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author | Torbjörn Andersson | 2009-01-01 22:15:21 +0000 |
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committer | Torbjörn Andersson | 2009-01-01 22:15:21 +0000 |
commit | 685f1f985f8a66f00a60000d1f1d9f6815dcab55 (patch) | |
tree | ce28923fe6c2ac1b2dae82757d2921b54c6eb8e5 | |
parent | 3851bda05f86d8c5dfc37bac83585be479edb310 (diff) | |
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Fixed a typo in a comment, plus some slight re-wording.
svn-id: r35655
-rw-r--r-- | gui/newgui.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/gui/newgui.cpp b/gui/newgui.cpp index 167a281ab0..498c96cad5 100644 --- a/gui/newgui.cpp +++ b/gui/newgui.cpp @@ -209,10 +209,10 @@ void GuiManager::runLoop() { // The top dialog can change during the event loop. In that case, flush all the // dialog-related events since they were probably generated while the old dialog - // was still visible, and therefore note intended for the new one. + // was still visible, and therefore not intended for the new one. // - // This hopefully fixes strange behaviour/crashes with pop-up widgets. (Most easy - // to trigger in 3x mode or when running ScummVM under Valgrind.) + // This hopefully fixes strange behaviour/crashes with pop-up widgets. (Most easily + // triggered in 3x mode or when running ScummVM under Valgrind.) if (activeDialog != getTopDialog() && event.type != Common::EVENT_SCREEN_CHANGED) continue; |