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authorNipun Garg2019-06-20 19:38:39 +0530
committerEugene Sandulenko2019-09-03 17:16:52 +0200
commit6c8dce6c17a967c2b5a9ae4f39380a670a454848 (patch)
tree7325a22881c682390eaa883062374e56cabddc5f
parentb0cd169cb9aab153f5c9fe24dad4e099d5734d76 (diff)
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HDB: Fix member variables names
-rw-r--r--engines/hdb/ai-funcs.cpp98
1 files changed, 49 insertions, 49 deletions
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp
index b6cafe1ec2..e8cabee998 100644
--- a/engines/hdb/ai-funcs.cpp
+++ b/engines/hdb/ai-funcs.cpp
@@ -142,79 +142,79 @@ bool AI::cacheEntGfx(AIEntity *e, bool init) {
// Special Player Frames
case STATE_PUSHDOWN:
- pushdownGfx[pushdownFrames] = gfx;
- pushdownFrames++;
+ _pushdownGfx[_pushdownFrames] = gfx;
+ _pushdownFrames++;
break;
case STATE_PUSHUP:
- pushupGfx[pushupFrames] = gfx;
- pushupFrames++;
+ _pushupGfx[_pushupFrames] = gfx;
+ _pushupFrames++;
break;
case STATE_PUSHLEFT:
- pushleftGfx[pushleftFrames] = gfx;
- pushleftFrames++;
+ _pushleftGfx[_pushleftFrames] = gfx;
+ _pushleftFrames++;
break;
case STATE_PUSHRIGHT:
- pushrightGfx[pushrightFrames] = gfx;
- pushrightFrames++;
+ _pushrightGfx[_pushrightFrames] = gfx;
+ _pushrightFrames++;
break;
case STATE_GRABUP:
- getGfx[DIR_UP] = gfx; break;
+ _getGfx[DIR_UP] = gfx; break;
case STATE_GRABDOWN:
- getGfx[DIR_DOWN] = gfx; break;
+ _getGfx[DIR_DOWN] = gfx; break;
case STATE_GRABLEFT:
- getGfx[DIR_LEFT] = gfx; break;
+ _getGfx[DIR_LEFT] = gfx; break;
case STATE_GRABRIGHT:
- getGfx[DIR_RIGHT] = gfx; break;
+ _getGfx[DIR_RIGHT] = gfx; break;
case STATE_ATK_CLUB_UP:
- clubUpGfx[clubUpFrames] = gfx;
- clubUpFrames++;
+ _clubUpGfx[_clubUpFrames] = gfx;
+ _clubUpFrames++;
break;
case STATE_ATK_CLUB_DOWN:
- clubDownGfx[clubDownFrames] = gfx;
- clubDownFrames++;
+ _clubDownGfx[_clubDownFrames] = gfx;
+ _clubDownFrames++;
break;
case STATE_ATK_CLUB_LEFT:
- clubLeftGfx[clubLeftFrames] = gfx;
- clubLeftFrames++;
+ _clubLeftGfx[_clubLeftFrames] = gfx;
+ _clubLeftFrames++;
break;
case STATE_ATK_CLUB_RIGHT:
- clubRightGfx[clubRightFrames] = gfx;
- clubRightFrames++;
+ _clubRightGfx[_clubRightFrames] = gfx;
+ _clubRightFrames++;
break;
case STATE_ATK_STUN_UP:
- stunUpGfx[stunUpFrames] = gfx;
- stunUpFrames++;
+ _stunUpGfx[_stunUpFrames] = gfx;
+ _stunUpFrames++;
break;
case STATE_ATK_STUN_DOWN:
- stunDownGfx[stunDownFrames] = gfx;
- stunDownFrames++;
+ _stunDownGfx[_stunDownFrames] = gfx;
+ _stunDownFrames++;
break;
case STATE_ATK_STUN_LEFT:
- stunLeftGfx[stunLeftFrames] = gfx;
- stunLeftFrames++;
+ _stunLeftGfx[_stunLeftFrames] = gfx;
+ _stunLeftFrames++;
break;
case STATE_ATK_STUN_RIGHT:
- stunRightGfx[stunRightFrames] = gfx;
- stunRightFrames++;
+ _stunRightGfx[_stunRightFrames] = gfx;
+ _stunRightFrames++;
break;
case STATE_ATK_SLUG_UP:
- slugUpGfx[slugUpFrames] = gfx;
- slugUpFrames++;
+ _slugUpGfx[_slugUpFrames] = gfx;
+ _slugUpFrames++;
break;
case STATE_ATK_SLUG_DOWN:
- slugDownGfx[slugDownFrames] = gfx;
- slugDownFrames++;
+ _slugDownGfx[_slugDownFrames] = gfx;
+ _slugDownFrames++;
break;
case STATE_ATK_SLUG_LEFT:
- slugLeftGfx[slugLeftFrames] = gfx;
- slugLeftFrames++;
+ _slugLeftGfx[_slugLeftFrames] = gfx;
+ _slugLeftFrames++;
break;
case STATE_ATK_SLUG_RIGHT:
- slugRightGfx[slugRightFrames] = gfx;
- slugRightFrames++;
+ _slugRightGfx[_slugRightFrames] = gfx;
+ _slugRightFrames++;
break;
// Maintenance Bot
@@ -233,32 +233,32 @@ bool AI::cacheEntGfx(AIEntity *e, bool init) {
// Death & Dying for Player
case STATE_DYING:
- dyingGfx[dyingFrames] = gfx;
- dyingFrames++;
+ _dyingGfx[_dyingFrames] = gfx;
+ _dyingFrames++;
break;
case STATE_GOODJOB:
- goodjobGfx = gfx;
+ _goodjobGfx = gfx;
break;
case STATE_HORRIBLE1:
- horrible1Gfx[horrible1Frames] = gfx;
- horrible1Frames++;
+ _horrible1Gfx[_horrible1Frames] = gfx;
+ _horrible1Frames++;
break;
case STATE_HORRIBLE2:
- horrible2Gfx[horrible2Frames] = gfx;
- horrible2Frames++;
+ _horrible2Gfx[_horrible2Frames] = gfx;
+ _horrible2Frames++;
break;
case STATE_HORRIBLE3:
- horrible3Gfx[horrible3Frames] = gfx;
- horrible3Frames++;
+ _horrible3Gfx[_horrible3Frames] = gfx;
+ _horrible3Frames++;
break;
case STATE_HORRIBLE4:
- horrible4Gfx[horrible4Frames] = gfx;
- horrible4Frames++;
+ _horrible4Gfx[_horrible4Frames] = gfx;
+ _horrible4Frames++;
break;
case STATE_PLUMMET:
- plummetGfx[plummetFrames] = gfx;
- plummetFrames++;
+ _plummetGfx[_plummetFrames] = gfx;
+ _plummetFrames++;
break;
// floating frames - overwrite "standup" info