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author | Thanasis Antoniou | 2019-06-24 11:23:00 +0300 |
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committer | Thanasis Antoniou | 2019-06-24 11:23:00 +0300 |
commit | 66bd815e044de2d0ca543a225ccc72bfe84021d1 (patch) | |
tree | 358458c34c169cea3f627c1a44a441ebf8c6f875 | |
parent | a1ad1aeb8de590f734c4c2be1af01ef41eb18263 (diff) | |
download | scummvm-rg350-66bd815e044de2d0ca543a225ccc72bfe84021d1.tar.gz scummvm-rg350-66bd815e044de2d0ca543a225ccc72bfe84021d1.tar.bz2 scummvm-rg350-66bd815e044de2d0ca543a225ccc72bfe84021d1.zip |
BLADERUNNER: Switch to forced key down after modal dialogue
Modal dialogue prompt about loading an Uncut version game in original mode or vice versa would not close KIA any more
-rw-r--r-- | engines/bladerunner/bladerunner.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp index 6a362c82b0..e3e54299fb 100644 --- a/engines/bladerunner/bladerunner.cpp +++ b/engines/bladerunner/bladerunner.cpp @@ -2043,11 +2043,11 @@ bool BladeRunnerEngine::loadGame(Common::SeekableReadStream &stream) { GUI::MessageDialog dialog(warningMsg, _("Continue"), 0); dialog.runModal(); _cutContent = !_cutContent; - // force a Key Up event, since we need it to remove the KIA + // force a Key Down event, since we need it to remove the KIA // but it's lost due to the modal dialogue Common::EventManager *eventMan = _system->getEventManager(); Common::Event event; - event.type = Common::EVENT_KEYUP; + event.type = Common::EVENT_KEYDOWN; eventMan->pushEvent(event); } |