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author | Torbjörn Andersson | 2004-01-05 14:46:12 +0000 |
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committer | Torbjörn Andersson | 2004-01-05 14:46:12 +0000 |
commit | 6a7cf6d6cfb4be5d212a8d27304e11820125679e (patch) | |
tree | a7cceb58f536e787d799cdc51d9113a9808d5f5b | |
parent | be09d4dddc276a836e02a18f8e330e09b53a233b (diff) | |
download | scummvm-rg350-6a7cf6d6cfb4be5d212a8d27304e11820125679e.tar.gz scummvm-rg350-6a7cf6d6cfb4be5d212a8d27304e11820125679e.tar.bz2 scummvm-rg350-6a7cf6d6cfb4be5d212a8d27304e11820125679e.zip |
Marked some more structs as packed. I don't know if it makes any
difference, as they contain only 32-bit integers, but I also believe it
does no harm.
svn-id: r12159
-rw-r--r-- | sword2/icons.h | 10 | ||||
-rw-r--r-- | sword2/object.h | 20 |
2 files changed, 23 insertions, 7 deletions
diff --git a/sword2/icons.h b/sword2/icons.h index 3a6512ad64..4a6ca24e00 100644 --- a/sword2/icons.h +++ b/sword2/icons.h @@ -28,11 +28,19 @@ namespace Sword2 { // define these in a script and then register them with the system +#if !defined(__GNUC__) + #pragma START_PACK_STRUCTS +#endif + struct MenuObject { int32 icon_resource; // icon graphic graphic int32 luggage_resource; // luggage icon resource (for attaching to // mouse pointer) -}; +} GCC_PACK; + +#if !defined(__GNUC__) + #pragma END_PACK_STRUCTS +#endif } // End of namespace Sword2 diff --git a/sword2/object.h b/sword2/object.h index f8ea422a1d..bf7250fc18 100644 --- a/sword2/object.h +++ b/sword2/object.h @@ -22,6 +22,10 @@ namespace Sword2 { +#if !defined(__GNUC__) + #pragma START_PACK_STRUCTS +#endif + // these structures represent the broken up compact components // these here declared to the system must be the same as those declared to // LINC (or it wont work) @@ -36,7 +40,7 @@ struct ObjectMouse { int32 y2; int32 priority; int32 pointer; // type (or resource id?) of pointer used over this area -}; +} GCC_PACK; // logic structure - contains fields used in logic script processing @@ -44,7 +48,7 @@ struct ObjectLogic { int32 looping; // 0 when first calling fn<function>; // 1 when calling subsequent times in same loop int32 pause; // pause count, used by fnPause() -}; +} GCC_PACK; // status bits for 'type' field of ObjectGraphic) @@ -70,7 +74,7 @@ struct ObjectGraphic { int32 type; // see above int32 anim_resource; // resource id of animation file int32 anim_pc; // current frame number of animation -}; +} GCC_PACK; // speech structure - contains fields used by speech scripts & text output @@ -84,7 +88,7 @@ struct ObjectSpeech { int32 ins4; int32 ins5; int32 wait_state; // 0 not waiting, 1 waiting for next speech command -}; +} GCC_PACK; // mega structure - contains fields used for mega-character & mega-set // processing @@ -104,7 +108,7 @@ struct ObjectMega { int32 NOT_USED_5; // means were currently avoiding a collision (see fnWalk) int32 megaset_res; // resource id of mega-set file int32 NOT_USED_6; // NOT USED -}; +} GCC_PACK; // walk-data structure - contains details of layout of frames in the // mega-set, and how they are to be used @@ -119,7 +123,11 @@ struct ObjectWalkdata { int32 leadingLeg[8]; // leading leg for walk in each direction (0 = left 1 = right) int32 dx[8 * (12 + 1)]; // walk step distances in x direction int32 dy[8 * (12 + 1)]; // walk step distances in y direction -}; +} GCC_PACK; + +#if !defined(__GNUC__) + #pragma END_PACK_STRUCTS +#endif } // End of namespace Sword2 |