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authorEugene Sandulenko2005-09-07 15:55:11 +0000
committerEugene Sandulenko2005-09-07 15:55:11 +0000
commit677561ab854507deef9c08d4a6c748a49a3a08af (patch)
tree604c4c0d1f35eb2028c7a552f0860cd592927ed6
parent3c85804c257c78d52a4fa5fa3fe893dcf42ac4d6 (diff)
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Add description on how to handle MM NES and C64 games.
svn-id: r18783
-rw-r--r--README42
-rw-r--r--doc/03.tex21
-rw-r--r--doc/03_05a.tex14
3 files changed, 46 insertions, 31 deletions
diff --git a/README b/README
index 3a72c8cb8c..3318b71eaf 100644
--- a/README
+++ b/README
@@ -20,7 +20,9 @@ Table of Contents:
* 3.5 Beneath a Steel Sky notes
* 3.6 Inherit the Earth
* 3.7 Gobliiins
- * 3.8 Known Bugs
+ * 3.8 Maniac Mansion NES notes
+ * 3.9 Commodore64 games notes
+ * 3.10 Known Bugs
4.0) Supported Platforms
5.0) Running ScummVM
* 5.1 Command Line Options
@@ -103,20 +105,11 @@ and Amiga versions of games may work with the 'Amiga' flag turned on - but
this is not always true.
SCUMM Games by LucasArts:
- Maniac Mansion (Classic Version) [Game: maniac]
- Maniac Mansion (Enhanced Version) [Game: maniac]
- Zak McKracken (Classic Version) [Game: zak]
- Zak McKracken (Enhanced Version) [Game: zak]
- Indiana Jones & the Last Crusade (EGA) [Game: indy3ega]
- Indiana Jones & the Last Crusade (256) [Game: indy3]
- Indiana Jones & the Last Crusade (FM-TOWNS) [Game: indy3towns]
- Loom (16 color floppy version) [Game: loom]
- Loom (FM-TOWNS) [Game: loomtowns]
- Loom (256 color CD version) [Game: loomcd]
- Zak McKracken (FM-TOWNS) [Game: zaktowns]
- Monkey Island 1 (EGA) [Game: monkeyega]
- Monkey Island 1 (VGA) [Game: monkeyvga]
- Monkey Island 1 (CD) [Game: monkey/monkey1]
+ Maniac Mansion [Game: maniac]
+ Zak McKracken [Game: zak]
+ Indiana Jones & the Last Crusade [Game: indy3]
+ Loom [Game: loom]
+ Monkey Island 1 [Game: monkey]
Monkey Island 2 [Game: monkey2]
Indiana Jones and the Fate of Atlantis [Game: atlantis]
Day of the Tentacle [Game: tentacle]
@@ -295,7 +288,24 @@ The CD version of Gobliiins contains one big audio track which you need to rip
(See the section on using compressed audiofiles) and copy into the game
directory.
-3.8) Known Problems in ScummVM 0.8.0CVS
+3.8) Maniac Mansion NES notes
+---- ------------------------
+Supported versions are English USA (E), French (F), Swedish (SW) and European
+(U). Either use extract_mm_nes utility from tools package (but then game
+will not be autodetected) or use PRG section of ROM (with first 16 bytes
+stripped) with 262144 bytes size. It should be named "Maniac Mansion (XX).prg",
+where XX is standard region abbreviation such as E, F, SW or U. If you add
+game manually make sure that platform is set to NES.
+
+3.9) Commodore64 games notes
+---- -----------------------
+Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
+playable. Either use extract_mm_c64 (but then game will not be autodetected)
+or name D64 disks as "maniac1.d64", "maniac2.d64" and "zak1.d64", "zak2.d64"
+respectively. If you add game manually make sure that platform is set to
+Commodore64.
+
+3.10) Known Problems in ScummVM 0.8.0CVS
---- -----------------------------------
This release has the following known problems. There is no need to report them,
although patches to fix them are welcome. If you discover a bug that is not
diff --git a/doc/03.tex b/doc/03.tex
index 67678f8593..26b1dcf850 100644
--- a/doc/03.tex
+++ b/doc/03.tex
@@ -16,20 +16,11 @@ this is not always true.
\begin{itemize}
\item SCUMM Games by LucasArts:\\
\begin {tabular} [h] {ll}
- Maniac Mansion (Classic Version)& [Game: maniac]\\
- Maniac Mansion (Enhanced Version)& [Game: maniac]\\
- Zak McKracken (Classic Version)& [Game: zak]\\
- Zak McKracken (Enhanced Version)& [Game: zak]\\
- Indiana Jones \& the Last Crusade (EGA)& [Game: indy3ega]\\
- Indiana Jones \& the Last Crusade (256)& [Game: indy3]\\
- Indiana Jones \& the Last Crusade (FM-TOWNS)& [Game: indy3towns]\\
- Loom (16 color floppy version)& [Game: loom]\\
- Loom (FM-TOWNS)& [Game: loomtowns]\\
- Loom (256 color CD version)& [Game: loomcd]\\
- Zak McKracken (FM-TOWNS)& [Game: zaktowns]\\
- Monkey Island 1 (EGA)& [Game: monkeyega]\\
- Monkey Island 1 (VGA)& [Game: monkeyvga]\\
- Monkey Island 1 (CD)& [Game: monkey/monkey1]\\
+ Maniac Mansion& [Game: maniac]\\
+ Zak McKracken& [Game: zak]\\
+ Indiana Jones \& the Last Crusade& [Game: indy3]\\
+ Loom& [Game: loom]\\
+ Monkey Island 1& [Game: monkey]\\
Monkey Island 2& [Game: monkey2]\\
Indiana Jones and the Fate of Atlantis& [Game: atlantis]\\
Day of the Tentacle& [Game: tentacle]\\
@@ -92,7 +83,7 @@ compatibility chart.
Backyard Soccer& [Game: soccer]\\
Big Thinkers First Grade& [Game: thinker1]\\
Pajama Sam 3: You Are What You Eat From Your Head to Your Feet&[Game: pajama3]\\
- Pajama Sam's Lost & Found& [Game: lost]\\
+ Pajama Sam's Lost \& Found& [Game: lost]\\
Putt-Putt Enters the Race& [Game: puttrace]\\
Putt-Putt Joins the Circus& [Game: puttcircus]\\
Spyfox 3: Operation Ozone& [Game: spyozon]\\
diff --git a/doc/03_05a.tex b/doc/03_05a.tex
index 2d15232ab5..f9aa64cbeb 100644
--- a/doc/03_05a.tex
+++ b/doc/03_05a.tex
@@ -20,3 +20,17 @@ i.e. they should have both resource and data forks. Just copy all 'ITE *' files.
CD version of Gobliiins contains one big audio track which needs to be ripped
and copied into game directory. See section \ref{sect-compressing-audiofiles}.
+\subsection{Maniac Mansion NES notes}
+Supported versions are English USA (E), French (F), Swedish (SW) and European
+(U). Either use extract\_mm\_nes utility from tools package (but then game
+will not be autodetected) or use PRG section of ROM (with first 16 bytes
+stripped) with 262144 bytes size. It should be named "Maniac Mansion (XX).prg",
+where XX is standard region abbreviation such as E, F, SW or U. If you add
+game manually make sure that platform is set to NES.
+
+\subsection{Commodore64 games notes}
+Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
+playable. Either use extract\_mm\_c64 (but then game will not be autodetected)
+or name D64 disks as "maniac1.d64", "maniac2.d64" and "zak1.d64", "zak2.d64"
+respectively. If you add game manually make sure that platform is set to
+Commodore64.