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author | Paul Gilbert | 2017-07-26 20:07:55 -0400 |
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committer | Paul Gilbert | 2017-07-26 20:07:55 -0400 |
commit | 690c792c8cea26f1c441924e3f29ad6fc2dd155e (patch) | |
tree | 880729b0623fee84bccf334f83c0640f649eba45 | |
parent | 60729eb90bcfa0fd9a71763af49b4dfb20dfa426 (diff) | |
download | scummvm-rg350-690c792c8cea26f1c441924e3f29ad6fc2dd155e.tar.gz scummvm-rg350-690c792c8cea26f1c441924e3f29ad6fc2dd155e.tar.bz2 scummvm-rg350-690c792c8cea26f1c441924e3f29ad6fc2dd155e.zip |
TITANIC: Redraw screen after using PET to load a savegame
-rw-r--r-- | engines/titanic/main_game_window.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/titanic/main_game_window.cpp b/engines/titanic/main_game_window.cpp index 1d35f8edd9..6cbcba08ff 100644 --- a/engines/titanic/main_game_window.cpp +++ b/engines/titanic/main_game_window.cpp @@ -158,6 +158,9 @@ void CMainGameWindow::draw() { _project->loadGame(_pendingLoadSlot); _pendingLoadSlot = -1; + _gameManager->markAllDirty(); + scrManager->setSurfaceBounds(SURFACE_PRIMARY, Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); + // Intentional fall-through // to draw loaded game |