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authorFilippos Karapetis2010-01-22 12:37:06 +0000
committerFilippos Karapetis2010-01-22 12:37:06 +0000
commit6bbca6ee24438e65004dc41df0d0bbbd5b93e69c (patch)
treed4c20a3acea788b8c9f20bd4ad6044faf145383a
parentb8d0c214ea58eab7d6a7d3466d010ceb1deabd25 (diff)
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Fixed typos (thanks to salty-horse)
svn-id: r47435
-rw-r--r--sound/audiostream.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/sound/audiostream.h b/sound/audiostream.h
index 61705bc04c..da443a11ce 100644
--- a/sound/audiostream.h
+++ b/sound/audiostream.h
@@ -113,7 +113,7 @@ public:
*
* @param stream Stream to loop
* @param loops How often to loop (0 = infinite)
- * @param disposeAfteruse Destroy the stream after the LoopingAudioStream has finished playback.
+ * @param disposeAfterUse Destroy the stream after the LoopingAudioStream has finished playback.
*/
LoopingAudioStream(RewindableAudioStream *stream, uint loops, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
~LoopingAudioStream();
@@ -138,16 +138,16 @@ private:
};
/**
- * Wrapper functionallity to efficiently create a stream, which might be looped.
+ * Wrapper functionality to efficiently create a stream, which might be looped.
*
* Note that this function does not return a LoopingAudioStream, because it does
* not create one, when the loop count is "1". This allows to keep the runtime
- * overhead down, when the code does not require any functionallity only offered
+ * overhead down, when the code does not require any functionality only offered
* by LoopingAudioStream.
*
* @param stream Stream to loop (will be automatically destroyed, when the looping is done)
* @param loops How often to loop (0 = infinite)
- * @return A new AudioStream, which offers the desired functionallity.
+ * @return A new AudioStream, which offers the desired functionality.
*/
AudioStream *makeLoopingAudioStream(RewindableAudioStream *stream, uint loops);
@@ -197,14 +197,14 @@ public:
};
/**
- * Wrapper functionallity to efficiently create a stream, which might be looped
+ * Wrapper functionality to efficiently create a stream, which might be looped
* in a certain interval.
*
* This automatically starts the stream at time "start"!
*
* Note that this function does not return a LoopingAudioStream, because it does
* not create one, when the loop count is "1". This allows to keep the runtime
- * overhead down, when the code does not require any functionallity only offered
+ * overhead down, when the code does not require any functionality only offered
* by LoopingAudioStream.
*
* @param stream Stream to loop (will be automatically destroyed, when the looping is done)