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author | Robert Göffringmann | 2004-10-14 08:58:02 +0000 |
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committer | Robert Göffringmann | 2004-10-14 08:58:02 +0000 |
commit | 6baea70212cce9d022ed64e4b2c4b98f4d99e635 (patch) | |
tree | 855515b22c1f3134f4787d18f5a3b297dc3de83b | |
parent | 600087ceae2d577f4f771ab87aa1685bd206496c (diff) | |
download | scummvm-rg350-6baea70212cce9d022ed64e4b2c4b98f4d99e635.tar.gz scummvm-rg350-6baea70212cce9d022ed64e4b2c4b98f4d99e635.tar.bz2 scummvm-rg350-6baea70212cce9d022ed64e4b2c4b98f4d99e635.zip |
added sword1mp3 to the documentation
svn-id: r15548
-rw-r--r-- | doc/07_05.tex | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/doc/07_05.tex b/doc/07_05.tex index 5261337aa3..0461bf4919 100644 --- a/doc/07_05.tex +++ b/doc/07_05.tex @@ -114,6 +114,28 @@ For Flac add --flac and optional parameters, i.e. Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this file to your game dir. You can safely remove the old file. +\subsubsection{Compressing speech/music in Broken Sword 1} + +The sword1mp3 tool from the scummvm-tools package can encode music and speech +to mp3 as well as Ogg Vorbis. +Easiest way to encode the files is simply copying the executable into your +BS1 directory (together with the lame encoder) and run it from there. +This way, it'll automatically encode everything to mp3. +Afterwards, you can manually remove the SPEECH?.CLU files and the wave music files. + +Running +\begin{verbatim} + sword1mp3 --vorbis +\end{verbatim} +% +will compress the files using Ogg Vorbis instead of mp3. + +Use +\begin{verbatim} + sword1mp3 --help +\end{verbatim} +% +to get a full list of the options. \subsubsection{Compressing speech/music in Broken Sword 2} |