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author | sluicebox | 2019-05-22 12:39:31 -0700 |
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committer | Filippos Karapetis | 2019-05-23 09:34:28 +0300 |
commit | 67a29ad5b361a0752f40c432d1ab37ac7701d5b6 (patch) | |
tree | 429ab6b725e3ca016ee2ccabbe3456b2fb726be0 | |
parent | b1964b10f73be7607859a4041b6e0ea3829ad62e (diff) | |
download | scummvm-rg350-67a29ad5b361a0752f40c432d1ab37ac7701d5b6.tar.gz scummvm-rg350-67a29ad5b361a0752f40c432d1ab37ac7701d5b6.tar.bz2 scummvm-rg350-67a29ad5b361a0752f40c432d1ab37ac7701d5b6.zip |
SCI: Fix QFG4 Runes puzzle, bug #10965
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 9ce574b12c..1fc7f23f16 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -11294,6 +11294,110 @@ static const uint16 qfg4LeftoversPatch[] = { PATCH_END }; +// The runes puzzle in room 800 often rejects the correct answer. When a letter +// is selected it turns red but it's not applied until after a 30 tick delay +// with no visual indicator. If a letter is clicked during that delay then the +// previous letter is silently skipped, which is common since the correct +// answer contains the same letter consecutively. +// +// There are two approaches to fixing this: remove the delay or disable input +// during it. We do both. Letters are now applied as soon as they turn red, but +// the delay prevented the puzzle from ending abruptly, and so we still pause +// after the puzzle is solved but disable input. This preserves the puzzle's +// external behavior while making it impossible to click too fast. +// +// This bug is in all versions but the CD version exacerbates it with its broken +// dial. Sierra upgraded the Cycle classes which changed the behavior the dial +// depends on. CycleTo no longer supports wrapping around cel ranges and so the +// dial can't move from "C" to "O" (cels 7 to 0) and doesn't spin around when +// selecting the same letter twice as it did in floppy. +// +// Applies to: All versions +// Responsible methods: proc_58 in script 801, runePuz:handleEvent, sTurnTheDial:changeState +// Fixes bug: #10965 +static const uint16 qfg4RunesPuzzleSignature1[] = { + SIG_MAGICDWORD, + 0x38, SIG_UINT16(0x0163), // pushi 0163 + 0x45, 0x02, SIG_UINT16(0x0002), // callb proc0_2 [ set flag 355, puzzle is solved ] + 0x38, SIG_SELECTOR16(dispose), // pushi dispose + 0x76, // push0 + 0x72, SIG_UINT16(0x0010), // lofsa runesPuz + 0x4a, SIG_UINT16(0x0004), // send 04 [ runesPuz dispose: ] + SIG_END +}; + +static const uint16 qfg4RunesPuzzlePatch1[] = { + PATCH_ADDTOOFFSET(+7), + 0x32, PATCH_UINT16(0x0007), // jmp 0007 [ don't exit puzzle immediately ] + PATCH_END +}; + +static const uint16 qfg4RunesPuzzleSignature2[] = { + // runePuz:handleEvent + 0x63, SIG_ADDTOOFFSET(+1), // pToa register [ always zero, the following code is unused ] + SIG_MAGICDWORD, + 0x31, 0x21, // bnt 21 [ handle mouse/key down events ] + 0x39, 0x04, // pushi 04 + 0x39, SIG_ADDTOOFFSET(+1), // pushi type + 0x76, // push0 + 0x87, 0x01, // lap 01 + 0x4a, SIG_UINT16(0x0004), // send 04 [ event type? ] + SIG_ADDTOOFFSET(+1349), + // sTurnTheDial:changeState + 0x30, SIG_UINT16(0x0112), // bnt 0112 [ state 2 ] + SIG_ADDTOOFFSET(+268), + 0x35, 0x1e, // ldi 1e + 0x65, SIG_ADDTOOFFSET(+1), // aTop ticks + 0x33, 0x20, // jmp 20 [ end of method ] + 0x3c, // dup + 0x35, 0x02, // ldi 02 + 0x1a, // eq? + 0x31, 0x1a, // bnt 1a [ end of method ] + 0x76, // push0 + 0x40, SIG_ADDTOOFFSET(+2), // call proc_58 [ apply letter to puzzle ] + SIG_UINT16(0x0000), + 0x38, SIG_SELECTOR16(canControl), // pushi canControl + 0x78, // push1 + 0x78, // push1 + 0x51, SIG_ADDTOOFFSET(+1), // class User + 0x4a, SIG_UINT16(0x0006), // send 06 [ User canControl: 1 (unnecessary) ] + 0x38, SIG_SELECTOR16(dispose), // pushi dispose + 0x76, // push0 + 0x72, SIG_ADDTOOFFSET(+2), // lofsa sTurnTheDial + 0x4a, SIG_UINT16(0x0004), // send 04 [ sTurnTheDial dispose: (unnecessary) ] + SIG_END +}; + +static const uint16 qfg4RunesPuzzlePatch2[] = { + // runePuz:handleEvent + 0x78, // push1 + 0x38, PATCH_UINT16(0x0163), // pushi 0163 + 0x45, 0x04, PATCH_UINT16(0x0002), // callb proc0_3 [ is puzzle solved? ] + 0x31, 0x1b, // bnt 1b [ handle mouse/key down events ] + 0x32, PATCH_UINT16(0x01ec), // jmp 01ec [ ignore events if puzzle is solved ] + PATCH_ADDTOOFFSET(+1350), + // sTurnTheDial:changeState + 0x30, PATCH_UINT16(0x0123), // bnt 0123 [ state 2 ] + PATCH_ADDTOOFFSET(+268), + 0x76, // push0 + 0x40, PATCH_GETORIGINALUINT16ADJUST(+1648, +12), // call proc_58 [ apply letter to puzzle ] + PATCH_UINT16(0x0000), + 0x39, 0x01, // push1 + 0x38, PATCH_UINT16(0x0163), // pushi 0163 + 0x45, 0x04, PATCH_UINT16(0x0002), // callb proc0_3 [ is puzzle solved? ] + 0x31, 0x10, // bnt 10 [ end of method ] + 0x35, 0x1e, // ldi 1e + 0x65, PATCH_GETORIGINALBYTE(+1637), // aTop ticks [ pause 30 ticks before exiting puzzle ] + 0x33, 0x0a, // jmp 0a [ end of method ] + 0x38, PATCH_SELECTOR16(dispose), // pushi dispose + 0x76, // push0 + 0x72, PATCH_UINT16(0x0010), // lofsa runesPuz + 0x4a, PATCH_UINT16(0x0004), // send 04 [ runesPuz dispose: ] + 0x3a, // toss + 0x48, // ret + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 0, "prevent autosave from deleting save games", 1, qfg4AutosaveSignature, qfg4AutosavePatch }, @@ -11352,6 +11456,8 @@ static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 710, "fix tentacle retraction for mage (2/2)", 1, qfg4PitRopeMageSignature2, qfg4PitRopeMagePatch2 }, { true, 800, "fix setScaler calls", 1, qfg4SetScalerSignature, qfg4SetScalerPatch }, { true, 800, "fix grapnel removing hero's scaler", 1, qfg4RopeScalerSignature, qfg4RopeScalerPatch }, + { true, 801, "fix runes puzzle (1/2)", 1, qfg4RunesPuzzleSignature1, qfg4RunesPuzzlePatch1 }, + { true, 801, "fix runes puzzle (2/2)", 1, qfg4RunesPuzzleSignature2, qfg4RunesPuzzlePatch2 }, { true, 803, "fix sliding down slope", 1, qfg4SlidingDownSlopeSignature, qfg4SlidingDownSlopePatch }, { true, 810, "fix conditional void calls", 1, qfg4ConditionalVoidSignature, qfg4ConditionalVoidPatch }, { true, 830, "fix conditional void calls", 2, qfg4ConditionalVoidSignature, qfg4ConditionalVoidPatch }, |