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authorRobert Göffringmann2004-10-14 08:58:02 +0000
committerRobert Göffringmann2004-10-14 08:58:02 +0000
commit6baea70212cce9d022ed64e4b2c4b98f4d99e635 (patch)
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parent600087ceae2d577f4f771ab87aa1685bd206496c (diff)
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added sword1mp3 to the documentation
svn-id: r15548
-rw-r--r--doc/07_05.tex22
1 files changed, 22 insertions, 0 deletions
diff --git a/doc/07_05.tex b/doc/07_05.tex
index 5261337aa3..0461bf4919 100644
--- a/doc/07_05.tex
+++ b/doc/07_05.tex
@@ -114,6 +114,28 @@ For Flac add --flac and optional parameters, i.e.
Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this
file to your game dir. You can safely remove the old file.
+\subsubsection{Compressing speech/music in Broken Sword 1}
+
+The sword1mp3 tool from the scummvm-tools package can encode music and speech
+to mp3 as well as Ogg Vorbis.
+Easiest way to encode the files is simply copying the executable into your
+BS1 directory (together with the lame encoder) and run it from there.
+This way, it'll automatically encode everything to mp3.
+Afterwards, you can manually remove the SPEECH?.CLU files and the wave music files.
+
+Running
+\begin{verbatim}
+ sword1mp3 --vorbis
+\end{verbatim}
+%
+will compress the files using Ogg Vorbis instead of mp3.
+
+Use
+\begin{verbatim}
+ sword1mp3 --help
+\end{verbatim}
+%
+to get a full list of the options.
\subsubsection{Compressing speech/music in Broken Sword 2}