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author | Paul Gilbert | 2015-07-12 22:30:32 -0400 |
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committer | Paul Gilbert | 2015-07-12 22:30:32 -0400 |
commit | 6c036549806491012a1921bbe4aa3b5a3252702d (patch) | |
tree | e4f7d2be1b9f0228dac559f35d87b1a1ee1a6073 | |
parent | 918f6c06a61e777ba200335a3595d90e21bdc6dd (diff) | |
download | scummvm-rg350-6c036549806491012a1921bbe4aa3b5a3252702d.tar.gz scummvm-rg350-6c036549806491012a1921bbe4aa3b5a3252702d.tar.bz2 scummvm-rg350-6c036549806491012a1921bbe4aa3b5a3252702d.zip |
SHERLOCK: Split up Debugger class for both games
-rw-r--r-- | engines/sherlock/debugger.cpp | 64 | ||||
-rw-r--r-- | engines/sherlock/debugger.h | 28 | ||||
-rw-r--r-- | engines/sherlock/module.mk | 2 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_debugger.cpp | 91 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_debugger.h | 54 | ||||
-rw-r--r-- | engines/sherlock/sherlock.cpp | 2 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_debugger.cpp | 35 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_debugger.h | 44 | ||||
-rw-r--r-- | engines/sherlock/tattoo/tattoo_map.cpp | 3 |
9 files changed, 246 insertions, 77 deletions
diff --git a/engines/sherlock/debugger.cpp b/engines/sherlock/debugger.cpp index 8b7bdaaa53..7806cc8c1f 100644 --- a/engines/sherlock/debugger.cpp +++ b/engines/sherlock/debugger.cpp @@ -23,21 +23,25 @@ #include "sherlock/debugger.h" #include "sherlock/sherlock.h" #include "sherlock/music.h" - #include "sherlock/scalpel/3do/movie_decoder.h" - +#include "sherlock/scalpel/scalpel_debugger.h" +#include "sherlock/tattoo/tattoo_debugger.h" #include "audio/mixer.h" #include "audio/decoders/aiff.h" #include "audio/decoders/wave.h" -#include "audio/decoders/3do.h" namespace Sherlock { +Debugger *Debugger::init(SherlockEngine *vm) { + if (vm->getGameID() == GType_RoseTattoo) + return new Tattoo::TattooDebugger(vm); + else + return new Scalpel::ScalpelDebugger(vm); +} + Debugger::Debugger(SherlockEngine *vm) : GUI::Debugger(), _vm(vm) { registerCmd("continue", WRAP_METHOD(Debugger, cmdExit)); registerCmd("scene", WRAP_METHOD(Debugger, cmdScene)); - registerCmd("3do_playmovie", WRAP_METHOD(Debugger, cmd3DO_PlayMovie)); - registerCmd("3do_playaudio", WRAP_METHOD(Debugger, cmd3DO_PlayAudio)); registerCmd("song", WRAP_METHOD(Debugger, cmdSong)); registerCmd("dumpfile", WRAP_METHOD(Debugger, cmdDumpFile)); } @@ -78,56 +82,6 @@ bool Debugger::cmdScene(int argc, const char **argv) { } } -bool Debugger::cmd3DO_PlayMovie(int argc, const char **argv) { - if (argc != 2) { - debugPrintf("Format: 3do_playmovie <3do-movie-file>\n"); - return true; - } - - // play gets postboned until debugger is closed - Common::String filename = argv[1]; - _3doPlayMovieFile = filename; - - return cmdExit(0, 0); -} - -bool Debugger::cmd3DO_PlayAudio(int argc, const char **argv) { - if (argc != 2) { - debugPrintf("Format: 3do_playaudio <3do-audio-file>\n"); - return true; - } - - Common::File *file = new Common::File(); - if (!file->open(argv[1])) { - debugPrintf("can not open specified audio file\n"); - return true; - } - - Audio::AudioStream *testStream; - Audio::SoundHandle testHandle; - - // Try to load the given file as AIFF/AIFC - testStream = Audio::makeAIFFStream(file, DisposeAfterUse::YES); - - if (testStream) { - g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &testHandle, testStream); - _vm->_events->clearEvents(); - - while ((!_vm->shouldQuit()) && g_system->getMixer()->isSoundHandleActive(testHandle)) { - _vm->_events->pollEvents(); - g_system->delayMillis(10); - if (_vm->_events->kbHit()) { - break; - } - } - - debugPrintf("playing completed\n"); - g_system->getMixer()->stopHandle(testHandle); - } - - return true; -} - bool Debugger::cmdSong(int argc, const char **argv) { if (argc != 2) { debugPrintf("Format: song <room>\n"); diff --git a/engines/sherlock/debugger.h b/engines/sherlock/debugger.h index 2252f6d8ea..eec2579ca4 100644 --- a/engines/sherlock/debugger.h +++ b/engines/sherlock/debugger.h @@ -31,15 +31,7 @@ namespace Sherlock { class SherlockEngine; class Debugger : public GUI::Debugger { -public: - Debugger(SherlockEngine *vm); - virtual ~Debugger() {} - - void postEnter(); - private: - SherlockEngine *_vm; - /** * Converts a decimal or hexadecimal string into a number */ @@ -51,16 +43,6 @@ private: bool cmdScene(int argc, const char **argv); /** - * Plays a 3DO movie - */ - bool cmd3DO_PlayMovie(int argc, const char **argv); - - /** - * Plays a 3DO audio - */ - bool cmd3DO_PlayAudio(int argc, const char **argv); - - /** * Plays a song */ bool cmdSong(int argc, const char **argv); @@ -69,9 +51,15 @@ private: * Dumps a file to disk */ bool cmdDumpFile(int argc, const char **argv); - -private: +protected: + SherlockEngine *_vm; Common::String _3doPlayMovieFile; +public: + Debugger(SherlockEngine *vm); + virtual ~Debugger() {} + static Debugger *init(SherlockEngine *vm); + + void postEnter(); }; } // End of namespace Sherlock diff --git a/engines/sherlock/module.mk b/engines/sherlock/module.mk index c1591b647c..73067fdc14 100644 --- a/engines/sherlock/module.mk +++ b/engines/sherlock/module.mk @@ -8,6 +8,7 @@ MODULE_OBJS = \ scalpel/drivers/mt32.o \ scalpel/tsage/logo.o \ scalpel/tsage/resources.o \ + scalpel/scalpel_debugger.o \ scalpel/scalpel_fixed_text.o \ scalpel/scalpel_inventory.o \ scalpel/scalpel_journal.o \ @@ -21,6 +22,7 @@ MODULE_OBJS = \ scalpel/settings.o \ tattoo/tattoo.o \ tattoo/tattoo_darts.o \ + tattoo/tattoo_debugger.o \ tattoo/tattoo_fixed_text.o \ tattoo/tattoo_inventory.o \ tattoo/tattoo_journal.o \ diff --git a/engines/sherlock/scalpel/scalpel_debugger.cpp b/engines/sherlock/scalpel/scalpel_debugger.cpp new file mode 100644 index 0000000000..7f5e1efa69 --- /dev/null +++ b/engines/sherlock/scalpel/scalpel_debugger.cpp @@ -0,0 +1,91 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/scalpel/scalpel_debugger.h" +#include "sherlock/sherlock.h" +#include "audio/mixer.h" +#include "audio/decoders/3do.h" +#include "audio/decoders/aiff.h" +#include "audio/decoders/wave.h" + +namespace Sherlock { + +namespace Scalpel { + +ScalpelDebugger::ScalpelDebugger(SherlockEngine *vm) : Debugger(vm) { + registerCmd("3do_playmovie", WRAP_METHOD(ScalpelDebugger, cmd3DO_PlayMovie)); + registerCmd("3do_playaudio", WRAP_METHOD(ScalpelDebugger, cmd3DO_PlayAudio)); +} + +bool ScalpelDebugger::cmd3DO_PlayMovie(int argc, const char **argv) { + if (argc != 2) { + debugPrintf("Format: 3do_playmovie <3do-movie-file>\n"); + return true; + } + + // play gets postboned until debugger is closed + Common::String filename = argv[1]; + _3doPlayMovieFile = filename; + + return cmdExit(0, 0); +} + +bool ScalpelDebugger::cmd3DO_PlayAudio(int argc, const char **argv) { + if (argc != 2) { + debugPrintf("Format: 3do_playaudio <3do-audio-file>\n"); + return true; + } + + Common::File *file = new Common::File(); + if (!file->open(argv[1])) { + debugPrintf("can not open specified audio file\n"); + return true; + } + + Audio::AudioStream *testStream; + Audio::SoundHandle testHandle; + + // Try to load the given file as AIFF/AIFC + testStream = Audio::makeAIFFStream(file, DisposeAfterUse::YES); + + if (testStream) { + g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &testHandle, testStream); + _vm->_events->clearEvents(); + + while ((!_vm->shouldQuit()) && g_system->getMixer()->isSoundHandleActive(testHandle)) { + _vm->_events->pollEvents(); + g_system->delayMillis(10); + if (_vm->_events->kbHit()) { + break; + } + } + + debugPrintf("playing completed\n"); + g_system->getMixer()->stopHandle(testHandle); + } + + return true; +} + +} // End of namespace Scalpel + +} // End of namespace Sherlock diff --git a/engines/sherlock/scalpel/scalpel_debugger.h b/engines/sherlock/scalpel/scalpel_debugger.h new file mode 100644 index 0000000000..17a84779f0 --- /dev/null +++ b/engines/sherlock/scalpel/scalpel_debugger.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_SCALPEL_DEBUGGER_H +#define SHERLOCK_SCALPEL_DEBUGGER_H + +#include "sherlock/debugger.h" + +namespace Sherlock { + +class SherlockEngine; + +namespace Scalpel { + +class ScalpelDebugger : public Debugger { +private: + /** + * Plays a 3DO movie + */ + bool cmd3DO_PlayMovie(int argc, const char **argv); + + /** + * Plays a 3DO audio + */ + bool cmd3DO_PlayAudio(int argc, const char **argv); +public: + ScalpelDebugger(SherlockEngine *vm); + virtual ~ScalpelDebugger() {} +}; + +} // End of namespace Scalpel + +} // End of namespace Sherlock + +#endif /* SHERLOCK_DEBUGGER_H */ diff --git a/engines/sherlock/sherlock.cpp b/engines/sherlock/sherlock.cpp index 7653dc0083..d3a82d05fe 100644 --- a/engines/sherlock/sherlock.cpp +++ b/engines/sherlock/sherlock.cpp @@ -93,7 +93,7 @@ void SherlockEngine::initialize() { _res = new Resources(this); _animation = new Animation(this); - _debugger = new Debugger(this); + _debugger = Debugger::init(this); _events = new Events(this); _fixedText = FixedText::init(this); _inventory = Inventory::init(this); diff --git a/engines/sherlock/tattoo/tattoo_debugger.cpp b/engines/sherlock/tattoo/tattoo_debugger.cpp new file mode 100644 index 0000000000..8d59b4c592 --- /dev/null +++ b/engines/sherlock/tattoo/tattoo_debugger.cpp @@ -0,0 +1,35 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "sherlock/tattoo/tattoo_debugger.h" +#include "sherlock/sherlock.h" + +namespace Sherlock { + +namespace Tattoo { + +TattooDebugger::TattooDebugger(SherlockEngine *vm) : Debugger(vm) { +} + +} // End of namespace Tattoo + +} // End of namespace Sherlock diff --git a/engines/sherlock/tattoo/tattoo_debugger.h b/engines/sherlock/tattoo/tattoo_debugger.h new file mode 100644 index 0000000000..e729262b11 --- /dev/null +++ b/engines/sherlock/tattoo/tattoo_debugger.h @@ -0,0 +1,44 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_TATTOO_DEBUGGER_H +#define SHERLOCK_TATTOO_DEBUGGER_H + +#include "sherlock/debugger.h" + +namespace Sherlock { + +class SherlockEngine; + +namespace Tattoo { + +class TattooDebugger : public Debugger { +public: + TattooDebugger(SherlockEngine *vm); + virtual ~TattooDebugger() {} +}; + +} // End of namespace Tattoo + +} // End of namespace Sherlock + +#endif /* SHERLOCK_TATTOO_DEBUGGER_H */ diff --git a/engines/sherlock/tattoo/tattoo_map.cpp b/engines/sherlock/tattoo/tattoo_map.cpp index 3bd22cd9aa..f7af0f47f3 100644 --- a/engines/sherlock/tattoo/tattoo_map.cpp +++ b/engines/sherlock/tattoo/tattoo_map.cpp @@ -293,7 +293,8 @@ void TattooMap::drawMapIcons() { Screen &screen = *_vm->_screen; for (uint idx = 0; idx < _data.size(); ++idx) { - _vm->setFlagsDirect(idx + 1); //***DEBUG*** + _vm->setFlagsDirect(idx + 1); + if (_data[idx]._iconNum != -1 && _vm->readFlags(idx + 1)) { MapEntry &mapEntry = _data[idx]; ImageFrame &img = (*_iconImages)[mapEntry._iconNum]; |