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author | Travis Howell | 2006-05-06 06:25:15 +0000 |
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committer | Travis Howell | 2006-05-06 06:25:15 +0000 |
commit | 6913623068668a0aaca99a7dba983d29fe2cc7c9 (patch) | |
tree | 11a5ba40f4f607259cf7ceece49a88358d23f732 | |
parent | 13871e432025d241391446c9066386c7cce7dab7 (diff) | |
download | scummvm-rg350-6913623068668a0aaca99a7dba983d29fe2cc7c9.tar.gz scummvm-rg350-6913623068668a0aaca99a7dba983d29fe2cc7c9.tar.bz2 scummvm-rg350-6913623068668a0aaca99a7dba983d29fe2cc7c9.zip |
Fix typo, which caused FLAC speech files to fail
svn-id: r22364
-rw-r--r-- | engines/simon/sound.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/simon/sound.cpp b/engines/simon/sound.cpp index 8686660da8..3429d1c31a 100644 --- a/engines/simon/sound.cpp +++ b/engines/simon/sound.cpp @@ -287,7 +287,7 @@ void Sound::loadVoiceFile(const GameSpecificSettings *gss) { #ifdef USE_FLAC if (!_hasVoiceFile) { - sprintf(filename, "%s.flac", gss->speech_filename); + sprintf(filename, "%s.fla", gss->speech_filename); file->open(filename); if (file->isOpen()) { _hasVoiceFile = true; @@ -657,7 +657,7 @@ void Sound::switchVoiceFile(const GameSpecificSettings *gss, uint disc) { #ifdef USE_FLAC if (!_hasVoiceFile) { - sprintf(filename, "%s%d.flac", gss->speech_filename, disc); + sprintf(filename, "%s%d.fla", gss->speech_filename, disc); file->open(filename); if (file->isOpen()) { _hasVoiceFile = true; |