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authorPaul Gilbert2017-12-27 23:30:44 -0500
committerPaul Gilbert2017-12-27 23:30:44 -0500
commit6bbfebdf0e0cb5e94ee38eaa4c6c83a4e70cdeae (patch)
treef8764cca9d1d231814bb733cdd8f6588ac7812e9
parent4f099a8fff0930a81c085dc8aa6be1b46a3ba491 (diff)
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XEEN: Fix loading Dark Side maps
-rw-r--r--engines/xeen/map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp
index 611101eac7..ac5b511f22 100644
--- a/engines/xeen/map.cpp
+++ b/engines/xeen/map.cpp
@@ -1038,7 +1038,7 @@ void Map::load(int mapId) {
// Iterate through loading the given maze as well as the two successive
// mazes in each of the four cardinal directions
- bool isDarkCc = _vm->getGameID() == GType_DarkSide;
+ bool isDarkCc = files._isDarkCc;
MazeData *mazeDataP = &_mazeData[0];
bool textLoaded = false;