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authorMax Horn2003-05-04 00:24:34 +0000
committerMax Horn2003-05-04 00:24:34 +0000
commit67b9ef7dff0a66fa4f4e6bee3292873da0282cc9 (patch)
treed5c7dab52fa756836ce7e6875f9893c90b4da710
parent6e094b7f2036d916dcb4c40f20b068f44fa3eba0 (diff)
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typo; added comment
svn-id: r7295
-rw-r--r--scumm/resource_v2.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/resource_v2.cpp b/scumm/resource_v2.cpp
index 0733aed47f..b0da1dc912 100644
--- a/scumm/resource_v2.cpp
+++ b/scumm/resource_v2.cpp
@@ -94,5 +94,7 @@ void Scumm_v2::readMAXS() {
}
void Scumm_v2::loadCharset(int num) {
- warning("Charset loading not yet implmeneted for V1/V2");
+ warning("loadCharset(%d): Charset loading not yet implemented for V1/V2", num);
+ // TODO: For the old games, the charset is actually encoded in the engine. So we must
+ // rip it out of one of the .exes, and create a fake resource here.
}