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authorKari Salminen2010-01-24 20:23:09 +0000
committerKari Salminen2010-01-24 20:23:09 +0000
commit69e6b2a27a6b359031eb0bd15a494b2474348273 (patch)
tree3565d9ec629a214a30ca87c5bb3b5b741f7740cd
parent710dd335920ec10187b3af339c502dab89262412 (diff)
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Cine: executePlayerInput: Operation Stealth: Fix target object name not disappearing when passing over an empty area with a verb already chosen.
svn-id: r47519
-rw-r--r--engines/cine/various.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp
index 53a38aa57c..b3f13dd09f 100644
--- a/engines/cine/various.cpp
+++ b/engines/cine/various.cpp
@@ -849,7 +849,7 @@ uint16 executePlayerInput() {
}
if (allowPlayerInput) { // Player input is allowed
- if (g_cine->getGameType() == Cine::GType_FW && isDrawCommandEnabled) {
+ if (isDrawCommandEnabled) {
renderer->setCommand(commandBuffer);
}
isDrawCommandEnabled = 0;