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author | Paul Gilbert | 2006-07-08 08:39:42 +0000 |
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committer | Paul Gilbert | 2006-07-08 08:39:42 +0000 |
commit | 6b5150797ae044da90cd0b2a4a7a1b03ab4147f4 (patch) | |
tree | 4340a3c244e1db76b4df7bc944ee1cc818f35d22 | |
parent | 64d0e4dcd8b1f3b650209f0d7fba863a3fd527d8 (diff) | |
download | scummvm-rg350-6b5150797ae044da90cd0b2a4a7a1b03ab4147f4.tar.gz scummvm-rg350-6b5150797ae044da90cd0b2a4a7a1b03ab4147f4.tar.bz2 scummvm-rg350-6b5150797ae044da90cd0b2a4a7a1b03ab4147f4.zip |
Added support for ScummVM boot parameter values as well invoking the built-in debugger
svn-id: r23413
-rw-r--r-- | engines/lure/game.cpp | 232 | ||||
-rw-r--r-- | engines/lure/game.h | 5 | ||||
-rw-r--r-- | engines/lure/lure.cpp | 25 |
3 files changed, 179 insertions, 83 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp index 365c82939e..33d1c79866 100644 --- a/engines/lure/game.cpp +++ b/engines/lure/game.cpp @@ -24,12 +24,12 @@ #include "lure/strings.h" #include "lure/room.h" #include "lure/system.h" -#include "lure/debug-input.h" -#include "lure/debug-methods.h" #include "lure/scripts.h" #include "lure/res_struct.h" #include "lure/animseq.h" +#include "common/config-manager.h" + namespace Lure { static Game *int_game = NULL; @@ -40,16 +40,22 @@ Game &Game::getReference() { Game::Game() { int_game = this; + _debugger = new Debugger(); _slowSpeedFlag = true; _soundFlag = true; } +Game::~Game() { + delete _debugger; +} + void Game::nextFrame() { Resources &res = Resources::getReference(); ValueTableData &fields = res.fieldList(); Room &room = Room::getReference(); HotspotList::iterator i; + res.pausedList().countdown(); room.checkCursor(); room.update(); @@ -79,12 +85,11 @@ void Game::nextFrame() { void Game::execute() { OSystem &system = System::getReference(); - Room &r = Room::getReference(); + Room &room = Room::getReference(); Resources &res = Resources::getReference(); Events &events = Events::getReference(); Mouse &mouse = Mouse::getReference(); Screen &screen = Screen::getReference(); - //Menu &menu = Menu::getReference(); ValueTableData &fields = res.fieldList(); uint32 timerVal = system.getMillis(); @@ -97,13 +102,13 @@ void Game::execute() { Script::execute(STARTUP_SCRIPT); - // Load the first room - r.setRoomNumber(1); + int bootParam = ConfMan.getInt("boot_param"); + handleBootParam(bootParam); // Set the player direction res.getActiveHotspot(PLAYER_ID)->setDirection(UP); - r.update(); + room.update(); mouse.setCursorNum(CURSOR_ARROW); mouse.cursorOn(); @@ -112,48 +117,52 @@ void Game::execute() { // If time for next frame, allow everything to update if (system.getMillis() > timerVal + GAME_FRAME_DELAY) { timerVal = system.getMillis(); - nextFrame(); + nextFrame(); } res.delayList().tick(); while (events.pollEvent()) { if (events.type() == OSystem::EVENT_KEYDOWN) { - uint16 roomNum = r.roomNumber(); + uint16 roomNum = room.roomNumber(); -#ifdef LURE_DEBUG - if (events.event().kbd.keycode == 282) { - doDebugMenu(); - continue; + if ((events.event().kbd.flags == OSystem::KBD_CTRL) && + (events.event().kbd.keycode == 'd')) { + // Activate the debugger + _debugger->attach(); + break; } -#endif + switch (events.event().kbd.ascii) { case 27: events.quitFlag = true; break; -#ifdef LURE_DEBUG case '+': while (++roomNum <= 51) if (res.getRoom(roomNum) != NULL) break; if (roomNum == 52) roomNum = 1; - r.leaveRoom(); - r.setRoomNumber(roomNum); + room.leaveRoom(); + room.setRoomNumber(roomNum); break; case '-': if (roomNum == 1) roomNum = 55; while (res.getRoom(--roomNum) == NULL) ; - r.leaveRoom(); - r.setRoomNumber(roomNum); + room.leaveRoom(); + room.setRoomNumber(roomNum); break; case '*': res.getActiveHotspot(PLAYER_ID)->setRoomNumber( - r.roomNumber()); + room.roomNumber()); + break; + + case 267: // keypad '/' + room.setShowInfo(!room.showInfo()); break; -#endif + default: break; } @@ -168,8 +177,9 @@ void Game::execute() { destRoom = fields.getField(NEW_ROOM_NUMBER); if (destRoom != 0) { // Need to change the current room + strcpy(room.statusLine(), ""); bool remoteFlag = fields.getField(OLD_ROOM_NUMBER) != 0; - r.setRoomNumber(destRoom, remoteFlag); + room.setRoomNumber(destRoom, remoteFlag); fields.setField(NEW_ROOM_NUMBER, 0); } @@ -180,6 +190,9 @@ void Game::execute() { system.updateScreen(); system.delayMillis(10); + + if (_debugger->isAttached()) + _debugger->onFrame(); } // If Skorl catches player, show the catching animation @@ -199,53 +212,9 @@ void Game::execute() { } } - r.leaveRoom(); -} - -#ifdef LURE_DEBUG - -#define NUM_DEBUG_ITEMS 4 -const char *debugItems[NUM_DEBUG_ITEMS] = - {"Toggle Info", "Set Room", "Show Active HS", "Show Room HS"}; - -void Game::doDebugMenu() { - uint16 index = PopupMenu::Show(NUM_DEBUG_ITEMS, debugItems); - Room &r = Room::getReference(); - Resources &res = Resources::getReference(); - - switch (index) { - case 0: - // Toggle co-ordinates - r.setShowInfo(!r.showInfo()); - break; - - case 1: - // Set room number: - uint32 roomNumber; - if (!input_integer("Enter room number:", roomNumber)) return; - if (res.getRoom(roomNumber)) - r.setRoomNumber(roomNumber); - else - Dialog::show("The room does not exist"); - break; - - case 2: - // Show active hotspots - showActiveHotspots(); - break; - - case 3: - // Show hotspots in room - showRoomHotspots(); - break; - - default: - break; - } + room.leaveRoom(); } -#endif - void Game::handleMenuResponse(uint8 selection) { switch (selection) { case MENUITEM_CREDITS: @@ -274,9 +243,12 @@ void Game::playerChangeRoom() { Resources &res = Resources::getReference(); Room &room = Room::getReference(); ValueTableData &fields = res.fieldList(); + SequenceDelayList &delayList = Resources::getReference().delayList(); + uint16 roomNum = fields.playerNewPos().roomNumber; fields.playerNewPos().roomNumber = 0; Point &newPos = fields.playerNewPos().position; + delayList.clear(); Hotspot *player = res.getActiveHotspot(PLAYER_ID); player->currentActions().clear(); @@ -325,12 +297,17 @@ void Game::handleClick() { void Game::handleRightClickMenu() { Room &room = Room::getReference(); Resources &res = Resources::getReference(); + Screen &screen = Screen::getReference(); ValueTableData &fields = res.fieldList(); + StringData &strings = StringData::getReference(); + Mouse &mouse = Mouse::getReference(); + char *statusLine = room.statusLine(); Hotspot *player = res.getActiveHotspot(PLAYER_ID); - HotspotData *hotspot; + HotspotData *hotspot, *useHotspot; Action action; uint32 actions; uint16 itemId = 0xffff; + bool hasItems; if (room.hotspotId() != 0) { // Get hotspot actions @@ -353,8 +330,18 @@ void Game::handleRightClickMenu() { bool breakFlag = false; while (!breakFlag) { + statusLine = room.statusLine(); + strcpy(statusLine, ""); + room.update(); + screen.update(); + action = PopupMenu::Show(actions); + if (action != NONE) { + sprintf(statusLine, "%s ", actionList[action]); + statusLine += strlen(statusLine); + } + switch (action) { case LOOK: case STATUS: @@ -365,12 +352,42 @@ void Game::handleRightClickMenu() { case USE: case EXAMINE: case DRINK: - if (action != DRINK) - hotspot = res.getHotspot(room.hotspotId()); - itemId = PopupMenu::ShowInventory(); - breakFlag = (itemId != 0xffff); - if (breakFlag) - fields.setField(USE_HOTSPOT_ID, itemId); + if (action == ASK) { + strings.getString(hotspot->nameId, statusLine); + strcat(statusLine, " for "); + } + + hasItems = (res.numInventoryItems() != 0); + if (!hasItems) + strcat(statusLine, "(nothing)"); + statusLine += strlen(statusLine); + + room.update(); + screen.update(); + mouse.waitForRelease(); + + if (hasItems) { + if (action != DRINK) + hotspot = res.getHotspot(room.hotspotId()); + itemId = PopupMenu::ShowInventory(); + breakFlag = (itemId != 0xffff); + if (breakFlag) { + fields.setField(USE_HOTSPOT_ID, itemId); + if ((action == GIVE) || (action == USE)) { + // Add in the "X to " or "X on " section of give/use action + useHotspot = res.getHotspot(itemId); + assert(useHotspot); + strings.getString(useHotspot->nameId, statusLine); + if (action == GIVE) + strcat(statusLine, " to "); + else + strcat(statusLine, " on "); + statusLine += strlen(statusLine); + } + else if ((action == DRINK) || (action == EXAMINE)) + hotspot = res.getHotspot(itemId); + } + } break; default: @@ -382,7 +399,17 @@ void Game::handleRightClickMenu() { if (action != NONE) { player->stopWalking(); - doAction(action, (hotspot != NULL) ? hotspot->hotspotId : 0, itemId); + + if (hotspot == NULL) { + doAction(action, 0, itemId); + } else { + // Add the hotspot name to the status line and then go do the action + strings.getString(hotspot->nameId, statusLine); + doAction(action, hotspot->hotspotId, itemId); + } + } else { + // Clear the status line + strcpy(room.statusLine(), ""); } } @@ -390,15 +417,21 @@ void Game::handleLeftClick() { Room &room = Room::getReference(); Mouse &mouse = Mouse::getReference(); Resources &res = Resources::getReference(); + StringData &strings = StringData::getReference(); Hotspot *player = res.getActiveHotspot(PLAYER_ID); room.setCursorState(CS_NONE); player->stopWalking(); player->setDestHotspot(0); player->setActionCtr(0); + strcpy(room.statusLine(), ""); if ((room.destRoomNumber() == 0) && (room.hotspotId() != 0)) { // Handle look at hotspot + sprintf(room.statusLine(), "%s ", actionList[LOOK_AT]); + HotspotData *hotspot = res.getHotspot(room.hotspotId()); + assert(hotspot); + strings.getString(hotspot->nameId, room.statusLine() + strlen(room.statusLine())); doAction(LOOK_AT, room.hotspotId(), 0xffff); } else if (room.destRoomNumber() != 0) { @@ -497,4 +530,53 @@ void Game::doSound() { memcpy(pDest, pSrc, 3); } +void Game::handleBootParam(int value) { + Resources &res = Resources::getReference(); + ValueTableData &fields = res.fieldList(); + Room &room = Room::getReference(); + Hotspot *h; + + switch (value) { + case 0: + // No parameter - load the first room + room.setRoomNumber(1); + break; + + case 1: + // Set player to be in rack room with a few items + // Setup Skorl in cell room + h = res.getActiveHotspot(SKORL_ID); + h->setRoomNumber(1); + h->setPosition(140, 120); + h->currentActions().top().setSupportData(0x1400); + fields.setField(11, 1); + + // Set up player + h = res.getActiveHotspot(PLAYER_ID); + h->setRoomNumber(4); + h->setPosition(150, 110); + res.getHotspot(0x2710)->roomNumber = PLAYER_ID; // Bottle + res.getHotspot(0x2713)->roomNumber = PLAYER_ID; // Knife + + room.setRoomNumber(4); + break; + + case 2: + // Set the player up in the outer cell with a full bottle & knife + h = res.getActiveHotspot(PLAYER_ID); + h->setRoomNumber(2); + h->setPosition(100, 110); + res.getHotspot(0x2710)->roomNumber = PLAYER_ID; // Bottle + fields.setField(BOTTLE_FILLED, 1); + res.getHotspot(0x2713)->roomNumber = PLAYER_ID; // Knife + + room.setRoomNumber(2); + break; + + default: + room.setRoomNumber(value); + break; + } +} + } // end of namespace Lure diff --git a/engines/lure/game.h b/engines/lure/game.h index ece7a49e14..c1bdb5e933 100644 --- a/engines/lure/game.h +++ b/engines/lure/game.h @@ -32,6 +32,7 @@ #include "lure/memory.h" #include "lure/screen.h" #include "lure/events.h" +#include "lure/debugger.h" namespace Lure { @@ -39,6 +40,7 @@ enum GameState {GS_RESTORE_RESTART = 1, GS_CAUGHT = 2}; class Game { private: + Debugger *_debugger; bool _slowSpeedFlag, _soundFlag; uint8 _state; @@ -49,8 +51,11 @@ private: void doAction(Action action, uint16 hotspotId, uint16 usedId); void playerChangeRoom(); + void handleBootParam(int value); public: Game(); + virtual ~Game(); + static Game &getReference(); void nextFrame(); diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp index a80e4dff02..4bf673551a 100644 --- a/engines/lure/lure.cpp +++ b/engines/lure/lure.cpp @@ -164,6 +164,10 @@ REGISTER_PLUGIN(LURE, "Lure of the Temptress Engine"); namespace Lure { LureEngine::LureEngine(OSystem *system): Engine(system) { + + Common::addSpecialDebugLevel(kLureDebugScripts, "scripts", "Scripts debugging"); + Common::addSpecialDebugLevel(kLureDebugAnimations, "animations", "Animations debugging"); + Common::addSpecialDebugLevel(kLureDebugHotspots, "hotspots", "Hotspots debugging"); // Setup mixer /* if (!_mixer->isReady()) { @@ -174,13 +178,14 @@ LureEngine::LureEngine(OSystem *system): Engine(system) { _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume")); */ + _features = 0; _game = 0; } void LureEngine::detectGame() { // Make sure all the needed files are present - + if (!Common::File::exists(SUPPORT_FILENAME)) error("Missing %s - this is a custom file containing resources from the\n" "Lure of the Temptress executable. See the documentation for creating it.", @@ -214,7 +219,7 @@ void LureEngine::detectGame() { } // Do an md5 check - + uint8 md5sum[16]; char md5str[32 + 1]; const GameSettings *g; @@ -259,7 +264,6 @@ int LureEngine::init() { _system->endGFXTransaction(); detectGame(); - _sys = new System(_system); _disk = new Disk(); _resources = new Resources(); @@ -270,11 +274,14 @@ int LureEngine::init() { _menu = new Menu(); Surface::initialise(); _room = new Room(); - return 0; } LureEngine::~LureEngine() { + // Remove all of our debug levels here + Common::clearAllSpecialDebugLevels(); + + // Delete and deinitialise subsystems Surface::deinitialise(); delete _room; delete _menu; @@ -288,10 +295,12 @@ LureEngine::~LureEngine() { } int LureEngine::go() { - // Show the introduction - Introduction *intro = new Introduction(*_screen, *_system); - intro->show(); - delete intro; + if (ConfMan.getInt("boot_param") == 0) { + // Show the introduction + Introduction *intro = new Introduction(*_screen, *_system); + intro->show(); + delete intro; + } // Play the game if (!_events->quitFlag) { |