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author | Kari Salminen | 2010-01-24 20:23:09 +0000 |
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committer | Kari Salminen | 2010-01-24 20:23:09 +0000 |
commit | 69e6b2a27a6b359031eb0bd15a494b2474348273 (patch) | |
tree | 3565d9ec629a214a30ca87c5bb3b5b741f7740cd | |
parent | 710dd335920ec10187b3af339c502dab89262412 (diff) | |
download | scummvm-rg350-69e6b2a27a6b359031eb0bd15a494b2474348273.tar.gz scummvm-rg350-69e6b2a27a6b359031eb0bd15a494b2474348273.tar.bz2 scummvm-rg350-69e6b2a27a6b359031eb0bd15a494b2474348273.zip |
Cine: executePlayerInput: Operation Stealth: Fix target object name not disappearing when passing over an empty area with a verb already chosen.
svn-id: r47519
-rw-r--r-- | engines/cine/various.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index 53a38aa57c..b3f13dd09f 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -849,7 +849,7 @@ uint16 executePlayerInput() { } if (allowPlayerInput) { // Player input is allowed - if (g_cine->getGameType() == Cine::GType_FW && isDrawCommandEnabled) { + if (isDrawCommandEnabled) { renderer->setCommand(commandBuffer); } isDrawCommandEnabled = 0; |