diff options
| author | Max Horn | 2003-05-04 00:24:34 +0000 |
|---|---|---|
| committer | Max Horn | 2003-05-04 00:24:34 +0000 |
| commit | 67b9ef7dff0a66fa4f4e6bee3292873da0282cc9 (patch) | |
| tree | d5c7dab52fa756836ce7e6875f9893c90b4da710 | |
| parent | 6e094b7f2036d916dcb4c40f20b068f44fa3eba0 (diff) | |
| download | scummvm-rg350-67b9ef7dff0a66fa4f4e6bee3292873da0282cc9.tar.gz scummvm-rg350-67b9ef7dff0a66fa4f4e6bee3292873da0282cc9.tar.bz2 scummvm-rg350-67b9ef7dff0a66fa4f4e6bee3292873da0282cc9.zip | |
typo; added comment
svn-id: r7295
| -rw-r--r-- | scumm/resource_v2.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/resource_v2.cpp b/scumm/resource_v2.cpp index 0733aed47f..b0da1dc912 100644 --- a/scumm/resource_v2.cpp +++ b/scumm/resource_v2.cpp @@ -94,5 +94,7 @@ void Scumm_v2::readMAXS() { } void Scumm_v2::loadCharset(int num) { - warning("Charset loading not yet implmeneted for V1/V2"); + warning("loadCharset(%d): Charset loading not yet implemented for V1/V2", num); + // TODO: For the old games, the charset is actually encoded in the engine. So we must + // rip it out of one of the .exes, and create a fake resource here. } |
