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authorFabio Battaglia2010-02-21 13:54:58 +0000
committerFabio Battaglia2010-02-21 13:54:58 +0000
commit6af6d66e2b152e8c84936f0116d2e66ef662cf6c (patch)
tree3092902e8f085af26003dffabfb5f4a265138da0
parentd22d8f910a53a7ad20a5ac4df598ce92c445db7c (diff)
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N64: Simulate numpad using C-Buttons on the gamepad
svn-id: r48104
-rw-r--r--backends/platform/n64/osys_n64_events.cpp250
1 files changed, 193 insertions, 57 deletions
diff --git a/backends/platform/n64/osys_n64_events.cpp b/backends/platform/n64/osys_n64_events.cpp
index 5f02f86f27..0872068b7c 100644
--- a/backends/platform/n64/osys_n64_events.cpp
+++ b/backends/platform/n64/osys_n64_events.cpp
@@ -49,6 +49,37 @@
#define CU_BUTTON(a) (a & 0x0008)
#define CD_BUTTON(a) (a & 0x0004)
+// Macro for button press checking
+#define PRESSED_START(now, before) (START_BUTTON(now) && !START_BUTTON(before))
+#define RELEASED_START(now, before) (!START_BUTTON(now) && START_BUTTON(before))
+#define PRESSED_A(now, before) (A_BUTTON(now) && !A_BUTTON(before))
+#define RELEASED_A(now, before) (!A_BUTTON(now) && A_BUTTON(before))
+#define PRESSED_B(now, before) (B_BUTTON(now) && !B_BUTTON(before))
+#define RELEASED_B(now, before) (!B_BUTTON(now) && B_BUTTON(before))
+#define PRESSED_Z(now, before) (Z_BUTTON(now) && !Z_BUTTON(before))
+#define RELEASED_Z(now, before) (!Z_BUTTON(now) && Z_BUTTON(before))
+#define PRESSED_TL(now, before) (TL_BUTTON(now) && !TL_BUTTON(before))
+#define RELEASED_TL(now, before) (!TL_BUTTON(now) && TL_BUTTON(before))
+#define PRESSED_TR(now, before) (TR_BUTTON(now) && !TR_BUTTON(before))
+#define RELEASED_TR(now, before) (!TR_BUTTON(now) && TR_BUTTON(before))
+#define PRESSED_DL(now, before) (DL_BUTTON(now) && !DL_BUTTON(before))
+#define RELEASED_DL(now, before) (!DL_BUTTON(now) && DL_BUTTON(before))
+#define PRESSED_DR(now, before) (DR_BUTTON(now) && !DR_BUTTON(before))
+#define RELEASED_DR(now, before) (!DR_BUTTON(now) && DR_BUTTON(before))
+#define PRESSED_DU(now, before) (DU_BUTTON(now) && !DU_BUTTON(before))
+#define RELEASED_DU(now, before) (!DU_BUTTON(now) && DU_BUTTON(before))
+#define PRESSED_DD(now, before) (DD_BUTTON(now) && !DD_BUTTON(before))
+#define RELEASED_DD(now, before) (!DD_BUTTON(now) && DD_BUTTON(before))
+#define PRESSED_CL(now, before) (CL_BUTTON(now) && !CL_BUTTON(before))
+#define RELEASED_CL(now, before) (!CL_BUTTON(now) && CL_BUTTON(before))
+#define PRESSED_CR(now, before) (CR_BUTTON(now) && !CR_BUTTON(before))
+#define RELEASED_CR(now, before) (!CR_BUTTON(now) && CR_BUTTON(before))
+#define PRESSED_CU(now, before) (CU_BUTTON(now) && !CU_BUTTON(before))
+#define RELEASED_CU(now, before) (!CU_BUTTON(now) && CU_BUTTON(before))
+#define PRESSED_CD(now, before) (CD_BUTTON(now) && !CD_BUTTON(before))
+#define RELEASED_CD(now, before) (!CD_BUTTON(now) && CD_BUTTON(before))
+
+
#define MOUSE_DEADZONE 0
#define PAD_DEADZONE 1
#define PAD_ACCELERATION 15
@@ -139,112 +170,218 @@ bool OSystem_N64::pollEvent(Common::Event &event) {
static bool down_digital = false;
if (newButtons != oldButtons) { // Check PAD button press
- if (DL_BUTTON(newButtons) && !DL_BUTTON(oldButtons)) // Pressed LEFT
+ if (PRESSED_DL(newButtons, oldButtons)) // Pressed LEFT
left_digital = true;
- else if (!DL_BUTTON(newButtons) && DL_BUTTON(oldButtons)) // Released LEFT
+ else if (RELEASED_DL(newButtons, oldButtons)) // Released LEFT
left_digital = false;
- if (DR_BUTTON(newButtons) && !DR_BUTTON(oldButtons)) // Pressed RIGHT
+ if (PRESSED_DR(newButtons, oldButtons)) // Pressed RIGHT
right_digital = true;
- else if (!DR_BUTTON(newButtons) && DR_BUTTON(oldButtons)) // Released RIGHT
+ else if (RELEASED_DR(newButtons, oldButtons)) // Released RIGHT
right_digital = false;
- if (DU_BUTTON(newButtons) && !DU_BUTTON(oldButtons)) // Pressed UP
+ if (PRESSED_DU(newButtons, oldButtons)) // Pressed UP
up_digital = true;
- else if (!DU_BUTTON(newButtons) && DU_BUTTON(oldButtons)) // Released UP
+ else if (RELEASED_DU(newButtons, oldButtons)) // Released UP
up_digital = false;
- if (DD_BUTTON(newButtons) && !DD_BUTTON(oldButtons)) // Pressed DOWN
+ if (PRESSED_DD(newButtons, oldButtons)) // Pressed DOWN
down_digital = true;
- else if (!DD_BUTTON(newButtons) && DD_BUTTON(oldButtons)) // Released DOWN
+ else if (RELEASED_DD(newButtons, oldButtons)) // Released DOWN
down_digital = false;
- if (B_BUTTON(newButtons) && !B_BUTTON(oldButtons)) { // Pressed B - Right Mouse Button
+ if (PRESSED_B(newButtons, oldButtons)) { // Pressed B - Right Mouse Button
buttonPressed = true;
event.type = Common::EVENT_RBUTTONDOWN;
- } else if (!B_BUTTON(newButtons) && B_BUTTON(oldButtons)) { // Released B
+ } else if (RELEASED_B(newButtons, oldButtons)) { // Released B
buttonPressed = true;
event.type = Common::EVENT_RBUTTONUP;
- } else if (A_BUTTON(newButtons) && !A_BUTTON(oldButtons)) { // Pressed A - Period
+ } else if (PRESSED_A(newButtons, oldButtons)) { // Pressed A - Period
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_PERIOD;
event.kbd.ascii = '.';
event.type = Common::EVENT_KEYDOWN;
- } else if (!A_BUTTON(newButtons) && A_BUTTON(oldButtons)) { // Released A
+ } else if (RELEASED_A(newButtons, oldButtons)) { // Released A
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_PERIOD;
event.kbd.ascii = '.';
event.type = Common::EVENT_KEYUP;
- } else if (START_BUTTON(newButtons) && !START_BUTTON(oldButtons)) { // Pressed START - F5
+ } else if (PRESSED_START(newButtons, oldButtons)) { // Pressed START
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = Common::ASCII_F5;
event.type = Common::EVENT_KEYDOWN;
- } else if (!START_BUTTON(newButtons) && START_BUTTON(oldButtons)) { // Released START
+ } else if (RELEASED_START(newButtons, oldButtons)) { // Released START
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_F5;
event.kbd.ascii = Common::ASCII_F5;
event.type = Common::EVENT_KEYUP;
- } else if (CU_BUTTON(newButtons) && !CU_BUTTON(oldButtons)) { // Pressed Yellow Up - UP
- buttonPressed = true;
- event.kbd.keycode = Common::KEYCODE_UP;
- event.type = Common::EVENT_KEYDOWN;
- } else if (!CU_BUTTON(newButtons) && CU_BUTTON(oldButtons)) { // Released Yellow Up
- buttonPressed = true;
- event.kbd.keycode = Common::KEYCODE_UP;
- event.type = Common::EVENT_KEYUP;
- } else if (CD_BUTTON(newButtons) && !CD_BUTTON(oldButtons)) { // Pressed Yellow Down - DOWN
- buttonPressed = true;
- event.kbd.keycode = Common::KEYCODE_DOWN;
- event.type = Common::EVENT_KEYDOWN;
- } else if (!CD_BUTTON(newButtons) && CD_BUTTON(oldButtons)) { // Released Yellow Down
- buttonPressed = true;
- event.kbd.keycode = Common::KEYCODE_DOWN;
- event.type = Common::EVENT_KEYUP;
- } else if (CL_BUTTON(newButtons) && !CL_BUTTON(oldButtons)) { // Pressed Yellow Left - LEFT
- buttonPressed = true;
- event.kbd.keycode = Common::KEYCODE_LEFT;
- event.type = Common::EVENT_KEYDOWN;
- } else if (!CL_BUTTON(newButtons) && CL_BUTTON(oldButtons)) { // Released Yellow Left
- buttonPressed = true;
- event.kbd.keycode = Common::KEYCODE_LEFT;
- event.type = Common::EVENT_KEYUP;
- } else if (CR_BUTTON(newButtons) && !CR_BUTTON(oldButtons)) { // Pressed Yellow Right - RIGHT
- buttonPressed = true;
- event.kbd.keycode = Common::KEYCODE_RIGHT;
- event.type = Common::EVENT_KEYDOWN;
- } else if (!CR_BUTTON(newButtons) && CR_BUTTON(oldButtons)) { // Released Yellow Right
- buttonPressed = true;
- event.kbd.keycode = Common::KEYCODE_RIGHT;
- event.type = Common::EVENT_KEYUP;
- } else if (TL_BUTTON(newButtons) && !TL_BUTTON(oldButtons)) { // Pressed Trigger Left - ESC
+ } else if (PRESSED_TL(newButtons, oldButtons)) { // Pressed Trigger Left - ESC
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_ESCAPE;
event.kbd.ascii = 27;
event.type = Common::EVENT_KEYDOWN;
- } else if (!TL_BUTTON(newButtons) && TL_BUTTON(oldButtons)) { // Released Trigger Left
+ } else if (RELEASED_TL(newButtons, oldButtons)) { // Released Trigger Left
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_ESCAPE;
event.kbd.ascii = 27;
event.type = Common::EVENT_KEYUP;
- } else if (TR_BUTTON(newButtons) && !TR_BUTTON(oldButtons)) { // Pressed Trigger Right - F7
+ } else if (PRESSED_TR(newButtons, oldButtons)) { // Pressed Trigger Right - F7
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_F7;
event.kbd.ascii = Common::ASCII_F7;
event.type = Common::EVENT_KEYDOWN;
- } else if (!TR_BUTTON(newButtons) && TR_BUTTON(oldButtons)) { // Released Trigger Right
+ } else if (RELEASED_TL(newButtons, oldButtons)) { // Released Trigger Right
buttonPressed = true;
event.kbd.keycode = Common::KEYCODE_F7;
event.kbd.ascii = Common::ASCII_F7;
event.type = Common::EVENT_KEYUP;
- } else if (Z_BUTTON(newButtons) && !Z_BUTTON(oldButtons)) { // Pressed Z - Left Mouse Button
+ } else if (PRESSED_Z(newButtons, oldButtons)) { // Pressed Z - Left Mouse Button
buttonPressed = true;
event.type = Common::EVENT_LBUTTONDOWN;
- } else if (!Z_BUTTON(newButtons) && Z_BUTTON(oldButtons)) { // Released Z
+ } else if (RELEASED_Z(newButtons, oldButtons)) { // Released Z
buttonPressed = true;
event.type = Common::EVENT_LBUTTONUP;
}
+ // Simulate numpad using yellow C-Buttons on the pad
+ bool cur_CU, cur_CD, cur_CL, cur_CR;
+
+ static int8 lastKPad = 0; // Latest simulated keypad button press
+
+ // Check which directions are pressed
+ if (CU_BUTTON(newButtons)) // Pressed Yellow Up
+ cur_CU = true;
+ else if (!CU_BUTTON(newButtons)) // Released Yellow Up
+ cur_CU = false;
+
+ if (CD_BUTTON(newButtons)) // Pressed Yellow Down
+ cur_CD = true;
+ else if (!CD_BUTTON(newButtons)) // Released Yellow Down
+ cur_CD = false;
+
+ if (CL_BUTTON(newButtons)) // Pressed Yellow Left
+ cur_CL = true;
+ else if (!CL_BUTTON(newButtons)) // Released Yellow Left
+ cur_CL = false;
+
+ if (CR_BUTTON(newButtons)) // Pressed Yellow Right
+ cur_CR = true;
+ else if (!CR_BUTTON(newButtons)) // Released Yellow Right
+ cur_CR = false;
+
+ switch (lastKPad) {
+ case 7: // UP - LEFT
+ if (!(cur_CU && cur_CL)) {
+ buttonPressed = true;
+ event.kbd.keycode = Common::KEYCODE_KP7;
+ event.type = Common::EVENT_KEYUP;
+ lastKPad = 0;
+ }
+ break;
+ case 9: // UP - RIGHT
+ if (!(cur_CU && cur_CR)) {
+ buttonPressed = true;
+ event.kbd.keycode = Common::KEYCODE_KP9;
+ event.type = Common::EVENT_KEYUP;
+ lastKPad = 0;
+ }
+ break;
+ case 1: // DOWN - LEFT
+ if (!(cur_CD && cur_CL)) {
+ buttonPressed = true;
+ event.kbd.keycode = Common::KEYCODE_KP1;
+ event.type = Common::EVENT_KEYUP;
+ lastKPad = 0;
+ }
+ break;
+ case 3: // DOWN - RIGHT
+ if (!(cur_CD && cur_CR)) {
+ buttonPressed = true;
+ event.kbd.keycode = Common::KEYCODE_KP3;
+ event.type = Common::EVENT_KEYUP;
+ lastKPad = 0;
+ }
+ break;
+ case 4: // LEFT
+ if (!cur_CL) {
+ buttonPressed = true;
+ event.kbd.keycode = Common::KEYCODE_KP4;
+ event.type = Common::EVENT_KEYUP;
+ lastKPad = 0;
+ }
+ break;
+ case 6: // RIGHT
+ if (!cur_CR) {
+ buttonPressed = true;
+ event.kbd.keycode = Common::KEYCODE_KP6;
+ event.type = Common::EVENT_KEYUP;
+ lastKPad = 0;
+ }
+ break;
+ case 8: // UP
+ if (!cur_CU) {
+ buttonPressed = true;
+ event.kbd.keycode = Common::KEYCODE_KP8;
+ event.type = Common::EVENT_KEYUP;
+ lastKPad = 0;
+ }
+ break;
+ case 2: // DOWN
+ if (!cur_CD) {
+ buttonPressed = true;
+ event.kbd.keycode = Common::KEYCODE_KP2;
+ event.type = Common::EVENT_KEYUP;
+ lastKPad = 0;
+ }
+ break;
+ case 0: // No previous press
+ if (cur_CU && cur_CL) { // UP - LEFT
+ buttonPressed = true;
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_KP7;
+ lastKPad = 7;
+ } else if (cur_CU && cur_CR) { // UP - RIGHT
+ buttonPressed = true;
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_KP9;
+ lastKPad = 9;
+ } else if (cur_CD && cur_CL) { // DOWN - LEFT
+ buttonPressed = true;
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_KP1;
+ lastKPad = 1;
+ } else if (cur_CD && cur_CR) { // DOWN - RIGHT
+ buttonPressed = true;
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_KP3;
+ lastKPad = 3;
+ } else if (cur_CL) { // LEFT
+ buttonPressed = true;
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_KP4;
+ lastKPad = 4;
+ } else if (cur_CR) { // RIGHT
+ buttonPressed = true;
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_KP6;
+ lastKPad = 6;
+ } else if (cur_CU) { // UP
+ buttonPressed = true;
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_KP8;
+ lastKPad = 8;
+ } else if (cur_CD) { // DOWN
+ buttonPressed = true;
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = Common::KEYCODE_KP2;
+ lastKPad = 2;
+ }
+ break;
+ default:
+ break; // Do nothing.
+ }
+
oldButtons = newButtons; // Save current button status
if (buttonPressed) {
@@ -255,16 +392,16 @@ bool OSystem_N64::pollEvent(Common::Event &event) {
}
if (newMouseButtons != oldMouseButtons) { // Check mouse button press
- if (B_BUTTON(newMouseButtons) && !B_BUTTON(oldMouseButtons)) { // Pressed Right Mouse Button
+ if (PRESSED_B(newMouseButtons, oldMouseButtons)) { // Pressed Right Mouse Button
buttonPressed = true;
event.type = Common::EVENT_RBUTTONDOWN;
- } else if (!B_BUTTON(newMouseButtons) && B_BUTTON(oldMouseButtons)) { // Released RMB
+ } else if (RELEASED_B(newMouseButtons, oldMouseButtons)) { // Released RMB
buttonPressed = true;
event.type = Common::EVENT_RBUTTONUP;
- } else if (A_BUTTON(newMouseButtons) && !A_BUTTON(oldMouseButtons)) { // Pressed Left Mouse Button
+ } else if (PRESSED_A(newMouseButtons, oldMouseButtons)) { // Pressed Left Mouse Button
buttonPressed = true;
event.type = Common::EVENT_LBUTTONDOWN;
- } else if (!A_BUTTON(newMouseButtons) && A_BUTTON(oldMouseButtons)) { // Released LMB
+ } else if (RELEASED_A(newMouseButtons, oldMouseButtons)) { // Released LMB
buttonPressed = true;
event.type = Common::EVENT_LBUTTONUP;
}
@@ -311,7 +448,6 @@ bool OSystem_N64::pollEvent(Common::Event &event) {
my = _mouseMaxY - 1;
if ((mx != _mouseX) || (my != _mouseY)) {
-
event.type = Common::EVENT_MOUSEMOVE;
event.mouse.x = _mouseX = _tempMouseX = mx;
event.mouse.y = _mouseY = _tempMouseY = my;