diff options
author | Eugene Sandulenko | 2005-09-07 15:55:11 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2005-09-07 15:55:11 +0000 |
commit | 677561ab854507deef9c08d4a6c748a49a3a08af (patch) | |
tree | 604c4c0d1f35eb2028c7a552f0860cd592927ed6 | |
parent | 3c85804c257c78d52a4fa5fa3fe893dcf42ac4d6 (diff) | |
download | scummvm-rg350-677561ab854507deef9c08d4a6c748a49a3a08af.tar.gz scummvm-rg350-677561ab854507deef9c08d4a6c748a49a3a08af.tar.bz2 scummvm-rg350-677561ab854507deef9c08d4a6c748a49a3a08af.zip |
Add description on how to handle MM NES and C64 games.
svn-id: r18783
-rw-r--r-- | README | 42 | ||||
-rw-r--r-- | doc/03.tex | 21 | ||||
-rw-r--r-- | doc/03_05a.tex | 14 |
3 files changed, 46 insertions, 31 deletions
@@ -20,7 +20,9 @@ Table of Contents: * 3.5 Beneath a Steel Sky notes * 3.6 Inherit the Earth * 3.7 Gobliiins - * 3.8 Known Bugs + * 3.8 Maniac Mansion NES notes + * 3.9 Commodore64 games notes + * 3.10 Known Bugs 4.0) Supported Platforms 5.0) Running ScummVM * 5.1 Command Line Options @@ -103,20 +105,11 @@ and Amiga versions of games may work with the 'Amiga' flag turned on - but this is not always true. SCUMM Games by LucasArts: - Maniac Mansion (Classic Version) [Game: maniac] - Maniac Mansion (Enhanced Version) [Game: maniac] - Zak McKracken (Classic Version) [Game: zak] - Zak McKracken (Enhanced Version) [Game: zak] - Indiana Jones & the Last Crusade (EGA) [Game: indy3ega] - Indiana Jones & the Last Crusade (256) [Game: indy3] - Indiana Jones & the Last Crusade (FM-TOWNS) [Game: indy3towns] - Loom (16 color floppy version) [Game: loom] - Loom (FM-TOWNS) [Game: loomtowns] - Loom (256 color CD version) [Game: loomcd] - Zak McKracken (FM-TOWNS) [Game: zaktowns] - Monkey Island 1 (EGA) [Game: monkeyega] - Monkey Island 1 (VGA) [Game: monkeyvga] - Monkey Island 1 (CD) [Game: monkey/monkey1] + Maniac Mansion [Game: maniac] + Zak McKracken [Game: zak] + Indiana Jones & the Last Crusade [Game: indy3] + Loom [Game: loom] + Monkey Island 1 [Game: monkey] Monkey Island 2 [Game: monkey2] Indiana Jones and the Fate of Atlantis [Game: atlantis] Day of the Tentacle [Game: tentacle] @@ -295,7 +288,24 @@ The CD version of Gobliiins contains one big audio track which you need to rip (See the section on using compressed audiofiles) and copy into the game directory. -3.8) Known Problems in ScummVM 0.8.0CVS +3.8) Maniac Mansion NES notes +---- ------------------------ +Supported versions are English USA (E), French (F), Swedish (SW) and European +(U). Either use extract_mm_nes utility from tools package (but then game +will not be autodetected) or use PRG section of ROM (with first 16 bytes +stripped) with 262144 bytes size. It should be named "Maniac Mansion (XX).prg", +where XX is standard region abbreviation such as E, F, SW or U. If you add +game manually make sure that platform is set to NES. + +3.9) Commodore64 games notes +---- ----------------------- +Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet +playable. Either use extract_mm_c64 (but then game will not be autodetected) +or name D64 disks as "maniac1.d64", "maniac2.d64" and "zak1.d64", "zak2.d64" +respectively. If you add game manually make sure that platform is set to +Commodore64. + +3.10) Known Problems in ScummVM 0.8.0CVS ---- ----------------------------------- This release has the following known problems. There is no need to report them, although patches to fix them are welcome. If you discover a bug that is not diff --git a/doc/03.tex b/doc/03.tex index 67678f8593..26b1dcf850 100644 --- a/doc/03.tex +++ b/doc/03.tex @@ -16,20 +16,11 @@ this is not always true. \begin{itemize} \item SCUMM Games by LucasArts:\\ \begin {tabular} [h] {ll} - Maniac Mansion (Classic Version)& [Game: maniac]\\ - Maniac Mansion (Enhanced Version)& [Game: maniac]\\ - Zak McKracken (Classic Version)& [Game: zak]\\ - Zak McKracken (Enhanced Version)& [Game: zak]\\ - Indiana Jones \& the Last Crusade (EGA)& [Game: indy3ega]\\ - Indiana Jones \& the Last Crusade (256)& [Game: indy3]\\ - Indiana Jones \& the Last Crusade (FM-TOWNS)& [Game: indy3towns]\\ - Loom (16 color floppy version)& [Game: loom]\\ - Loom (FM-TOWNS)& [Game: loomtowns]\\ - Loom (256 color CD version)& [Game: loomcd]\\ - Zak McKracken (FM-TOWNS)& [Game: zaktowns]\\ - Monkey Island 1 (EGA)& [Game: monkeyega]\\ - Monkey Island 1 (VGA)& [Game: monkeyvga]\\ - Monkey Island 1 (CD)& [Game: monkey/monkey1]\\ + Maniac Mansion& [Game: maniac]\\ + Zak McKracken& [Game: zak]\\ + Indiana Jones \& the Last Crusade& [Game: indy3]\\ + Loom& [Game: loom]\\ + Monkey Island 1& [Game: monkey]\\ Monkey Island 2& [Game: monkey2]\\ Indiana Jones and the Fate of Atlantis& [Game: atlantis]\\ Day of the Tentacle& [Game: tentacle]\\ @@ -92,7 +83,7 @@ compatibility chart. Backyard Soccer& [Game: soccer]\\ Big Thinkers First Grade& [Game: thinker1]\\ Pajama Sam 3: You Are What You Eat From Your Head to Your Feet&[Game: pajama3]\\ - Pajama Sam's Lost & Found& [Game: lost]\\ + Pajama Sam's Lost \& Found& [Game: lost]\\ Putt-Putt Enters the Race& [Game: puttrace]\\ Putt-Putt Joins the Circus& [Game: puttcircus]\\ Spyfox 3: Operation Ozone& [Game: spyozon]\\ diff --git a/doc/03_05a.tex b/doc/03_05a.tex index 2d15232ab5..f9aa64cbeb 100644 --- a/doc/03_05a.tex +++ b/doc/03_05a.tex @@ -20,3 +20,17 @@ i.e. they should have both resource and data forks. Just copy all 'ITE *' files. CD version of Gobliiins contains one big audio track which needs to be ripped and copied into game directory. See section \ref{sect-compressing-audiofiles}. +\subsection{Maniac Mansion NES notes} +Supported versions are English USA (E), French (F), Swedish (SW) and European +(U). Either use extract\_mm\_nes utility from tools package (but then game +will not be autodetected) or use PRG section of ROM (with first 16 bytes +stripped) with 262144 bytes size. It should be named "Maniac Mansion (XX).prg", +where XX is standard region abbreviation such as E, F, SW or U. If you add +game manually make sure that platform is set to NES. + +\subsection{Commodore64 games notes} +Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet +playable. Either use extract\_mm\_c64 (but then game will not be autodetected) +or name D64 disks as "maniac1.d64", "maniac2.d64" and "zak1.d64", "zak2.d64" +respectively. If you add game manually make sure that platform is set to +Commodore64. |