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author | Max Horn | 2003-06-02 11:33:48 +0000 |
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committer | Max Horn | 2003-06-02 11:33:48 +0000 |
commit | 67c87824310efcd2174905f3f4037da0ec322973 (patch) | |
tree | c51266ca87003eddab94ab1b793a10661032815b | |
parent | 2b1128acb5b1e681fa367a987759fddadccf4895 (diff) | |
download | scummvm-rg350-67c87824310efcd2174905f3f4037da0ec322973.tar.gz scummvm-rg350-67c87824310efcd2174905f3f4037da0ec322973.tar.bz2 scummvm-rg350-67c87824310efcd2174905f3f4037da0ec322973.zip |
make V2 games use transition effects
svn-id: r8271
-rw-r--r-- | scumm/scummvm.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 07bc403a11..5444b7a2cb 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -682,6 +682,10 @@ void Scumm::scummInit() { if (_features & GF_AFTER_V2) { initV2MouseOver(); + // Seems in V2 there was only a single room effect (iris), + // so we set that here. + _switchRoomEffect2 = 1; + _switchRoomEffect = 1; } if (_features & GF_AFTER_V2) |