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author | strangerke | 2011-04-25 14:28:19 +0200 |
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committer | strangerke | 2011-04-25 14:28:19 +0200 |
commit | 6959ee22e4451bca5d15141028777e4d63377401 (patch) | |
tree | 8fd99c80b362bec6d889b790e3ef9b3599205474 | |
parent | aaff18cd3853011c3504e3b96ad69c92d2488de1 (diff) | |
download | scummvm-rg350-6959ee22e4451bca5d15141028777e4d63377401.tar.gz scummvm-rg350-6959ee22e4451bca5d15141028777e4d63377401.tar.bz2 scummvm-rg350-6959ee22e4451bca5d15141028777e4d63377401.zip |
HUGO: Fix bug #3292400 : Overlapping help windows when using the menu bar
-rw-r--r-- | engines/hugo/dialogs.cpp | 3 | ||||
-rw-r--r-- | engines/hugo/hugo.cpp | 10 | ||||
-rw-r--r-- | engines/hugo/hugo.h | 3 | ||||
-rw-r--r-- | engines/hugo/parser.cpp | 2 |
4 files changed, 11 insertions, 7 deletions
diff --git a/engines/hugo/dialogs.cpp b/engines/hugo/dialogs.cpp index 096cea8a72..50fcfa27db 100644 --- a/engines/hugo/dialogs.cpp +++ b/engines/hugo/dialogs.cpp @@ -165,7 +165,8 @@ void TopMenu::handleCommand(GUI::CommandSender *sender, uint32 command, uint32 d switch (command) { case kCmdWhat: close(); - _vm->_file->instructions(); + _vm->getGameStatus().helpFl = true; + break; case kCmdMusic: _vm->_sound->toggleMusic(); diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp index 32247be2da..7a42ca2ebe 100644 --- a/engines/hugo/hugo.cpp +++ b/engines/hugo/hugo.cpp @@ -298,6 +298,10 @@ Common::Error HugoEngine::run() { break; } } + if (_status.helpFl) { + _status.helpFl = false; + _file->instructions(); + } _mouse->mouseHandler(); // Mouse activity - adds to display list _screen->displayList(kDisplayDisplay); // Blit the display list to screen @@ -323,9 +327,6 @@ void HugoEngine::initMachine() { */ void HugoEngine::runMachine() { status_t &gameStatus = getGameStatus(); - // Don't process if we're in a textbox - if (gameStatus.textBoxFl) - return; // Don't process if gameover if (gameStatus.gameOverFl) @@ -531,13 +532,13 @@ void HugoEngine::initStatus() { debugC(1, kDebugEngine, "initStatus"); _status.storyModeFl = false; // Not in story mode _status.gameOverFl = false; // Hero not knobbled yet - _status.textBoxFl = false; // Not processing a text box _status.lookFl = false; // Toolbar "look" button _status.recallFl = false; // Toolbar "recall" button _status.newScreenFl = false; // Screen not just loaded _status.godModeFl = false; // No special cheats allowed _status.doQuitFl = false; _status.skipIntroFl = false; + _status.helpFl = false; // Initialize every start of new game _status.tick = 0; // Tick count @@ -554,6 +555,7 @@ void HugoEngine::initStatus() { // _status.screenWidth = 0; // Desktop screen width // _status.saveTick = 0; // Time of last save // _status.saveSlot = 0; // Slot to save/restore game +// _status.textBoxFl = false; // Not processing a text box } /** diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h index 0a8325f439..b2d241f241 100644 --- a/engines/hugo/hugo.h +++ b/engines/hugo/hugo.h @@ -176,13 +176,13 @@ struct HugoGameDescription; struct status_t { // Game status (not saved) bool storyModeFl; // Game is telling story - no commands bool gameOverFl; // Game is over - hero knobbled - bool textBoxFl; // Game is (halted) in text box bool lookFl; // Toolbar "look" button pressed bool recallFl; // Toolbar "recall" button pressed bool newScreenFl; // New screen just loaded in dib_a bool godModeFl; // Allow DEBUG features in live version bool doQuitFl; bool skipIntroFl; + bool helpFl; uint32 tick; // Current time in ticks vstate_t viewState; // View state machine int16 song; // Current song @@ -194,6 +194,7 @@ struct status_t { // Game status (not saved) // bool helpFl; // Calling WinHelp (don't disable music) // bool mmtimeFl; // Multimedia timer supported // bool demoFl; // Game is in demo mode +// bool textBoxFl; // Game is (halted) in text box // int16 screenWidth; // Desktop screen width // int16 saveSlot; // Current slot to save/restore game // int16 cx, cy; // Cursor position (dib coords) diff --git a/engines/hugo/parser.cpp b/engines/hugo/parser.cpp index 9cfdd1a41d..19cd4a333c 100644 --- a/engines/hugo/parser.cpp +++ b/engines/hugo/parser.cpp @@ -340,7 +340,7 @@ void Parser::keyHandler(Common::Event event) { break; case Common::KEYCODE_F1: // User Help (DOS) if (_checkDoubleF1Fl) - _vm->_file->instructions(); + gameStatus.helpFl = true; else _vm->_screen->userHelp(); _checkDoubleF1Fl = !_checkDoubleF1Fl; |