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authorMarisa-Chan2013-10-25 20:47:36 +0000
committerMarisa-Chan2013-10-25 20:47:36 +0000
commit6ace820da623b8579972ae58c50ec782dfcf2589 (patch)
treeaadf67e1d9460f15262c2b4f2f51d7f9f3043be0
parent4d02fe42fdbddb4fb6f5d97611b31410c170082d (diff)
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ZVISION: Remove field "flags" from puzzle structure.
-rw-r--r--engines/zvision/puzzle.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/zvision/puzzle.h b/engines/zvision/puzzle.h
index 1b30829462..c02f60c8f0 100644
--- a/engines/zvision/puzzle.h
+++ b/engines/zvision/puzzle.h
@@ -32,7 +32,7 @@
namespace ZVision {
struct Puzzle {
- Puzzle() : key(0), flags(0) {}
+ Puzzle() : key(0) {}
~Puzzle() {
for (Common::List<ResultAction *>::iterator iter = resultActions.begin(); iter != resultActions.end(); ++iter) {
@@ -73,7 +73,6 @@ struct Puzzle {
Common::List<Common::List <CriteriaEntry> > criteriaList;
// This has to be list of pointers because ResultAction is abstract
Common::List<ResultAction *> resultActions;
- uint flags;
bool addedBySetState;
};