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author | Travis Howell | 2004-09-10 01:55:37 +0000 |
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committer | Travis Howell | 2004-09-10 01:55:37 +0000 |
commit | 67f7c40446bf28ce28401ef2e97bf4dd2f334a95 (patch) | |
tree | 07ee877fb1ddcf46796fc32ada5a52989a31e400 | |
parent | c7d28132b4240c7c253ad91904f59cf3dd896e4d (diff) | |
download | scummvm-rg350-67f7c40446bf28ce28401ef2e97bf4dd2f334a95.tar.gz scummvm-rg350-67f7c40446bf28ce28401ef2e97bf4dd2f334a95.tar.bz2 scummvm-rg350-67f7c40446bf28ce28401ef2e97bf4dd2f334a95.zip |
Ooops, actually clear _roomVars.
svn-id: r14986
-rw-r--r-- | scumm/scumm.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 03d637d35d..1128d7cac0 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -2302,8 +2302,10 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { _sound->processSoundQues(); // Clear the room variables - if (_heversion >= 80) - memset(_roomVars, 0, sizeof(_roomVars)); + if (_heversion >= 80) { + for (i = 0; i < _numRoomVariables; i++) + _roomVars[i] = 0; + } for (i = 1; i < _numActors; i++) { _actors[i].hideActor(); |