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authorPaul Gilbert2016-02-28 08:09:29 -0500
committerPaul Gilbert2016-02-28 08:09:29 -0500
commit6cb2a5e81f03ff984a2bc8b214c02f0a3c255952 (patch)
treeb906780f8e06957e5e4372f98c20ab3f956c2325
parent9cb1390c2636f6b586b0f6dfca6573bc05dc6592 (diff)
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TITANIC: Added CCredits
-rw-r--r--engines/titanic/core/saveable_object.cpp6
-rw-r--r--engines/titanic/game/credits.cpp46
-rw-r--r--engines/titanic/game/credits.h54
-rw-r--r--engines/titanic/game/credits_button.cpp42
-rw-r--r--engines/titanic/game/credits_button.h54
-rw-r--r--engines/titanic/module.mk2
6 files changed, 204 insertions, 0 deletions
diff --git a/engines/titanic/core/saveable_object.cpp b/engines/titanic/core/saveable_object.cpp
index 3ad4c7365b..799ee3c766 100644
--- a/engines/titanic/core/saveable_object.cpp
+++ b/engines/titanic/core/saveable_object.cpp
@@ -70,6 +70,8 @@
#include "titanic/game/cdrom_computer.h"
#include "titanic/game/cdrom_tray.h"
#include "titanic/game/computer_screen.h"
+#include "titanic/game/credits.h"
+#include "titanic/game/credits_button.h"
#include "titanic/game/dead_area.h"
#include "titanic/game/desk_click_responder.h"
#include "titanic/game/doorbot_home_handler.h"
@@ -203,6 +205,8 @@ DEFFN(CCDROM);
DEFFN(CCDROMComputer);
DEFFN(CCDROMTray);
DEFFN(CComputerScreen);
+DEFFN(CCredits);
+DEFFN(CCreditsButton);
DEFFN(CDeadArea);
DEFFN(CDeskClickResponder);
DEFFN(CDoorbotHomeHandler);
@@ -499,6 +503,8 @@ void CSaveableObject::initClassList() {
ADDFN(CCDROMComputer);
ADDFN(CCDROMTray);
ADDFN(CComputerScreen);
+ ADDFN(CCredits);
+ ADDFN(CCreditsButton);
ADDFN(CDeadArea);
ADDFN(CDeskClickResponder);
ADDFN(CDoorbotHomeHandler);
diff --git a/engines/titanic/game/credits.cpp b/engines/titanic/game/credits.cpp
new file mode 100644
index 0000000000..178d268fb6
--- /dev/null
+++ b/engines/titanic/game/credits.cpp
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/credits.h"
+
+namespace Titanic {
+
+CCredits::CCredits() : CGameObject(), _fieldBC(-1), _fieldC0(1) {
+}
+
+void CCredits::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldBC, indent);
+ file->writeNumberLine(_fieldC0, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CCredits::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldBC = file->readNumber();
+ _fieldC0 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/credits.h b/engines/titanic/game/credits.h
new file mode 100644
index 0000000000..0e35a58174
--- /dev/null
+++ b/engines/titanic/game/credits.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_CREDITS_H
+#define TITANIC_CREDITS_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CCredits : public CGameObject {
+public:
+ int _fieldBC, _fieldC0;
+public:
+ CCredits();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CCredits"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_CREDITS_H */
diff --git a/engines/titanic/game/credits_button.cpp b/engines/titanic/game/credits_button.cpp
new file mode 100644
index 0000000000..0ab23c1efc
--- /dev/null
+++ b/engines/titanic/game/credits_button.cpp
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/credits_button.h"
+
+namespace Titanic {
+
+CCreditsButton::CCreditsButton() : CBackground(), _fieldE0(1) {
+}
+
+void CCreditsButton::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+ CBackground::save(file, indent);
+}
+
+void CCreditsButton::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/credits_button.h b/engines/titanic/game/credits_button.h
new file mode 100644
index 0000000000..b22ce79a3b
--- /dev/null
+++ b/engines/titanic/game/credits_button.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_CREDITS_BUTTON_H
+#define TITANIC_CREDITS_BUTTON_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CCreditsButton : public CBackground {
+public:
+ int _fieldE0;
+public:
+ CCreditsButton();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CCreditsButton"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_CREDITS_BUTTON_H */
diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk
index 855ba0bcb7..9faf157534 100644
--- a/engines/titanic/module.mk
+++ b/engines/titanic/module.mk
@@ -67,6 +67,8 @@ MODULE_OBJS := \
game/cdrom_computer.o \
game/cdrom_tray.o \
game/computer_screen.o \
+ game/credits.o \
+ game/credits_button.o \
game/dead_area.o \
game/desk_click_responder.o \
game/doorbot_home_handler.o \