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author | Nicola Mettifogo | 2007-03-11 16:54:39 +0000 |
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committer | Nicola Mettifogo | 2007-03-11 16:54:39 +0000 |
commit | 67235982962efa11da8d71432fb7ec09945db224 (patch) | |
tree | 84edb4c45a85306eff29b6f41ce4de7ab36d8ce8 | |
parent | 63ae591e5ffcb49986853b257b0ac24d6ade12c9 (diff) | |
download | scummvm-rg350-67235982962efa11da8d71432fb7ec09945db224.tar.gz scummvm-rg350-67235982962efa11da8d71432fb7ec09945db224.tar.bz2 scummvm-rg350-67235982962efa11da8d71432fb7ec09945db224.zip |
fixed bug: loading a game from the start menu doesn't lead to a crash anymore
svn-id: r26095
-rw-r--r-- | engines/parallaction/saveload.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp index c20a72d168..40d8856dae 100644 --- a/engines/parallaction/saveload.cpp +++ b/engines/parallaction/saveload.cpp @@ -128,10 +128,10 @@ void Parallaction::doLoadGame(uint16 slot) { strcpy(filename, _vm->_characterName); } strcat(filename, ".tab"); - freeTable(_objectsNames); - initTable(filename, _objectsNames); +// freeTable(_objectsNames); +// initTable(filename, _objectsNames); - refreshInventory(_vm->_characterName); +// refreshInventory(_vm->_characterName); parseLocation("common"); |