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author | Travis Howell | 2006-03-14 14:10:33 +0000 |
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committer | Travis Howell | 2006-03-14 14:10:33 +0000 |
commit | 68bc8ea52e8c527b45e4880dcf683ac062cf0624 (patch) | |
tree | 63d4ec064bb8c02d34677ef0ab3d21629f29a41b | |
parent | 0cc41c7cbb1fc4078f94afb9c0b62fe4b6ae8bae (diff) | |
download | scummvm-rg350-68bc8ea52e8c527b45e4880dcf683ac062cf0624.tar.gz scummvm-rg350-68bc8ea52e8c527b45e4880dcf683ac062cf0624.tar.bz2 scummvm-rg350-68bc8ea52e8c527b45e4880dcf683ac062cf0624.zip |
Update comment about use of procC64 by C-64 version
svn-id: r21289
-rw-r--r-- | engines/scumm/costume.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp index a5e0e7d0da..d1a88fbbea 100644 --- a/engines/scumm/costume.cpp +++ b/engines/scumm/costume.cpp @@ -359,8 +359,7 @@ void ClassicCostumeRenderer::procC64(Codec1 &v1, int actor) { palette[1] = v1MMActorPalatte1[actor]; palette[2] = v1MMActorPalatte2[actor]; } else { - // FIXME: Fingolfin asks: Can we ever see kPlatformC64 here? - // After all, we already have C64CostumeRenderer, right? + // Adjust for C-64 version of Zak McKracken palette[1] = (_vm->_game.platform == Common::kPlatformC64) ? 10 : 8; palette[2] = _palette[actor]; } |