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author | Max Horn | 2004-02-14 08:01:55 +0000 |
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committer | Max Horn | 2004-02-14 08:01:55 +0000 |
commit | 6731606837debcc5aafa8b1680db9dae4a3e5887 (patch) | |
tree | ea7943ee12c583e8bada31c09830e4e0f33ce0be | |
parent | b924e502b13eb80deb5b0135cd38b60257793794 (diff) | |
download | scummvm-rg350-6731606837debcc5aafa8b1680db9dae4a3e5887.tar.gz scummvm-rg350-6731606837debcc5aafa8b1680db9dae4a3e5887.tar.bz2 scummvm-rg350-6731606837debcc5aafa8b1680db9dae4a3e5887.zip |
updated TODO
svn-id: r12869
-rw-r--r-- | TODO | 11 |
1 files changed, 11 insertions, 0 deletions
@@ -33,6 +33,17 @@ General - sound/fmopl.cpp uses rand() in one function - backends/midi/adlib.cpp has its own random_nr() function. Any others? +* In OSystem, replace all the TOGGLE properties by GET/SET ones. E.g. + instead of PROP_TOGGLE_FULLSCREEN have PROP_SET_FULLSCREEN and + PROP_GET_FULLSCREEN. + Alternatively (my prefered solution) use plain methods for this: + void OSystem::setFullscreen(bool) + and + bool OSystem::getFullscreen() + That is easier to use and has no obvious drawbacks over the "property()" + approach (given that you always can provide empty dummy implementations for + new OSystem APIs). Clearly this needs discussion first, though. + Build System ============ |