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author | Max Horn | 2009-01-18 20:42:33 +0000 |
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committer | Max Horn | 2009-01-18 20:42:33 +0000 |
commit | 6b3d5db09f96dd449e4934fa57073a0fed8e86de (patch) | |
tree | e8f876a3d93969782c5ebaa0126d7c11cbc21055 | |
parent | 487f4eafb0185de478221a3291df7a5912a4f6c7 (diff) | |
download | scummvm-rg350-6b3d5db09f96dd449e4934fa57073a0fed8e86de.tar.gz scummvm-rg350-6b3d5db09f96dd449e4934fa57073a0fed8e86de.tar.bz2 scummvm-rg350-6b3d5db09f96dd449e4934fa57073a0fed8e86de.zip |
Disabled use of OSystem::kFeatureAutoComputeDirtyRects in SAGA for now
svn-id: r35915
-rw-r--r-- | engines/saga/saga.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp index 263119645b..2195a50998 100644 --- a/engines/saga/saga.cpp +++ b/engines/saga/saga.cpp @@ -265,12 +265,19 @@ Common::Error SagaEngine::init() { syncSoundSettings(); + +#if 0 + // FIXME: Disabled this code for now. We want to get rid of OSystem::kFeatureAutoComputeDirtyRects + // and this is the last place to make use of it. We need to find out whether doing + // so causes any regressions. If it does, we can reenable it, if not, we can remove + // this code in 0.13.0. + // FIXME: This is the ugly way of reducing redraw overhead. It works // well for 320x200 but it's unclear how well it will work for // 640x480. - if (getGameId() == GID_ITE) _system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true); +#endif return Common::kNoError; } |