint32LE(_sceneNumber);
if (s.isLoading()) {
changeScene(_sceneNumber);
@@ -226,7 +226,7 @@ void SceneManager::listenerSynchronise(Serialiser &s) {
/*--------------------------------------------------------------------------*/
-Scene::Scene(): _sceneBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
+Scene::Scene() : _sceneBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
_backgroundBounds(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT) {
_sceneMode = 0;
_oldSceneBounds = Rect(4000, 4000, 4100, 4100);
@@ -272,7 +272,7 @@ void Scene::loadScene(int sceneNum) {
_sceneNumber = sceneNum;
if (_globals->_scenePalette.loadPalette(sceneNum))
_globals->_sceneManager._hasPalette = true;
-
+
loadSceneData(sceneNum);
}
@@ -337,7 +337,7 @@ void Scene::loadBackground(int xAmount, int yAmount) {
if ((_backgroundBounds.height() / 100) == 3)
_globals->_sceneOffset.y = 0;
- if ((_globals->_sceneOffset.x != _globals->_prevSceneOffset.x) ||
+ if ((_globals->_sceneOffset.x != _globals->_prevSceneOffset.x) ||
(_globals->_sceneOffset.y != _globals->_prevSceneOffset.y)) {
// Change has happend, so refresh background
_globals->_prevSceneOffset = _globals->_sceneOffset;
@@ -386,17 +386,17 @@ void Scene::refreshBackground(int xAmount, int yAmount) {
int ySectionDest = yp - yHalfOffset;
int xSectionSrc = _enabledSections[xp * 16 + yp] >> 4;
int ySectionSrc = _enabledSections[xp * 16 + yp] & 0xf;
-
- Rect srcBounds(xSectionSrc * 160, ySectionSrc * 100,
+
+ Rect srcBounds(xSectionSrc * 160, ySectionSrc * 100,
(xSectionSrc + 1) * 160, (ySectionSrc + 1) * 100);
- Rect destBounds(xSectionDest * 160, ySectionDest * 100,
+ Rect destBounds(xSectionDest * 160, ySectionDest * 100,
(xSectionDest + 1) * 160, (ySectionDest + 1) * 100);
- _backSurface.copyFrom(_backSurface, srcBounds, destBounds);
+ _backSurface.copyFrom(_backSurface, srcBounds, destBounds);
}
}
- _enabledSections[xp * 16 + yp] =
+ _enabledSections[xp * 16 + yp] =
((xp - xHalfOffset) << 4) | (yp - yHalfOffset);
}
}
@@ -418,7 +418,7 @@ void Scene::drawAltObjects() {
// Handle updating object priority
if (!(obj->_flags & OBJFLAG_FIXED_PRIORITY)) {
- obj->_priority = MIN((int)obj->_position.y - 1,
+ obj->_priority = MIN((int)obj->_position.y - 1,
(int)_globals->_sceneManager._scene->_backgroundBounds.bottom);
}
}
@@ -432,7 +432,7 @@ void Scene::drawAltObjects() {
obj->reposition();
obj->draw();
- }
+ }
}
void Scene::setZoomPercents(int yStart, int minPercent, int yEnd, int maxPercent) {
@@ -462,7 +462,7 @@ void Scene::setZoomPercents(int yStart, int minPercent, int yEnd, int maxPercent
++minPercent;
}
}
- }
+ }
while (yEnd < 256)
_zoomPercents[yEnd++] = minPercent;
diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h
index 9d969c906b..1a6f92745d 100644
--- a/engines/tsage/scenes.h
+++ b/engines/tsage/scenes.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scenes.h $
- * $Id: scenes.h 216 2011-02-08 08:10:46Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -34,7 +34,7 @@
namespace tSage {
-class Scene: public StripCallback {
+class Scene : public StripCallback {
private:
void drawAltObjects();
public:
@@ -72,9 +72,9 @@ public:
void loadSceneData(int sceneNum);
};
-class SceneManager: public GameHandler, public SaveListener {
+class SceneManager : public GameHandler, public SaveListener {
private:
- void disposeRegions() { warning("TODO"); }
+ void disposeRegions() { warning("TODO: disposeRegions()"); }
Scene *getNewScene();
public:
Scene *_scene;
@@ -100,7 +100,7 @@ public:
void changeScene(int newSceneNumber);
void setBgOffset(const Common::Point &pt, int loadCount);
- void removeAction(Action *action) {
+ void removeAction(Action *action) {
// Not currently implemented because addAction method doesn't seem to have any callers
}
diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp
index e4182cdbb6..7c8325d53e 100644
--- a/engines/tsage/sound.cpp
+++ b/engines/tsage/sound.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/sound.cpp $
- * $Id: sound.cpp 204 2011-02-05 12:23:20Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h
index c25cebd1c2..a495344038 100644
--- a/engines/tsage/sound.h
+++ b/engines/tsage/sound.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/sound.h $
- * $Id: sound.h 184 2011-02-03 11:31:38Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -31,7 +31,7 @@
namespace tSage {
-class SoundManager: public SaveListener {
+class SoundManager : public SaveListener {
public:
void dispatch() {}
virtual void listenerSynchronise(Serialiser &s);
diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp
index 59fca196b1..46b75e30ea 100644
--- a/engines/tsage/staticres.cpp
+++ b/engines/tsage/staticres.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/staticres.cpp $
- * $Id: staticres.cpp 219 2011-02-08 12:05:46Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -28,12 +28,12 @@
namespace tSage {
const byte CURSOR_ARROW_DATA[] = {
- 15, 0, 15, 0, 0, 0, 0, 0, 9, 0,
+ 15, 0, 15, 0, 0, 0, 0, 0, 9, 0,
0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
- 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
- 0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
- 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
- 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
+ 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x09, 0x09, 0x09, 0x09, 0x09, 0x09,
diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h
index d4690e47bc..cb62272735 100644
--- a/engines/tsage/staticres.h
+++ b/engines/tsage/staticres.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/staticres.h $
- * $Id: staticres.h 213 2011-02-07 10:02:58Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
diff --git a/engines/tsage/tsage.cpp b/engines/tsage/tsage.cpp
index 5be5875652..1f6442f2ff 100644
--- a/engines/tsage/tsage.cpp
+++ b/engines/tsage/tsage.cpp
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/tsage.cpp $
- * $Id: tsage.cpp 211 2011-02-06 06:59:31Z dreammaster $
+ * $URL$
+ * $Id$
*
*/
@@ -41,7 +41,7 @@ namespace tSage {
TSageEngine *_vm = NULL;
-TSageEngine::TSageEngine(OSystem *system, const tSageGameDescription *gameDesc): Engine(system),
+TSageEngine::TSageEngine(OSystem *system, const tSageGameDescription *gameDesc) : Engine(system),
_gameDescription(gameDesc) {
_vm = this;
DebugMan.addDebugChannel(kRingDebugScripts, "scripts", "Scripts debugging");
diff --git a/engines/tsage/tsage.h b/engines/tsage/tsage.h
index 02516152ae..2a627d80bc 100644
--- a/engines/tsage/tsage.h
+++ b/engines/tsage/tsage.h
@@ -18,8 +18,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/tsage.h $
- * $Id: tsage.h 212 2011-02-06 10:19:01Z dreammaster $
+ * $URL$
+ * $Id$
*
*/