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author | strangerke | 2011-04-30 00:21:23 +0200 |
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committer | strangerke | 2011-04-30 00:21:23 +0200 |
commit | 67c83ffffa55a11be076fea0ea11ae28b044600e (patch) | |
tree | 3df3760bdbf0bd8d05217b3808bff590e9346ce8 | |
parent | 2bd4c3c38cc9d5c9337d35d972e53d4b78effc14 (diff) | |
download | scummvm-rg350-67c83ffffa55a11be076fea0ea11ae28b044600e.tar.gz scummvm-rg350-67c83ffffa55a11be076fea0ea11ae28b044600e.tar.bz2 scummvm-rg350-67c83ffffa55a11be076fea0ea11ae28b044600e.zip |
TSAGE: Fix a couple of big graphical glitches in scene 2100
-rw-r--r-- | engines/tsage/ringworld_scenes3.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index fcbf7c8617..a0fd63d9b0 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -699,14 +699,14 @@ void Scene2100::Action6::signal() { Common::Point pt(130, 116); NpcMover *mover = new NpcMover(); - scene->_object2.addMover(mover, &pt, NULL); + scene->_object2.addMover(mover, &pt, this); break; } case 1: { scene->_object2.setPriority2(-1); Common::Point pt(153, 67); NpcMover *mover = new NpcMover(); - scene->_object2.addMover(mover, &pt, NULL); + scene->_object2.addMover(mover, &pt, this); break; } case 2: |