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author | Paul Gilbert | 2013-11-28 15:00:44 -0500 |
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committer | Paul Gilbert | 2013-11-28 15:00:44 -0500 |
commit | 6b61eb62ab8f672be35ced69aa18e9793eb27772 (patch) | |
tree | b3b4cde7679a3c686c53393220a84310f54ad2be | |
parent | 0df36b4b1c5f3b5dc0e752a016c6643c0bfee73f (diff) | |
download | scummvm-rg350-6b61eb62ab8f672be35ced69aa18e9793eb27772.tar.gz scummvm-rg350-6b61eb62ab8f672be35ced69aa18e9793eb27772.tar.bz2 scummvm-rg350-6b61eb62ab8f672be35ced69aa18e9793eb27772.zip |
TSAGE: R2R fix for zoomed speaking characters appearing correctly
-rw-r--r-- | engines/tsage/core.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 0c17bf92d7..596f056bfe 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -2748,6 +2748,12 @@ GfxSurface SceneObject::getFrame() { } void SceneObject::reposition() { + if (g_vm->getGameID() == GType_Ringworld2) { + if (!(_flags & OBJFLAG_ZOOMED)) { + setZoom(g_globals->_sceneManager._scene->_zoomPercents[MIN(_position.y, (int16)255)]); + } + } + GfxSurface frame = getFrame(); _bounds.resize(frame, _position.x, _position.y - _yDiff, _percent); |