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author | Littleboy | 2012-07-16 23:56:35 -0400 |
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committer | Littleboy | 2012-07-19 20:58:40 -0400 |
commit | 6a8d037af1703f6820ae2d42217e2bc8367e46b8 (patch) | |
tree | ed3d27da760c9cb9b6478992e42abb0e42589f9b | |
parent | e160f62ade8821a507e5d07551751a1a75308a53 (diff) | |
download | scummvm-rg350-6a8d037af1703f6820ae2d42217e2bc8367e46b8.tar.gz scummvm-rg350-6a8d037af1703f6820ae2d42217e2bc8367e46b8.tar.bz2 scummvm-rg350-6a8d037af1703f6820ae2d42217e2bc8367e46b8.zip |
LASTEXPRESS: Fix variable shadowing and update comments
-rw-r--r-- | engines/lastexpress/entities/entity.cpp | 6 | ||||
-rw-r--r-- | engines/lastexpress/entities/entity.h | 8 |
2 files changed, 8 insertions, 6 deletions
diff --git a/engines/lastexpress/entities/entity.cpp b/engines/lastexpress/entities/entity.cpp index 743adc3201..1ad6d08035 100644 --- a/engines/lastexpress/entities/entity.cpp +++ b/engines/lastexpress/entities/entity.cpp @@ -254,7 +254,7 @@ void Entity::savegame(const SavePoint &savepoint) { } } -void Entity::savegameBloodJacket(SaveFunction *savegame) { +void Entity::savegameBloodJacket(SaveFunction *saveFunction) { if (getProgress().jacket == kJacketBlood && getEntities()->isDistanceBetweenEntities(_entityIndex, kEntityPlayer, 1000) && !getEntities()->isInsideCompartments(kEntityPlayer) @@ -266,11 +266,11 @@ void Entity::savegameBloodJacket(SaveFunction *savegame) { break; case kEntityCoudert: - (*savegame)(kSavegameTypeEvent, kEventCoudertBloodJacket); + (*saveFunction)(kSavegameTypeEvent, kEventCoudertBloodJacket); break; case kEntityMertens: - (*savegame)(kSavegameTypeEvent, kEventCoudertBloodJacket); + (*saveFunction)(kSavegameTypeEvent, kEventCoudertBloodJacket); break; } } diff --git a/engines/lastexpress/entities/entity.h b/engines/lastexpress/entities/entity.h index f29d78e181..5ba78abc17 100644 --- a/engines/lastexpress/entities/entity.h +++ b/engines/lastexpress/entities/entity.h @@ -696,9 +696,11 @@ protected: void savegame(const SavePoint &savepoint); /** - * Saves the game before being found out with a blood covered jacket + * Saves the game before being found out with a blood covered jacket. + * + * @param saveFunction The setup function to call to save the game */ - void savegameBloodJacket(SaveFunction *savegame); + void savegameBloodJacket(SaveFunction *saveFunction); /** * Play sound @@ -826,7 +828,7 @@ protected: * @param positionTo The position to. * @param sequenceTo The sequence to. * @param enterFunction The enter/exit compartment function. - * @param enterFunction The update entity function. + * @param updateFunction The update entity function. */ void goToCompartmentFromCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, ObjectIndex compartmentTo, EntityPosition positionTo, Common::String sequenceTo, Entity::EnterFunction *enterFunction, Entity::UpdateFunction *updateFunction); |