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authorTravis Howell2006-03-14 14:10:33 +0000
committerTravis Howell2006-03-14 14:10:33 +0000
commit68bc8ea52e8c527b45e4880dcf683ac062cf0624 (patch)
tree63d4ec064bb8c02d34677ef0ab3d21629f29a41b
parent0cc41c7cbb1fc4078f94afb9c0b62fe4b6ae8bae (diff)
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Update comment about use of procC64 by C-64 version
svn-id: r21289
-rw-r--r--engines/scumm/costume.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp
index a5e0e7d0da..d1a88fbbea 100644
--- a/engines/scumm/costume.cpp
+++ b/engines/scumm/costume.cpp
@@ -359,8 +359,7 @@ void ClassicCostumeRenderer::procC64(Codec1 &v1, int actor) {
palette[1] = v1MMActorPalatte1[actor];
palette[2] = v1MMActorPalatte2[actor];
} else {
- // FIXME: Fingolfin asks: Can we ever see kPlatformC64 here?
- // After all, we already have C64CostumeRenderer, right?
+ // Adjust for C-64 version of Zak McKracken
palette[1] = (_vm->_game.platform == Common::kPlatformC64) ? 10 : 8;
palette[2] = _palette[actor];
}