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authorThanasis Antoniou2019-06-24 11:23:00 +0300
committerThanasis Antoniou2019-06-24 11:23:00 +0300
commit66bd815e044de2d0ca543a225ccc72bfe84021d1 (patch)
tree358458c34c169cea3f627c1a44a441ebf8c6f875
parenta1ad1aeb8de590f734c4c2be1af01ef41eb18263 (diff)
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BLADERUNNER: Switch to forced key down after modal dialogue
Modal dialogue prompt about loading an Uncut version game in original mode or vice versa would not close KIA any more
-rw-r--r--engines/bladerunner/bladerunner.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 6a362c82b0..e3e54299fb 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -2043,11 +2043,11 @@ bool BladeRunnerEngine::loadGame(Common::SeekableReadStream &stream) {
GUI::MessageDialog dialog(warningMsg, _("Continue"), 0);
dialog.runModal();
_cutContent = !_cutContent;
- // force a Key Up event, since we need it to remove the KIA
+ // force a Key Down event, since we need it to remove the KIA
// but it's lost due to the modal dialogue
Common::EventManager *eventMan = _system->getEventManager();
Common::Event event;
- event.type = Common::EVENT_KEYUP;
+ event.type = Common::EVENT_KEYDOWN;
eventMan->pushEvent(event);
}