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authorTorbjörn Andersson2009-01-01 22:15:21 +0000
committerTorbjörn Andersson2009-01-01 22:15:21 +0000
commit685f1f985f8a66f00a60000d1f1d9f6815dcab55 (patch)
treece28923fe6c2ac1b2dae82757d2921b54c6eb8e5
parent3851bda05f86d8c5dfc37bac83585be479edb310 (diff)
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Fixed a typo in a comment, plus some slight re-wording.
svn-id: r35655
-rw-r--r--gui/newgui.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/gui/newgui.cpp b/gui/newgui.cpp
index 167a281ab0..498c96cad5 100644
--- a/gui/newgui.cpp
+++ b/gui/newgui.cpp
@@ -209,10 +209,10 @@ void GuiManager::runLoop() {
// The top dialog can change during the event loop. In that case, flush all the
// dialog-related events since they were probably generated while the old dialog
- // was still visible, and therefore note intended for the new one.
+ // was still visible, and therefore not intended for the new one.
//
- // This hopefully fixes strange behaviour/crashes with pop-up widgets. (Most easy
- // to trigger in 3x mode or when running ScummVM under Valgrind.)
+ // This hopefully fixes strange behaviour/crashes with pop-up widgets. (Most easily
+ // triggered in 3x mode or when running ScummVM under Valgrind.)
if (activeDialog != getTopDialog() && event.type != Common::EVENT_SCREEN_CHANGED)
continue;