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author | Travis Howell | 2004-09-03 02:08:32 +0000 |
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committer | Travis Howell | 2004-09-03 02:08:32 +0000 |
commit | 6bada66d16026428d05d59d8dbf32d51704bbdd7 (patch) | |
tree | 3fcad9988e02c210391d13eace8f33cbf77a6f0e | |
parent | 077d977834f00758d7484e2e146cad39b2e64a65 (diff) | |
download | scummvm-rg350-6bada66d16026428d05d59d8dbf32d51704bbdd7.tar.gz scummvm-rg350-6bada66d16026428d05d59d8dbf32d51704bbdd7.tar.bz2 scummvm-rg350-6bada66d16026428d05d59d8dbf32d51704bbdd7.zip |
Revert verb draw order change.
Fix recent verb regressions.
svn-id: r14870
-rw-r--r-- | scumm/scumm.cpp | 5 | ||||
-rw-r--r-- | scumm/verbs.cpp | 8 |
2 files changed, 4 insertions, 9 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index f14c630cff..171af4e8e9 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1736,7 +1736,7 @@ load_game: processDrawQue(); // Full Throttle always redraws verbs and draws verbs before actors - if (_gameId == GID_FT) + if (_version >= 7) redrawVerbs(); setActorRedrawFlags(); @@ -1754,9 +1754,6 @@ load_game: if (_version >= 4 && _heversion <= 60) cyclePalette(); palManipulate(); - if (_gameId == GID_DIG || _gameId == GID_CMI) - redrawVerbs(); - if (_doEffect) { _doEffect = false; fadeIn(_newEffect); diff --git a/scumm/verbs.cpp b/scumm/verbs.cpp index 042524dc19..fd9203c2ac 100644 --- a/scumm/verbs.cpp +++ b/scumm/verbs.cpp @@ -268,7 +268,7 @@ void ScummEngine::redrawVerbs() { if (_cursor.state > 0) verb = checkMouseOver(_mouse.x, _mouse.y); - for (i = 0; i < _numVerbs; i++) { + for (i = _numVerbs-1; i >= 0; i--) { if (i == verb && _verbs[verb].hicolor) drawVerb(i, 1); else @@ -413,7 +413,7 @@ void ScummEngine::drawVerb(int verb, int mode) { vs->curRect.bottom = _charset->_str.bottom; vs->oldRect = _charset->_str; _charset->_str.left = _charset->_str.right; - } else if (_version < 7) { + } else if (_gameId != GID_FT) { restoreVerbBG(verb); } } @@ -424,9 +424,7 @@ void ScummEngine::restoreVerbBG(int verb) { vs = &_verbs[verb]; - if (_version == 8) { - // Do nothing - } else if (_version >= 7) { + if (_gameId == GID_FT) { restoreBG(vs->curRect, vs->bkcolor); } else if (vs->oldRect.left != -1) { restoreBG(vs->oldRect, vs->bkcolor); |