diff options
author | Travis Howell | 2004-02-24 10:52:40 +0000 |
---|---|---|
committer | Travis Howell | 2004-02-24 10:52:40 +0000 |
commit | 6bb7c782764cd4da047be703746e176c1158ec56 (patch) | |
tree | 07ea542c3ef2e15f6dae85c5f9b4cdaa2ffa8459 | |
parent | fb3e937e1337cce393e5eb68f5c4637745fcc3e2 (diff) | |
download | scummvm-rg350-6bb7c782764cd4da047be703746e176c1158ec56.tar.gz scummvm-rg350-6bb7c782764cd4da047be703746e176c1158ec56.tar.bz2 scummvm-rg350-6bb7c782764cd4da047be703746e176c1158ec56.zip |
Reset more for a restart and avoid some code duplication.
svn-id: r13022
-rw-r--r-- | scumm/scummvm.cpp | 31 |
1 files changed, 13 insertions, 18 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index bc180efac8..4154bfb7c1 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1188,7 +1188,8 @@ void ScummEngine::initScummVars() { if (_version >= 6 && VAR_V6_EMSSPACE != 0xFF) VAR(VAR_V6_EMSSPACE) = 10000; - VAR(59) = 3; // FIXME: What is this good for? + // Sets screen effect delay + VAR(59) = 3; } if ((_features & GF_MACINTOSH) && (_version == 3)) { @@ -1201,6 +1202,9 @@ void ScummEngine::initScummVars() { VAR(VAR_CURRENT_LIGHTS) = LIGHTMODE_actor_base | LIGHTMODE_actor_color | LIGHTMODE_screen; } + if (_gameId == GID_MONKEY || _gameId == GID_MONKEY_SEGA) + _scummVars[74] = 1225; + if (_version >= 7) VAR(VAR_VOICE_MODE) = ConfMan.getBool("subtitles"); @@ -2464,32 +2468,23 @@ void ScummEngine::restart() { for (i = 0; i < _numGlobalObjects; i++) clearOwnerOf(i); - // Reallocate and Reinitialize actors - Actor::initActorClass(this); - _actors = new Actor[_numActors]; - for (i = 0; i < _numActors; i++) { - _actors[i].number = i; - _actors[i].initActor(1); - - // this is from IDB - if (_version == 1) - _actors[i].setActorCostume(i); - } - // Reinit things allocateArrays(); // Reallocate arrays readIndexFile(); // Reread index (reset objectstate etc) - initScummVars(); // Reinit scumm variables + scummInit(); // Reinit scumm variables if (_imuse) { _imuse->setBase(res.address[rtSound]); } _sound->setupSound(); // Reinit sound engine - if (_gameId == GID_MONKEY || _gameId == GID_MONKEY_SEGA) - _scummVars[74] = 1225; - // Re-run bootscript - runScript(1, 0, 0, &_bootParam); + int args[16]; + memset(args, 0, sizeof(args)); + args[0] = _bootParam; + if (_gameId == GID_MANIAC && _version == 1 && _demoMode) + runScript(9, 0, 0, args); + else + runScript(1, 0, 0, args); } void ScummEngine::startManiac() { |