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author | Travis Howell | 2005-03-15 04:05:15 +0000 |
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committer | Travis Howell | 2005-03-15 04:05:15 +0000 |
commit | 6974025542bc226e3700bdd9465b07c7efba6f5d (patch) | |
tree | 02a30796f726f8050826d697bf2b983d1be65fd4 | |
parent | 4e39d96e9db12501ba1e0ce365ec6c4d2be0e5e5 (diff) | |
download | scummvm-rg350-6974025542bc226e3700bdd9465b07c7efba6f5d.tar.gz scummvm-rg350-6974025542bc226e3700bdd9465b07c7efba6f5d.tar.bz2 scummvm-rg350-6974025542bc226e3700bdd9465b07c7efba6f5d.zip |
Patch from Quietust:
Animated costumes for NES maniac.
svn-id: r17145
-rw-r--r-- | scumm/costume.cpp | 62 | ||||
-rw-r--r-- | scumm/gfx.cpp | 15 |
2 files changed, 34 insertions, 43 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp index 930cb0f323..f52bc4ef32 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -593,7 +593,7 @@ void LoadedCostume::loadNEScostume(void) { frameset = 0; framenum = 0; - src = _baseptr + 4; + src = _dataOffsets; // Cost(a) offset = src[(frameset * 4 + framenum) * 2]; @@ -673,7 +673,7 @@ void LoadedCostume::loadCostume(int id) { void CostumeRenderer::drawNESCostume(const Actor *a, int limb) { const byte *src; - int offset, numSprites, spritesOffset, numAnims; + int offset, numSprites; byte *table, *ptr, *spritesDefs, *spritesOffsetTab, *numSpritesTab, *spritesPal; const CostumeData &cost = a->_cost; int anim = cost.frame[limb]; @@ -682,33 +682,27 @@ void CostumeRenderer::drawNESCostume(const Actor *a, int limb) { src = _loaded._dataOffsets; // Cost(a) - offset = src[anim * 2]; - numAnims = src[anim * 2 + 1]; + int frame = src[src[8*anim + 2 * newDirToOldDir(a->getFacing())] + frameNum]; + bool flipped = (newDirToOldDir(a->getFacing()) == 1); // Lookup & desc - table = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][0]); - offset = READ_LE_UINT16(table + v1MMNESLookup[_loaded._id] * 2 + 2); + table = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][0]) + 2; + offset = READ_LE_UINT16(table + v1MMNESLookup[_loaded._id] * 2); // lens - numSpritesTab = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][1]); - + numSpritesTab = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][1]) + 2 + offset; // offs - spritesOffsetTab = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][2]); - + spritesOffsetTab = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][2]) + 2 + offset*2; // data - spritesDefs = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][3]); - + spritesDefs = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][3]) + 2; // data spritesPal = _vm->getResourceAddress(rtCostume, v1MMNEScostTables[_vm->_v1MMNESCostumeSet][5]) + 2; - offset = READ_LE_UINT16(table + v1MMNESLookup[_loaded._id] * 2 + 2) + frameNum; - numSprites = numSpritesTab[offset + 2] + 1; - spritesOffset = READ_LE_UINT16(spritesOffsetTab + offset * 2 + 2); - - ptr = spritesDefs + spritesOffset + 2; + ptr = spritesDefs + READ_LE_UINT16(spritesOffsetTab + frame*2); + numSprites = numSpritesTab[frame] + 1; int left = 239, right = 0, top = 239, bottom = 0; - + for (int spr = 0; spr < numSprites; spr++) { byte mask = (ptr[0] & 0x80) ? 0x01 : 0x80; int8 y = ptr[0] << 1; y >>= 1; @@ -716,6 +710,11 @@ void CostumeRenderer::drawNESCostume(const Actor *a, int limb) { byte palette = (ptr[2] & 0x03) << 2; int8 x = ptr[2]; x >>= 2; ptr += 3; + if (flipped) + { + mask = (mask == 0x80) ? 0x01 : 0x80; + x = -x; + } for (int ty = 0; ty < 8; ty++) { byte c1 = _vm->_v1MMNESCostumeGfx[_vm->_v1MMNESCostumeSet][tile * 16 + ty]; @@ -743,7 +742,7 @@ void CostumeRenderer::drawNESCostume(const Actor *a, int limb) { if (bottom < _actorY + y + 8) bottom = _actorY + y + 8; } - _vm->markRectAsDirty(kMainVirtScreen, left, right, top, bottom); + _vm->markRectAsDirty(kMainVirtScreen,left,right,top,bottom); } byte CostumeRenderer::drawLimb(const Actor *a, int limb) { @@ -805,30 +804,16 @@ byte CostumeRenderer::drawLimb(const Actor *a, int limb) { } +extern void DecodeNESTileData(const byte *src, byte *dest); + void ScummEngine::cost_decodeNESCostumeGfx() { for (int n = 0; n < 2; n++) { byte *patTable = getResourceAddress(rtCostume, v1MMNEScostTables[n][4]); - int j = 0; - int i = 3; int maxSprites = patTable[2]; - int len = READ_LE_UINT16(patTable); - if (maxSprites == 0) - maxSprites = 257; - + maxSprites = 256; _v1MMNESCostumeGfx[n] = (byte *)calloc(maxSprites * 16, 1); - - while (i < len) { - if (patTable[i] & 0x80) { - for (int cnt = (patTable[i++] & 0x7F); cnt > 0; cnt--) - _v1MMNESCostumeGfx[n][j++] = patTable[i++]; - } else { - for (int cnt = patTable[i++]; cnt > 0; cnt--) - _v1MMNESCostumeGfx[n][j++] = patTable[i]; - i++; - } - } - + DecodeNESTileData(patTable,_v1MMNESCostumeGfx[n]); // We will not need it anymore nukeResource(rtCostume, v1MMNEScostTables[n][4]); } @@ -857,6 +842,7 @@ void ScummEngine::cost_decodeData(Actor *a, int frame, uint usemask) { if (_features & GF_NES) { a->_cost.curpos[0] = 0; a->_cost.start[0] = 0; + a->_cost.end[0] = getResourceAddress(rtCostume,a->_costume)[2+0*2+1]; a->_cost.frame[0] = frame; return; } @@ -973,7 +959,7 @@ byte LoadedCostume::increaseAnim(Actor *a, int slot) { if (_vm->_features & GF_NES) { a->_cost.curpos[slot]++; - if (a->_cost.curpos[slot] == _numAnim) + if (a->_cost.curpos[slot] >= a->_cost.end[slot]) a->_cost.curpos[slot] = a->_cost.start[slot]; return 0; } diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index c03a4448b1..03fe60aa6e 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -1875,13 +1875,18 @@ void Gdi::decodeNESGfx(const byte *room) { void Gdi::drawStripNES(byte *dst, int dstPitch, int stripnr, int height) { // printf("drawStripNES, pitch=%i, strip=%i, height=%i\n",dstPitch,stripnr,height); - if (height != 128) - { -// debug(0,"NES room data %i (not 128) pixels high!\n",height); - height = 128; - } height /= 8; int x = stripnr + 2; // NES version has a 2 tile gap on each edge + + if (height > 16) { +// debug(0,"NES room data %i (not 128) pixels high!\n",height); + height = 16; + } + if (x > 63) + { + debug(0,"NES tried to render invalid strip %i",stripnr); + return; + } for (int y = 0; y < height; y++) { int palette = (_NESAttributes[((y << 2) & 0x30) | ((x >> 2) & 0xF)] >> (((y & 2) << 1) | (x & 2))) & 0x3; int tile = _NESNametable[y][x]; |